themaxzero wrote...
Getting Mana Clash is worth it for the Mage tower alone.
1) Heal + Glyph of Paralysis
2) Glyph of Warding
3) Glyph of Repulsion
4) Mind Blast
5) Force Field
Ostagar bonus Talent: Drain Mana
6) Mana Cleanse
7) Spell Might
8) Mana Clash
Bonus talent book 1: Flame Blast
9) Flame Weapons
10) Fireball
11) Inferno
Bonus talent book 2: Vul Hex
Bonus talent book 3: Aff Hex
12) Blood Magic
13) Blood Tap
14) Blood Wound
15) Blood Control
Redcliffe bonus talent: Arcane Warrior Combat Magic
I found Blood Control extremely underwhelming. If it works and controls the enemy, it's blue and you can't control it at all. At no point did I actually find it useful to have blue mobs fighting with me. I also suspect that if a blue Blood Controlled mob gets a kill, you get no XP.
If it does NOT work, it's supposed to do huge damage. Says so in the spell description. I've not seen it happen once. It seems to either control or do nothing at all.
I do however think that you should have Mana Clash with at least one mage unless you are aiming to have fun rather than being the most powerful you can be. It IS that good. A good way to almost certainly one-shot a boss-level mage is to throw up Vulnerability Hex followed by Mana Clash. For any other mage battles, you should be able to one-shot them without effort.
The only mage battle where I didn't get much out of it was Gaxkang, but I suspect that's because I thought it would be a good idea to drain his mana first for some reason.
Modifié par termokanden, 14 décembre 2009 - 11:34 .





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