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MANA CLASH: The Greatest Spell in the Game... or The Greatest Spell Ever?


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#51
termokanden

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themaxzero wrote...


Getting Mana Clash is worth it for the Mage tower alone.

1) Heal + Glyph of Paralysis
2) Glyph of Warding
3) Glyph of Repulsion
4) Mind Blast
5) Force Field
Ostagar bonus Talent: Drain Mana
6) Mana Cleanse
7) Spell Might
8) Mana Clash
Bonus talent book 1: Flame Blast
9) Flame Weapons
10) Fireball
11) Inferno
Bonus talent book 2: Vul Hex
Bonus talent book 3: Aff Hex
12) Blood Magic
13) Blood Tap
14) Blood Wound
15) Blood Control
Redcliffe bonus talent: Arcane Warrior Combat Magic


I found Blood Control extremely underwhelming. If it works and controls the enemy, it's blue and you can't control it at all. At no point did I actually find it useful to have blue mobs fighting with me. I also suspect that if a blue Blood Controlled mob gets a kill, you get no XP.

If it does NOT work, it's supposed to do huge damage. Says so in the spell description. I've not seen it happen once. It seems to either control or do nothing at all.

I do however think that you should have Mana Clash with at least one mage unless you are aiming to have fun rather than being the most powerful you can be. It IS that good. A good way to almost certainly one-shot a boss-level mage is to throw up Vulnerability Hex followed by Mana Clash. For any other mage battles, you should be able to one-shot them without effort.

The only mage battle where I didn't get much out of it was Gaxkang, but I suspect that's because I thought it would be a good idea to drain his mana first for some reason.

Modifié par termokanden, 14 décembre 2009 - 11:34 .


#52
WillieStyle

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Gecon wrote...

For me, the only battle in the Mage Tower that was actually problematic was the one against the large group of Templars with that yellow mob in between.

Mana Clash wouldnt have helped much there, now would it.

Yes it would have. That yellow mob is a "mage". Mana clash would have insta-killed it allowing you to deal with the less powerful Templars at your leisure.

#53
Selvec_Darkon

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Pfft, NWN's Maximized Evards Tentacles, before the patch that fixed it. Seriously.

#54
termokanden

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Pfft again. Storm Dragon in Jade Empire.



Or the cloak of spell reflection in BG2.

#55
Gecon

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WillieStyle wrote...

Gecon wrote...

For me, the only battle in the Mage Tower that was actually problematic was the one against the large group of Templars with that yellow mob in between.

Mana Clash wouldnt have helped much there, now would it.

Yes it would have. That yellow mob is a "mage". Mana clash would have insta-killed it allowing you to deal with the less powerful Templars at your leisure.

Nope it didnt. I've redone the Mage Tower, this time with a mage with Mana Clash, and all it did was pop up a nice "Resisted" message.

Same for other instances, like the battle against the desire demon who keeps a Templar enslaved. I would have LOVED to have it work since that was really a hard fight. But nope, no chance.

Oh well. At least I could kill Blood Mages with it. For that it worked very nicely.

#56
termokanden

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I almost never got resisted in my case. But then I put (almost) all points into Magic.

#57
themaxzero

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termokanden wrote...

I found Blood Control extremely underwhelming. If it works and controls the enemy, it's blue and you can't control it at all. At no point did I actually find it useful to have blue mobs fighting with me. I also suspect that if a blue Blood Controlled mob gets a kill, you get no XP.

If it does NOT work, it's supposed to do huge damage. Says so in the spell description. I've not seen it happen once. It seems to either control or do nothing at all.

I do however think that you should have Mana Clash with at least one mage unless you are aiming to have fun rather than being the most powerful you can be. It IS that good. A good way to almost certainly one-shot a boss-level mage is to throw up Vulnerability Hex followed by Mana Clash. For any other mage battles, you should be able to one-shot them without effort.

The only mage battle where I didn't get much out of it was Gaxkang, but I suspect that's because I thought it would be a good idea to drain his mana first for some reason.


The damage the controlled NPC does is just a bonus. Its main benefit is that blue NPC is not attacking you.

#58
termokanden

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Sure, it's a tier 4 spell that takes a mob out of the equation for a short while. One. And it has the added disadvantage that it might cost you XP.

#59
themaxzero

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termokanden wrote...

Sure, it's a tier 4 spell that takes a mob out of the equation for a short while. One. And it has the added disadvantage that it might cost you XP.


By the reasoning all single target CC is bad.

It can take a enemy out of the battle, giving the enemy an extra target to attack and give a little extra damage for up to 20 seconds. That's pretty decent.

By level 16 XP probably isn't the imperative it was at say level 6. In addition, CC'ing one mob, for up to 20 seconds once a minute, really has no descernable effect on XP gain.

#60
Dalereth

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Blood Control was useful in some cases, but my no means needed. Was useful in fights with a few superior mobs (especially Ogres) or for groups of archers. Blood Controlling an Archer in a group had its advantages. Nothing a well placed stun wouldn't fix anyway, though.

#61
themaxzero

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Dalereth wrote...

Blood Control was useful in some cases, but my no means needed. Was useful in fights with a few superior mobs (especially Ogres) or for groups of archers. Blood Controlling an Archer in a group had its advantages. Nothing a well placed stun wouldn't fix anyway, though.


But really you don't get Blood Magic for Blood Control you get it for Blood Wound, BC is just a bonus that only takes 1 extra point.

#62
Dalereth

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themaxzero wrote...

Dalereth wrote...

Blood Control was useful in some cases, but my no means needed. Was useful in fights with a few superior mobs (especially Ogres) or for groups of archers. Blood Controlling an Archer in a group had its advantages. Nothing a well placed stun wouldn't fix anyway, though.


But really you don't get Blood Magic for Blood Control you get it for Blood Wound, BC is just a bonus that only takes 1 extra point.


Yup.

#63
WillieStyle

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Gecon wrote...

WillieStyle wrote...

Gecon wrote...

For me, the only battle in the Mage Tower that was actually problematic was the one against the large group of Templars with that yellow mob in between.

Mana Clash wouldnt have helped much there, now would it.

Yes it would have. That yellow mob is a "mage". Mana clash would have insta-killed it allowing you to deal with the less powerful Templars at your leisure.

Nope it didnt. I've redone the Mage Tower, this time with a mage with Mana Clash, and all it did was pop up a nice "Resisted" message.

Same for other instances, like the battle against the desire demon who keeps a Templar enslaved. I would have LOVED to have it work since that was really a hard fight. But nope, no chance.

Oh well. At least I could kill Blood Mages with it. For that it worked very nicely.


Sigh! I get the feeling mages ended up overpowered to begin with because Bioware's play testers are people like you.

1) Put all points into magic.
2) Stack spellpower/magic gear. No those boots that give you 6 defense AREN'T good for your mage.
3) Put up spell wisp/ spell might if you have them (optional)
4) Cast vultnerability hex and affliction hex on orange/red mobs.
5) Proceed to not fail at being a mage.

Modifié par WillieStyle, 14 décembre 2009 - 10:00 .


#64
Matthew Young CT

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they ended up overpowered because its actually really hard to make balanced mages, and because theres just no point spending the amount of time balancing the game that blizzard will spend on SC2. better to spend their resources elsewhere.

#65
WillieStyle

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Hmm, that came out much ruder than I intended.

Sorry.

#66
Atmosfear3

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Blood control was most hilarious when I used it on the Ogre right after you meet Branka and enter the gauntlet. The thing turned around and all his buddies jumped him in the little corridor before the gas room with the golems.