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When did you think the game began going downhill?


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#1
AntonioA9011

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Obviously, this thread is not meant for pro-enders or people who think the game was great until the end. This question may have been asked before but I don't care, I didn't ask it yet.

Anyway, when and where did you feel that Mass Effect 3 began to sink like the Titantic? This is also excluding the ending, as the majority of the people who have brought Mass Effect 3 are disappointed in the ending. I'm talking about like a gameplay/storyline fail. I'm part of the 10% who thought the game was nothing more than wasted potential, I see the framework of something in the game, but the way the plotline and characters go, the damn thing seems like a special demo that the producer took home at night to show his wife. It just feels so....unfinished.

To me, the very first half of the game was amazing, until after the Menae mission. That's where I believe the game began to slowly nosedive. It wasn't until the Retake Citadel mission where I was completely disgusted with the game. Why the Retake Citadel mission you ask? Because it became a predictable mess of rushed, wasted potential. There were no unexpected twists and turns that the first two games had, none of the love or attention to detail like the first two games.

The whole game is a shame, really. So many novel concepts and exciting routes that could have been taken. *Sigh*

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#2
Guest_EternalAmbiguity_*

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NVM

Modifié par EternalAmbiguity, 08 mai 2012 - 03:44 .


#3
AntonioA9011

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EternalAmbiguity wrote...

NVM



Oh...very insightful.

#4
The Birdman

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I would have to go with the Citadel Coup. It wasn't really necessary and nothing was really accomplished story-wise. The whole mission was probably just as excuse to kill off Udina.

#5
Guest_EternalAmbiguity_*

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AntonioA9011 wrote...

Oh...very insightful.


Well, if you'd rather I gave my pro-ender opinion, I can.

I was trying to respect your OP, OP.

#6
Progman Omega

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When I read "Menae" I thought it said "Manann". GASP! Maybe Medi-Gel is actually just kolto! That takes me back... Oh right, and I think the game started to fall apart at the end of Thessia.

#7
eddieoctane

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Mars. Eva had plot armor. Liara can barely look a faithful Shepard in the eye after (s)he essentially says (s)he's still very much in love with Liara. Cerberus is openly hostile to you regardless of ending ME2 on good terms with TIM or not.

It was just circling the drain from then on.

#8
D1ck1e

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My LI was Jack, her story arc started very well, but the Sanctuary "dance" was when I started feeling let down by the game. I guess I was right to feel this way, since in the end, it seems Shepard would rather think of Liara instead of Jack while he's make my final "choice". There were bigger letdowns with ME3, but that is where I started to doubt the quality of the game.

#9
HellbirdIV

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I thought the opening was pretty bad. It got better after that though, so I'm not sure if that counts.

If it doesn't count, then everything after Kai Leng shows up and Shepard utterly fails to kill him when it would be ridiculously easy several times in quick succession...

#10
Kyrellar

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I thought the escape from Earth (and the entire prologue setup) seemed rushed and kind of silly, and then as soon as the stupid vent kid showed up I groaned out loud. Once he died during the escape, I knew we were in for a whole lot of nonsense.

#11
AntonioA9011

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The Birdman wrote...

I would have to go with the Citadel Coup. It wasn't really necessary and nothing was really accomplished story-wise. The whole mission was probably just as excuse to kill off Udina.



Exactly. You would think after the Geth and Saren rolled up in the Citadel and took **** over, they would have spent more money on their defense systems. It certainly seemed that way in ME2. Actually, the Citadel in ME2 seemed impregnable. But, alas, like the rest of ME2, ME3 just 'pretended it didn't happen'.

#12
Aaleel

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The story started going downhill when I heard "We've had scientists here for 30 years but we just happened to find these plans for a superweapon lying around just in the nick of time."

The overall quality started going down around Thessia.

#13
grimlock122

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 when shep went up the elevator to that glowing winey brat

#14
grey_wind

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I was willing to forgive every problem that popped up in my head as I played through the game if it meant I could have a satisfying conclusion. Unfortunately, that didn't happen. So I can't really remember where it was that the feeling of disappointment began creeping up on me. Maybe when I realized my entire ME2 squad was being reduced to glorified cameos.

#15
Guest_SergeantSnookie_*

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For me, immediately after Anderson's death. I was really enjoying the game until then, despite it's flaws.

Modifié par SergeantSnookie, 08 mai 2012 - 03:59 .


#16
fr33stylez

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HellbirdIV wrote...

I thought the opening was pretty bad. It got better after that though, so I'm not sure if that counts.


Yup. The intro was hilariously bad. Completely skipped over Arrival, Shepard chilling on Earth for the past 6 months, fast walking then BAM! Reapers!!!111!

#17
AntonioA9011

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grey_wind wrote...

 Maybe when I realized my entire ME2 squad was being reduced to glorified cameos.



Couldn't agree with you more, man.

#18
lamodite

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The auto dialog was a big turn off. All the fetch quests sucked as well, but it really started to tank after Tali gave me a picture of her face. I realize Bioware wasn't going to please everyone with tali's face, and it wasn't her face itself, it was the laziness of the presentation.

#19
bennyjammin79

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Mars.

#20
Kileyan

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I think it lost its seriousness when every single person I had ever met in the entire trilogy was either dead or in danger of dying just because they had met me. A couple was cool (Mordin especially), after that it just got trite. A few more, and I started to feel like the Grim Reaper, the game focused so much on killing everyone I knew, that it became stupid.

Now all this was before the beam of light, the star brat and the 3 colors.

Before that, Bioware came close to a good story with tear jerking scenes, but when every damn encounter was someone dying or could die, it was just silly and over used.

edited: I have to admit, all that aside, I really dislike the choice to have no Wrex as a squad mate, or hell not even Wrex Jr. It is like the squad mates were all chosen for romancibitliy or who knows what. But no Krograns was a bad move, IMHO.

Modifié par Kileyan, 08 mai 2012 - 04:08 .


#21
Guest_SergeantSnookie_*

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Although I must say, the moment my face didn't import properly made me a little bit worried.

#22
Malanek

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I don't think it did sink like the titanic. I disliked the ending (assuming IT is not true). I disliked the overall plot, the crucible and uniting aspects were pretty uninspired. But the rest of it was extremely good and overall it was still a very good game.

#23
Armass81

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The series started to go downhill from the beginning of ME2 imo. Shepards death was an unneccesary marketing gimmick. Not to mention the railroading with having to join Cerberus. You could see even back then that there was no way paths would diverge and you didnt really have choices that mattered. Meeting the council was the nail to the coffin. If you had killed them the new council didnt even show itself... Not to mention the tons upon tons of email you got.

I saw they would definately continue this trend in ME3, it came as no surprise to me when they did. Just dint think they could sink so low as with certain things, namely Collector Base, Tali's picture and the endings.

Still everything they did in the ME sequels is still lightyears better than the SW prequels. Except maybe the ending, its on about the same **** up level.

Modifié par Armass81, 08 mai 2012 - 04:16 .


#24
EsterCloat

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The very beginning was actually rather strange to me. It was really rushed with no real interaction until suddenly REAPERS! Run for your lives! Shoot, shoot, shoot! And then run off! Then go to Mars for some reason.

It wasn't until I got onto the Citadel and got back control of how and when I'd move forward that it started feeling like Mass Effect to me again. Then the main missions happened and I really enjoyed the game. But those opening moments are still weird to play through with how rail-y they are.

Well, to be honest, I played the opening again the other day and it actually wasn't as bad as the first time. I think it was because after having beaten the game I didn't need as much build up as I had my first time so when the Reapers arrived really quickly I wasn't as bothered by it since I was trying to get to the meat of the game anyway.

#25
Raiil

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There's honestly two points, one personal, one from a sheer gameplay perspective.

From a personal perspective, just how badly Thane's romance was handled. I know it won't seem much to the 426244262346^10th power people who didn't bother, but warning bells went off in my head when they couldn't keep him in character with a few lines.


From a sheer gameplay perspective? Tuchanka was amazing, I actually liked the Citadel Coup... Rannoch was almost perfect but Thessia is when it started to veer downhill and I felt like someone cut my brakes.

Modifié par Valentia X, 08 mai 2012 - 04:10 .