When did you think the game began going downhill?
#226
Posté 09 mai 2012 - 12:00
#227
Posté 09 mai 2012 - 03:13
#228
Posté 09 mai 2012 - 03:13
#229
Posté 09 mai 2012 - 03:16
FFHAuthor wrote...
Hmmm...I'd say with that first intro of Shepard and the large amount of auto-dialogue and the dialogue wheel that lacks a middle option. Yeah, that made me worry, when you neuter the best gameplay mechanic development in the last five years, you need to worry.
No, certainly not the best. However, if they're going to use auto dialogue, it should correlate to the P/R of the character.
#230
Posté 09 mai 2012 - 03:17
#231
Posté 09 mai 2012 - 03:17
#232
Posté 09 mai 2012 - 03:20
#233
Posté 09 mai 2012 - 03:48
I feel the entire game was incredible, i played it on insane difficulty from the start as always and it was just amazing and intense the entire way through.
Even when up on the citadel at the end the conflict with TIM was insane.
I felt deep emotions on the ending clip the first time round, i was confused about star child etc and like...the actual ending closure which was a horrendous fail but up until shepard passed out i was ok.
#234
Posté 09 mai 2012 - 05:34
AntonioA9011 wrote...
To me, the very first half of the game was amazing, until after the Menae mission. That's where I believe the game began to slowly nosedive. It wasn't until the Retake Citadel mission where I was completely disgusted with the game. Why the Retake Citadel mission you ask? Because it became a predictable mess of rushed, wasted potential. There were no unexpected twists and turns that the first two games had, none of the love or attention to detail like the first two games.
I have to agree. Cerberus attacking the citadel was a great idea that does actually make sense. And I personally jumped up and down for joy after I found out I get to shut up that annoying Udina. xD But that's about it. There's nothing plot wise hinting towards it, (like, Hackett making a comment in one of his calls to Shepard to watch out for increased cerberus activity in the areas near the Citadel or something would have worked) so it's kind of weird to go from kicking ass on Tuchanka and all of a sudden you have to save the citadel.
But the point where I realized that the game quality went down the ****ter, is when I unlocked most of the side missions. I was seriously shocked to see that they were all just bs fetch quests and short 10 min tasks, and 2 REAL side missions. (grissom academy and the monestary) Both of the previous games easily had an extra 15-20 hrs in side missions alone, so I did have a WTF moment when I realized that ME3 had *maybe* 5 hrs of side missions.
#235
Posté 09 mai 2012 - 05:49
#236
Posté 09 mai 2012 - 05:54
#237
Posté 09 mai 2012 - 06:07
Armass81 wrote...
The trilogy is a mess, if you ask me. Most people here seem bend on criticizing only the third game, but the mess started a long before that. Like in ME2. Even ME1 has moments that dont make sense.
Yeah sure, of course it did, but the real difference is Willing Suspension of disbelief, Willing being the key word, all the ME games have had their flaws, but have got the majority right so I at least was willing to put aside any doubts in order to enjoy the games, the last stages of 3 coupled with the train-wreck ending where so dissapointing for me that i lost the will to do that.
#238
Guest_Trust_*
Posté 09 mai 2012 - 06:11
Guest_Trust_*
#239
Posté 09 mai 2012 - 06:21
zippythecellist wrote...
I have to agree. Cerberus attacking the citadel was a great idea that does actually make sense. And I personally jumped up and down for joy after I found out I get to shut up that annoying Udina. xD But that's about it. There's nothing plot wise hinting towards it, (like, Hackett making a comment in one of his calls to Shepard to watch out for increased cerberus activity in the areas near the Citadel or something would have worked) so it's kind of weird to go from kicking ass on Tuchanka and all of a sudden you have to save the citadel.
Actually, Liara's info terminal shows that activity has increased at the Citadel Relay by 95% right before the mission. Most people assume this is the influx of refugees, but you know what I'm getting at.
#240
Posté 09 mai 2012 - 06:25
#241
Posté 09 mai 2012 - 06:31
*Impostor alarms blaring*
Shepard isn't one to sit on his ass eating pizza when he just blew up a solar system to slow down the Reaper Invasion. Kept going down from there.
#242
Posté 09 mai 2012 - 06:34
Modifié par ChildOfEden, 09 mai 2012 - 06:35 .
#243
Posté 09 mai 2012 - 07:13
#244
Posté 09 mai 2012 - 07:28
#245
Posté 09 mai 2012 - 07:37
That was quite pathetic, that should have been the first thing they should have gotten right.
The intro was quite weak, it was only until the Mars mission that I felt the "It's so good to be back!" vibe.
I suppose it was Thessia when I saw Kai Leng just suddently won the battle despite me hosing him down with bullets. At the time I thought it was a non-standard game over as Mass Effect has never pulled such "Ha Ha I win scenarios" before.
Also thinking about it, how does TIMmmy know about the temple in the first place? I thought it was established that only the top ranks knew about the temples secret. Then again it doesn't matter to Cerberus' OMG traitors! That would have been a good time to reveal a traitor in the Normandy crew or show that they installed a bug on Shepard when they were reviving him.
Modifié par DarklightZERO, 09 mai 2012 - 07:46 .
#246
Posté 09 mai 2012 - 07:40
DarklightZERO wrote...
I felt a bit of unease when I saw that the face wouldn't import.
That was quite pathetic, that should have been the first thing they should have gotten right.
Gonna have to disagree there. First thing should've been thinking out the story, above and beyond all else.
#247
Posté 09 mai 2012 - 07:49
#248
Posté 09 mai 2012 - 07:57
This is, after all, the same Shepard that escaped from lockdown in the first game to save the galaxy from the reapers. If the game was going to start 6 months after ME2 with Shepard on Earth, he should have been in handcuffs and beaten to a pulp, because that is the ONLY way MY Shepard would be waiting on Earth instead of fighting the Reapers.
#249
Posté 09 mai 2012 - 03:46
Exactly. It makes less sense if you played Arrival DLC, and you just stopped the Reapers who were minutes from entering the relay. What was the point if you were gonna wait 6 months doing nothing, allowing the Reapers to enter the next closest Relay?moater boat wrote...
Honestly, the very beginning. As soon as I found out that Shepard had been hanging out on Earth doing nothing while the Reapers were building an army in Batarian space, I was like:blink:
This is, after all, the same Shepard that escaped from lockdown in the first game to save the galaxy from the reapers. If the game was going to start 6 months after ME2 with Shepard on Earth, he should have been in handcuffs and beaten to a pulp, because that is the ONLY way MY Shepard would be waiting on Earth instead of fighting the Reapers.
#250
Posté 09 mai 2012 - 03:52





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