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When did you think the game began going downhill?


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#251
someguy1231

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There were many such points for me.

First, there was the intro, of course. For a game which Bioware insisted would be welcoming to newcomers, I found myself wondering what was going on even having played ME1 and 2. How does Shepard know who James is? How did he end up on Earth? Why was there so little build up for the Reaper Invasion? All very disappointing.

The second big one was when Cerberus becomes your enemy for contrived reasons. Since they're all about protecting humanity, you'd think they'd join forces with the one human capable of stopping the Reapers, but no, the plot called for some new bad guy to fight, so Cerberus is turning against Shepard for no reason. They even do this if you were a Renegade in ME2. Yet another case of your choices meaning nothing.

Third, Tali's face. Nuff said.

My last big one, and I'm sure many people here will vehemently disagree with me on this one, is that Shepard even has the option to pursue a romance at all. In ME2 I already found it somewhat straining, considering he's about to go into a mission many have described as suicide, but in ME3, when he's the one person the whole galaxy is counting on to stop the Reapers, and every wasted moment can mean millions more dead, I found it broke my suspension of disbelief entirely. I'd hate to tell the victims in London, Thessia, or wherever that I wasn't able to save them cause I was too busy banging my space waifu. Imagine if a group of paramedics decide to make a carnal visit on the way to answering a 911 call. They'd be fired in an instant for that. That's how I felt about Shepard being able to pursue a pointless and shallow romance at a time when there's a galaxy that needs saving. From a meta standpoint, removing the option of a romance could also be an effective way of letting the player know the seriousness of the threat, considering how many other BW games have them, but I'm sure this would be lost in all the nerdrage that would inevitably follow.

Modifié par someguy1231, 09 mai 2012 - 05:18 .


#252
dmonorato

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Some of the auto-dialogue in the early part of the game bugged me but Priority: Earth was what sealed the deal for me, started going downhill very fast from the point on. Don't get me started on starbrat.......

#253
ed87

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Its tough because some parts were improved while other parts fell. On one hand i would be disappointed only to be wowed at the next corner.

The lack of dialogue choices, emotional detachment and poor side quest system made me prefer ME2 towards the end.

#254
4stringwizard

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Right off the bat, alarms went off in my head when there was no middle option for dialogue. Things just went downhill from there. The vent kid, the dumb dream sequences, the fetch quests, the depressing storyline/environment, autodialogue, not having my LI (Tali) appear in the game until late... And yet, I was willing to overlook it because I thought it would be worth it in the end. Boy did that turn out badly.

Modifié par 4stringwizard, 09 mai 2012 - 05:44 .


#255
D24O

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I remember saying to myself "A deus ex machina, really?" when Liara told me about the crucible. Also, the lack of explanation for Udina's coup, Shepard's obsession with that kid, and the bland final fight, but I figured that in the end the game as a whole would be good enough to counter the few bad parts. Then I finished the game. No need to say what's already been said a hundred times about the ending, except that my disappointment with it really messed up my suspension of disbelief, and made the flaws in the game stand out much more.

#256
AntonioA9011

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ed87 wrote...

Its tough because some parts were improved while other parts fell. On one hand i would be disappointed only to be wowed at the next corner.

The lack of dialogue choices, emotional detachment and poor side quest system made me prefer ME2 towards the end.



I have nothing else to say but I love your banners/signatures. They are always awesome.

#257
AntonioA9011

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someguy1231 wrote...

There were many such points for me.

First, there was the intro, of course. For a game which Bioware insisted would be welcoming to newcomers, I found myself wondering what was going on even having played ME1 and 2. How does Shepard know who James is? How did he end up on Earth? Why was there so little build up for the Reaper Invasion? All very disappointing.

The second big one was when Cerberus becomes your enemy for contrived reasons. Since they're all about protecting humanity, you'd think they'd join forces with the one human capable of stopping the Reapers, but no, the plot called for some new bad guy to fight, so Cerberus is turning against Shepard for no reason. They even do this if you were a Renegade in ME2. Yet another case of your choices meaning nothing.

Third, Tali's face. Nuff said.

My last big one, and I'm sure many people here will vehemently disagree with me on this one, is that Shepard even has the option to pursue a romance at all. In ME2 I already found it somewhat straining, considering he's about to go into a mission many have described as suicide, but in ME3, when he's the one person the whole galaxy is counting on to stop the Reapers, and every wasted moment can mean millions more dead, I found it broke my suspension of disbelief entirely. I'd hate to tell the victims in London, Thessia, or wherever that I wasn't able to save them cause I was too busy banging my space waifu. Imagine if a group of paramedics decide to make a carnal visit on the way to answering a 911 call. They'd be fired in an instant for that. That's how I felt about Shepard being able to pursue a pointless and shallow romance at a time when there's a galaxy that needs saving. From a meta standpoint, removing the option of a romance could also be an effective way of letting the player know the seriousness of the threat, considering how many other BW games have them, but I'm sure this would be lost in all the nerdrage that would inevitably follow.



Agreed. ME3 just seemed like a "stand-alone" side quest for Shepard. I know it isn't supposed to feel that way, but the story was just crushed under it's own weight of epicness. It needed to be at least 80 hours instead of 20. And out of those twenty hours, two of them were spent wandering around the Citadel which seemed like a linear shopping mall instead of an intricate, large space station like it seemed like in ME1.

Modifié par AntonioA9011, 09 mai 2012 - 08:49 .


#258
Funkdrspot

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The Birdman wrote...

I would have to go with the Citadel Coup. It wasn't really necessary and nothing was really accomplished story-wise. The whole mission was probably just as excuse to kill off Udina.

the citadel coup was the reapers trying to take the citadel. its just that you dont realize it until you realize TIM is indoctrinated. for me, the game went downhill after the magic elevator

#259
Funkdrspot

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The Birdman wrote...

I would have to go with the Citadel Coup. It wasn't really necessary and nothing was really accomplished story-wise. The whole mission was probably just as excuse to kill off Udina.

the citadel coup was the reapers trying to take the citadel. its just that you dont realize it until you realize TIM is indoctrinated. for me, the game went downhill after the magic elevator

#260
Drunken Warrior

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Honestly right after I accidentally romanced liara, it was just like high then...boom. One of the worst pats was when I didn't go for the admiral and therefor could not save the geth and quarians even though I had choices otherwise in the last game(not to go to war) I want and me3 remake.

#261
AntonioA9011

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Oh wow, I didn't know it this thread would elict this many responses. Thank you, guys.

I recently replayed the Citadel Coup Mission and I still don't get the point of it. All it was was you either shoot Udina or the V/S

#262
KotorEffect3

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In answer to the thread title it didn't go downhill, yeah the ending was a headscratcher but oh well

#263
Deltakarma

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The prolouge.

I was expecting an attack during a trial and with your Shepard's origin there. Would have been epic to at least have some form of origin thing there. So much potential in the beginning.

Modifié par Deltakarma, 16 mai 2012 - 11:06 .


#264
M Hedonist

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I'd have to say it started at the beginning of the game, really.
Well, it didn't exactly "sink like the titanic". But there are many points in the story where your suspension of disbelief is challenged and/or many things are left unexplained, and I can't really pinpoint anything where it started to go completely downhill other than the ending.
I mean, barely anything is explained at the beginning. The game pretty much already starts off like a dumb action flick. Sure, it was nice in the demo and really got you pumped up there, but then you realized the game's beginning was literally nothing more than what you've already seen in the demo and that was simply not enough. There's so much wrong with the beginning. It connected from the second game in the clumsiest way possible. Why would any renegade Shepard, especially one who didn't blow up the Batarian star system, submit himself to let himself be grounded by the Alliance? Why would the Alliance even want to do such a thing? Why didn't Cerberus or the Council help you?
Too many questions, barely any answers. Explosions just aren't everything.

#265
Meatus

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When Diana Allers invited herself onto my ship.

EDIT - And the magic elevator, yeah.

Modifié par Meatus, 16 mai 2012 - 11:13 .


#266
Scalabrine

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Thessia...

It was a failed opportunity in all aspects of the story. I know they were kind of rushed to get everything ready for the reapers but it should have been a section of the game like Tuchanka or Rannoch where there were multiple missions.

Second, it was the perfect opportunity to introduce the Catalyst , seeing as it's already in the game and can't be changed. One of the things that screwed up the game was the late introduction, maybe if it was introduced earlier maybe it could of salvaged a bit of the games integrity.

The game died in Thessia, the Santuary mission felt unnecessary and the Cerberus station mission was another missed opportunity, instead of giving us terminals with information we already know (besides EDI being the rogue AI) how about giving us an insight on when or how TIM began being indoctrinated, you know like a secret staff log saying how he has changed over time and whatnot.

All and all, i blame the lack of impact on Thessia. It's like from escaping Earth up until Rannoch it was written by professional writers and then after that by indoctrinated douchebags.

#267
megabug7

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'You're not supposed to call me that James.'

Already I was wondering how did Shepard know James? (I'm still left in the dark despite the information being told in different media). The game should have covered everything (especially what happened between ME2's ending and the day the Reapers hit Earth.

It was apparent that I was to fill in the gaps for the remainder of the game.

Also having done a few of the side/fetch quests I realised that ME3 would not rate as high as ME2 did for me?

#268
Filby08

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There were alot of problems throughout the game, but I was willing to overlook them. Priority; Earth was when I first started to think something was not quite right.

#269
RydeCrash

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Honestly when I watched the Lang/Thane hand to hand I truly thought I was going to watch a wanna-be tough guy get his caboose handed to him. “This will be Priceless.” I thought here it comes Thane’s going to kill Lang embarrassingly bad and he will remain alive long enough to embrace the horror that he had been killed by a true professional. Thane would lay him gently on the ground and fold his arms like he did the Asari in ME2. Thane’s final words to him before Lang dies.
 
“Go In Peace.”
 
Yeah, Priceless! Ummm No, Lang knowing he’s getting his caboose handed to him has to resort to a sword in a hand to hand bout.
 
Ryde…

Modifié par RydeCrash, 17 mai 2012 - 12:33 .


#270
Taboo

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I was okay with everything right up until the end.

Of course the ending just makes wounds more present.

#271
For Hoi Polloi

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For me, it started with the Cerberus base ending. Kai Leng wasn't that drastic of a character; his role felt under-utilized. The Citadel being captured by the Reapers and transported to Earth was also... Odd. I didn't know the Citadel could move, and there was just no information at all about what happened to the Citadel. What about the resistance I created on the Citadel specifically to prevent an incident like that? How did Reapers move it? Did they somehow fix their signal to the Keepers? Too many unknowns. The attack on Earth was fine, though I was curious as to how so many shuttles made it past the Reapers guarding Earth. Even if you have an underwhelming force, tons of shuttles somehow get by... Then there was the Hammer strike force. No matter how much of Hammer made it through, it had no significance on the rest of the game. Then, there was everything after Harbinger's appearance. WTF.

To sum it up, it started with the Cerberus base, but not everything after was unacceptable. Thessia was... Eh... But I accepted it. The asari were displayed in an underwhelming manor, but I overlooked it due to the overwhelming Reaper force (that Cerberus somehow got by in order to take the Prothean VI and escape back to the MR that the Reapers should of been guarding...)

Ugh... Now I'm remembering the things I didn't particularly like... Thanks, BSN forums. -.-

#272
chemiclord

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It started going downhill once I loaded up ME1.

...

What? It's inevitable the anger about the ending is going to poison that far eventually.

#273
garrusfan1

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honestly after the reaper on rannoch as I am talking to it I started feeling nasueas I know I didn`t spell it right but I felt like I was gonna puke cause I thought something was wrong and thought I was over reacting but then the ending came and well then I really was sick so I had a bad felling but didn`t hate it until the end after I beat it I literally threw up and then came those me3 ending symptoms

#274
GreyLycanTrope

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For me right after Anderson died, there were flaws before that sure but I was willing to overlook them. Right after the catalyst beamed me upon that elevator though I lost what enjoyment I had in the series.

#275
soulprovider

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 Intro Earth but mostly Mars

tuchanka and rannoch were pretty good though I noticed some retconns there but I was ok with it, after that it got worse but was still wondering how bioware would end the series and then:sick: