First, there was the intro, of course. For a game which Bioware insisted would be welcoming to newcomers, I found myself wondering what was going on even having played ME1 and 2. How does Shepard know who James is? How did he end up on Earth? Why was there so little build up for the Reaper Invasion? All very disappointing.
The second big one was when Cerberus becomes your enemy for contrived reasons. Since they're all about protecting humanity, you'd think they'd join forces with the one human capable of stopping the Reapers, but no, the plot called for some new bad guy to fight, so Cerberus is turning against Shepard for no reason. They even do this if you were a Renegade in ME2. Yet another case of your choices meaning nothing.
Third, Tali's face. Nuff said.
My last big one, and I'm sure many people here will vehemently disagree with me on this one, is that Shepard even has the option to pursue a romance at all. In ME2 I already found it somewhat straining, considering he's about to go into a mission many have described as suicide, but in ME3, when he's the one person the whole galaxy is counting on to stop the Reapers, and every wasted moment can mean millions more dead, I found it broke my suspension of disbelief entirely. I'd hate to tell the victims in London, Thessia, or wherever that I wasn't able to save them cause I was too busy banging my space waifu. Imagine if a group of paramedics decide to make a carnal visit on the way to answering a 911 call. They'd be fired in an instant for that. That's how I felt about Shepard being able to pursue a pointless and shallow romance at a time when there's a galaxy that needs saving. From a meta standpoint, removing the option of a romance could also be an effective way of letting the player know the seriousness of the threat, considering how many other BW games have them, but I'm sure this would be lost in all the nerdrage that would inevitably follow.
Modifié par someguy1231, 09 mai 2012 - 05:18 .





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