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When did you think the game began going downhill?


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#26
FlamingBoy

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it had a bit of an up and down slope, the crucible plotline was just stupid, the main mission on tuchanka and rannoch were good but every thing inbetween before or after were no where near as good as mass effect should be

also i hated how little my squadmembers had to say

#27
Seryl

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For me, the game went downhill on Thessia, then went completely off the rails during the Priority: Earth mission. I liked the bit on Earth where you could speak to everyone, but the Earth mission itself was just bad. Using a small enclosed area as a map, then seeing how many bada** enemies you can cram in is not fun game play.

That said, warning alarms went off when Ash somehow went from being a professional soldier to being a pin-up girl.

Modifié par Seryl, 08 mai 2012 - 04:14 .


#28
Interactive Civilian

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The game began going downhill at the start of ME2 when the good, tight, intriguing narrative of ME1 was given up for cliches, "rule of cool", and other such tropes.

ME3 is more of a sequel to ME2 than it is to ME1, so it continues on that downslope.

This isn't to say they aren't enjoyable games. They are great fun to play and they have a lot of great moments and great characters. The hundreds of hours I've sunk into ME2 speak for that. They just don't live up to the potential of story-telling greatness started in ME1. IMNSHO.

#29
Grand Admiral Cheesecake

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Thessia and it's aftermath.

I know this going to seem silly compared to all the real issues people have with this game but I wanted an opportunity to chide the asari for the monumental level of stupidity that was revealed to me.

I refuse to feel bad for a people that screwed themselves over in such a massive way.

#30
Auralius Carolus

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#1. The realization that painfully executed Fetch-Quests were to be a staple in your Assets count, (eavesdropping, pointless scanning, no quest updates, minimal objective location hints and Reaper dodging all included).

#2. The realization that almost all ME2 characters, (including Cerberus as a whole), got shafted as filler material to "break things up".

#31
MrDavid

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Eden Prime...from the 1st game...it was a long trilogy for me. :)

#32
fr33stylez

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Armass81 wrote...

The series started to go downhill from the beginning of ME2 imo. Shepards death was an unneccesary marketing gimmick. Not to mention the railroading with having to join Cerberus. You could see even back then that there was no way paths would diverge and you didnt really have choices that mattered. Meeting the council was the nail to the coffin. If you had killed them the new council didnt even show itself... Not to mention the tons upon tons of email you got.

I saw they would definately continue this trend in ME3, it came as no surprise to me when they did. Just dint think they could sink so low as with certain things, namely Collector Base, Tali's picture and the endings.

Still everything they did in the ME sequels is still lightyears better than the SW prequels. Except maybe the ending, its on about the same **** up level.

I'd have to agree with a lot of your post. ME2 was a much better game but I thought it diverged so far from the main plot that ME3 was going to be a hot mess in attempt to steer the story back to the imminent invasion. And it was.

#33
AntonioA9011

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Valentia X wrote...

There's honestly two points, one personal, one from a sheer gameplay perspective.

From a personal perspective, just how badly Thane's romance was handled. I know it won't seem much to the 426244262346^10th power people who didn't bother, but warning bells went off in my head when they couldn't keep him in character with a few lines.


From a sheer gameplay perspective? Tuchanka was amazing, I actually liked the Citadel Coup... Rannoch was almost perfect but Thessia is when it started to veer downhill and I felt like someone cut my brakes.



With that, I must say I agree. I didn't like how ANY of the ME2 romances were handled. They weren't handled with care, and it seems like BioWare completely disregarded the fact that you cared about your ME2 love interest. If you stayed faithful to Liara/Ashley/Kaidan, fine, write that in there and make your choice matter. You chose to romance someone in ME2, make that matter. Don't paint me into a corner because you were rushed by EA. The romances seemed like a cop out in ME3 and were executed in a ****** poor fashion.

Tuchanka was amazing, but shortly after that, I think the plot spiraled quickly downhill and was crushed under it's own weight. In the end, I feel the plot seemed like a rushed ninth grader, attempting to get his English essay to the teacher on time with a grandiose subject that he failed to elaborate on. It's sickening, man.

#34
AntonioA9011

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FlamingBoy wrote...


also i hated how little my squadmembers had to say



I hated that as well, even though BioWare tried to be slick and say: "Fewer Squadmates allows for more interesting gameplay." Yeah, interesting my ass when they don't speak or auto-dialogue is engaged.

#35
Grand_Commander13

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I agree I'd like the Citadel coup to have been better explained. Still, it was neat and I think Kai Leng was handled well on this mission (even if he was a bit gonzo).

I'm going to have to go with Thessia for where the quality really started to tank: it started out so well, but the story took a stomach-churning lurch down on the quality-coaster when Kai Leng shows up and proves to you that the game developers think he's cooler than you—I mean, when he beats you. Sanctuary went back up a bit in quality but not to the high points we'd seen on Tuchanka or Rannoch, and then you're sailing through a respectable (but not great or anything) Cerberus HQ and early Priority: Earth to a downright sickening ending where the metaphorical track is out and you're deposited face-first onto the pavement.

#36
Armass81

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Its kinda sad, gameplay wise the series really got a boost in ME2, but storywise its like someone forgot to hand them the memo after ME1. All the retcons and plotholes that followed, and the story just became an incoherent mess with lots of fanservice. They clearly had no idea where they were going with the story. Or they did but it was executed
poorly.

Modifié par Armass81, 08 mai 2012 - 04:31 .


#37
Paragon Fury

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I had a nagging feeling throughout the game, but still had some hope right up until Thessia.

Then when Kei Leng showed up with his massive plot armor to blot out the sun, I knew it was going downhill. As in, off a cliff downhill.

#38
dreaming_raithe

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The game felt kind of sporadic for me. The intro and Mars were weird, but Tuchanka was awesome. The Citadel coup was weird, but Rannoch was awesome. Thessia was okay, but at the time I liked it (probably because I took Javik along).

Even Priority: Earth had its good parts, like a handful of the good-byes. Looking back on it, the game just wasn't very consistent at all. If I had to pick a point, though, it was probably right at the beginning. Awesome missions like Tuchanka just barely kept the game afloat because they made me forget all the little problems that kept adding up.

#39
vixvicco

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From Thessia onwards for me.

#40
comrade gando

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I think the first hint bioware was starting to stumble was tali's "reveal" I mean man oh man was that WEAK. ok must have been a fluke, hopefully the rest of the game is epic *bam* thessia kai leng fight *bam* priority: earth *bam* STEEEEEEVE *bam* starchild and the million plot holes that go along with him. then finally... that ending...

#41
RShara

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The intro

#42
Raiil

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AntonioA9011 wrote...

Valentia X wrote...

There's honestly two points, one personal, one from a sheer gameplay perspective.

From a personal perspective, just how badly Thane's romance was handled. I know it won't seem much to the 426244262346^10th power people who didn't bother, but warning bells went off in my head when they couldn't keep him in character with a few lines.


From a sheer gameplay perspective? Tuchanka was amazing, I actually liked the Citadel Coup... Rannoch was almost perfect but Thessia is when it started to veer downhill and I felt like someone cut my brakes.



With that, I must say I agree. I didn't like how ANY of the ME2 romances were handled. They weren't handled with care, and it seems like BioWare completely disregarded the fact that you cared about your ME2 love interest. If you stayed faithful to Liara/Ashley/Kaidan, fine, write that in there and make your choice matter. You chose to romance someone in ME2, make that matter. Don't paint me into a corner because you were rushed by EA. The romances seemed like a cop out in ME3 and were executed in a ****** poor fashion.

Tuchanka was amazing, but shortly after that, I think the plot spiraled quickly downhill and was crushed under it's own weight. In the end, I feel the plot seemed like a rushed ninth grader, attempting to get his English essay to the teacher on time with a grandiose subject that he failed to elaborate on. It's sickening, man.


Oh, I definitely agree. Before the game went out I had planned at some point to go back and make a Dudeshep just to romance Miranda, because I love her character arc. Now I have no desire to, because BioWare pretty much crushed ME3 romances under a rock. Jacobmancers got it the worst (and I really do find it infuriating- I didn't romance him but I liked his character because he was a stable, hardworking personality willing to go to the ropes to defend what he believed no matter how often people tried to sweep him under a rug), but it's like they decided to just write them as old buddies with one or two throwaway lines and maybe a short scene if you romanced them, while ME1-origin characters get a lot more extra dialogue and scenes.

It just makes me mad.

Modifié par Valentia X, 08 mai 2012 - 04:35 .


#43
AntonioA9011

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Valentia X wrote...

AntonioA9011 wrote...

Valentia X wrote...

There's honestly two points, one personal, one from a sheer gameplay perspective.

From a personal perspective, just how badly Thane's romance was handled. I know it won't seem much to the 426244262346^10th power people who didn't bother, but warning bells went off in my head when they couldn't keep him in character with a few lines.


From a sheer gameplay perspective? Tuchanka was amazing, I actually liked the Citadel Coup... Rannoch was almost perfect but Thessia is when it started to veer downhill and I felt like someone cut my brakes.



With that, I must say I agree. I didn't like how ANY of the ME2 romances were handled. They weren't handled with care, and it seems like BioWare completely disregarded the fact that you cared about your ME2 love interest. If you stayed faithful to Liara/Ashley/Kaidan, fine, write that in there and make your choice matter. You chose to romance someone in ME2, make that matter. Don't paint me into a corner because you were rushed by EA. The romances seemed like a cop out in ME3 and were executed in a ****** poor fashion.

Tuchanka was amazing, but shortly after that, I think the plot spiraled quickly downhill and was crushed under it's own weight. In the end, I feel the plot seemed like a rushed ninth grader, attempting to get his English essay to the teacher on time with a grandiose subject that he failed to elaborate on. It's sickening, man.


Oh, I definitely agree. Before the game went out I had planned at some point to go back and make a Dudeshep just to romance Miranda, because I love her character arc. Now I have no desire to, because BioWare pretty much crushed ME3 romances under a rock. Jacobmancers got it the worst (and I really do find it infuriating- I didn't romance him but I liked his character because he was a stable, hardworking personality willing to go to the ropes to defend what he believed no matter how often people tried to sweep him under a rug), but it's like they decided to just write them as old buddies with one or two throwaway lines and maybe a short scene if you romanced them, while ME1-origin characters get a lot more extra dialogue and scenes.

It just makes me mad.



It pisses me off to no end. My FemShep was a Jacobmancer (and as a straight man, I would want him in the field with me versus every other character in the ME series) and I think BioWare did a huge disservice to everyone who romanced anyone in ME2, but the Jacobmancers and Thanemancers got the worst of it. It's actually pretty lazy what they did and I felt that brought the quality of the game down even more than it would have been.

Modifié par AntonioA9011, 08 mai 2012 - 04:41 .


#44
Lookout1390

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A glowing elevator that was magically and coincidentally placed underneath shepard.

I was definitely not in Kansas anymore...

#45
Armass81

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AntonioA9011 wrote...

Valentia X wrote...

AntonioA9011 wrote...

Valentia X wrote...

There's honestly two points, one personal, one from a sheer gameplay perspective.

From a personal perspective, just how badly Thane's romance was handled. I know it won't seem much to the 426244262346^10th power people who didn't bother, but warning bells went off in my head when they couldn't keep him in character with a few lines.


From a sheer gameplay perspective? Tuchanka was amazing, I actually liked the Citadel Coup... Rannoch was almost perfect but Thessia is when it started to veer downhill and I felt like someone cut my brakes.



With that, I must say I agree. I didn't like how ANY of the ME2 romances were handled. They weren't handled with care, and it seems like BioWare completely disregarded the fact that you cared about your ME2 love interest. If you stayed faithful to Liara/Ashley/Kaidan, fine, write that in there and make your choice matter. You chose to romance someone in ME2, make that matter. Don't paint me into a corner because you were rushed by EA. The romances seemed like a cop out in ME3 and were executed in a ****** poor fashion.

Tuchanka was amazing, but shortly after that, I think the plot spiraled quickly downhill and was crushed under it's own weight. In the end, I feel the plot seemed like a rushed ninth grader, attempting to get his English essay to the teacher on time with a grandiose subject that he failed to elaborate on. It's sickening, man.


Oh, I definitely agree. Before the game went out I had planned at some point to go back and make a Dudeshep just to romance Miranda, because I love her character arc. Now I have no desire to, because BioWare pretty much crushed ME3 romances under a rock. Jacobmancers got it the worst (and I really do find it infuriating- I didn't romance him but I liked his character because he was a stable, hardworking personality willing to go to the ropes to defend what he believed no matter how often people tried to sweep him under a rug), but it's like they decided to just write them as old buddies with one or two throwaway lines and maybe a short scene if you romanced them, while ME1-origin characters get a lot more extra dialogue and scenes.

It just makes me mad.



It pisses me off to no end. My FemShep was a Jacobmancer (and as a straight man, I would want him in the field with me versus every other character in the ME series) and I think BioWare did a huge disservice to everyone who romanced anyone in ME2, but the Jacobmancers and Thanemancers got the worst of it. It's actually pretty lazy what they did and I felt that brought the quality of the game down even more than it would have been.


Yeah I can see why Thanemancers would be pissed but it was kinda coming, I mean the man was sick. Jacob is pretty inexcusable tough, its like some writer out there in BW had something against black people and used this stupid stereotype and made Jacob cheat on you no matter what the case. What the hell were they thinking?

Modifié par Armass81, 08 mai 2012 - 04:46 .


#46
Daedalus1773

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Started?

Honestly - and I really don't want to say this, because I want to love as much of ME3 as possible - right at the very beginning. As soon as I realized Shep has apparently been spending all her time between the end of ME2 & ME3 doing absolutely nothing (for god's sake, there's a joke about her getting fat....) to get ready for the Reapers, I knew something was very VERY badly "off."

I could not reconcile this Shepard with the Shepard I played through the final images of ME2, and it told me immediately this was not the same character.

Downhill slide begun.

#47
AntonioA9011

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Armass81 wrote...

AntonioA9011 wrote...

Valentia X wrote...

AntonioA9011 wrote...

Valentia X wrote...

There's honestly two points, one personal, one from a sheer gameplay perspective.

From a personal perspective, just how badly Thane's romance was handled. I know it won't seem much to the 426244262346^10th power people who didn't bother, but warning bells went off in my head when they couldn't keep him in character with a few lines.


From a sheer gameplay perspective? Tuchanka was amazing, I actually liked the Citadel Coup... Rannoch was almost perfect but Thessia is when it started to veer downhill and I felt like someone cut my brakes.



With that, I must say I agree. I didn't like how ANY of the ME2 romances were handled. They weren't handled with care, and it seems like BioWare completely disregarded the fact that you cared about your ME2 love interest. If you stayed faithful to Liara/Ashley/Kaidan, fine, write that in there and make your choice matter. You chose to romance someone in ME2, make that matter. Don't paint me into a corner because you were rushed by EA. The romances seemed like a cop out in ME3 and were executed in a ****** poor fashion.

Tuchanka was amazing, but shortly after that, I think the plot spiraled quickly downhill and was crushed under it's own weight. In the end, I feel the plot seemed like a rushed ninth grader, attempting to get his English essay to the teacher on time with a grandiose subject that he failed to elaborate on. It's sickening, man.


Oh, I definitely agree. Before the game went out I had planned at some point to go back and make a Dudeshep just to romance Miranda, because I love her character arc. Now I have no desire to, because BioWare pretty much crushed ME3 romances under a rock. Jacobmancers got it the worst (and I really do find it infuriating- I didn't romance him but I liked his character because he was a stable, hardworking personality willing to go to the ropes to defend what he believed no matter how often people tried to sweep him under a rug), but it's like they decided to just write them as old buddies with one or two throwaway lines and maybe a short scene if you romanced them, while ME1-origin characters get a lot more extra dialogue and scenes.

It just makes me mad.



It pisses me off to no end. My FemShep was a Jacobmancer (and as a straight man, I would want him in the field with me versus every other character in the ME series) and I think BioWare did a huge disservice to everyone who romanced anyone in ME2, but the Jacobmancers and Thanemancers got the worst of it. It's actually pretty lazy what they did and I felt that brought the quality of the game down even more than it would have been.


Yeah I can see why Thanemancers would be pissed but it was kinda coming, I mean the man was sick. Jacob is pretty inexcusable tough, its like some writer out there in BW had something againts black people and used this stupid stereotype and made Jacob cheat on you no matter what the case.


Which I think is bull****. Did they even have the same writer for Mr. Taylor? His character just seems so different than what it was in ME2.


On topic, I wanted to ask everyone a serious question. It may just be my copy of ME3, but when you see an NPC speak to another NPC, does the second NPC disappear and it looks like NPC 1 is speaking to a goddamn ghost? It's spooky. Not spooky as in the Sixth Sense kinda way, but spooky on how that slipped past the goddamn QC department. Evidence of a rushed product?

#48
AntonioA9011

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Daedalus1773 wrote...

Started?

Honestly - and I really don't want to say this, because I want to love as much of ME3 as possible - right at the very beginning. As soon as I realized Shep has apparently been spending all her time between the end of ME2 & ME3 doing absolutely nothing (for god's sake, there's a joke about her getting fat....) to get ready for the Reapers, I knew something was very VERY badly "off."

I could not reconcile this Shepard with the Shepard I played through the final images of ME2, and it told me immediately this was not the same character.

Downhill slide begun.



Ha ha ha!! That's a very interesting way to look at it. I never thought about it that way. Every time I see the beginning of the game (which is a lot), I always think of a goddamn Godzilla film.

#49
FOZ289

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The game doesn't really go "downhill" aside from the ending being just a plummet. It has ups and downs, but all I can really say is that Tuchanka and Rannoch are the only parts of the game that lived up to what the game should have been.

#50
Raiil

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Armass81 wrote...

AntonioA9011 wrote...



It pisses me off to no end. My FemShep was a Jacobmancer (and as a straight man, I would want him in the field with me versus every other character in the ME series) and I think BioWare did a huge disservice to everyone who romanced anyone in ME2, but the Jacobmancers and Thanemancers got the worst of it. It's actually pretty lazy what they did and I felt that brought the quality of the game down even more than it would have been.


Yeah I can see why Thanemancers would be pissed but it was kinda coming, I mean the man was sick. Jacob is pretty inexcusable tough, its like some writer out there in BW had something against black people and used this stupid stereotype and made Jacob cheat on you no matter what the case. What the hell were they thinking?


Regarding the Thane thing: there's two issues with that. One, BioWare deliberately led on quite a few Thanemancers. There was even, I recall (I wasn't active on the boards when it went down) charity drive done between BW and the Thanemancers. There was also a huge campaign- similar to the ones when people lobbied to have Tali and Garrus made LIs. However, since Thane isn't a waifu of BW or a huge fan favourite (he seems to trend in the middle of the total squad preference list, from what I've seen) it feels like BioWare just went 'meh, f--k it' and killed him off. If Thane had ended up as popular as Tali or Garrus had been, he probably wouldn't be dead.

Secondly, speaking as one of the Thanemancers who flat out said that I could be okay with him dying so long as he got a beautiful death, which he deserved, one of the reasons why I'm so mad is because they completely obliterated his character development, romance-wise, in part 3. His dialogue makes mostly sense from the perspective of a good friend- it makes very little from the pov of an active romance. Jesus, he sends us a letter all but begging us to come see him, and then asks why we're there, and the only thing we can tell him is Kaidan/Ashley. His continuing dialogue makes even less sense. And unlike Miranda and Jack, there's no follow-up; Jacob gets one but they failed at his romance on an level so epic it doesn't bear repeating. And then everyone forgets he exists. The problem of Thane's romance is manifold.