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When did you think the game began going downhill?


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#51
AntonioA9011

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Valentia X wrote...

Armass81 wrote...

AntonioA9011 wrote...



It pisses me off to no end. My FemShep was a Jacobmancer (and as a straight man, I would want him in the field with me versus every other character in the ME series) and I think BioWare did a huge disservice to everyone who romanced anyone in ME2, but the Jacobmancers and Thanemancers got the worst of it. It's actually pretty lazy what they did and I felt that brought the quality of the game down even more than it would have been.


Yeah I can see why Thanemancers would be pissed but it was kinda coming, I mean the man was sick. Jacob is pretty inexcusable tough, its like some writer out there in BW had something against black people and used this stupid stereotype and made Jacob cheat on you no matter what the case. What the hell were they thinking?


Regarding the Thane thing: there's two issues with that. One, BioWare deliberately led on quite a few Thanemancers. There was even, I recall (I wasn't active on the boards when it went down) charity drive done between BW and the Thanemancers. There was also a huge campaign- similar to the ones when people lobbied to have Tali and Garrus made LIs. However, since Thane isn't a waifu of BW or a huge fan favourite (he seems to trend in the middle of the total squad preference list, from what I've seen) it feels like BioWare just went 'meh, f--k it' and killed him off. If Thane had ended up as popular as Tali or Garrus had been, he probably wouldn't be dead.

Secondly, speaking as one of the Thanemancers who flat out said that I could be okay with him dying so long as he got a beautiful death, which he deserved, one of the reasons why I'm so mad is because they completely obliterated his character development, romance-wise, in part 3. His dialogue makes mostly sense from the perspective of a good friend- it makes very little from the pov of an active romance. Jesus, he sends us a letter all but begging us to come see him, and then asks why we're there, and the only thing we can tell him is Kaidan/Ashley. His continuing dialogue makes even less sense. And unlike Miranda and Jack, there's no follow-up; Jacob gets one but they failed at his romance on an level so epic it doesn't bear repeating. And then everyone forgets he exists. The problem of Thane's romance is manifold.


Damn, that was well said. I remember they had the Charity for Thane on Youtube as well. BioWare was well aware that he was a very popular character/LI. They just decided to kill him off and make an ending so bad that you wouldn't know the difference.

#52
2484Stryker

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It never had a great start. The intro for me lacked proper exposition and the sheer sense of awe & despair that I thought ME3 deserved. It then had moments of greatness interjected by moments of mediocrity & disappointment. This all leads up to the epic failure that is the ending.

But if I had to pin-point a position in the game at which everything really started to go downhill, it would be the Cerberus HQ mission.

#53
Armass81

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Valentia X wrote...

Armass81 wrote...

AntonioA9011 wrote...



It pisses me off to no end. My FemShep was a Jacobmancer (and as a straight man, I would want him in the field with me versus every other character in the ME series) and I think BioWare did a huge disservice to everyone who romanced anyone in ME2, but the Jacobmancers and Thanemancers got the worst of it. It's actually pretty lazy what they did and I felt that brought the quality of the game down even more than it would have been.


Yeah I can see why Thanemancers would be pissed but it was kinda coming, I mean the man was sick. Jacob is pretty inexcusable tough, its like some writer out there in BW had something against black people and used this stupid stereotype and made Jacob cheat on you no matter what the case. What the hell were they thinking?


Regarding the Thane thing: there's two issues with that. One, BioWare deliberately led on quite a few Thanemancers. There was even, I recall (I wasn't active on the boards when it went down) charity drive done between BW and the Thanemancers. There was also a huge campaign- similar to the ones when people lobbied to have Tali and Garrus made LIs. However, since Thane isn't a waifu of BW or a huge fan favourite (he seems to trend in the middle of the total squad preference list, from what I've seen) it feels like BioWare just went 'meh, f--k it' and killed him off. If Thane had ended up as popular as Tali or Garrus had been, he probably wouldn't be dead.

Secondly, speaking as one of the Thanemancers who flat out said that I could be okay with him dying so long as he got a beautiful death, which he deserved, one of the reasons why I'm so mad is because they completely obliterated his character development, romance-wise, in part 3. His dialogue makes mostly sense from the perspective of a good friend- it makes very little from the pov of an active romance. Jesus, he sends us a letter all but begging us to come see him, and then asks why we're there, and the only thing we can tell him is Kaidan/Ashley. His continuing dialogue makes even less sense. And unlike Miranda and Jack, there's no follow-up; Jacob gets one but they failed at his romance on an level so epic it doesn't bear repeating. And then everyone forgets he exists. The problem of Thane's romance is manifold.


He did get a good death scene tough, I was shedding tears. Plus I got one more reson to put that bastard Kai Leng down. Thane would have owned him if he wasnt so terminally ill.

#54
coldwetn0se

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Like a few others (RShara and Daedalus1773), the very beginning. Not one of my Sheps (even the Pollyanna Paragons of mine) would have willingly gone to the Alliance to sit on their (aparently) ever widening arses for six months. Yes, yes, I realize they needed to having a "starting" point for all Shepards, but this was nonsensical to me.....and the way they had Shepard acting during the intro and Mars.....blah, belch! Eventually, my lack of LI choice mattering (along with a bit more character cracking from both my Shepard and LI), left me completely empty. I stopped playing and never finished a play through. YouTubed a few things, and called it done.........

#55
dorktainian

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ME3 goes downhill right from the beginning. changing the game mechanics after ME2 was a really bad idea. The lack of trackable quests in ME3 was inexcusible.

For me if you are looking at when ME3 started to go wrong you have to look at the Quality rather than the actual storyline. Some of the cinematics seem poorly edited or scripted. Add this to the lack of dialogue and choice, it's almost as if we were all ushered in one direction and the choices actually didnt matter at all. It seems to me that each scenario has a writer, but the writers were not talking to each other and when they all got to the end they were like 'oh - err....what now?'

Mass Effect 2 works rather well, but as i've stated before - I wonder if the games were the wrong way round and facing the fully constucted Human Reaper, Harbinger and the collectors in a final showdown should have been in ME3. In ME3 there is no real Enemy. All you do is fight through various husks and cerberus troops. The End Goal is ridiculous. Collecting assets? seriously for what?? a Different colour ending? And star brat has to be the biggest game fail ever.

#56
Raiil

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Armass81 wrote...

Valentia X wrote...



Regarding the Thane thing: there's two issues with that. One, BioWare deliberately led on quite a few Thanemancers. There was even, I recall (I wasn't active on the boards when it went down) charity drive done between BW and the Thanemancers. There was also a huge campaign- similar to the ones when people lobbied to have Tali and Garrus made LIs. However, since Thane isn't a waifu of BW or a huge fan favourite (he seems to trend in the middle of the total squad preference list, from what I've seen) it feels like BioWare just went 'meh, f--k it' and killed him off. If Thane had ended up as popular as Tali or Garrus had been, he probably wouldn't be dead.

Secondly, speaking as one of the Thanemancers who flat out said that I could be okay with him dying so long as he got a beautiful death, which he deserved, one of the reasons why I'm so mad is because they completely obliterated his character development, romance-wise, in part 3. His dialogue makes mostly sense from the perspective of a good friend- it makes very little from the pov of an active romance. Jesus, he sends us a letter all but begging us to come see him, and then asks why we're there, and the only thing we can tell him is Kaidan/Ashley. His continuing dialogue makes even less sense. And unlike Miranda and Jack, there's no follow-up; Jacob gets one but they failed at his romance on an level so epic it doesn't bear repeating. And then everyone forgets he exists. The problem of Thane's romance is manifold.


He did get a good death scene tough, I was shedding tears. Plus I got one more reson to put that bastard Kai Leng down. Thane would have owned him if he wasnt so terminally ill.


I'm not arguing that- had Thane remained in character for the short period of time that he was there, the uproar wouldn't have been nearly as bad. As it stands, I believe he's the love interest with the fewest amount of lines (Kelly might be as well, but I haven't seen her in game so I can't confirm), and they managed to demolish his character in those few short lines.

In his ME2 romance, he speaks of his sudden fear of death now that he's found a person to love. 
In his ME3 romance, he speaks like the romance is DOA and like he's just given up. There's almost no dialogue difference between his friendly and his romanced lines, so again- it's very different from a romanced perspective. He also says, irregardless of his romance, that he wishes for atonement for the lives he has taken and his sins. In ME3, he's like 'lol vacation time, w/e Reapers'. A simple dialogue switch from that to, say, 'I cannot do much for you, Shepard/Siha, but I will be your eyes and ears here. You will not be alone. I will do what I can.' would be a world of difference.

#57
Armass81

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Valentia X wrote...

Armass81 wrote...

Valentia X wrote...



Regarding the Thane thing: there's two issues with that. One, BioWare deliberately led on quite a few Thanemancers. There was even, I recall (I wasn't active on the boards when it went down) charity drive done between BW and the Thanemancers. There was also a huge campaign- similar to the ones when people lobbied to have Tali and Garrus made LIs. However, since Thane isn't a waifu of BW or a huge fan favourite (he seems to trend in the middle of the total squad preference list, from what I've seen) it feels like BioWare just went 'meh, f--k it' and killed him off. If Thane had ended up as popular as Tali or Garrus had been, he probably wouldn't be dead.

Secondly, speaking as one of the Thanemancers who flat out said that I could be okay with him dying so long as he got a beautiful death, which he deserved, one of the reasons why I'm so mad is because they completely obliterated his character development, romance-wise, in part 3. His dialogue makes mostly sense from the perspective of a good friend- it makes very little from the pov of an active romance. Jesus, he sends us a letter all but begging us to come see him, and then asks why we're there, and the only thing we can tell him is Kaidan/Ashley. His continuing dialogue makes even less sense. And unlike Miranda and Jack, there's no follow-up; Jacob gets one but they failed at his romance on an level so epic it doesn't bear repeating. And then everyone forgets he exists. The problem of Thane's romance is manifold.


He did get a good death scene tough, I was shedding tears. Plus I got one more reson to put that bastard Kai Leng down. Thane would have owned him if he wasnt so terminally ill.


I'm not arguing that- had Thane remained in character for the short period of time that he was there, the uproar wouldn't have been nearly as bad. As it stands, I believe he's the love interest with the fewest amount of lines (Kelly might be as well, but I haven't seen her in game so I can't confirm), and they managed to demolish his character in those few short lines.

In his ME2 romance, he speaks of his sudden fear of death now that he's found a person to love. 
In his ME3 romance, he speaks like the romance is DOA and like he's just given up. There's almost no dialogue difference between his friendly and his romanced lines, so again- it's very different from a romanced perspective. He also says, irregardless of his romance, that he wishes for atonement for the lives he has taken and his sins. In ME3, he's like 'lol vacation time, w/e Reapers'. A simple dialogue switch from that to, say, 'I cannot do much for you, Shepard/Siha, but I will be your eyes and ears here. You will not be alone. I will do what I can.' would be a world of difference.


Wasnt it written somewhere they constantly changed writers. Might explain lot of the mess.

I think Legion fans got even more shafted. The way some people play ME2 they get legion for like 2 maybe 3 missions total (if you wanna save the full crew) after that you never see him again, until on Rannoch where he ofc has to die for some reason. Great character introduced, whoosh, now hes gone.

Modifié par Armass81, 08 mai 2012 - 05:20 .


#58
Raiil

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Armass81 wrote...

Valentia X wrote...

Armass81 wrote...

Valentia X wrote...



Regarding the Thane thing: there's two issues with that. One, BioWare deliberately led on quite a few Thanemancers. There was even, I recall (I wasn't active on the boards when it went down) charity drive done between BW and the Thanemancers. There was also a huge campaign- similar to the ones when people lobbied to have Tali and Garrus made LIs. However, since Thane isn't a waifu of BW or a huge fan favourite (he seems to trend in the middle of the total squad preference list, from what I've seen) it feels like BioWare just went 'meh, f--k it' and killed him off. If Thane had ended up as popular as Tali or Garrus had been, he probably wouldn't be dead.

Secondly, speaking as one of the Thanemancers who flat out said that I could be okay with him dying so long as he got a beautiful death, which he deserved, one of the reasons why I'm so mad is because they completely obliterated his character development, romance-wise, in part 3. His dialogue makes mostly sense from the perspective of a good friend- it makes very little from the pov of an active romance. Jesus, he sends us a letter all but begging us to come see him, and then asks why we're there, and the only thing we can tell him is Kaidan/Ashley. His continuing dialogue makes even less sense. And unlike Miranda and Jack, there's no follow-up; Jacob gets one but they failed at his romance on an level so epic it doesn't bear repeating. And then everyone forgets he exists. The problem of Thane's romance is manifold.


He did get a good death scene tough, I was shedding tears. Plus I got one more reson to put that bastard Kai Leng down. Thane would have owned him if he wasnt so terminally ill.


I'm not arguing that- had Thane remained in character for the short period of time that he was there, the uproar wouldn't have been nearly as bad. As it stands, I believe he's the love interest with the fewest amount of lines (Kelly might be as well, but I haven't seen her in game so I can't confirm), and they managed to demolish his character in those few short lines.

In his ME2 romance, he speaks of his sudden fear of death now that he's found a person to love. 
In his ME3 romance, he speaks like the romance is DOA and like he's just given up. There's almost no dialogue difference between his friendly and his romanced lines, so again- it's very different from a romanced perspective. He also says, irregardless of his romance, that he wishes for atonement for the lives he has taken and his sins. In ME3, he's like 'lol vacation time, w/e Reapers'. A simple dialogue switch from that to, say, 'I cannot do much for you, Shepard/Siha, but I will be your eyes and ears here. You will not be alone. I will do what I can.' would be a world of difference.


I think Legion fans got even more shafted. The way some people play ME2 they get legion for like 2 maybe 3 missions total (if you wanna save the full crew) after that you never see him again, until on Rannoch where he ofc has to die for some reason.


Can't argue with that- I'm also a wild Legion fangirl. But Legion also plays a huge part (assuming he's alive in ME3) in the mythos of Mass Effect- he is the one who, ostensibly, gives the geth true sentience. He brings an entire people to life. Others don't get that sort of consideration, so that's one place Legion gets it better. He is woven quite deftly into the fabric of the 'verse, as a major player since he's the voice and soul of an entire civilisation, the same way Tali is for the Quarians.

Honestly, in terms of character development, I think it would have been best for people to be picked up earlier. Dragging Legion or whomever to a place or three would have done a world of good. For LI's, a version of the Citadel date would have quelled alot of angry fangirls/boys. 

ETA: And yes, a few did. I'm pretty sure Thane's writer left, we lost the main writer... I really am not sure about the others, can anyone verify?

Modifié par Valentia X, 08 mai 2012 - 05:22 .


#59
Captain Noodle

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It generally was one large downward slide starting at the beginning, punctuated by a brief upward spike at Tuchanka and the genophage arc. Overall gameplay has been improved, but the missions are even more scripted, the environments have less impact, and the plot even weaker. What exactly was the point of the Citadel coup? What was Cerberus trying to accomplish, other than getting a bunch of their people killed? Because if they wanted to do that, they could just set up another research project and wait about a month or two.

Seriously, Cerberus could try researching toast and find a way to get everyone on the project killed.

#60
Raiil

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Captain Noodle wrote...

It generally was one large downward slide starting at the beginning, punctuated by a brief upward spike at Tuchanka and the genophage arc. Overall gameplay has been improved, but the missions are even more scripted, the environments have less impact, and the plot even weaker. What exactly was the point of the Citadel coup? What was Cerberus trying to accomplish, other than getting a bunch of their people killed? Because if they wanted to do that, they could just set up another research project and wait about a month or two.

Seriously, Cerberus could try researching toast and find a way to get everyone on the project killed.


'Let's see what happens when we inject bread with eezo and put it in backwards!'


I feel like ME3 made almost everything 2D, with the exception of characters from ME1. Plotlines got hacked off, charactersations were covered in petrol and lit on fire, new areas and old became pretty boring. The Citadel was the worst; it was big enough for me to continually get turned around but blander than ME2s, and without all the interesting parts of ME1 Citadel.

#61
Breakdown Boy

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I have to disagree with most of the opinions on this thread.

I thought the opening was fine (Shepard worked for a terrorist organization and he couald (if you had Arrival DLC) blew up an entire Batarian system, so being under investigation would be very plausible.

Mars: The mission was well laid out amd I liked being in the Sol system a bit longer, meeting Liara was a nice touch as well the direct questions by VS.

Further more I enjoyed every minute of my first playthrough till about a day after I finished it and then I was like left wanting more.

I am a bit iiritated that all the people wanted THEIR LI's to survive, why? Do people not loose loved ones in real life? This game is about a freakin end of the galaxy war! People are gonna die. I thought Thane's death was well done (he was gonna die, he was sick with an incurable desease, you knew this before you made him your LI, so don't blame BW).

Basically this game is best I have played in a long while and similair to Deus Ex Rev, was awsome till about 10min before the ending.

SO answer the original question, when I got zapped by Harbinger, from then on the game started to suck.

#62
Ultra Prism

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Knowing that Reapers took the Citadel to Earth ... expects me to feel for Earth. ... damn I was spacer for my canon shepard ... I really dont care about earth ... i care about the entire galaxy .. that was biggest letdown ... they couldn't convey value of earth

#63
Breakdown Boy

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Captain Noodle wrote...

It generally was one large downward slide starting at the beginning, punctuated by a brief upward spike at Tuchanka and the genophage arc. Overall gameplay has been improved, but the missions are even more scripted, the environments have less impact, and the plot even weaker. What exactly was the point of the Citadel coup? What was Cerberus trying to accomplish, other than getting a bunch of their people killed? Because if they wanted to do that, they could just set up another research project and wait about a month or two.

Seriously, Cerberus could try researching toast and find a way to get everyone on the project killed.


Maybe you should also take into consideration that TIM is indoctrinated and has been for a while, so his efforts would be jeoprodised by his indoctrination, thus Cerberus is only ment to be an extended arm of division caused by the reapers, as they have done in previous cycles.

Also Cerberus doesn't have people, they have indoctrinated civilians turned soldiers, they don't suffer training delays like other races or the Alliance, so loosing men is not a problem. Also it makes sense to try and control the seat of power in the galaxy if you have a good plan, but then again you can't plan for Shepard.

#64
Shajar

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Rannoch still perfect after it everything feels rushed and not intended originally

#65
Noelemahc

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Overall gameplay has been improved, but the missions are even more scripted, the environments have less impact, and the plot even weaker.

Pretty much every plot point in ME1 had a viable justification.
Eden Prime? You're there for the beacon. Nihlus is there for you. Jenkins is there to die. Saren is there for the beacon.
Citadel? You're there to get answers. Tali is there to sell the geth info. Garrus is investigating Saren. Wrex was hired by Shadow Broker to mop up those that betrayed him, and while Fist is a mook, Saren is a threat justifying going along with this hoo-man's crazy ideas.
Therum? You're there for Liara. Liara is there for the ruins. The geth are there for Liara too.
Feros? You're there because the geth are there. The geth are there because Saren wanted the Thorian. Saren wanted the Thorian for the Cipher. Shiala is there because she was Saren's paymen.
Noveria? You're there for Binary Helix. Benezia is there for the Rachni. The Rachni are there because nobody asked their opinion.
Virmire? You're there because Saren has a lab there. Saren is there because he wants to cure the genophage. Sovereign is there because Saren is there. Conduit is there because it was built there.
Ilos? You're there for the Conduit. Saren is there for the Conduit. Sovereign ISN'T THERE.
Citadel? You're there through the Conduit. Saren is there for the Conduit. Soverign is there to take over.

See? Simple, logical, no ass-pulls necessary.

ME3?
Earth? You're there because you handed yourself in (as not every Shepard did Arrival, but they're all treated the same anyway!!!). As you learn about half-the-game later, from Jack, if you romanced her; or from the VS, if you even want to talk to them after Ashley being a dick to you and Kaidan wanting into your pants. Strike one.
Mars? You're there because Hackett told you to. Liara is there because Hackett told her to. Eva is there because TIM told her to.
Citadel? You're there because the VS is banged up. That's about it.
Menae? You're there for the Primarch, Garrus is there because he's Special Consultant and Memetic God of Calibrations. Reapers are there because Palaven needs to be burnt down and the turian fleet crippled, yay.
Eden Prime? You're there because Cerberus dug something up. Cerberus is there to apparently oppress the population and dig stuff up. Two things that go directly against their MO, but who cares? Strike N+1, because this IS DLC and you might be doing this at some other point in the plot.
Sur'Kesh? You're there because Eve is there. Wrex is there because Eve is there. Cerberus is there because they are a PMC that is apparently mightier and craftier than the best intelligence-gathering service in the galaxy. Strike two.
Tuchanka? You're there to cure the genophage (and sort out the sidequests). Reapers are there to... poison the atmosphere? What? Glassing the planet is out of fashion? Strike three.
Citadel? You're there because the coup. Kai Leng is there to kill the Council. Udina is there to help him. The VS is there because of a fustercluck. Cerberus needs the coup because... because... Umm... you see... Strike four.
Rannoch? You're there because you need to recruit the Quarian and/or Geth fleets. The geth LIVE there. The Quarians are there to apparently throw their entire population into a race they already lost once, when they were technologically superior to the geth, and now that they are technologically inferior, they want to try again and die, marching in formation. You know, that one thing they were very hesitant to do in ME2 without the Reaper invasion pressing on everyone, but now that it is, yes, best time to kamikaze an entire race! Strike five. On a personal level, the plot of Rannoch was brilliant, but on a galactic scale? Bollocks.
Thessia? You're there for the beacon. Kai Leng is there for the beacon. Reapers are there to blow up the planet (which they do). However, Kai Leng's plot armour is there because this is where the Railroad begins in earnest. All aboard the Railroad Train! Strike six.
Horizon? You're there because Kai Leng is there. Kai Leng is there to kill Miranda and/or Oriana. Miranda is there because Oriana is there. Oriana is there because her father is there. Her father is there because this is his project. Reapers are there because they don't want anyone frelling with indoctrination and husk control... which TIM was already under since the First Contact War, as the ending tells us, so Strike seven.
Cronos Station? You're there because Kai Leng is there, and he took Vendetta there. Kai Leng is there because he has nowhere else to run to. His plot armour finally breaks, but you feel less of a "die, you bastard" and more of a "it's about frelling time!". Big Plothole About Crucible Being Designed By Reapers is there because nobody considered Shepard might want to ask why should we continue to build a Reaper device that says "will kill Reapers" on the cover. Strike eight.

Urth? You're there to take it back. Which you don't. Strike nine.
Anderson is there because he was born in London. Good for him. Reapers are there because... hmm, because Shepard is human, I guess? The United Fleet is there (let's pretend that it is, and in full, cutscenes to the contrary) because the Reapers are there.
Every army and/or race leader is there because you made them come (let's pretend that those you see only if others died because there was no space in the FOB for them, so they had to wait outside the walls to get in, not because the game makers decided we should only talk to Salarian, Geth and Quarian leaders if everyone else is dead and you hacked the saves a bit to make the Geth and/or Quarians even show up at all).
Harbinger is there because Shepard is there, but he leaves as soon as he hits us... once? Strike ten. He's the kind that would stomp on your bloody corpse until you were atomized if he wanted to be sure nobody would resurrect you another time. Sorry.
Conduit is there as justification for how Shepard gets to the Citadel... well, the corpses are there to justify the Conduit, but the way Shepard pops in makes you ask lots of uncomfortable questions. Strike eleven.

Citadel? Anderson is there because he... got in ahead of you?! TIM is there because he got there while you were dicking around on Cronos Station, no qualms there. Crucible is there because you brought it there. Starchild is there because Deus Ex Machina. Strike twelve.

Crucible? You are there because you've lost a lot of blood and you can really remember. Starchild is there because you've lost a lot of blood and you can really remember. You pick a colour, watch galactic holocaust because you've lost a lot of blood and you can really remember... Strike thirteen.


TL;DR: In ME1 lots of stuff happened for very simple reasons. ME2 was like that for everyone besides the Collectors, but we learn what they wanted either in Mordin's loyalty mission or during the romps on their ships and base. ME3 has half the cast use "because I'm a blithering idiot" as their prime motivation, and also "because Shepard has to fight SOMEBODY". That's a good way to make a TPS, that's a very crappy way to make an RPG. And I don't care that it worked in KotOR, KotOR didn't try to explain in very intricate minute detail the thought process of every single villain. KotOR2 did, and look where it got it!

Modifié par Noelemahc, 08 mai 2012 - 06:35 .


#66
ThatDancingTurian

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2484Stryker wrote...

It never had a great start. The intro for me lacked proper exposition and the sheer sense of awe & despair that I thought ME3 deserved. It then had moments of greatness interjected by moments of mediocrity & disappointment. This all leads up to the epic failure that is the ending.

I agree. In my opinion there was no point I can list as where I thought things were going downhill, that is to say, I can't point to a specific peak before it takes a turn for the worse. I was pretty disappointed with the start of the game and didn't start getting impressed until Menae onwards. From that point on there were ups and downs. It didn't help that I had a more emotional reaction to some of the side-missions than I did for either Tuchanka or Rannoch. And don't get me started on Thessia, the only thing I enjoyed about that mission was finding out what those conniving asari were hiding.

#67
ArchDuck

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The Birdman wrote...

I would have to go with the Citadel Coup. It wasn't really necessary and nothing was really accomplished story-wise. The whole mission was probably just as excuse to kill off Udina.


Then quality went swiftly downhill around Thessia and never stopped plunging.

Edit: Funny enough that coincides with Kai Leng showing up. Hmmm...

Modifié par ArchDuck, 08 mai 2012 - 06:59 .


#68
ArchDuck

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2484Stryker wrote...

It never had a great start. The intro for me lacked proper exposition and the sheer sense of awe & despair that I thought ME3 deserved. It then had moments of greatness interjected by moments of mediocrity & disappointment. This all leads up to the epic failure that is the ending.


I would say there was next to no exposition at the begining of the game.

#69
ForgeDark

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There were three points when I was annoyed with the game:
1)Disappointed on Mars finding the Crucible. So the series went downhill at that point - however, letting that slide, the rest of the game was pretty good.
2)Not a Thane romancer, but did feel sad after his death (and, I suspect because I didn't romance Thane I thought that particular scene was done very well). However, after his death was expecting to talk to at least a member of my old ME2 crew about him- then everyone was nattering on about Kaidan despite the fact he was still alive.
3) The fact my EMS was so low because I hadn't played multiplayer. I hate fetch and collect quests, so I was expecting to be punished for that but it was incredibly irritating that my value was cut in HALF because I don't like online gaming. In the end this turned out to be a blessing in disguise - I still got two choices, but didn't have to see anyone walk out of the Normandy at the end and wonder how the hell that happened.

Modifié par eyeofhorus87, 08 mai 2012 - 07:06 .


#70
Jvolikas

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As a whole, gameplay went downhill after Thessia. Between the fail there and then the "Surprise! the Citadel moved!" nonsense it didnt feel like Mass Effect.

#71
DukeOfNukes

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When Shepard died in Mass Effect 2...that's how I knew the 2nd and 3rd games were all just a dying vision.

#72
Johcande XX

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The run for the beam. I knew that none of us were going to make it out of a kill zone like that.

#73
Muhvitus

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downhill very slowly from Cerberus base then crashing down at the end.

#74
Joccaren

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In terms of the entire ME series?
From the first lines of ME3.
I was pumped when I started, hearing Anderson and Hackett talking was alright, Vega coming in was fine, then my Shepard started talking - and I had no say in the matter. Instant loss of over 9000 points.
In terms of just ME3?
Mars. As soon as they introduced the Crucible, f*** everything. Deus Ex Machina, that we didn't find thanks to some flimsy reasoning? Yeah, no thanks.
Tuchanka and Rannoch were the highlights of the game. Menae was cool, looking up and seeing the Reapers. That's what the final mission should have been like. Fighting through London as a part of some Critical mission, looking up and seeing all the fleets fighting above you. Not just the 2 Reaper Capital Ships and 4 Alliance Dreadnoughts you can see from the Crucible, but evidence that THE LARGEST FIGHT IN HISTORY is going on above you. Interrupt with cutscenes for land and space war assets, and all sorts of stuff like that. That's what I was expecting from the end. Thessia was the low for the game, and the series, and the Citadel attack and Priority: Earth were weak.

#75
Breakdown Boy

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Noelemahc wrote...


Overall gameplay has been improved, but the missions are even more scripted, the environments have less impact, and the plot even weaker.

Pretty much every plot point in ME1 had a viable justification.
Eden Prime? You're there for the beacon. Nihlus is there for you. Jenkins is there to die. Saren is there for the beacon.
Citadel? You're there to get answers. Tali is there to sell the geth info. Garrus is investigating Saren. Wrex was hired by Shadow Broker to mop up those that betrayed him, and while Fist is a mook, Saren is a threat justifying going along with this hoo-man's crazy ideas.
Therum? You're there for Liara. Liara is there for the ruins. The geth are there for Liara too.
Feros? You're there because the geth are there. The geth are there because Saren wanted the Thorian. Saren wanted the Thorian for the Cipher. Shiala is there because she was Saren's paymen.
Noveria? You're there for Binary Helix. Benezia is there for the Rachni. The Rachni are there because nobody asked their opinion.
Virmire? You're there because Saren has a lab there. Saren is there because he wants to cure the genophage. Sovereign is there because Saren is there. Conduit is there because it was built there.
Ilos? You're there for the Conduit. Saren is there for the Conduit. Sovereign ISN'T THERE.
Citadel? You're there through the Conduit. Saren is there for the Conduit. Soverign is there to take over.

See? Simple, logical, no ass-pulls necessary.

ME3?
Earth? You're there because you handed yourself in (as not every Shepard did Arrival, but they're all treated the same anyway!!!). As you learn about half-the-game later, from Jack, if you romanced her; or from the VS, if you even want to talk to them after Ashley being a dick to you and Kaidan wanting into your pants. Strike one.
Mars? You're there because Hackett told you to. Liara is there because Hackett told her to. Eva is there because TIM told her to.
Citadel? You're there because the VS is banged up. That's about it.
Menae? You're there for the Primarch, Garrus is there because he's Special Consultant and Memetic God of Calibrations. Reapers are there because Palaven needs to be burnt down and the turian fleet crippled, yay.
Eden Prime? You're there because Cerberus dug something up. Cerberus is there to apparently oppress the population and dig stuff up. Two things that go directly against their MO, but who cares? Strike N+1, because this IS DLC and you might be doing this at some other point in the plot.
Sur'Kesh? You're there because Eve is there. Wrex is there because Eve is there. Cerberus is there because they are a PMC that is apparently mightier and craftier than the best intelligence-gathering service in the galaxy. Strike two.
Tuchanka? You're there to cure the genophage (and sort out the sidequests). Reapers are there to... poison the atmosphere? What? Glassing the planet is out of fashion? Strike three.
Citadel? You're there because the coup. Kai Leng is there to kill the Council. Udina is there to help him. The VS is there because of a fustercluck. Cerberus needs the coup because... because... Umm... you see... Strike four.
Rannoch? You're there because you need to recruit the Quarian and/or Geth fleets. The geth LIVE there. The Quarians are there to apparently throw their entire population into a race they already lost once, when they were technologically superior to the geth, and now that they are technologically inferior, they want to try again and die, marching in formation. You know, that one thing they were very hesitant to do in ME2 without the Reaper invasion pressing on everyone, but now that it is, yes, best time to kamikaze an entire race! Strike five. On a personal level, the plot of Rannoch was brilliant, but on a galactic scale? Bollocks.
Thessia? You're there for the beacon. Kai Leng is there for the beacon. Reapers are there to blow up the planet (which they do). However, Kai Leng's plot armour is there because this is where the Railroad begins in earnest. All aboard the Railroad Train! Strike six.
Horizon? You're there because Kai Leng is there. Kai Leng is there to kill Miranda and/or Oriana. Miranda is there because Oriana is there. Oriana is there because her father is there. Her father is there because this is his project. Reapers are there because they don't want anyone frelling with indoctrination and husk control... which TIM was already under since the First Contact War, as the ending tells us, so Strike seven.
Cronos Station? You're there because Kai Leng is there, and he took Vendetta there. Kai Leng is there because he has nowhere else to run to. His plot armour finally breaks, but you feel less of a "die, you bastard" and more of a "it's about frelling time!". Big Plothole About Crucible Being Designed By Reapers is there because nobody considered Shepard might want to ask why should we continue to build a Reaper device that says "will kill Reapers" on the cover. Strike eight.

Urth? You're there to take it back. Which you don't. Strike nine.
Anderson is there because he was born in London. Good for him. Reapers are there because... hmm, because Shepard is human, I guess? The United Fleet is there (let's pretend that it is, and in full, cutscenes to the contrary) because the Reapers are there.
Every army and/or race leader is there because you made them come (let's pretend that those you see only if others died because there was no space in the FOB for them, so they had to wait outside the walls to get in, not because the game makers decided we should only talk to Salarian, Geth and Quarian leaders if everyone else is dead and you hacked the saves a bit to make the Geth and/or Quarians even show up at all).
Harbinger is there because Shepard is there, but he leaves as soon as he hits us... once? Strike ten. He's the kind that would stomp on your bloody corpse until you were atomized if he wanted to be sure nobody would resurrect you another time. Sorry.
Conduit is there as justification for how Shepard gets to the Citadel... well, the corpses are there to justify the Conduit, but the way Shepard pops in makes you ask lots of uncomfortable questions. Strike eleven.

Citadel? Anderson is there because he... got in ahead of you?! TIM is there because he got there while you were dicking around on Cronos Station, no qualms there. Crucible is there because you brought it there. Starchild is there because Deus Ex Machina. Strike twelve.

Crucible? You are there because you've lost a lot of blood and you can really remember. Starchild is there because you've lost a lot of blood and you can really remember. You pick a colour, watch galactic holocaust because you've lost a lot of blood and you can really remember... Strike thirteen.


TL;DR: In ME1 lots of stuff happened for very simple reasons. ME2 was like that for everyone besides the Collectors, but we learn what they wanted either in Mordin's loyalty mission or during the romps on their ships and base. ME3 has half the cast use "because I'm a blithering idiot" as their prime motivation, and also "because Shepard has to fight SOMEBODY". That's a good way to make a TPS, that's a very crappy way to make an RPG. And I don't care that it worked in KotOR, KotOR didn't try to explain in very intricate minute detail the thought process of every single villain. KotOR2 did, and look where it got it!


Critisize to critisize?