When did you think the game began going downhill?
#76
Posté 08 mai 2012 - 08:15
People say it didn't feel like Mass Effect, but this thread seems to feel like a whining thread.
#77
Posté 08 mai 2012 - 08:23
Breakdown Boy wrote...
I really don't understand the issue with the Thessia mission, was one of the most heart wrenching moments of the series, 1st time Shep really fails in the trilogy, was amazing for me. I feel sorry for the people that didn't experience it in a similair way.
People say it didn't feel like Mass Effect, but this thread seems to feel like a whining thread.
Because it feels rushed.
- Quick map run forward to Kai Leng
- Not interesting elemets besides owning Liara so hard
- Kai Leng's plot armor
- Intended Shep's failure EVEN when player think he/she is winning battle
- Reapers go clip issue with buildings, lame
- No strong emotional moments like Mordin/Legion/Tali/Grunt
- Looks like their money were near end after Rannoch
+ Player is forced to be sad and cry about Thessia's fate, many dislike this. I never liked those selfish Asari's, why i cant be happy as Shepard and i need to cry about it
Modifié par Shajar, 08 mai 2012 - 08:25 .
#78
Guest_john_sheparrd_*
Posté 08 mai 2012 - 08:24
Guest_john_sheparrd_*
Breakdown Boy wrote...
I really don't understand the issue with the Thessia mission, was one of the most heart wrenching moments of the series, 1st time Shep really fails in the trilogy, was amazing for me. I feel sorry for the people that didn't experience it in a similair way.
People say it didn't feel like Mass Effect, but this thread seems to feel like a whining thread.
I agree with you mass effect 3 was just epic until andersons death and the missions
after thessia were also very good (sanctuary cerberus hq)
But I have to agree that Priority Earth was a bit boring because you didn't see you
war assets(hope they fix it in the extendet cut)
but nevertheless It was the nearly the perfect game!!!
#79
Posté 08 mai 2012 - 08:28
#80
Posté 08 mai 2012 - 08:33
Thanks, I thought the game was well done, it's just Priority Earth that was a problem.john_sheparrd wrote...
Breakdown Boy wrote...
I really don't understand the issue with the Thessia mission, was one of the most heart wrenching moments of the series, 1st time Shep really fails in the trilogy, was amazing for me. I feel sorry for the people that didn't experience it in a similair way.
People say it didn't feel like Mass Effect, but this thread seems to feel like a whining thread.
I agree with you mass effect 3 was just epic until andersons death and the missions
after thessia were also very good (sanctuary cerberus hq)
But I have to agree that Priority Earth was a bit boring because you didn't see you
war assets(hope they fix it in the extendet cut)
but nevertheless It was the nearly the perfect game!!!
#81
Posté 08 mai 2012 - 08:36
#82
Posté 08 mai 2012 - 08:58
Granted it was a slow descent, but it does feel off compared to the other games from the very start. Of course, I had no idea that it was going to go to hell until the very end.
#83
Posté 08 mai 2012 - 09:03
I know! Why would my Shepard spend his last moments thinking of Liara and not Tali? Will Bioware even address this issue?D1ck1e wrote...
since in the end, it seems Shepard would rather think of Liara instead of Jack while he's make my final "choice".
#84
Posté 08 mai 2012 - 09:11
SergeantSnookie wrote...
For me, immediately after Anderson's death. I was really enjoying the game until then, despite it's flaws.
+1, QFT.
When did the game go downhill for me? Rising platform of godchild. That began the most WTF worthy 10 minutes in my video game history.
#85
Posté 08 mai 2012 - 09:18
I was perfectly happy with the game before that.
ME3 was, as a whole, very different than ME2, which was very different than ME1. I like the changes. It feels like a trilogy and still like a three different games. I'm glad they tried new things in every game even though some of the changes were definitely not improvements. You'll never know beforehand what is going to be loved and what is going to be hated. Maybe the game creators actually thought we were going to love the Catalyst brat. For me, the things I love change during every gameplay, and even though I hated the ME3 ending (and hate it every time I play it), I'm still going to play the trilogy again - and many times.
The last ten minutes of ME3 ending can't spoil the hundreds and hundreds of hours of gameplay that I loved before it.
#86
Posté 08 mai 2012 - 09:18
2. I liked Sur'kesh, Tuchanka and Rannoch, so everything was fine here
3. Then, everything after Thessia, but including the Citadel coup, sh*t just hit the fan. So many plot threads have to be resolved and explained satisfyingly through headcanon and pure conjecture, it doesn't make fun. The exposition and the whole ending is simply awful.
#87
Posté 08 mai 2012 - 09:21
Simple:Breakdown Boy wrote...
I really don't understand the issue with the Thessia mission, was one of the most heart wrenching moments of the series, 1st time Shep really fails in the trilogy, was amazing for me. I feel sorry for the people that didn't experience it in a similair way.
The Kai Leng interlude is absolute bollocks, as is Shepard's reaction.
I could accept if Kai Leng was damn hard to kill, and ended up causing your loss on his own, through his shear strength and skill. I can not accept him being pathetically easy to kill, and having to resort to a gunship in a cutscene to win. That sequence was pathetic.
And then, Shepard is forced to actually care that Thessia is destroyed, and that they failed. If this were CoD, or Halo, or some Linear game - I wouldn't care. This is mother f***ing Mass Effect though. MY Shepard, MY reactions, not Bioware's forced reactions. Same crap as with the dream sequences, and the duct boy sequences, and so many other sequences in ME3. Thessia just felt even more off thanks to the Kai Leng crap cutscene. My Shepard honestly would not have given 2 s***s about Thessia, failing, or the Asari Councillor. Yet he was forced to.
There's probably a reason for that.People say it didn't feel like Mass Effect, but this thread seems to feel like a whining thread.
ME3 DOESN'T feel like Mass Effect [Evidence: Auto Dialogue, forced action sequences, minimal choice, little to no actual sidequests - ect.], and people want to express their reasons for this and defend their accusations.
#88
Posté 08 mai 2012 - 09:21
Breakdown Boy wrote...
I really don't understand the issue with the Thessia mission, was one of the most heart wrenching moments of the series, 1st time Shep really fails in the trilogy, was amazing for me. I feel sorry for the people that didn't experience it in a similair way.
People say it didn't feel like Mass Effect, but this thread seems to feel like a whining thread.
Shepard didn't fail at Thessia. He (and you) pounded to death with hammers nailing in RAILROAD ties. Kai Leng's plot armor was so blatent, obvious, and obnoxious, it should have had a radioactive glow.
-Polaris
#89
Posté 08 mai 2012 - 09:25
There had been low points before (the intro), and several ups and downs afterwards, but everything would have been acceptable if it hadn't been for the final five minutes.
#90
Posté 08 mai 2012 - 09:27
So, my expectations for Mass Effect 3 were extremely high. From the start it was very obvious that this was a VERY different game then the other. I kept thinking, oh this is going to be the point where we get to do some awesome side quests...or maybe this will be the point where I get a bit of breathing room to explore. However, the whole game seems to be one big rush to the end. The replay value is much lower then part 2. I played the game through twice and I felt like I have seen it all. I'm still playing through part 2 and discovering new things.
For myself the game never really picked up to start with, but like many have said by Thessia it just got worse and worse. I think my biggest disappointment wasn't even the ending-it was the total lack of a boss battle at the end. What good RPG doesn't have an awesome final boss? I don't get it.
Modifié par Lee80alabama, 08 mai 2012 - 09:48 .
#91
Posté 08 mai 2012 - 09:29
Jassu1979 wrote...
Tuchanka and Rannoch were amazingly well-written and executed, allowed for a lot of variation based on previous and current choices, and all in all managed to up the bar for the rest of the game.
There had been low points before (the intro), and several ups and downs afterwards, but everything would have been acceptable if it hadn't been for the final five minutes.
Wreav is the best example of how they should have handled the quest lines. Through simple, small deviation in his dialogue lines regarding the genophage, you seriously question, if Wreav as the leader is fit to lead a cured Krogan people, whereas you want to do your buddy Wrex a favor and free his people of this scourge.
Simple, easy, yet effective and everyone felt included.
#92
Posté 08 mai 2012 - 09:35
But there are so many minor and major niggles, that to cover them all would require a mini-essay.
#93
Posté 08 mai 2012 - 09:37
Then the game is great from there. Rannoch and Tuchanka were amazing and really pull you into their stories. Thessia was way to rushed and the Kai Leng fantasy sci-fi fight was out of place. Horizon was cool but I kept thinking that they were building a reaper with all the people they were capturing. Cereberus base was alright but this is the point you realize the biggest decision of ME2 had no consequence. Then it all goes downhill *Insert ending rant*
#94
Posté 08 mai 2012 - 09:40
Jassu1979 wrote...
Tuchanka and Rannoch were amazingly well-written and executed, allowed for a lot of variation based on previous and current choices, and all in all managed to up the bar for the rest of the game.
There had been low points before (the intro), and several ups and downs afterwards, but everything would have been acceptable if it hadn't been for the final five minutes.
Tuchanka was a master class in how to end a characters storyline well, and underscore how the death of characters echo through out ME timeline. From killing Wrex in the first game, to having Mordin die in the second, there were so many variables present in determining the out come of that particular segment. But they all fit together beautifully, and no matter the out come it worked for the choices you had made in the game.
Though in my case I had the best ending for that particular section, even if it meant Mordin died. But it goes to show that good writing will allow you to accept that sometimes sacrifices are neccesary, and as Gandalf so well put "Not all tears are evil".
#95
Posté 08 mai 2012 - 09:42
Modifié par Armass81, 08 mai 2012 - 09:45 .
#96
Posté 08 mai 2012 - 09:44
The dumbest admiral in sci-fi history is where the game first began to slide downhill.
The Crucible revelation by Liara on Mars was where it began to slide a little harder.
Then it hit a little section of flat land on Tuchanka and I began to forget about the initial slide, kind of like how a Dutch person forgets he lives under sea level: it may seem irrelevant, but eventually the dam is going to break and you're going to drown anyway.
So then Thessia happened.
And from there it all went really wrong really fast.
I tried to sit on the roof of my house to survive the flooding throughout the London mission, but the water level kept rising until eventually even the roof my house wasn't high enough anymore.
Modifié par Eain, 08 mai 2012 - 09:46 .
#97
Posté 08 mai 2012 - 09:51
#98
Posté 08 mai 2012 - 09:52
#99
Posté 08 mai 2012 - 09:54
Joccaren wrote...
Simple:Breakdown Boy wrote...
I really don't understand the issue with the Thessia mission, was one of the most heart wrenching moments of the series, 1st time Shep really fails in the trilogy, was amazing for me. I feel sorry for the people that didn't experience it in a similair way.
The Kai Leng interlude is absolute bollocks, as is Shepard's reaction.
I could accept if Kai Leng was damn hard to kill, and ended up causing your loss on his own, through his shear strength and skill. I can not accept him being pathetically easy to kill, and having to resort to a gunship in a cutscene to win. That sequence was pathetic.
And then, Shepard is forced to actually care that Thessia is destroyed, and that they failed. If this were CoD, or Halo, or some Linear game - I wouldn't care. This is mother f***ing Mass Effect though. MY Shepard, MY reactions, not Bioware's forced reactions. Same crap as with the dream sequences, and the duct boy sequences, and so many other sequences in ME3. Thessia just felt even more off thanks to the Kai Leng crap cutscene. My Shepard honestly would not have given 2 s***s about Thessia, failing, or the Asari Councillor. Yet he was forced to.There's probably a reason for that.People say it didn't feel like Mass Effect, but this thread seems to feel like a whining thread.
ME3 DOESN'T feel like Mass Effect [Evidence: Auto Dialogue, forced action sequences, minimal choice, little to no actual sidequests - ect.], and people want to express their reasons for this and defend their accusations.
What your saying binds in with all three ME games:
ME1 - You are forced to care about Virmire squadie that dies. Also forced to lose a squad member.
ME2 - You are forced to care about colonies that get taken out. Forced to go with Cerberus.
ME3 - You are forced to lose at Thessia (situation is probable, air support beats no air support, ask any soldier) also to care about Thessia (the events on Thesia forshadow the possible loss of the war, it isn't just Thessia Shep is seeing but rather that all could be lost, Thessia is like a second Earth in that Shep had a chance to save it, but fails.)
Sidequests: Every second you delay people are dying on earth and all over the galaxy, what did you expect in terms of side quests? Did you want to solve someones marriage issues like in ME1? Or help an Asari prositute solve a problem about descretion? Come on, totally different galaxy situation as ME1 and ME2.
Minimal choice: I always thought the middle dialogue choice was a waste of space as it was neither here not there.
#100
Posté 08 mai 2012 - 09:55
Armass81 wrote...
The trilogy is a mess, if you ask me. Most people here seem bend on criticizing only the third game, but the mess started a long before that. Like in ME2. Even ME1 has moments that dont make sense.
And this scarcely matters. I don't know which ME1 moment's you're reffering to but on the whole I don't recall anyhting (big) in ME 1 or even ME2 that I found as unsatisffying as the coup attempt.
But I really don't like swords in the ME universe so that might have as much to do with that than anything else.





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