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When did you think the game began going downhill?


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#101
Breakdown Boy

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Armass81 wrote...

The trilogy is a mess, if you ask me. Most people here seem bend on criticizing only the third game, but the mess started a long before that. Like in ME2. Even ME1 has moments that dont make sense.


I feel sad for you.

#102
IanPolaris

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Breakdown Boy wrote...

What your saying binds in with all three ME games:


Not really and even if it did, two (or three) wrongs don't make it right.

ME1 - You are forced to care about Virmire squadie that dies. Also forced to lose a squad member.


Who is a member of your squade and direct military subordinate from the start.  If you don't care at least a little about your men, you are a bad leader.  You need to be able to care but be willing to sacrifice them anyway if need be...a hard thing to do.  As for 'forced', I thought that was actually fairly well done.  No one, not even Commander Shepard, can be two places at once.

ME2 - You are forced to care about colonies that get taken out. Forced to go with Cerberus.


The game does go to spectacularly ridiculous lengths to make you cooperate with Cerberus.  I won't defend that except that two wrongs don't make a right.  However, I remind you that Commader Shepard is an Alliance Soldier...and one that was willing to put his life down for humanity at the Battle of the Citadel.  How could such a person not care about Human Colonies?

ME3 - You are forced to lose at Thessia (situation is probable, air support beats no air support, ask any soldier) also to care about Thessia (the events on Thesia forshadow the possible loss of the war, it isn't just Thessia Shep is seeing but rather that all could be lost, Thessia is like a second Earth in that Shep had a chance to save it, but fails.)


Two Words:  Donnovan Hock

Your Shepard can and has beaten an entire company of reinforced Eclipse Commandos with Gunship support by taking out the Gunship.  Kai Leng is not that bad ass in the game.  If he were and if he were so hard to kill that we wound up losing the Prothean AI anyway (perhaps a Cerberus Infiltrator steals it), that would be one thing, but the entire scene was just mind numbingly dumb.

-Polaris

#103
Armass81

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Peete wrote...

Armass81 wrote...

The trilogy is a mess, if you ask me. Most people here seem bend on criticizing only the third game, but the mess started a long before that. Like in ME2. Even ME1 has moments that dont make sense.


And this scarcely matters. I don't know which ME1 moment's you're reffering to but on the whole I don't recall anyhting (big) in ME 1 or even ME2 that I found as unsatisffying as the coup attempt.
But I really don't like swords in the ME universe so that might have as much to do with that than anything else.


If it didnt matter before, how can it matter now?

#104
Armass81

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Breakdown Boy wrote...

Armass81 wrote...

The trilogy is a mess, if you ask me. Most people here seem bend on criticizing only the third game, but the mess started a long before that. Like in ME2. Even ME1 has moments that dont make sense.


I feel sad for you.


For what?

#105
Dendio1

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Armass81 wrote...

Breakdown Boy wrote...

Armass81 wrote...

The trilogy is a mess, if you ask me. Most people here seem bend on criticizing only the third game, but the mess started a long before that. Like in ME2. Even ME1 has moments that dont make sense.


I feel sad for you.


For what?


Overly critical. You are unable to enjoy that which we can in our less critical ignorance.=]

#106
Armass81

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Dendio1 wrote...

Armass81 wrote...

Breakdown Boy wrote...

Armass81 wrote...

The trilogy is a mess, if you ask me. Most people here seem bend on criticizing only the third game, but the mess started a long before that. Like in ME2. Even ME1 has moments that dont make sense.


I feel sad for you.


For what?


Overly critical. You are unable to enjoy that which we can in our less critical ignorance.=]


I can overlook things too, im not Smudboy. But when the problems are there they are undeniably there. Theres no going around them.

#107
AlienSpaceBats

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After Thessia, like a toboggan on a big steep snowy hill. Wheee.

#108
CaptFrost

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The Rannoch Reaper fight. That was a total immersion-shattering joke. I was in love with the game up until that point.

It came roaring back up with Thessia, but then the Kai Leng plot armor shows up. Turns out that was just a market rebound before the real crash.

Modifié par CaptFrost, 08 mai 2012 - 10:37 .


#109
Breakdown Boy

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Armass81 wrote...

Breakdown Boy wrote...

Armass81 wrote...

The trilogy is a mess, if you ask me. Most people here seem bend on criticizing only the third game, but the mess started a long before that. Like in ME2. Even ME1 has moments that dont make sense.


I feel sad for you.


For what?

Because you found a way to NOT enjoy the best Sci-Fi gaming experience ever! I have never cared about the characters in a game as much as Mass Effect. When you got dissapointed with the Citadel attack, I got angry, at Cerberus, it got me ingaged to kill the hell out of every Cerberus unit I faced.

On Thessia that was even more so. So when I killed KL, it was super satisfying.

But thats just me, but for you it seems like you hated every minute, not sure why you just stopped at ME1 if you desliked the story so much.

#110
Breakdown Boy

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[quote]CaptFrost wrote...

The Rannoch Reaper fight. That was a total immersion-shattering joke.

[quote]


Please explain.

#111
Theodoro

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For me, with Priority: Earth.

#112
Armass81

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Breakdown Boy wrote...

Armass81 wrote...

Breakdown Boy wrote...

Armass81 wrote...

The trilogy is a mess, if you ask me. Most people here seem bend on criticizing only the third game, but the mess started a long before that. Like in ME2. Even ME1 has moments that dont make sense.


I feel sad for you.


For what?

Because you found a way to NOT enjoy the best Sci-Fi gaming experience ever! I have never cared about the characters in a game as much as Mass Effect. When you got dissapointed with the Citadel attack, I got angry, at Cerberus, it got me ingaged to kill the hell out of every Cerberus unit I faced.

On Thessia that was even more so. So when I killed KL, it was super satisfying.

But thats just me, but for you it seems like you hated every minute, not sure why you just stopped at ME1 if you desliked the story so much.


Look dude, I like the games as much as anyone else, but in the end they are only games. Im not attached to them as I am to my friends. And you cant deny some problems these games have, when you see them. They are good games, but the story overall is a mess when you examine it closely.

Modifié par Armass81, 08 mai 2012 - 10:43 .


#113
Reign Tsumiraki

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The beginning of Priority: Earth.

#114
Breakdown Boy

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[quote]IanPolaris wrote...

[quote]Breakdown Boy wrote...



[quote]
ME3 - You are forced to lose at Thessia (situation is probable, air support beats no air support, ask any soldier) also to care about Thessia (the events on Thesia forshadow the possible loss of the war, it isn't just Thessia Shep is seeing but rather that all could be lost, Thessia is like a second Earth in that Shep had a chance to save it, but fails.)
[/quote]

Two Words:  Donnovan Hock

Your Shepard can and has beaten an entire company of reinforced Eclipse Commandos with Gunship support by taking out the Gunship.  Kai Leng is not that bad ass in the game.  If he were and if he were so hard to kill that we wound up losing the Prothean AI anyway (perhaps a Cerberus Infiltrator steals it), that would be one thing, but the entire scene was just mind numbingly dumb.

-Polaris[/quote]


In ME2 you had heavy weapons ready at hand, not so in ME3 I'm afraid, also on Thessia you can't flank or attack the gunship due to the sunglare in your face, also the foundation being blown away is probably the best decision for KL in tha tsituation, take away the cover and expose Shep. It's basically the most realistic encounter with a gunship in the entire series. Some things are outside your control, just like in real life.

Like I said above, this scene got me engaged and made Shep more human (meaning, can fail/ not perfect/ unbeatable), which he is despite his upgrades and/or hero destiny concept.

#115
Breakdown Boy

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Armass81 wrote...


Look dude, I like the games as much as anyone else, but in the end they are only games. Im not attached to them as I am to my friends. And you cant deny some problems these games have, when you see them. They are good games, but the story overall is a mess when you examine it closely.


I agree, there will be problems in any story. But if someone were to closely inspect you, I'm sure they would find many flaws (as with any person) and they might even start to nit pick, doesn't mean you're not better of not knowing (all the flaws you have, the big ones yes, but who cares if your nose is 100% perfectly aligned or cemetric (hypotheticaly speaking)).

What I'm saying; is that you and many others are spoiling life for yourselves when you microscope inspect things created by other humans (who are flawed), rather learn to enjoy it as a whole and concern yourself with the big things that suck, like game face imports and endings that don't make sense. Posted Image

#116
Fingertrip

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It never did.

#117
nitefyre410

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Thesia every  thing  after Rannoch just falls apart. For the fist part of the game you literally have worlds with 3-4 missions on the revolving around what needs to be down. Thesia is just one mission and evey thing feels completely off.

Like the poster at the top of the page said - the trilogy itself is kinda of a mess...once you take the  rose colored glassees off.

Modifié par nitefyre410, 08 mai 2012 - 11:01 .


#118
kalasaurus

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Theodoro wrote...

For me, with Priority: Earth.


Ditto.  What a disappointment.

#119
Kreid

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Priority: Earth as a mission seems rushed and mostly uninspired, the ending (after the beam) is definitely rushed.

#120
Guest_Christoffee_*

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The whole game had its up and down moments. The Tuchanka mission was probably the best, the London mission was by far the worst. But the Thessia mission felt so rushed, it made The Arrival mission look good. It felt from there that the game was eager to finish. The characters felt less important, and you could sense that the story was becoming tangled and confusing as soon as Kai Leng appeared.

Looking back at the game now, it just felt a lot of moments had contributed to the game's dismal ending. Too many missions had you repeat the same formula. Land on a planet after mission briefing, and shoot waves of enemies before returning to The Normandy. The characters story only really developed on the ship and The Citadel. If you can remember the Archangel mission and the LotSB, the character's story was told whilst in a mission. I can only remember Vega from the shuttle bay.

#121
Linkenski

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If i had to draw a curve that shows when the game was best, it would end up being extremely low in the beginning and the end, but very high in the center.

The intro of the game was just downright bad. Poorly written, characters acting out of character, so much autodialogue, the defence comittee (Yeah spell out the word "indecision" in CAPITAL letters!) and the introduction to the reapers. It was all very underwhelming.

Everything about the kid and the nightmares, just didn't fit the mass effect franchise AT ALL!

The ending... I like the concept actually, but it's just horribly written and poorly executed in general.

I guess all of this is what happens when you have 8 different writers each with their own visions. It becomes very incoherent and confusing.

#122
Extra-Planetal

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When the Reapers started their attack with the homeworlds and not the Citadel

#123
VirtualSoldier27

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it dives straight off a cliff when you hear the words "It must be something on youre end"

#124
IanPolaris

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Breakdown Boy wrote...

Two Words:  Donnovan Hock

Your Shepard can and has beaten an entire company of reinforced Eclipse Commandos with Gunship support by taking out the Gunship.  Kai Leng is not that bad ass in the game.  If he were and if he were so hard to kill that we wound up losing the Prothean AI anyway (perhaps a Cerberus Infiltrator steals it), that would be one thing, but the entire scene was just mind numbingly dumb.

-Polaris



In ME2 you had heavy weapons ready at hand, not so in ME3 I'm afraid, also on Thessia you can't flank or attack the gunship due to the sunglare in your face, also the foundation being blown away is probably the best decision for KL in tha tsituation, take away the cover and expose Shep. It's basically the most realistic encounter with a gunship in the entire series. Some things are outside your control, just like in real life.

Like I said above, this scene got me engaged and made Shep more human (meaning, can fail/ not perfect/ unbeatable), which he is despite his upgrades and/or hero destiny concept.


You know how many time Shepard has to use his heavy weapons to defeat Donnovan Hock?

ZERO.

Once the shields go down, about 3-4 shots from a good sniper rifle will do the job.  There is no reason to think it shouldn't have worked against Kai Leng's gunship as well.

As for the sunglare, that was OVERT PLOT ARMOR.  An inflitrator in particular can (and does) take out targets in glare or smoke.  Stop excusing the inexcusable.

-Polaris

Edit PS:  If you want the fact that Shepard can fail to have meaning, then Shepard (and you) should actually fail.  You don't fail at Thessia.  The entire thing feels like a bad DM pulling a cheap plot stunt to keep his plot going the way it could.  There are many ways that Shepard could have failed an unwinnable situation that still felt like losing (see Virmire) but this definately wasn't it.  The only thing I felt was cheated after Thessia.

Modifié par IanPolaris, 08 mai 2012 - 11:19 .


#125
Sousabird

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When I had to listen to kai leng talk