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When did you think the game began going downhill?


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#151
IanPolaris

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Breakdown Boy wrote...

IanPolaris wrote...



Bollucks.  A 0.50 cal military sniper rifle can easily take down a chopper or aircraft.  Ground fire can and has been very dangerous to aircraft including armored gunships.




Oh, maybe you should read the wiki for the Mil Mi-24 Russian attack helicopter which has been in operation since the early 70's.

Here is an extract

"The body is heavily armored and can resist impacts from .50 caliber (12.7 mm) rounds from all angles, including the titanium rotor blades.[citation needed] The cockpit is protected by ballistic-resistant windscreens and a titanium-armored tub.[7] The cockpit and crew compartment are overpressurized to protect the crew in NBC conditions."

The only effective way to take down one of these is a stinger missle (even then do you have follow a certain angle of attack), hence the delivery of said missle launchers to the Afghanistan forces during the soviet invasion of Afghanistan.


A well placed Sniper Round can hit the weak points (LIKE THE ROTOR).  Also the GAME clearly shows that sniper and other groundfire can and regularly does bring down attack choppers, and there is no reason why the Kai Leng encounter should be any different.

You are simply looking to excuse the inexcusable.

-Polaris

Edit:  Resist ==/== Immunity especially not against customized ammunition.  I am not saying that taking on a heavy vehical with a heavy sniper rifle is ideal but it can and has been done.

Modifié par IanPolaris, 08 mai 2012 - 12:52 .


#152
Elite Midget

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Game went down the crapper when they revealed how much they destroyed Ashley's character and turned her into a Barbie doll.

#153
Legbiter

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The desktop icon for ME 1 was substandard IMO. Game went downhill from there.

#154
WaffleVoyager

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I had the fanboy blinders on all the way. Right up until the point when the heavens opened up and a glowing light ascended Shepard into the multi coloured deus ex machina room.

#155
IanPolaris

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The point is that Mass Effect (as a franchise) has clearly shown that even Armored Gunships are can be quite vulnerable to "modern" (and I mean 23rd century modern) heavy ground fire. In fact we see this repeatedly and can even do it ourselves. Mind you, it's still far easier and effective to use heavy weapons but it's not a requirement.

Getting back to Kai Leng, he stands in the open and does is maniacal flip moves. If the combat were handled at all honestly, he should be dead in seconds. In fact after you kill his mooks at the cerberus station he IS dead within about 2 seconds.

Kai Leng isn't a "bad ass". He is a weak character protected by stupidly obvious and infuriating plot armor.

-Polaris

Edit PS:  It's not just the combat either.  When you do the archangel mission in ME2, Sgt Cathka specifically says that Archangel was able to chew up the Blue Sun's COMBAT Gunship with just sniper fire which backs my general point.  [Cathka even called it an 'unfair' fight...for us.]

Modifié par IanPolaris, 08 mai 2012 - 01:00 .


#156
LuckySe7enty

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Thessia for me, the 1st time we see the asari homeworld and it last like 20 mins. after that the story is downhill

#157
Darth_Trethon

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The game is actually really amazing....slightly annoying there's more autodialogue than actual conversation choices but the choices ARE more meaningful and a full reflection of my ME1 and ME2 experience so not much of a problem. There was also a severe lack of side quests but given the urgency of the situation we are in against the reapers it makes a certain amount of sense so not much of a problem there either.

The game really is beyond absolutely amazing until the reaper beam hits you and the story turns into BioWare trolling us basically.

I can see how many take issue about how a certain squad member or another may have been handled but all in all I think they make sense for the most part. Hell you gotta remember that I am a huge Tali fan above all else and she didn't get a proper romance scene and a photo-shopped stock image but you know what? That's ok because if you can look beyond the fact that her image is photo-shopped and just look at it strictly from a story and lore perspective there's no issue.....she looks absolutely perfect, flawless in every aspect bar the real world aspect so I really take no issue with it. Although there's no limit to how much I would pay to have a LI DLC that shows a fully rendered in-game model of her unmasked at work.

#158
kleindropper

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When? When my face wouldn't import properly and the beginning of the game was exactly like the demo with zero improvements.

Also, arriving at the Citadel, when I noticed Bailey's hands were filthy and his appearance was completely different - I figured the whole game was taped together stealing existing graphics from other games.

#159
Bludger133

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The first time I got the dream sequence with vent boy alarm bells went off in my head. They were tedious padding that added absolutely nothing to the game.

The next major warning was when Kai Lang turned up and I wondered why the game needed yet another bad guy; where the hell did he come from, weren't the Reapers enough?

When the missions deteriorated into thinly disguised fetch quests I started to lose interest and began rushing through the game. BAD SIGN.

Lastly was when I suddenly found my character back in N7 armour with no helmet after barely surviving a beam from Harbinger. I thought "Oh great, another stupid dream sequence". I wish.

The next thing I knew the credits were rolling and I was one very unhappy customer.

#160
savionen

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The first dream sequence was when I was like ehhh.... but the game went downhill starting in Thessia.

#161
IanPolaris

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kleindropper wrote...

When? When my face wouldn't import properly and the beginning of the game was exactly like the demo with zero improvements.

Also, arriving at the Citadel, when I noticed Bailey's hands were filthy and his appearance was completely different - I figured the whole game was taped together stealing existing graphics from other games.


I do have to agree that many aspects of the game (atrocious hands, Tali vas [Bad] Photoshop, bad journal, etc) scream that this was a sloppy, lazy, and frankly a rush job that showed little care or attention to detail, but that by itself isn't enough to say the game is going 'downhill' but it is a worrisome sign.

-Polaris

#162
Darth_Trethon

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kleindropper wrote...

When? When my face wouldn't import properly and the beginning of the game was exactly like the demo with zero improvements.

Also, arriving at the Citadel, when I noticed Bailey's hands were filthy and his appearance was completely different - I figured the whole game was taped together stealing existing graphics from other games.


They fixed the face import issue in a patch for all three platforms.

Now as far as the beginning goes I was really happy....it reflected my imported file right off the bat, the conversation with Anderson went differently than in the demo and the bit with Ash was longer with some more dialogue there to relflect that we knew each other and there were some issues there. Although to be fair playing ME3 without a save import really does turn the whole game to crap....they shouldn't have bothered even making it playable without a save-import IMO.

Never noticed Bailey's hands and never took issue with the graphics at all so no issue for me there.

Modifié par Darth_Trethon, 08 mai 2012 - 01:33 .


#163
Patchwork

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I facepalmed plenty throughout the game but the steady down hill pike started for me during Thessia. Liara was annoying, Kai Leng would have died easily if not for his plot armour and in aftermath Shepard mopes around like a sulky child.

I could understand it if the focus had been the loss of Vendetta and it's effect on the war but nope it's all about Kai Leng and the sexy, blue, lesbian, alien babes losing their home planet. Ignoring the fact they were playing king of the hill as the galaxy burned.

Then came the lacklustre Sanctuary mission, the HQ of missed opportunities and Earth: horde mode.

A special mention for the coup that makes no sense.

Modifié par Ser Bard, 08 mai 2012 - 01:31 .


#164
NightAntilli

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AntonioA9011 wrote...

There were no unexpected twists and turns that the first two games had, none of the love or attention to detail like the first two games.

The second game had twists?:whistle:

#165
ZombieChad

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I don't think it can be said that it slid downhill for me at any point just that the style felt different. I know that they bought in RPG elements but it still felt more shooter based but that meshed well (imo) with the story which was a lot more combat orientated as it was essentially a war story, what with the Reaper Invasion. To me it's a simple case of the bar was set that high by the first two that the third missed it's goal by a fraction (the limited endings) which was a real shame.

#166
nitefyre410

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TBH - the  point where it all  started going  down hill was  after  Mars.. 

"The is a  Prothean device we don't have a god damn clue it does - it could bake cakes for all we know but it will be the key to defeating the  Reapers." 

Do we find out through course of the what this device does? Nope but lets build it ANYWAY... and spend no  story or game time discovering its purpose.. 

#167
Obsidian Gryphon

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ME 3 is pretty uneven but I've to say Thessia. The confrontation with Cerberus was irksome and railroaded.

#168
Whybother

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Thessia. Disappointingly short, forced 'you lose' fight.

#169
richard_rider

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Well, first time through, I played with rose colored glasses on, so I pretty much overlooked anything that was a wtf moment. Second time through, it was like a rollercoaster. Beginning was extremely linear, auto-chat was annoying, but I think the first time I met Kai Leng was really it, effin space ninja bullcrap..I have guns and armor, and this schmuck beats with a butter knife...

#170
Darth_Trethon

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NightAntilli wrote...

AntonioA9011 wrote...

There were no unexpected twists and turns that the first two games had, none of the love or attention to detail like the first two games.

The second game had twists?:whistle:


What? This largely depends on your choices and save import but the way my ME1 and ME2 choices were reflected was brilliand and handling the genophage situation by forcing me to doom the universe to getting wiped out by Krogan should the reapers be stopped or personally kill two friends was both VERY emotional and brilliant....if you just reveal what's going on to Wrex and Eve then you lose control and never get a choice in the matter anymore....same if you screwed things up in previous games. A lot of other subtle things in the wsay things play out based on your choices determine whether other characters live or die like Miranda and Jack. Not to mention the whole situation on Ranoch and the Geth-Quarian war is also beyond flawless and can go wrong in many different ways.

#171
Alamar2078

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For me the game fell apart in preproduction when someone made the decision to minimize extra / optional content based on prior decisions in the series.

This one decision [IMHO] killed a lot of the divergence that I was hoping for and that the prelaunch hype led me to expect that would happen.

Therefore no in-game trail / pre-trial hearing for Shepard .... Killing or saving the Rachni had little bearing ... Udina or Anderson as councilor doesn't matter .... Saving or killing the council just has them replaced by clones ... You can "Cure" the genophage no matter how much you messed up in prior games.

There are dozens of examples but I'm sure everyone gets the point.

Devil's Advocate: I doubt EA would have given BW the resources [including time] to make ME3 the game it could have been / should have been / what Dev's said it could/would be.

#172
inert14

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Easy, ME2.

The main plot was sidetracked with the pointless Collector subplot and Cerberus. While these stories weren't terrible on their own, the change of focus away from the Reapers made it more difficult to come up with a satisfactory ending in ME3.

ME1: Learn of Reaper threat, thwart initial advance, search for way to stop them. Saren is indoctrinated, you can convince him to kill himself.
ME2: Shep dies, collectors are building a new Reaper which in no way assists the plot.
ME3: Reapers are here anyway, you spent no time looking for a way to stop them in ME2 because some genius created a distraction for you. TIM is indoctrinated, you can convince him to shoot himself.

It should have been this:

ME1: Learn of Reaper threat, thwart initial advance. Promise to stop Reapers.
ME2: Search for ways to stop Reapers, unexplored parts of the Galaxy, discover actual Reaper motive. Forget the Collectors, forget Cerberus as main plot device. Have Shep die at the end if that's your thing.
ME3: Come back, implement new strategy for destroying the Reapers. Your choices determine how quickly/effectively you stop them.

That said, if I have to pick a moment in ME3, it's difficult. I would say the very beginning but there are great subplots. The Genophage, retaking Rannoch. I guess every main plot mission isn't very good.

#173
Darth_Trethon

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richard_rider wrote...

Well, first time through, I played with rose colored glasses on, so I pretty much overlooked anything that was a wtf moment. Second time through, it was like a rollercoaster. Beginning was extremely linear, auto-chat was annoying, but I think the first time I met Kai Leng was really it, effin space ninja bullcrap..I have guns and armor, and this schmuck beats with a butter knife...


lol getting pwned really does bring the worst out of people.

Kai Leng was never really much of a villain....just another reaper/TIM tool though I did think they pulled off his combat moves quite nicely...but the way the aftermath played out was pure gold. Shepard having to report defeat when the situation is most critical in the war against the reapers was well executed as was Thesia in general.

Personally to me the whole Thesia hate is simply a matter of not being a sore loser and seeing what's threre fow what it is, a rather well told bit of story.....the overarching point is that you can't win every battle and serves as a reminder of how desperate the situation really is.

Modifié par Darth_Trethon, 08 mai 2012 - 01:56 .


#174
nitefyre410

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inert14 wrote...

Easy, ME2.

The main plot was sidetracked with the pointless Collector subplot and Cerberus. While these stories weren't terrible on their own, the change of focus away from the Reapers made it more difficult to come up with a satisfactory ending in ME3.

ME1: Learn of Reaper threat, thwart initial advance, search for way to stop them. Saren is indoctrinated, you can convince him to kill himself.
ME2: Shep dies, collectors are building a new Reaper which in no way assists the plot.
ME3: Reapers are here anyway, you spent no time looking for a way to stop them in ME2 because some genius created a distraction for you. TIM is indoctrinated, you can convince him to shoot himself.

It should have been this:

ME1: Learn of Reaper threat, thwart initial advance. Promise to stop Reapers.
ME2: Search for ways to stop Reapers, unexplored parts of the Galaxy, discover actual Reaper motive. Forget the Collectors, forget Cerberus as main plot device. Have Shep die at the end if that's your thing.
ME3: Come back, implement new strategy for destroying the Reapers. Your choices determine how quickly/effectively you stop them.

That said, if I have to pick a moment in ME3, it's difficult. I would say the very beginning but there are great subplots. The Genophage, retaking Rannoch. I guess every main plot mission isn't very good.

 

^ This, the sub plots of the game are great but when you tie the back into the orginal, the orginal plot is just a pile WTF ... what was the purpose of ME 2 in the end .. I keep asking myself that.

#175
greghorvath

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The only thing that went downhill is fan quality. The games are magnificent. Period. The simplified (and in a sense improved) game mechanics of ME2 over ME1 and the growing popularity of the ME universe unfortunately brought many people ... of feeble capabilites into this community and these people are unable to cope with certain aspects of the game in a civilized manner.