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When did you think the game began going downhill?


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#176
richard_rider

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Darth_Trethon wrote...

lol getting pwned really does bring the worst out of people.

Kai Leng was never really much of a villain....just another reaper/TIM tool though I did think they pulled off his combat moves quite nicely...but the way the aftermath played out was pure gold. Shepard having to report defeat when the situation is most critical in the war against the reapers was well executed as was Thesia in general.

Personally to me the whole Thesia hate is simply a matter of not being a sore loser and seeing what's threre fow what it is, a rather well told bit of story.....the overarching point is that you can't win every battle and serves as a reminder of how desperate the situation really is.


I think you first meet him on the Citadel, really don't care about Thessia, on the Citadel while he's running away, my Shepard (infiltrator) uses a handgun to try and stop him, when he has a perfectly good anti-matter sniper rifle strapped to his back.

I'm sorry, but he had no room in ME with his butter knife, and his flippity fighting moves...no one fights like that, ever. If he was a billy badass infiltrator with a team, packing major heat, fine he and his team bested me and my team, but no, he's a space ninja with plot armor that was thicker than the reaper's.

#177
Darth_Trethon

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nitefyre410 wrote...

^ This, the sub plots of the game are great but when you tie the back into the orginal, the orginal plot is just a pile WTF ... what was the purpose of ME 2 in the end .. I keep asking myself that.


Apart from saving human colonies and preventing a human reaper from being made you mean? Yeah....screw those colonists, who gives a damn....let them all die.

Or what? Did you expect the reapers would do nothing and just let us prepare in peace? We destroyed Sovereign and greatly backed up their plans.....even BioWare said that in most cycles they aren't used to losing a capital ship and they sure as hell never had to fall back on plan B. Yeah.....they take  the situation VERY seriously. In this context yes ME2 makes perfect sense....Shepard was forced into another conflict that detracted from him being able to help prepare for the reapers....a neccessary conflict since ultimately fighting the reapers has no point or pupose if there is no humanity left to save.

#178
JayneD

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In all honesty, the whole game was iffy, but they did such a good job with the soundtrack and stirring the emotions in me that I didn't notice until after I had finished.

All the conversation points on Earth was pretty poor (the "hearing" bit was total balls), Mars was so-so, Liara was less than satisfying, but there were a couple of decent moments there. Plot armour was forgiveable. The first Citadel point was okay, but romance with Liara felt like starting over again (despite most of the talking was already done on Mars).

Tuchunka was pretty good, but over really quickly and it goes on...

#179
BDelacroix

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IanPolaris wrote...

Getting back to Kai Leng, he stands in the open and does is maniacal flip moves. If the combat were handled at all honestly, he should be dead in seconds. In fact after you kill his mooks at the cerberus station he IS dead within about 2 seconds.

Kai Leng isn't a "bad ass". He is a weak character protected by stupidly obvious and infuriating plot armor.

-Polaris


I so wanted to re-enact the Indiana Jones scene there.

#180
Darth_Trethon

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richard_rider wrote...

Darth_Trethon wrote...

lol getting pwned really does bring the worst out of people.

Kai Leng was never really much of a villain....just another reaper/TIM tool though I did think they pulled off his combat moves quite nicely...but the way the aftermath played out was pure gold. Shepard having to report defeat when the situation is most critical in the war against the reapers was well executed as was Thesia in general.

Personally to me the whole Thesia hate is simply a matter of not being a sore loser and seeing what's threre fow what it is, a rather well told bit of story.....the overarching point is that you can't win every battle and serves as a reminder of how desperate the situation really is.


I think you first meet him on the Citadel, really don't care about Thessia, on the Citadel while he's running away, my Shepard (infiltrator) uses a handgun to try and stop him, when he has a perfectly good anti-matter sniper rifle strapped to his back.

I'm sorry, but he had no room in ME with his butter knife, and his flippity fighting moves...no one fights like that, ever. If he was a billy badass infiltrator with a team, packing major heat, fine he and his team bested me and my team, but no, he's a space ninja with plot armor that was thicker than the reaper's.


Never bothered me too much....he is cybernetically enhanced for superhuman ability and his fighting style seems to be made primarily for flanking not frontal attack and not by himself although he is far more capable than your average phantom. When you think about it insanely fast melee units flanking and quickly taking out heavily armored troops that may otherwise withstand a lot of fire while pinned down by fire does make a certain ammount of sense. They do play to this in the Cerberus HQ and this is very evident on Insanity where you're taken out of your comfort zone and find youself planning to expose yourself to enemy fire because you HAVE to move before he or another phantom get to you but not on Thesia.

Modifié par Darth_Trethon, 08 mai 2012 - 02:21 .


#181
PsyrenY

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Thessia, definitely. Kai Leng stealing the VI could have been handled way better. Running his fail *** off the Citadel and Thane pwning him was still good.

#182
utaker1988

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I would say Mars but my Shep was still there, sort of, she did put Kaidan in his place about his Cerberus needling. It was the hospital, uck. Shep got a message from her LI and went there to see him, not Kaidan. I didn't even visit Kaidan, not after Mars, and definitely not after Thane's message. NO. My Shep didn't want to hear anymore about Cerberus nor did she want to get into it with Kaidan about Thane, so I ignored him completely. That auto dialogue of her saying she was there to visit Kaidan...NO, a million times NO. It made no sense especially when one does not see him at all. The one I built was essentially thrown into the toilet and flushed into the great void of space. This was when I realized that things were not going to go well with this game. I was going to be given choices on the dialogue wheel that are not in character for my Shepard and if I did have something to say, I was not going to be able to say it. That is pretty early on in a game to realize it's going to suck.

#183
Oldbones2

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There were weak moments. Pathetically cheap cop outs as to why old squadmates couldn't rejoin you or ridiculous changes to characters and motivations, (the Illusive Man wants to Advance humanity, now in ME 3 he is just another Reaper tool)


But for me, the game was still aces until we got.

"I am the Catalyst."

#184
inert14

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Darth_Trethon wrote...

nitefyre410 wrote...

^ This, the sub plots of the game are great but when you tie the back into the orginal, the orginal plot is just a pile WTF ... what was the purpose of ME 2 in the end .. I keep asking myself that.


Apart from saving human colonies and preventing a human reaper from being made you mean? Yeah....screw those colonists, who gives a damn....let them all die.

Or what? Did you expect the reapers would do nothing and just let us prepare in peace? We destroyed Sovereign and greatly backed up their plans.....even BioWare said that in most cycles they aren't used to losing a capital ship and they sure as hell never had to fall back on plan B. Yeah.....they take  the situation VERY seriously. In this context yes ME2 makes perfect sense....Shepard was forced into another conflict that detracted from him being able to help prepare for the reapers....a neccessary conflict since ultimately fighting the reapers has no point or pupose if there is no humanity left to save.


You just described how ME2's plot was important to ME2. In the overall plot of stopping the Reapers, we would have been better off if there wasn't a Collector plot, no human Reaper. As for the Reapers waiting for Shep to find a way to stop them, they wouldn't really have a choice as they were out in dark space, moving slowly into the galaxy. Two years time would have been plenty. ME3's story could have been divided between ME2 and ME3, giving Bioware more maneuveravbility with how to tie up the games.  

The series started to fail with the writing in ME2. Of course, this is my opinion... so not a whole lot of weight to it. Keep in mind though, I think ME2 is an excellent self-contained game. 

But Mac Walters = Space swords, Terminator.

#185
knightnblu

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As soon as I met the godchild, starchild, glowing kid, or whatever else he is been called. For a second there, I thought I was on Jeopardy and was looking for Alex Trebek.

#186
The Night Mammoth

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Where did things start going wrong?

At the very start, when I found out Shepard has been out of the picture for the better part of five months.

What an ass-pull that is. Just an excuse to have your team disperse and it makes Shepard looking like a f*cking moron.

#187
Darth_Trethon

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utaker1988 wrote...

I would say Mars but my Shep was still there, sort of, she did put Kaidan in his place about his Cerberus needling. It was the hospital, uck. Shep got a message from her LI and went there to see him, not Kaidan. I didn't even visit Kaidan, not after Mars, and definitely not after Thane's message. NO. My Shep didn't want to hear anymore about Cerberus nor did she want to get into it with Kaidan about Thane, so I ignored him completely. That auto dialogue of her saying she was there to visit Kaidan...NO, a million times NO. It made no sense especially when one does not see him at all. The one I built was essentially thrown into the toilet and flushed into the great void of space. This was when I realized that things were not going to go well with this game. I was going to be given choices on the dialogue wheel that are not in character for my Shepard and if I did have something to say, I was not going to be able to say it. That is pretty early on in a game to realize it's going to suck.


Well you are not in full control of your shepard's emotions nor should you be. A commander cares for his/her subordinates regardless. And why would you "get into it" with Kaidan? Did you cheat on him? Otherwise it makes absolutely no sense as to why you'd discuss Thane with him. I romanced tali and never discussed the issue with Ash...not her business. But if you did romance Kaidan it seems rather petty to avoid the situation.....hell even in real life things are ALWAYS going to be A LOT worse if a problem(no matter thenature) is learned about from a third party. If you screwed up stand up and own up to it. This kind of high-school drama is certainly not something the devs developed for nor should they. You play as a spectre, capable commander and representative of the human species.....there are certain kinds of nonsense that a credible such character would never do....such as not caring about his/her subordinates and high-school drama.

#188
NYG1991

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Was pretty happy until the space elevator.

#189
Darth_Trethon

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inert14 wrote...


You just described how ME2's plot was important to ME2. In the overall plot of stopping the Reapers, we would have been better off if there wasn't a Collector plot, no human Reaper. As for the Reapers waiting for Shep to find a way to stop them, they wouldn't really have a choice as they were out in dark space, moving slowly into the galaxy. Two years time would have been plenty. ME3's story could have been divided between ME2 and ME3, giving Bioware more maneuveravbility with how to tie up the games.  

The series started to fail with the writing in ME2. Of course, this is my opinion... so not a whole lot of weight to it. Keep in mind though, I think ME2 is an excellent self-contained game. 

But Mac Walters = Space swords, Terminator.


You are making exactly no sense at all.....ME1 and ME2 make it perfectly clear as day that the reaperscan indoctrinate and have sleeper agents working for them long before they phisically get to a place....their artifacts are all over the place and they did have the collectors within reach so why wouldn't they use them? How would they not have a choice but to wait? They obviously DID have a choice. This whole nonsense about how the collectors shouldn't have existed makes no sense either.....the collectors were there to monitor evolution and pass info on to the reapers....what if organics advanced too fast or too slow....they'd have to adjust accordingly.

You can argue all you like that you don't like the collectors but they did make perfect sense.

Modifié par Darth_Trethon, 08 mai 2012 - 02:48 .


#190
Xellith

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I compare ME3 to ME1 and ME2. Therefore ME3 as part of the trilogy actually starts to go downhill as soon as you start the game (seriously that face import bug didnt help it either).

As a stand alone game I would say it went downhill severely just before thessia. (Thats not to say that I enjoyed the mass amounts of autodialogue that came before it...)

#191
inert14

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Darth_Trethon wrote...

You can argue all you like that you don't like the collectors but they did make perfect sense.


Hm, perhaps I should have been more clear. It is not that they didn't make sense. I feel as though the overall story would have been better without them.

I will concede that they certainly make sense in ME2. ;)

#192
Kunari801

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ME3 didn't "go downhill" it fell off a cliff!  Nothing was really too bad until star-brat showed up.   

#193
puppy maclove

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beginning = average to ok
middle = very good (some moments were really excellent and met my expectations)
ending (from the the moment you land on earth) = all felt rushed and was terrible IMO

In the end,IMO not BW's best effort. For me the worst in the series.

#194
forthary

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I knew there were a few weak points here and there, mostly because the game was well...different.

But I think it really went downhill when the final push for earth began. It could have been so much better.

The one thing that I really hate is that they don't sent any reaper forces against Shepard outside the scanning missions.  Seriously?  The collectors seemed to be more of a threat to me in ME2 then the reapers in ME3.

Modifié par forthary, 08 mai 2012 - 03:02 .


#195
Zix13

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Thessia. Not to say there weren't weak parts of the game earlier than that (mars/opening), but Thessia was where the downward spiral started that turned into a nosedive at priority Earth. 

Modifié par Zix13, 08 mai 2012 - 03:03 .


#196
my Aim is True

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The intro. Felt rushed, bad dialogue, Michael Bay explosions.
Gave me a bad feeling.

#197
Flamewielder

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Happy until Starkid showed up.

#198
Guest_Lyme Eilserv_*

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inert14 wrote...

It should have been this:

ME1: Learn of Reaper threat, thwart initial advance. Promise to stop Reapers.
ME2: Search for ways to stop Reapers, unexplored parts of the Galaxy, discover actual Reaper motive. Forget the Collectors, forget Cerberus as main plot device. Have Shep die at the end if that's your thing.
ME3: Come back, implement new strategy for destroying the Reapers. Your choices determine how quickly/effectively you stop them.

That said, if I have to pick a moment in ME3, it's difficult. I would say the very beginning but there are great subplots. The Genophage, retaking Rannoch. I guess every main plot mission isn't very good.


This is actually a vastly improved arc, would have been great to experience. Even though I don't have much of a problem with ME2 itself, its drawbacks become very apparent when compared to your proposal.

#199
T-35

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Lots of valid points expressed here. I had an unsettled feeling from the beginning but it truly crystallized after Thessia. It was almost like they forgot about it and rushed together a mission to add it (plus show off that irritating Kai Leng schtick again...)

#200
incinerator950

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Beginning was kinda weak, Thessia is when the game took a nose dive. Horizon slightly went back up, then started going down during Cronos Station.