When did you think the game began going downhill?
#201
Posté 08 mai 2012 - 04:00
#202
Posté 08 mai 2012 - 04:00
Darth_Trethon wrote...
kleindropper wrote...
When? When my face wouldn't import properly and the beginning of the game was exactly like the demo with zero improvements.
Also, arriving at the Citadel, when I noticed Bailey's hands were filthy and his appearance was completely different - I figured the whole game was taped together stealing existing graphics from other games.
They fixed the face import issue in a patch for all three platforms.
Now as far as the beginning goes I was really happy....it reflected my imported file right off the bat, the conversation with Anderson went differently than in the demo and the bit with Ash was longer with some more dialogue there to relflect that we knew each other and there were some issues there. Although to be fair playing ME3 without a save import really does turn the whole game to crap....they shouldn't have bothered even making it playable without a save-import IMO.
Never noticed Bailey's hands and never took issue with the graphics at all so no issue for me there.
I guess I'm comparing against the opening of ME2, which was my intro to the ME universe. Despite not knowing a thing, I quickly picked up the story in ME2 and understood what was going on. The cinematics of the destruction of the Normandy were also top notch.
Comparing the ME2 opening to ME3's less than destructive attack by the Reapers with little or no explanation, I felt it fell short. I never understood why they didn't re-use some of the cinematics from their ads that showed Reapers knocking down buildings and blazing fire everywhere. Instead we get the occasional red beam not really causing any damage and some bad sprites in an oddly quiet setting.
#203
Posté 08 mai 2012 - 04:01
#204
Posté 08 mai 2012 - 04:01
richard_rider wrote...
Darth_Trethon wrote...
lol getting pwned really does bring the worst out of people.
Kai Leng was never really much of a villain....just another reaper/TIM tool though I did think they pulled off his combat moves quite nicely...but the way the aftermath played out was pure gold. Shepard having to report defeat when the situation is most critical in the war against the reapers was well executed as was Thesia in general.
Personally to me the whole Thesia hate is simply a matter of not being a sore loser and seeing what's threre fow what it is, a rather well told bit of story.....the overarching point is that you can't win every battle and serves as a reminder of how desperate the situation really is.
I think you first meet him on the Citadel, really don't care about Thessia, on the Citadel while he's running away, my Shepard (infiltrator) uses a handgun to try and stop him, when he has a perfectly good anti-matter sniper rifle strapped to his back.
I'm sorry, but he had no room in ME with his butter knife, and his flippity fighting moves...no one fights like that, ever. If he was a billy badass infiltrator with a team, packing major heat, fine he and his team bested me and my team, but no, he's a space ninja with plot armor that was thicker than the reaper's.
Yeah if he was an infiltrator in the books, which is how it sounds like it, I don't at all understand why they decided to turn him into a bad anime character for the game. What about a dude using a sword in a space-military opera game makes sense. Did they just think it looked cooler?
#205
Posté 08 mai 2012 - 04:01
After the Thessia mission is probably when I started to get worried/upset with the game. Stop yelling at Joker shepard, why are you doing that, he only made a joke, you didn't get this depressed when earth fell, why should Thessia falling have this impact on you? You didn't romance Liara, Thessia isn't your home planet, ugh I hate auto dialogue, why is there never a middle dialogue option??!?!?!?!?
paragon option: Alturistic pansy who needs to come off high horse
renegade option: needlessly acts like a complete ass, don't think things through, total douche
middle option that is normally the practical, rational, voice of reason: not available.
#206
Posté 08 mai 2012 - 04:02
goose2989 wrote...
As soon as Priority: Earth began. The idea of the mission worked, but the gameplay itself was just a little to focused on seemingly endless hordes of Reaper forces. Don't think I didn't like it; it just started to lose all that momentum it had from the previous great 25 hours or so of game. And then of course we got to the Citadel, and that is when the ship went down.
Yeah when I played the demo, which is exactly the priority earth mission, I just assumed they'd dropped us in the middle of the mission and there would be way more to it in the game.
#207
Posté 08 mai 2012 - 04:07
#208
Posté 08 mai 2012 - 06:07
Vurculac wrote...
Daedalus1773 wrote...
Started?
Honestly - and I really don't want to say this, because I want to love as much of ME3 as possible - right at the very beginning. As soon as I realized Shep has apparently been spending all her time between the end of ME2 & ME3 doing absolutely nothing (for god's sake, there's a joke about her getting fat....) to get ready for the Reapers, I knew something was very VERY badly "off."
I could not reconcile this Shepard with the Shepard I played through the final images of ME2, and it told me immediately this was not the same character.
Downhill slide begun.
This
Yup.
#209
Posté 08 mai 2012 - 06:09
#210
Posté 08 mai 2012 - 06:30
#211
Posté 08 mai 2012 - 06:40
goose2989 wrote...
As soon as Priority: Earth began. The idea of the mission worked, but the gameplay itself was just a little to focused on seemingly endless hordes of Reaper forces. Don't think I didn't like it; it just started to lose all that momentum it had from the previous great 25 hours or so of game. And then of course we got to the Citadel, and that is when the ship went down.
#212
Posté 08 mai 2012 - 07:04
The Night Mammoth wrote...
Where did things start going wrong?
At the very start, when I found out Shepard has been out of the picture for the better part of five months.
What an ass-pull that is. Just an excuse to have your team disperse and it makes Shepard looking like a f*cking moron.
Agreed. How *exactly* did I get to earth? I don't remember surrendering and I surely didn't fly the Normandy there, so WTH?
#213
Posté 08 mai 2012 - 07:16
ending? was just the straw that broke the camel's back. it all started with the very first sequence.
I'm playing ME3 again. but I'm playing it more in my head, filling in all the what could have beens, what should have beens even as I min max my way through variations. but its just not the same. the wonder I felt when I first played ME1, even when I played it for the 5th time? is long gone.
#214
Posté 08 mai 2012 - 07:48
mnomaha wrote...
The Night Mammoth wrote...
Where did things start going wrong?
At the very start, when I found out Shepard has been out of the picture for the better part of five months.
What an ass-pull that is. Just an excuse to have your team disperse and it makes Shepard looking like a f*cking moron.
Agreed. How *exactly* did I get to earth? I don't remember surrendering and I surely didn't fly the Normandy there, so WTH?
Well, apparently you decided the best course of action after stopping the Reapers, who were minutes away from flooding the galaxy, was to sit in a room on Earth for 6 months, waiting for the Reapers to flood through the next closest relay.
Or if you didn't play Arrival, you just needed a vacation.
#215
Posté 08 mai 2012 - 07:52
#216
Posté 08 mai 2012 - 07:56
#217
Posté 08 mai 2012 - 08:07
It was a pretty forced missions - despite being fun and exciting - and it seemed out of place in the narrative. It was around this point in the game when I realised how much of the game was auto-dialogued.... by the time I got round to my 2nd playthrough (which was after a long time being depressed by the ending) the auto-dialogue had nearly killed the game.
Also it is the point where you get less cinematic conversations on the Normandy and instead these get replaced by some automated line from each character after the mission... this began to irritate me.
#218
Posté 08 mai 2012 - 08:16
For me though, the game started rolling downhill with the final push on Earth. I expected to see many of my war assets fighting in the streets with my Shep. No, Shep and his team are a three man army. Okay, whatever. I loved the huge battle right before launching the missiles though. Try that on insanity with the soldier class and you'll feel invincible when you make it through. Well atleast until Harbinger blasts you.... Once that happens, the game takes a nosedive IMO.
I mean, I know Shepard is hurt, but can't he do a shambling run or something. It was supposed to be the climax of the story, but I spent 5 minutes waddling up to Anderson. And wait, TIM is indoctrinated? Haven't we seen that before? Why couldn't his motives be purely he thought he was acting in the best interest of humankind? Okay, TIM's dead now...I guess that's better than the alternative. I mean, when I saw that cutscene with him getting implants, or whatever that was, I was thinking there was going to be some ridiculous battle with the Illusive Man. Glad they didn't take that route.
But when the starchild arrives the story just goes to oblivion.
#219
Posté 08 mai 2012 - 08:21
And then when Liara started talking about discovering a prothean superweapon, I couldn't fight back a little sardonic smirk. Really? We're taking the "ancient superweapon" route?
Don't get me wrong, the game picked up after that and I mostly forgave the opening (until the ending), but it sent all the wrong signals.
#220
Posté 08 mai 2012 - 08:27
I didn't dislike Thessia because I lost. That was understandable.Darth_Trethon wrote...
Personally to me the whole Thesia hate is simply a matter of not being a sore loser and seeing what's threre fow what it is, a rather well told bit of story.....the overarching point is that you can't win every battle and serves as a reminder of how desperate the situation really is.
I disliked Thessia because A, I hate the asari and thus cared about their homeworld the least, B, I thought it was a boring mission all around, and C (the most important one), Kai Leng fails completely as a character/plot device/what have you. In order for him to work, everyone else in your group of seasoned Reaper-killers has to be dumbed down to ridiculous levels.
I don't mind the hero losing, I even enjoy it at times. Juicy drama is fun. But Thessia felt like a ploy the same way blowing up the kid was a ploy, it felt like a cheap attempt to make me feel something instead of a well-executed plot development that just happens to make me feel something.
Modifié par Aris Ravenstar, 08 mai 2012 - 08:28 .
#221
Posté 08 mai 2012 - 08:54
Seriously?Breakdown Boy wrote...
CaptFrost wrote...
The Rannoch Reaper fight. That was a total immersion-shattering joke.
Please explain.
Okay, a Reaper destroyer fights a guy on a hill. Its beam, which has been shown capable of carving swaths out of the landscape, clearing off entire building floors with one swipe, and is more than capable of rapid aim adjusting, suddenly must only aim along an extremely fine pinpoint line and not move the beam. You dodge, charge, rinse, repeat. It's a flippin' Contra boss fight.
If a Reaper destroyer with three shots from its immensely powerful main gun can't do something about a guy standing a quarter mile away on a 50 foot by 30 foot depression in a hill with zero cover, Admiral Hackett is dead wrong. The Reapers can completely be defeated conventionally, you just need CDR Shepard to go down on foot and kung fu them in the eyeballs when they're incapable of shooting at him.
If they'd stuck with their own canon, the top of that hill would have been lopped off, Shepard would have been vaporized, and you all know it.
Again, the Rannoch Reaper fight was ridiculous.
Modifié par CaptFrost, 08 mai 2012 - 08:54 .
#222
Posté 08 mai 2012 - 08:58
#223
Posté 08 mai 2012 - 09:10
And then there was priority: Earth. It was a real step backwards from Me 2's last mission, but because of the incredible journey that the whole game put me through, I was able to let it slide since I knew they put a lot of effort into the rest of the game. Then, of course, the ending, which wasn't the end of a downwards spiral. It was like being dropped off a really high cliff that itself had a few ups and downs but overall was still way up high.
#224
Posté 08 mai 2012 - 11:26
Belisarius09 wrote...
paragon option: Alturistic pansy who needs to come off high horse
renegade option: needlessly acts like a complete ass, don't think things through, total douche
middle option that is normally the practical, rational, voice of reason: not available.
This bugged me during the entire game. It really put the player on rails and flushed the whole decision making aspect of the previous games.
Like I said in a different thread: More in common with Metro 2033 than DAO...
#225
Posté 08 mai 2012 - 11:27





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