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When did you think the game began going downhill?


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#201
ahandsomeshark

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For me I think playing through escaping earth and then mars was probably when I first felt like it wasn't going to be the game I expected, because those parts were so linear and neither of the other ME games had really started off keeping you on a forced path that long, like you couldn't even look around the Normandy after getting off earth, and then when I got to the citadel and there was barely anything to explore and then (finally) got to explore the Normady and noticed how much less interactive it was (the ship I mean) and that you couldn't talk to most of the NPC's plus the whole dream sequence just coming out of no where with no explanation/transition after leaving the citadel is probably when I really felt like it wasn't going to be the game I was expecting.

#202
kleindropper

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Darth_Trethon wrote...

kleindropper wrote...

When? When my face wouldn't import properly and the beginning of the game was exactly like the demo with zero improvements.

Also, arriving at the Citadel, when I noticed Bailey's hands were filthy and his appearance was completely different - I figured the whole game was taped together stealing existing graphics from other games.


They fixed the face import issue in a patch for all three platforms.

Now as far as the beginning goes I was really happy....it reflected my imported file right off the bat, the conversation with Anderson went differently than in the demo and the bit with Ash was longer with some more dialogue there to relflect that we knew each other and there were some issues there. Although to be fair playing ME3 without a save import really does turn the whole game to crap....they shouldn't have bothered even making it playable without a save-import IMO.

Never noticed Bailey's hands and never took issue with the graphics at all so no issue for me there.


I guess I'm comparing against the opening of ME2, which was my intro to the ME universe.  Despite not knowing a thing, I quickly picked up the story in ME2 and understood what was going on.  The cinematics of the destruction of the Normandy were also top notch.

Comparing the ME2 opening to ME3's less than destructive attack by the Reapers with little or no explanation, I felt it fell short.  I never understood why they didn't re-use some of the cinematics from their ads that showed Reapers knocking down buildings and blazing fire everywhere.  Instead we get the occasional red beam not really causing any damage and some bad sprites in an oddly quiet setting.

#203
goose2989

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As soon as Priority: Earth began. The idea of the mission worked, but the gameplay itself was just a little to focused on seemingly endless hordes of Reaper forces. Don't think I didn't like it; it just started to lose all that momentum it had from the previous great 25 hours or so of game. And then of course we got to the Citadel, and that is when the ship went down.

#204
ahandsomeshark

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richard_rider wrote...

Darth_Trethon wrote...

lol getting pwned really does bring the worst out of people.

Kai Leng was never really much of a villain....just another reaper/TIM tool though I did think they pulled off his combat moves quite nicely...but the way the aftermath played out was pure gold. Shepard having to report defeat when the situation is most critical in the war against the reapers was well executed as was Thesia in general.

Personally to me the whole Thesia hate is simply a matter of not being a sore loser and seeing what's threre fow what it is, a rather well told bit of story.....the overarching point is that you can't win every battle and serves as a reminder of how desperate the situation really is.


I think you first meet him on the Citadel, really don't care about Thessia, on the Citadel while he's running away, my Shepard (infiltrator) uses a handgun to try and stop him, when he has a perfectly good anti-matter sniper rifle strapped to his back.

I'm sorry, but he had no room in ME with his butter knife, and his flippity fighting moves...no one fights like that, ever. If he was a billy badass infiltrator with a team, packing major heat, fine he and his team bested me and my team, but no, he's a space ninja with plot armor that was thicker than the reaper's.


Yeah if he was an infiltrator in the books, which is how it sounds like it, I don't at all understand why they decided to turn him into a bad anime character for the game. What about a dude using a sword in a space-military opera game makes sense. Did they just think it looked cooler?

#205
Belisarius09

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I really liked the re-take citadel mission.

After the Thessia mission is probably when I started to get worried/upset with the game. Stop yelling at Joker shepard, why are you doing that, he only made a joke, you didn't get this depressed when earth fell, why should Thessia falling have this impact on you? You didn't romance Liara, Thessia isn't your home planet, ugh I hate auto dialogue, why is there never a middle dialogue option??!?!?!?!?

paragon option: Alturistic pansy who needs to come off high horse
renegade option: needlessly acts like a complete ass, don't think things through, total douche
middle option that is normally the practical, rational, voice of reason: not available.

#206
ahandsomeshark

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goose2989 wrote...

As soon as Priority: Earth began. The idea of the mission worked, but the gameplay itself was just a little to focused on seemingly endless hordes of Reaper forces. Don't think I didn't like it; it just started to lose all that momentum it had from the previous great 25 hours or so of game. And then of course we got to the Citadel, and that is when the ship went down.


Yeah when I played the demo, which is exactly the priority earth mission, I just assumed they'd dropped us in the middle of the mission and there would be way more to it in the game. 

#207
ahandsomeshark

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Also yeah the whole lock down thing for 6 months of lock down thing made zero sense. Like they didn't even want to try writing an intro so they just left it blank and then didn't realize until development was over that they never wrote a real intro.

#208
fr33stylez

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Vurculac wrote...

Daedalus1773 wrote...

Started?

Honestly - and I really don't want to say this, because I want to love as much of ME3 as possible - right at the very beginning. As soon as I realized Shep has apparently been spending all her time between the end of ME2 & ME3 doing absolutely nothing (for god's sake, there's a joke about her getting fat....) to get ready for the Reapers, I knew something was very VERY badly "off."

I could not reconcile this Shepard with the Shepard I played through the final images of ME2, and it told me immediately this was not the same character.

Downhill slide begun.



This


Yup.

#209
Shelondias

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It went downhill when Shepard rose up.

#210
Troglyte

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When they took away my car (the Mako) and made me scrounge for scraps of ammo clips like some dumpster-diver.

#211
malfeischylde

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I can't agree more.  While I didn't have that much issue with the difficulty until after being blasted, I was unhappy with the general handling of the entirety of teh ending.  Most notably, I am aghast that there is nothing substantial being done to offer alternatives to the original ending.  THAT was the point of the outrage, and judging by the official post in the other threat "extended cut" (http://social.biowar.../index/11028404), I think I'm just going to be a more dedicated follower of other companies who know better how to handle fan outrage (ahem, Borken Steel).  


goose2989 wrote...

As soon as Priority: Earth began. The idea of the mission worked, but the gameplay itself was just a little to focused on seemingly endless hordes of Reaper forces. Don't think I didn't like it; it just started to lose all that momentum it had from the previous great 25 hours or so of game. And then of course we got to the Citadel, and that is when the ship went down.



#212
mnomaha

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The Night Mammoth wrote...

Where did things start going wrong?

At the very start, when I found out Shepard has been out of the picture for the better part of five months.

What an ass-pull that is. Just an excuse to have your team disperse and it makes Shepard looking like a f*cking moron.


Agreed. How *exactly* did I get to earth? I don't remember surrendering and I surely didn't fly the Normandy there, so WTH?

#213
jeweledleah

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intro. I honestly thought that what we saw in a demo, all that auto dialogue, that was just to hide as many spoilers as possible. boy, was I wrong... so when I started playing the game, the uneasy feeling started with the very first sequence. but I squashed it. because I was too happy to be playing the last chapter of my Shepard's story, I squashed every little sense of uneasiness, I kept getting... again.. and again. Tuchanka was nice. even though - most squadmate conversations were just auto dialogue ala Kasumi and Zaeed - they at least changed between missions. and squadmates interacted with each other. I loved that. I still love that. but every time my Shepard kept talking and talking and talking without any input from me.. I felt that sense of uneasiness. realizing that I couldn't progress through the story without going down very narrow rails..I didn't like that. but still.. I was getting to have my time with returning characters. chat with them again, play with them again. and there were all these little references for the fans, shoutouts... I was amused by them (now they just irritate me) London good byes made my heart ache. I know about the endings, in general terms. I read the spoilers. I saw short snippets of vids. but it was still not enough to prepare me for actual experience. and all that uneasiness that I kept squashing away - rushed back all at once, as I was listening to Faunts.

ending? was just the straw that broke the camel's back. it all started with the very first sequence.

I'm playing ME3 again. but I'm playing it more in my head, filling in all the what could have beens, what should have beens even as I min max my way through variations. but its just not the same. the wonder I felt when I first played ME1, even when I played it for the 5th time? is long gone.

#214
fr33stylez

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mnomaha wrote...

The Night Mammoth wrote...

Where did things start going wrong?

At the very start, when I found out Shepard has been out of the picture for the better part of five months.

What an ass-pull that is. Just an excuse to have your team disperse and it makes Shepard looking like a f*cking moron.


Agreed. How *exactly* did I get to earth? I don't remember surrendering and I surely didn't fly the Normandy there, so WTH?


Well, apparently you decided the best course of action after stopping the Reapers, who were minutes away from flooding the galaxy, was to sit in a room on Earth for 6 months, waiting for the Reapers to flood through the next closest relay.

Or if you didn't play Arrival, you just needed a vacation.

#215
SoloPala

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I should have realized once the crucible was introduced that **** was going to end poorly, but i didn't realize it before it was too late.

#216
Naoe

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When Shep dropped the "strategy or tactics..." line.

#217
Grimwick

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The Cerberus Coup.

It was a pretty forced missions - despite being fun and exciting - and it seemed out of place in the narrative. It was around this point in the game when I realised how much of the game was auto-dialogued.... by the time I got round to my 2nd playthrough (which was after a long time being depressed by the ending) the auto-dialogue had nearly killed the game.

Also it is the point where you get less cinematic conversations on the Normandy and instead these get replaced by some automated line from each character after the mission... this began to irritate me.

#218
Degs29

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There were highs and lows throughout the game, but that's only natural.

For me though, the game started rolling downhill with the final push on Earth.  I expected to see many of my war assets fighting in the streets with my Shep.  No, Shep and his team are a three man army.  Okay, whatever.  I loved the huge battle right before launching the missiles though.  Try that on insanity with the soldier class and you'll feel invincible when you make it through.  Well atleast until Harbinger blasts you....  Once that happens, the game takes a nosedive IMO.

I mean, I know Shepard is hurt, but can't he do a shambling run or something.  It was supposed to be the climax of the story, but I spent 5 minutes waddling up to Anderson.  And wait, TIM is indoctrinated?  Haven't we seen that before?  Why couldn't his motives be purely he thought he was acting in the best interest of humankind?  Okay, TIM's dead now...I guess that's better than the alternative.  I mean, when I saw that cutscene with him getting implants, or whatever that was, I was thinking there was going to be some ridiculous battle with the Illusive Man.  Glad they didn't take that route. 

But when the starchild arrives the story just goes to oblivion.

#219
TODD9999

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The beginning was rough. No trial? No accounting for what Shepard has been doing for the last few months, where the squaddies went, any of that? I did my best to swallow it and move on, and hope that they would eventually come back and fill in the blanks (which they mostly did), but it was very jarring.

And then when Liara started talking about discovering a prothean superweapon, I couldn't fight back a little sardonic smirk. Really? We're taking the "ancient superweapon" route?

Don't get me wrong, the game picked up after that and I mostly forgave the opening (until the ending), but it sent all the wrong signals.

#220
ThatDancingTurian

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Darth_Trethon wrote...

Personally to me the whole Thesia hate is simply a matter of not being a sore loser and seeing what's threre fow what it is, a rather well told bit of story.....the overarching point is that you can't win every battle and serves as a reminder of how desperate the situation really is.

I didn't dislike Thessia because I lost. That was understandable.

I disliked Thessia because A, I hate the asari and thus cared about their homeworld the least, B, I thought it was a boring mission all around, and C (the most important one), Kai Leng fails completely as a character/plot device/what have you. In order for him to work, everyone else in your group of seasoned Reaper-killers has to be dumbed down to ridiculous levels.

I don't mind the hero losing, I even enjoy it at times. Juicy drama is fun. But Thessia felt like a ploy the same way blowing up the kid was a ploy, it felt like a cheap attempt to make me feel something instead of a well-executed plot development that just happens to make me feel something.

Modifié par Aris Ravenstar, 08 mai 2012 - 08:28 .


#221
CaptFrost

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Breakdown Boy wrote...

CaptFrost wrote...

The Rannoch Reaper fight. That was a total immersion-shattering joke.



Please explain.

Seriously?

Okay, a Reaper destroyer fights a guy on a hill. Its beam, which has been shown capable of carving swaths out of the landscape, clearing off entire building floors with one swipe, and is more than capable of rapid aim adjusting, suddenly must only aim along an extremely fine pinpoint line and not move the beam. You dodge, charge, rinse, repeat. It's a flippin' Contra boss fight.

If a Reaper destroyer with three shots from its immensely powerful main gun can't do something about a guy standing a quarter mile away on a 50 foot by 30 foot depression in a hill with zero cover, Admiral Hackett is dead wrong. The Reapers can completely be defeated conventionally, you just need CDR Shepard to go down on foot and kung fu them in the eyeballs when they're incapable of shooting at him.

If they'd stuck with their own canon, the top of that hill would have been lopped off, Shepard would have been vaporized, and you all know it.

Again, the Rannoch Reaper fight was ridiculous.

Modifié par CaptFrost, 08 mai 2012 - 08:54 .


#222
KotorEffect3

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The game never did go downhill.

#223
MetalCargo999

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I'm not sure it went downhill. There were some warning signs that the end would not be good however, and not reflect our playthroughs properly. I remember being confused at the beginning of ME 3 when Anderson, whom I made councilor, was on Earth and was being addressed as Admiral. They only justify it later when talking about Kahlee Sanders, a book character that I enjoyed reading, but seriously? Taking events from the extended universe to justify a change in my mass effect canon? Why not focus on the game itself and how to respect those decisions instead of dissing people who didn't read the books or who did read them (like I did) but never saw them as part of their story of Mass Effect? sigh.

And then there was priority: Earth. It was a real step backwards from Me 2's last mission, but because of the incredible journey that the whole game put me through, I was able to let it slide since I knew they put a lot of effort into the rest of the game. Then, of course, the ending, which wasn't the end of a downwards spiral. It was like being dropped off a really high cliff that itself had a few ups and downs but overall was still way up high.

#224
T-35

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Belisarius09 wrote...
paragon option: Alturistic pansy who needs to come off high horse
renegade option: needlessly acts like a complete ass, don't think things through, total douche
middle option that is normally the practical, rational, voice of reason: not available.


This bugged me during the entire game. It really put the player on rails and flushed the whole decision making aspect of the previous games.

Like I said in a different thread: More in common with Metro 2033 than DAO... :unsure:

#225
Catamantaloedis

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 Right after Anderson died.