wsandista wrote...
Maria Caliban wrote...
But Thedas is obviously a land steeped in the culture, legends, and socio-historical realities of Northern Europe. Mixing in more non-white humans would ruin their careful reconstruction of the Dark Ages.
Well the Roman Empire(Tevinter in DA) did conquer many African nations...
Though that would mean all non-whites would be slaves, which wouldn't be a good thing for a color-blind game.
Slavery during the Roman Empire was VASTLY different than what came after, and it was not in the least bit uncommon for former slaves to become free, or for former slave-owners to later become slaves themselves. Also, parts of Africa had thriving kingdoms of their own that traded with the Empire.
Rome (although not necessarily all outlying regions of the Empire) was highly cosmopolitan, and due to the high level of security enjoyed by most citizens (compared with what came before and after), people were quite likely to travel.
Now, in a fantasy world, you have one huge and problematic reason why people don't travel much: it's really, really dangerous. In the real world, you have, what, bandits, barbarian hordes, occasional dangerous beasts (not really dangerous to groups of people, though), bad weather. In Thedas, you have all of that PLUS:
1. Darkspawn
2. Rogue magics
3. Dragons
4. Demons
5. Pissed off elves
6. Walking Trees
7. Flemeth
8. Werewolves
9. Ghasts
10. Flemeth
11. Wyverns
12. Strange altars that **** out arcane horrors
13. Walking Dead
14. Flemeth
15. And, of course, the risk of running into the PC and being liquidated because they find your voice "annoying"
It wouldn't be all that surprising if most people in Thedas don't travel much at all, and the only real road system was built during the old Imperium and not really repaired since then, because when you're working on the road surface you're not watching the nearby woods for any/all of the above.