Tirigon wrote...
An interesting article, but there is one huuuuge problem I have with it:
Why should you try to "get it right" anyways?
Games are not a political battleground. If a developer doesnt want black characters, it's their right. You may find that racist, ok. You would probably be right, even. But so what? The author / developer can do what they want. They are not forced to include something just for the sake of inclusiveness.
Hmmm... I'll try to argue my perspective to the best of my abilities, but this is a huge can of worms and you bring up some very interesting objections.
First, I'll address your question as to why we should even be trying to "get it right" generally speaking. I have two assumptions that I base my argument off of: 1) media and literature is grounded, on the most fundamental level, in our perception of reality and 2) our perception of reality can be influenced by the media and literature that we are exposed to. What I mean when I say that media is grounded in reality is this: our preconceptions help shape the worlds and stories we see within books/movies/games. I'm not talking about real, physical objects or quanifiable statistics, but emotions and subversive themes that occur again and again within our lives. For example, take Harry Potter; of course dragons, goblins and wizards do not (to the best of our knowledge) exist in the real world, but the reason that the books are compelling is because they recite the story of a single person, empowered with empathy and friendship, battling an evil that possesses neither--it embodies the battle between human and non-human emotions that each of us struggles with. My second assumption, that books or other media can shape our reality, is based off personal experience. As far as personal experience goes, I like to point to George Orwell's 1984. It made a point about nationalism and totalitarianism which I can't help but incorporate into my own life. When I see tv comentators avoiding certain words or phrases, it reminds me of the "double-speak" within the books; the proliferation of Facebook and twitter incurs a near constant loss of privacy that I find myself disturbingly complacent with. In other words, literature helps me think about my own perspective on life. I could also point to historical examples where literature helped shape societal perspectives and discourse (Bible, Femine Mystique, Uncle Tom's Cabin, V for Vendetta, Allegory of a Cave) but I'll leave it at that.
All of that leads up to my point that literature, games or other media have the ability to influence people in both negative and positive ways. It's a form of escapism for some, or just a way of wasting time for others but, ultimately, it can help create a society that is more inclusive and less xenophobic--a society where people are judged based on their merits, rather than their appearance. Isn't this something that aught to be done? At the very least, it reduces the suffering incurred by misunderstandings and unwarrented stereotyping.
Now, on to your second objection which I interpreted as the fact that game developers don't have a moral obligation to create games where people of different nationalities are represented equally. The best analogy I can think of is this: suppose there is a restaurant that serves coffee and sandwiches at lunch time. Now suppose that for every caucasian customer that comes through the door, the service is extremely fast, the food is freshly baked, and catered to their specific desires. However, when a non-white person walks through the door, the service is a little less fast and the food, while adequate, is not quite as fresh. There seems to be something intrinsically wrong with this situation, right? Even though the restaurant is a private company, able to make it's own decisions and divorced from any form of official politics, it seems like they should be morally obligated to treat all of their customers equally. If we apply this situation to the example of a game company such as Bioware, it seems that they too should be attempting to provide equal qualities of experiences to all their customers regardless of race. Excluding certain races from the fabric of the universe seems to be a clear example of unequal experiences.
And, there you have it. Sorry for the wall of text. I just finished my philosophy final, so I'm feeling analytical... Hope to read your response!