Eavesdropping quest system
#1
Posté 08 mai 2012 - 10:54
I could be wrong but doesn't it seem like this is the laziest game system ever created in any game ever created?
It is the main focal point of the entirety of non-major missions, it's simply unheard of...
#2
Posté 08 mai 2012 - 10:58
#3
Posté 08 mai 2012 - 10:58
#4
Posté 08 mai 2012 - 10:59
Mettyx wrote...
I was just wondering since I didn't play a lot of games that were ever created, has this eavesdropping thing ever been done before and in such a great extent?
I could be wrong but doesn't it seem like this is the laziest game system ever created in any game ever created?
It is the main focal point of the entirety of non-major missions, it's simply unheard of...
Not that this was a new issue and hadn't been discussed before.
But Skyrim handles it in a similiar way. The crucial and im MEs case more boring difference is that no real quest follows. It's only some scanning instead of the admittedly repetitive cave hunting in Skyrim.
#5
Posté 08 mai 2012 - 10:59
we'll bang okay?
#6
Posté 08 mai 2012 - 11:25
#7
Posté 08 mai 2012 - 11:30
AlexMBrennan wrote...
Well... the alternative is having to talk to all the people with an exclamation mark floating over their heads - how exactly is that better?
The alternative is simply a real quest ensuing. Less eavesdropping with real consequences and real quests.
I guess it's not a problem of how the quests are received but how they turn out in the end. And as it is, it's simply fly to the system, fire up your scanner and return with whatever the scanner picked up. Couldn't get any more boring.
#8
Posté 08 mai 2012 - 11:31
AlexMBrennan wrote...
Well... the alternative is having to talk to all the people with an exclamation mark floating over their heads - how exactly is that better?
True, in it's favour the "Eavesdroping" system does speed things up a bit since you odn't have to stop and talk to every single person to see if they have a side quest.
#9
Posté 08 mai 2012 - 11:51
I have have less issue with this than something like the Mercs in DAO who apparently think using you as a post office when you are trying to stop the Blight is an ok activity.
#10
Posté 08 mai 2012 - 02:22
It does update.
If you pick something up, go to that entry and if it says: "You found this or that", off you go. There's the map, too as it'll show particular NPCs.
Haha! One funy thing was, I had several and tried looking for those NPCs and couldn't find them despite getting everything they asked for. Turns out, I had to do a particular mission.
Of course, there is the "Nav arrow not showing up, so leave and come back" issue, but that isn't a big deal.
Why not such a system because with all the Reaper stuff Shepard's been around ...
#11
Posté 08 mai 2012 - 02:51
#12
Posté 08 mai 2012 - 03:12
Time, resources, money, sure, but I'd still say it's a missed opportunity.
#13
Posté 08 mai 2012 - 03:14
#14
Posté 08 mai 2012 - 03:18
BigEvil wrote...
Getting the quest by eavesdropping doesn't bother me. But the scanning of the planet does. They could have done a lot with some of those missions (certainly not all of them), especially the Prothean artefacts. Imagine a sort of mini N7 mission where you take the shuttle down to secure the item, and fend off a small Reaper ground force before extraction. Five to ten minutes of gameplay, tops, with a mix of either current facilities or Prothean ruins, and probably a couple of interesting bits of squad banter if you have Liara or Javik along for the ride.
Time, resources, money, sure, but I'd still say it's a missed opportunity.
You said pretty much what I was thinking. I was moved by the Elcor diplomat on the Citadel, but I thought planet scanning to rescue the remaining Elcor was cheap. There should have been an actual rescue mission, or it should have been taken out.
Too much in ME3 was handled via eavesdropping, planet scanning, or email. It kinda takes the "gaming" out of the game.
Modifié par happy_daiz, 08 mai 2012 - 03:58 .
#15
Posté 08 mai 2012 - 03:57
#16
Posté 08 mai 2012 - 04:12
As opposed to just walking up to them as a complete stranger and getting a quest handed to you? Excuse me you have any work for me? Many of the delivery methods of quests can be portayed as lame.Cribbian wrote...
Makes you feel like a real hero, doesn't it?
#17
Posté 08 mai 2012 - 05:11
Modifié par clipped_wolf, 08 mai 2012 - 05:12 .
#18
Posté 08 mai 2012 - 05:12
BTW, that post right before mine is funny as hell...
Modifié par XTR3M3, 08 mai 2012 - 05:14 .
#19
Posté 08 mai 2012 - 05:27
Naughty Bear wrote...
It is highly immersive and improves the artistic integrity or sticking your nose where it does not belong, along with that, there is plenty of speculation for the players as they will not know what what that NPC would do with that item.
Your feedback will be filtered out and discussed at the BW headquarters, but noone will get the sarcasm.
Atleast that's what must have happened so far.
#20
Posté 08 mai 2012 - 05:33
Walsh1980 wrote...
It's a way to make the quest list look longer than it is, they did it with Dragon Age 2 as well, although in that game you found an item and magically knew who was looking for it. Really I'd rather quests like these not even be in the game, it's just an artificial way to make the game longer and the experience/credits/war assets should just be divided up into the real quests.
This. The fetch quests in DA2 and ME3 were just MMO style filler.
I would gladly have sacrificed all of the fetch quests in exchange for only two LotSB style sidequests instead.
I'm hoping that the next game Bioware makes will be ZFQ (Zero Fetch Quest) Certified.
#21
Posté 08 mai 2012 - 05:38
It makes a lot more sense than Shepard acting like a creepy peeping tom.
#22
Posté 08 mai 2012 - 06:03
Modifié par AlanC9, 08 mai 2012 - 06:04 .
#23
Guest_Catch This Fade_*
Posté 08 mai 2012 - 06:06
Guest_Catch This Fade_*
It's funny because it's true.clipped_wolf wrote...
#24
Posté 08 mai 2012 - 06:07
Xerxes52 wrote...
I would gladly have sacrificed all of the fetch quests in exchange for only two LotSB style sidequests instead.
I'm not sure saving the zots involved for all the fetch quests would pay for even a quarter of an actual mission. Each one takes... what? A couple of NPC lines, male and female Shep lines, a journal entry, and a placeable on either the Galaxy Map or on a mission map.
#25
Posté 08 mai 2012 - 06:08





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