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Eavesdropping quest system


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112 réponses à ce sujet

#1
Mettyx

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I was just wondering since I didn't play a lot of games that were ever created, has this eavesdropping thing ever been done before and in such a great extent?


I could be wrong but doesn't it seem like this is the laziest game system ever created in any game ever created?

It is the main focal point of the entirety of non-major missions, it's simply unheard of...

#2
Naughty Bear

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It is highly immersive and improves the artistic integrity or sticking your nose where it does not belong, along with that, there is plenty of speculation for the players as they will not know what what that NPC would do with that item.

#3
Cribbian

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Makes you feel like a real hero, doesn't it?

#4
abaris

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Mettyx wrote...

I was just wondering since I didn't play a lot of games that were ever created, has this eavesdropping thing ever been done before and in such a great extent?


I could be wrong but doesn't it seem like this is the laziest game system ever created in any game ever created?

It is the main focal point of the entirety of non-major missions, it's simply unheard of...


Not that this was a new issue and hadn't been discussed before.

But Skyrim handles it in a similiar way. The crucial and im MEs case more boring difference is that no real quest follows. It's only some scanning instead of the admittedly repetitive cave hunting in Skyrim.

#5
Titus Thongger

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I'm Commander Shepard, peaking over your shoulder, listening to your worries...

we'll bang okay?

#6
AlexMBrennan

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Well... the alternative is having to talk to all the people with an exclamation mark floating over their heads - how exactly is that better?

#7
abaris

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AlexMBrennan wrote...

Well... the alternative is having to talk to all the people with an exclamation mark floating over their heads - how exactly is that better?


The alternative is simply a real quest ensuing. Less eavesdropping with real consequences and real quests.

I guess it's not a problem of how the quests are received but how they turn out in the end. And as it is, it's simply fly to the system, fire up your scanner and return with whatever the scanner picked up. Couldn't get any more boring.

#8
wolfsite

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AlexMBrennan wrote...

Well... the alternative is having to talk to all the people with an exclamation mark floating over their heads - how exactly is that better?


True, in it's favour the "Eavesdroping" system does speed things up a bit since you odn't have to stop and talk to every single person to see if they have a side quest.

#9
Sidney

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It is odd but in a way it almost makes sense. Shep is busy, he's got stuff to do. Why some random schlep at Huerta Hospital would think he could find a burn treatment plan is beyond me - or that he'd have time. Shep is aware of these ting and if, in his travels, he find something it works.

I have have less issue with this than something like the Mercs in DAO who apparently think using you as a post office when you are trying to stop the Blight is an ok activity.

#10
Repearized Miranda

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Not saying that it was a good system, but I would like to know if folks took the time to read? I went through this, too, but really.

It does update.

If you pick something up, go to that entry and if it says: "You found this or that", off you go. There's the map, too as it'll show particular NPCs.

Haha! One funy thing was, I had several and tried looking for those NPCs and couldn't find them despite getting everything they asked for. Turns out, I had to do a particular mission.

Of course, there is the "Nav arrow not showing up, so leave and come back" issue, but that isn't a big deal.

Why not such a system because with all the Reaper stuff Shepard's been around ...

#11
RinpocheSchnozberry

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Better 1 extra conversation with a squaddie than 20 garbage conversations to get quests.

#12
BigEvil

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Getting the quest by eavesdropping doesn't bother me. But the scanning of the planet does. They could have done a lot with some of those missions (certainly not all of them), especially the Prothean artefacts. Imagine a sort of mini N7 mission where you take the shuttle down to secure the item, and fend off a small Reaper ground force before extraction. Five to ten minutes of gameplay, tops, with a mix of either current facilities or Prothean ruins, and probably a couple of interesting bits of squad banter if you have Liara or Javik along for the ride.

Time, resources, money, sure, but I'd still say it's a missed opportunity.

#13
K2LU533

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I can understand why they did it, but I think the old system is better.

#14
happy_daiz

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BigEvil wrote...

Getting the quest by eavesdropping doesn't bother me. But the scanning of the planet does. They could have done a lot with some of those missions (certainly not all of them), especially the Prothean artefacts. Imagine a sort of mini N7 mission where you take the shuttle down to secure the item, and fend off a small Reaper ground force before extraction. Five to ten minutes of gameplay, tops, with a mix of either current facilities or Prothean ruins, and probably a couple of interesting bits of squad banter if you have Liara or Javik along for the ride.

Time, resources, money, sure, but I'd still say it's a missed opportunity.


You said pretty much what I was thinking. I was moved by the Elcor diplomat on the Citadel, but I thought planet scanning to rescue the remaining Elcor was cheap. There should have been an actual rescue mission, or it should have been taken out.

Too much in ME3 was handled via eavesdropping, planet scanning, or email. It kinda takes the "gaming" out of the game.

Modifié par happy_daiz, 08 mai 2012 - 03:58 .


#15
Walsh1980

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It's a way to make the quest list look longer than it is, they did it with Dragon Age 2 as well, although in that game you found an item and magically knew who was looking for it. Really I'd rather quests like these not even be in the game, it's just an artificial way to make the game longer and the experience/credits/war assets should just be divided up into the real quests.

#16
InvincibleHero

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Cribbian wrote...

Makes you feel like a real hero, doesn't it?

As opposed to just walking up to them as a complete stranger and getting a quest handed to you? Excuse me you have any work for me?   Many of the delivery methods of quests can be portayed as lame.

#17
clipped_wolf

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 Image IPB

Modifié par clipped_wolf, 08 mai 2012 - 05:12 .


#18
XTR3M3

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yea, a lot of the delivery methods can be lame but they should have mixed it up more. Some eaves dropping quests are fine but a variety of methods would have silenced most of the criticism about it.

BTW, that post right before mine is funny as hell...:lol:

Modifié par XTR3M3, 08 mai 2012 - 05:14 .


#19
DaJe

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Naughty Bear wrote...

It is highly immersive and improves the artistic integrity or sticking your nose where it does not belong, along with that, there is plenty of speculation for the players as they will not know what what that NPC would do with that item.


Your feedback will be filtered out and discussed at the BW headquarters, but noone will get the sarcasm.

Atleast that's what must have happened so far.

#20
Xerxes52

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Walsh1980 wrote...

It's a way to make the quest list look longer than it is, they did it with Dragon Age 2 as well, although in that game you found an item and magically knew who was looking for it. Really I'd rather quests like these not even be in the game, it's just an artificial way to make the game longer and the experience/credits/war assets should just be divided up into the real quests.


This. The fetch quests in DA2 and ME3 were just MMO style filler.

I would gladly have sacrificed all of the fetch quests in exchange for only two LotSB style sidequests instead.


I'm hoping that the next game Bioware makes will be ZFQ (Zero Fetch Quest) Certified.

#21
Artemis_Entrari

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You had access to the Spectre computer terminal. They could have simply put all those fetch quests as requests to the Spectre terminal, and thus when you read the terminal you got the quest.

It makes a lot more sense than Shepard acting like a creepy peeping tom.

#22
AlanC9

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If you don't want Shepard to listen to those conversations, there's no actual reason to do so. Just keep walking, and don't bother looking for the convos.  Whether you listen or not doesn't have any effect. A lot of players say they're running around to collect these quests, but there's no real reason to make an effort at that unless you like listening in.

Modifié par AlanC9, 08 mai 2012 - 06:04 .


#23
Guest_Catch This Fade_*

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clipped_wolf wrote...

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It's funny because it's true.:lol:

#24
AlanC9

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Xerxes52 wrote...
I would gladly have sacrificed all of the fetch quests in exchange for only two LotSB style sidequests instead.


I'm not sure saving the zots involved for all the fetch quests would pay for even a quarter of an actual mission. Each one takes... what? A couple of NPC lines, male and female Shep lines, a journal entry, and a placeable on either the Galaxy Map or on a mission map.

#25
Nefla

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I hated it in DA2 and I hate it even more in ME3. In ME3 it's required if you don't play multiplayer and you don't want Earth incinerated. Quests are supposed to be fun, not a time wasting chore. I want to go up to a person, talk to them, gather information and be able to accept or refuse the quest. I want an actual quest to follow and not just "scan this planet and get this thing."