Eavesdropping quest system
#26
Posté 08 mai 2012 - 06:17
#27
Posté 08 mai 2012 - 06:52
XTR3M3 wrote...
yea, a lot of the delivery methods can be lame but they should have mixed it up more. Some eaves dropping quests are fine but a variety of methods would have silenced most of the criticism about it.
BTW, that post right before mine is funny as hell...
Well, there were some other side quests, received by talking to Traynor (N7 missions) or others (Academy, Rannoch, Tuchunka missions). Also, Aria's missions aren't required either, nor are various companion and romance (mini-)quests received by email or speaking to the people involved. None of these are planet scanning or eavesdropping missions.
#28
Posté 08 mai 2012 - 06:54
Eavesdropping Quests wouldn't be totally horrible IF you could tap them to advance thru the conversation instead of having to rezone.
#29
Posté 08 mai 2012 - 06:58
Tallin Harperson wrote...
Well, there were some other side quests, received by talking to Traynor (N7 missions) or others (Academy, Rannoch, Tuchunka missions). Also, Aria's missions aren't required either, nor are various companion and romance (mini-)quests received by email or speaking to the people involved. None of these are planet scanning or eavesdropping missions.
And that's the fundamental difference. They're not scanning quests.
The eavesdropping in itself is a rather nice addition. But the execution is just the good old planet scanning in disguise. As interesting I might add, since it doesn't make a hell of a difference if you scan for minerals or items. Took me three of four beers in ME2 to find that gripping. Haven't tried that kind of approach with ME3 so far.
#30
Posté 08 mai 2012 - 07:04
zambingo wrote...
[adds his voice to the "Hates Eavesdropping" crowd]
Eavesdropping Quests wouldn't be totally horrible IF you could tap them to advance thru the conversation instead of having to rezone.
Hmm... I found most of them popped up the first time you ran past, only longer convo "quests" like the asari commando hospital one took longer (and since the only real affect was a few EMS points lost if you choose poorly, that one was extremely optional).
#31
Posté 08 mai 2012 - 07:05
It's called cutting corners and expect more of it from EA Games.
#32
Posté 08 mai 2012 - 07:11
abaris wrote...
Tallin Harperson wrote...
Well, there were some other side quests, received by talking to Traynor (N7 missions) or others (Academy, Rannoch, Tuchunka missions). Also, Aria's missions aren't required either, nor are various companion and romance (mini-)quests received by email or speaking to the people involved. None of these are planet scanning or eavesdropping missions.
And that's the fundamental difference. They're not scanning quests.
The eavesdropping in itself is a rather nice addition. But the execution is just the good old planet scanning in disguise. As interesting I might add, since it doesn't make a hell of a difference if you scan for minerals or items. Took me three of four beers in ME2 to find that gripping. Haven't tried that kind of approach with ME3 so far.
I'm sorry, I thought the complaint was that there weren't other side missions in ME3 and instead that they just had
eavesdropping then scan or find/buy and return quests and I was pointing out that there were quite a few non-essential and some more fleshed out side quests obtained in different ways...
Modifié par Tallin Harperson, 08 mai 2012 - 07:14 .
#33
Posté 08 mai 2012 - 07:15
Tallin Harperson wrote...
I'm sorry, I thought the complaint was that there weren't other side missions in ME3 and instead that they just had
eavesdropping then scan or find/buy and return quests and I was pointing out that there were quite a few non-essential and some more fleshed out side quests obtained in different ways...
Not my complaint. The OPs complaint.
My complaint is what you quoted.
#34
Posté 08 mai 2012 - 07:20
abaris wrote...
Not my complaint. The OPs complaint.
My complaint is what you quoted.
Probably why I was confused, since I was replying to someone else's post. But there is more than just scanning, there is also eavesdrop then find lying around somewhere, and eavesdrop then talk to person and run around the citadel, and eavesdrop then make a decision at Spectre terminal...
#35
Posté 08 mai 2012 - 07:58
I'm not sure the overall cheapness argument is really tenable (leaving the ending aside). Has anyone actually compared the amount of dialog in the three games, etc.?
Modifié par AlanC9, 08 mai 2012 - 07:58 .
#36
Posté 08 mai 2012 - 08:06
Xerxes52 wrote...
I would gladly have sacrificed all of the fetch quests in exchange for only two LotSB style sidequests instead.
.
Yeah, except that all the fetch quests combined equal the zots need for about 0.1 LotSBs in all likelihood. So that's an unrealistic wish.
The fetch quests aren't very interesting, but they are less tedious than the mineral scanning that they replace. At least they are over faster and have a bit of story to them.
It would obviously be clearly better if you actually landed and rescued the Shadowbroker Wet Team or the Elcor soldiers. Even just a brief cinematic of you flying in providing cover fire for the evacuation would be better. But that significantly increases the resources required to make them.
#37
Posté 08 mai 2012 - 08:06
Xerxes52 wrote...
Walsh1980 wrote...
It's a way to make the quest list look longer than it is, they did it with Dragon Age 2 as well, although in that game you found an item and magically knew who was looking for it. Really I'd rather quests like these not even be in the game, it's just an artificial way to make the game longer and the experience/credits/war assets should just be divided up into the real quests.
This. The fetch quests in DA2 and ME3 were just MMO style filler.
I would gladly have sacrificed all of the fetch quests in exchange for only two LotSB style sidequests instead.
I'm hoping that the next game Bioware makes will be ZFQ (Zero Fetch Quest) Certified.
Well said.
#38
Posté 08 mai 2012 - 08:21
Vormaerin wrote...
Yeah, except that all the fetch quests combined equal the zots need for about 0.1 LotSBs in all likelihood. So that's an unrealistic wish.
The fetch quests aren't very interesting, but they are less tedious than the mineral scanning that they replace. At least they are over faster and have a bit of story to them.
It would obviously be clearly better if you actually landed and rescued the Shadowbroker Wet Team or the Elcor soldiers. Even just a brief cinematic of you flying in providing cover fire for the evacuation would be better. But that significantly increases the resources required to make them.
Yeah, that's my take.
This strikes me as being similar to the reaction to, say, the companions' one-liner responses on the Normandy after missions. Sure, those would have been better if each was a full conversation, but that wasn't going to happen anyway.
People need to remember that the chief rival for a cheap implementation isn't a more expensive implementation; it's cutting the feature altogether. ME fans should be quite familiar with how that works.
#39
Posté 08 mai 2012 - 08:25
Modifié par slimgrin, 08 mai 2012 - 08:26 .
#40
Posté 08 mai 2012 - 08:27
slimgrin wrote...
It could have been something special. Drop in on a conversation, travel to a new location based on speculation and gossip, new quest is triggered. But the way its implemented, it's just lazy design, probably the best example of game filler I've ever seen in an RPG this side of planet scanning.
Oh man that could have been great but like always Bioware took the easy way out not even bothering to have a cinematic dialogue scene for these quests.
#41
Posté 08 mai 2012 - 08:33
#42
Posté 08 mai 2012 - 08:35
Skelter192 wrote...
slimgrin wrote...
It could have been something special. Drop in on a conversation, travel to a new location based on speculation and gossip, new quest is triggered. But the way its implemented, it's just lazy design, probably the best example of game filler I've ever seen in an RPG this side of planet scanning.
Oh man that could have been great but like always Bioware took the easy way out not even bothering to have a cinematic dialogue scene for these quests.
Well ME1 basically did this already. The approach was relegated to filler status in both ME2 and ME3.
Modifié par slimgrin, 08 mai 2012 - 08:35 .
#43
Posté 08 mai 2012 - 08:39
slimgrin wrote...
Well ME1 basically did this already. The approach was relegated to filler status in both ME2 and ME3.
It was very bare bones in ME1 and required on a minium of investigation. Granted I wouldn't want to see full blown investigations but anything to give us a break from all the action could be enjoyable.
#44
Guest_magnetite_*
Posté 08 mai 2012 - 08:42
Guest_magnetite_*
#45
Posté 08 mai 2012 - 08:48
BigEvil wrote...
Getting the quest by eavesdropping doesn't bother me. But the scanning of the planet does. They could have done a lot with some of those missions (certainly not all of them), especially the Prothean artefacts. Imagine a sort of mini N7 mission where you take the shuttle down to secure the item, and fend off a small Reaper ground force before extraction. Five to ten minutes of gameplay, tops, with a mix of either current facilities or Prothean ruins, and probably a couple of interesting bits of squad banter if you have Liara or Javik along for the ride.
Time, resources, money, sure, but I'd still say it's a missed opportunity.
Very insightful and I agree. I'm not a fan of the eavesdropping quests but in handsight I think th emain reason why I hated it so much was because a good 80 - 90% of the time it involved scanning a planet for a crappy item. There should have been more items to pick on missions. There should have been more hub worlds and places to explore.
#46
Posté 08 mai 2012 - 08:57
#47
Posté 08 mai 2012 - 09:00
AlanC9 wrote...
And again, what part of the game gets cut to make more sidequests stuff?
Fewer side quests. It worked for TW2.
#48
Posté 08 mai 2012 - 09:07
slimgrin wrote...
AlanC9 wrote...
And again, what part of the game gets cut to make more sidequests stuff?
Fewer side quests. It worked for TW2.
Yeah, but the side quests are Grissom Academy and the N7 missions.
The fetch quests aren't even that. You could eliminate every single one of them and not have enough development resources to produce another N7 quest.
#49
Guest_simfamUP_*
Posté 08 mai 2012 - 09:08
Guest_simfamUP_*
clipped_wolf wrote...
And I ask you? What is there difference between Generic fetch quest A to generic fetch quest B?
Nothing but the ability to say 'yes' or 'no.' Which is present in Mass Effect 3, but less subtle.
If anybody didn't notice because they have their nostalgia gear on high, ME3 probably has the most squad conversations in the entire series. Why? Because time wasn't wasted on finding fancy ways to accept a quest.
This was a necessary means to add more things to the game, and it worked. Companions had more banter, had more conversations, had more everything.
People's arguements on how little sidequests are involved in actually going on to planets are so silly, when comparing it to the rest of the game.
Each big mission was divided into different sections, overall, the priority missions were the longest main story quests in the entire series. I played ME1 on hard and not even Feros took me two hours to beat.
ALSO. I'd like to point out the set design too. Whilst ME2 used alot of the same models and used the same settings over and over again, ME3 had widley different back drops and models for each area. Grimson Academy looks nothing like Sur'kesh, whislt Sur'kesh looks nothing like Tuchanka. This was not the case in ME and ME2.
Hell, even the N7 missions in ME2 use very similar level design an models. Unlike the N7 missions in ME3 which are very different from map to map.
I'm suprised at how people will let some 'joke' made by that one guy at that one time become a solid opinion. There are alot of factors that come to play with everything, and you can see the clear patterns if you just take the time to replay the trilogy again. You can see what was left out, to add a little more in.
#50
Guest_simfamUP_*
Posté 08 mai 2012 - 09:17
Guest_simfamUP_*
Skelter192 wrote...
slimgrin wrote...
It could have been something special. Drop in on a conversation, travel to a new location based on speculation and gossip, new quest is triggered. But the way its implemented, it's just lazy design, probably the best example of game filler I've ever seen in an RPG this side of planet scanning.
Oh man that could have been great but like always Bioware took the easy way out not even bothering to have a cinematic dialogue scene for these quests.
No, the 'easy way out' isn't necessarily the scenario people want to believe. Sure, it's the 'easy way out' for us to put it all acount to laziness and get done with it.
Take this for an example. And yes, it relates to ME3.
In ME2 there was alot of banter in between crew members. This was cut of in ME3, but suddenly, there was ALOT more dialogue in between party members.
In ME1, every conversation we have is cinematic. The same goes for ME2 (apart from Kasumi and Zaeed.) In ME3 we have a lot of these 'Kasumi' dialogues, but suddenly, we have alot more cinematic dialogue with party members, especially with LI's.
Things are cut out so more can be put it. Risen 2 has multiple islands to explore, because of that, the islands are much smaller and so are the towns that go with it.
Does that my Pirhanna Bytes lazy? No.
In ME3 we have a lot of fetch quests with no cinematic dialouge. But because of that we have a lot more focused dialogue with more important characters.
In ME3 there are less N7 missions. But because of that, the main priority missions are much longer and more spectacular. Each set being wildly different than the one before. I hated Priority Earth. I thought ME3 was a clear 9/10 before that mission. It was the climax of everything we had done. It was were all our fetch questing would be rewarded with awesome cutscenes of War Assets... I was wrong. But I have to admit, the level design was as awesome as Menae. Even the Catalyst's backdrop was freaking awesome if you ever bothered to look up and see the battle outside!





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