AlanC9 wrote...
Vormaerin wrote...
Yeah, except that all the fetch quests combined equal the zots need for about 0.1 LotSBs in all likelihood. So that's an unrealistic wish.
The fetch quests aren't very interesting, but they are less tedious than the mineral scanning that they replace. At least they are over faster and have a bit of story to them.
It would obviously be clearly better if you actually landed and rescued the Shadowbroker Wet Team or the Elcor soldiers. Even just a brief cinematic of you flying in providing cover fire for the evacuation would be better. But that significantly increases the resources required to make them.
Yeah, that's my take.
This strikes me as being similar to the reaction to, say, the companions' one-liner responses on the Normandy after missions. Sure, those would have been better if each was a full conversation, but that wasn't going to happen anyway.
People need to remember that the chief rival for a cheap implementation isn't a more expensive implementation; it's cutting the feature altogether. ME fans should be quite familiar with how that works.
But there are two types of eavesdropping quests in the game, one is the old fetch-quests we are all used to and the other is actually listening the whole conversation that occour several times, only then you have a result in the Spectre Terminal.
I've found the later really good because you have a story behind it, a reason for it and a consequence if you autorize or not the action in the Spectre Terminal.
But the first ones are not that different than the mineral scanning from ME2, so this begs the question of why wasting resources in all those dialogs, specially because even if you walk away the dialog still follows you and you still get the quest, even if you are on the other side of the Presidium.
Why actually not letting the player discovering the things for themselves, the Heating Unit Stabilizer used in the joke is a good example, because even if you avoid hearing the conversation or the NPC you will get the item when doing a certain N7 mission and the quest will appear in your hournal.
This way Bioware would have resources and time to actually create a mission where you land and rescue the Shadow Broker squad or Elcor survivors, wich enhance the game experience.





Retour en haut







