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Eavesdropping quest system


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#76
Mettyx

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AlanC9 wrote...

Father_Jerusalem wrote...

It would be helpful if people accepted the fact that the eavesdropping "missions" weren't actually sidequests and were simply ME3's version of resource gathering.


In retrospect, it was a mistake for Bio to class them as "missions" in the journal. It causes players to bolt expectations onto them even if they don't fit. Should have had a separate category for recovered artifacts, etc. The info popups actually do this, but the journal doesn't.


I'm pretty sure when people saw evacuation of elcor or similar "quests" almost everybody thought you would get an actual playable mission instead of scan/text lines...

#77
AlanC9

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If you say so, Mettyx. I was pretty sure it was another scanning mission, and a glance at the journal confirmed it. But apparently I'm unusually good at expecting what Bio's actually going to do, as opposed to projecting things onto their design.

#78
Father_Jerusalem

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AlanC9 wrote...

Father_Jerusalem wrote...

It would be helpful if people accepted the fact that the eavesdropping "missions" weren't actually sidequests and were simply ME3's version of resource gathering.


In retrospect, it was a mistake for Bio to class them as "missions" in the journal. It causes players to bolt expectations onto them even if they don't fit. Should have had a separate category for recovered artifacts, etc. The info popups actually do this, but the journal doesn't.


Indeed.

#79
Father_Jerusalem

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Mettyx wrote...

AlanC9 wrote...

Father_Jerusalem wrote...

It would be helpful if people accepted the fact that the eavesdropping "missions" weren't actually sidequests and were simply ME3's version of resource gathering.


In retrospect, it was a mistake for Bio to class them as "missions" in the journal. It causes players to bolt expectations onto them even if they don't fit. Should have had a separate category for recovered artifacts, etc. The info popups actually do this, but the journal doesn't.


I'm pretty sure when people saw evacuation of elcor or similar "quests" almost everybody thought you would get an actual playable mission instead of scan/text lines...


I certainly had no expectations of the sort.

#80
Mettyx

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And what a good opportunity to see back mounted heavy weapons on elcor that would have been...and the elcor race in general.

#81
Father_Jerusalem

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Mettyx wrote...

And what a good opportunity to see back mounted heavy weapons on elcor that would have been...and the elcor race in general.


If they had shown the Charge of the Elcor Brigade, I honestly don't know if I could have taken the game seriously at all after that.

Maybe it's just me, but that would have been ridiculous.

#82
brfritos

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Father_Jerusalem wrote...

Mettyx wrote...

And what a good opportunity to see back mounted heavy weapons on elcor that would have been...and the elcor race in general.


If they had shown the Charge of the Elcor Brigade, I honestly don't know if I could have taken the game seriously at all after that.

Maybe it's just me, but that would have been ridiculous.


But having those space ninja clowns in Priority: Citadel II is ok, hun? Image IPB

#83
Father_Jerusalem

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brfritos wrote...

Father_Jerusalem wrote...

Mettyx wrote...

And what a good opportunity to see back mounted heavy weapons on elcor that would have been...and the elcor race in general.


If they had shown the Charge of the Elcor Brigade, I honestly don't know if I could have taken the game seriously at all after that.

Maybe it's just me, but that would have been ridiculous.


But having those space ninja clowns in Priority: Citadel II is ok, hun? Image IPB


And I said Kai Leng was okay somewhere, did I?

Helpful tip - when trying to make a snide comment to denigrate someone else's opinion, it helps to actually use something that person actually said, rather than something you're completely and utterly making up.

#84
brfritos

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Father_Jerusalem wrote...

brfritos wrote...

Father_Jerusalem wrote...

Mettyx wrote...

And what a good opportunity to see back mounted heavy weapons on elcor that would have been...and the elcor race in general.


If they had shown the Charge of the Elcor Brigade, I honestly don't know if I could have taken the game seriously at all after that.

Maybe it's just me, but that would have been ridiculous.


But having those space ninja clowns in Priority: Citadel II is ok, hun? Image IPB


And I said Kai Leng was okay somewhere, did I?

Helpful tip - when trying to make a snide comment to denigrate someone else's opinion, it helps to actually use something that person actually said, rather than something you're completely and utterly making up.


It seems I've offended you...

Sorry for your highly evolved sensibility, but the comment wasn't making fun or trying to denigrate you personally, since we are discussing about ME3.
Then why you take as a personal offense?

For me an Elcor Brigade dying in droves while you actually rescue some civilians in a mission would be great.

#85
wizardryforever

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Mettyx wrote...

AlanC9 wrote...

Father_Jerusalem wrote...

It would be helpful if people accepted the fact that the eavesdropping "missions" weren't actually sidequests and were simply ME3's version of resource gathering.


In retrospect, it was a mistake for Bio to class them as "missions" in the journal. It causes players to bolt expectations onto them even if they don't fit. Should have had a separate category for recovered artifacts, etc. The info popups actually do this, but the journal doesn't.


I'm pretty sure when people saw evacuation of elcor or similar "quests" almost everybody thought you would get an actual playable mission instead of scan/text lines...

Well the elcor one is a bit of an oddball, since it is one of the only fetch quests that we're given actual interactive dialogue about.  The Barla Von mission was another, but all the others were eavesdropping quests, and as such I didn't really have grand expectations.  I rather liked the bulk of the galaxy exploration in this game, and the fetch quest objectives added a lot to be found on the galaxy scale. 

The journal should definitely class them as assignments, but that designation was lost when they merged the journal and codex together.  Everything that is an objective is filed under "missions" now, which is misleading.  If it wasn't for the "Priority" tag, it might have been difficult to keep up with where I needed to go next. 

#86
Dynelven

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Not quite sure what the huge deal here is. There are a ****load of possible War Assets and although I'm not sitting here with a calculator doing the math, I'm pretty damn sure you could forgo all fetch quests like this and still break -at least- the 5k mark for the 'perfect ending'.

Therefore, if EMS is your worry, well, it's not one. So what else is there? Simply to be a completionist? If you don't like it, don't stick around and listen to the conversation (or more accurately, the 3 seconds of it you have to hear before receiving the popup).

As far as the whole eavesdropping crap goes, I'm sorry, but when you walk through the mall does everyone shut up as you pass? Have you never heard a part of someone else's conversation in your life? A guy on a cell-phone (Mr. Heating unit in the page 1 pic), a couple talking, these things are far more realistic than the guy who's supposed to be saving the galaxy talking to 53 people at the Citadel for some minor quests.

I'd never say that I'd rather have a bunch of fetch quests than an extra decent mission or two, but a lot of the arguements brought against them are completely invalid. The game isn't only fetch quest, it's just padded with them and like it or not, that's par for the course with any RPG/MMO.

#87
StElmo

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...is terrible. We know. Wrost decision ever.

#88
Guest_simfamUP_*

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Atakuma wrote...

It really wasn't necessary to have so many of them. I would have cut the amount in half and simply reallocated the war assets elsewhere.


Like DA2? Where we randomly knew who wanted what. In ME3 at least the War Assets found on the main missions were given to people who actually talked about needing them.

#89
AkiKishi

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It's all about time wasting and padding. That is what the system is optimised for.

#90
Father_Jerusalem

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BobSmith101 wrote...

It's all about time wasting and padding. That is what the system is optimised for.


Because Matriarch writings and Turian insignias weren't time wasting and padding.

Nope.

Modifié par Father_Jerusalem, 09 mai 2012 - 01:59 .


#91
abaris

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Father_Jerusalem wrote...

BobSmith101 wrote...

It's all about time wasting and padding. That is what the system is optimised for.


Because Matriarch writings and Turian insignias weren't time wasting and padding.

Nope.


It's not about what game offers the bigger waste of time, it's about the glorious return of planet scanning in disguise.

Once again, I think the eavesdropping was a rather nice addition. The problem lies in it's execution that offers nothing but firing up the scanner to drop off some load.

True, all three games have offered their share of quest-disguised boredom, but the third instalment offers the most of it. There's nothing but when you explore the systems. Nowhere to land unless it's priority or N7.

#92
Father_Jerusalem

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abaris wrote...

Father_Jerusalem wrote...

BobSmith101 wrote...

It's all about time wasting and padding. That is what the system is optimised for.


Because Matriarch writings and Turian insignias weren't time wasting and padding.

Nope.


It's not about what game offers the bigger waste of time, it's about the glorious return of planet scanning in disguise.

Once again, I think the eavesdropping was a rather nice addition. The problem lies in it's execution that offers nothing but firing up the scanner to drop off some load.

True, all three games have offered their share of quest-disguised boredom, but the third instalment offers the most of it. There's nothing but when you explore the systems. Nowhere to land unless it's priority or N7.


And I don't think it's even really in disguise. All the fetch quests are is glorified planet scanning, but to me... at least it feels more interactive than just randomly hopping to a planet and hoping there's a big spike of something I need while I mindlessly scan, or driving the Mako up yet another ninety degree mountain and hoping there's a bit of rock on the other side. I feel that I'm actually contributing SOMETHING that people need...

That makes ME3's system the best, for me. I understand that people don't like it, and that's fine. What I disagree with is labelling them as "sidequests" and then ripping on ME3 for having such crappy sidequests. It's planet scanning/Mako drivng. That's all it is. If you liked planet scanning better, great. If you liked Mako driving better, great. I like this better, great.

#93
AkiKishi

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Father_Jerusalem wrote...

BobSmith101 wrote...

It's all about time wasting and padding. That is what the system is optimised for.


Because Matriarch writings and Turian insignias weren't time wasting and padding.

Nope.


Neither of which did anything for the ending and could be completely ignored.

#94
Dynelven

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abaris wrote...

Father_Jerusalem wrote...

BobSmith101 wrote...

It's all about time wasting and padding. That is what the system is optimised for.


Because Matriarch writings and Turian insignias weren't time wasting and padding.

Nope.


It's not about what game offers the bigger waste of time, it's about the glorious return of planet scanning in disguise.

Once again, I think the eavesdropping was a rather nice addition. The problem lies in it's execution that offers nothing but firing up the scanner to drop off some load.

True, all three games have offered their share of quest-disguised boredom, but the third instalment offers the most of it. There's nothing but when you explore the systems. Nowhere to land unless it's priority or N7.


True enough but you have to take into account time, budget, and space. That's why some people have mentioned a trade-off. ie. we'd rather see 2 more decent sized real side missions in place of ALL the eavesdropping missions. It'd be great if they could just turn them ALL into reall missions, but obviously wasn't, and isn't, and option.

To those who think labeling is such a big issue.... didn't you realise after you're first few eavesdropping quests that this was how that kind of quest system was going to work? Or did it honestly throw you for a loop having you fooled that you got a new massive quest this time? Come on now. A single label separating these quests and the Priority/N7's isn't going to make that huge of a difference, after your second one you should've got the deal.

Modifié par Dynelven, 09 mai 2012 - 03:00 .


#95
StElmo

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Father_Jerusalem wrote...

Mettyx wrote...

And what a good opportunity to see back mounted heavy weapons on elcor that would have been...and the elcor race in general.


If they had shown the Charge of the Elcor Brigade, I honestly don't know if I could have taken the game seriously at all after that.

Maybe it's just me, but that would have been ridiculous.


You just can't fault the game can you?

#96
Father_Jerusalem

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StElmo wrote...

Father_Jerusalem wrote...

Mettyx wrote...

And what a good opportunity to see back mounted heavy weapons on elcor that would have been...and the elcor race in general.


If they had shown the Charge of the Elcor Brigade, I honestly don't know if I could have taken the game seriously at all after that.

Maybe it's just me, but that would have been ridiculous.


You just can't fault the game can you?


The statement that you can get enough assets to get all the endings through SP - demonstrably false and needs to be fixed.
ME2 squadmates, and especially love interests, being shafted in the amount of screentime they get - something I'm very disappointed in I'm hoping we get more DLCs to expand on their roles, especially for people who continued a romance from ME2.

I can fault the game for actual faults. What's being complained about in this thread aren't actual faults.

#97
Chashan

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Father_Jerusalem wrote...


If they had shown the Charge of the Elcor Brigade, I honestly don't know if I could have taken the game seriously at all after that.

Maybe it's just me, but that would have been ridiculous.


I know it was brought up before, but seeing "goofy" elcor* and volus military hardware in action still sounds a sight more appealing to me than having a cereal stealing "professional" weeaboo-ninja type of antagonist person who never appeared in the ME games themselves before.

Honestly, those lines from the books just completely destroy that Kai Leng fellow for me -  in so far that it just cracks me up :lol: -, and he is very much given a central role in ME3 anyhow.


I'll admit that I was annoyed at the scan-and-fetch quests for another reason...I let a whole Hegemony system get vaporized, now let me touch down in batarian heartland and help out their resistance for atonement, damnit!



I can fault the game for actual faults. What's being complained about in this thread aren't actual faults.


To me, the thing is that these scanning-tours can easily be expanded upon - with paid-for DLC if need be, something I'd even willingly part cash for. The demand is there after all, although there's other priorities need addressing first. :whistle:


*PS: It is mentioned that the elcor themselves don't do too much of the actual fighting, their automated guns do...so I don't see how that equates to "Elcor suicidal charge". Same goes for the volus bombers being valuable not due to volus's own physical, martial prowess, but due to the fact they are operating bombing planes.

#98
ThatME3Guy

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Walsh1980 wrote...

It's a way to make the quest list look longer than it is, they did it with Dragon Age 2 as well, although in that game you found an item and magically knew who was looking for it. Really I'd rather quests like these not even be in the game, it's just an artificial way to make the game longer and the experience/credits/war assets should just be divided up into the real quests.

I understand where you are coming from but I personally don't agree with this statement.
I think they added this system to make it more of an RPG I mean these quests are optional and I think it gives a more realistic feel of getting objectives I mean for E.G a undercover agent over hears someone talking about stealing a national treasure, don't you think they would investigate further.
Ok not the best Example but you get the idea.:D

#99
Father_Jerusalem

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I'm not trying to get into a debate over the effectiveness or Elcor or Volus military powers. I'm simply saying that, to me, it would look ridiculous and be completely and utterly immersion breaking.

#100
abaris

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ThatME3Guy wrote...

I understand where you are coming from but I personally don't agree with this statement.
I think they added this system to make it more of an RPG I mean these quests are optional and I think it gives a more realistic feel of getting objectives I mean for E.G a undercover agent over hears someone talking about stealing a national treasure, don't you think they would investigate further.
Ok not the best Example but you get the idea.:D


Yeah, as I said: Overhearing something adds life to the Citadel. But then it's down to simply fetch, find person, hand over.

Now I understand that not every mission can be fleshed out, but there have been quite a few amongst these where I fully expected more than just firing up the scanner.

Also, there are these little bits where you take sides on the Citadel. Again, a nice touch that has been around since ME1. But now you can do these as sort of a runby attack, since everything's running on automatic.