Eavesdropping quest system
#101
Posté 09 mai 2012 - 05:47
#102
Posté 09 mai 2012 - 06:00
AlexMBrennan wrote...
Well... the alternative is having to talk to all the people with an exclamation mark floating over their heads - how exactly is that better?
With the galaxy coming to a end you'd think people would be charging head first at you as you enter the Citadel to tell you all about these artifacts and tools to help.
#103
Posté 09 mai 2012 - 06:29
#104
Posté 09 mai 2012 - 06:38
abaris wrote...
Yeah, as I said: Overhearing something adds life to the Citadel. But then it's down to simply fetch, find person, hand over.
Now I understand that not every mission can be fleshed out, but there have been quite a few amongst these where I fully expected more than just firing up the scanner.
Right -- but this is just your expectations causing you trouble, rather than a problem with the content itself. I can see how that's Bio's fault, though. They should have used a different prefix for the recovery quests, assuming they had to be in the journal at all.
Also, there are these little bits where you take sides on the Citadel. Again, a nice touch that has been around since ME1. But now you can do these as sort of a runby attack, since everything's running on automatic.
I don't see how this implementation is a problem. Sure, you can do them as a runby. But you don't have to. I can skip though dialogues in ME1 too. It's just not quite as efficient as a runby.
#105
Posté 09 mai 2012 - 08:56
I don't know why this happens with every game. Fetch quests happen, people gripe about how they hate them and they rather have one good quest than 10 crappy ones (realistic or not to equate the effort).
#106
Posté 10 mai 2012 - 03:38
#107
Posté 10 mai 2012 - 05:11
i remember meeting and talking with NPCs in ME1 becasue i saw there faces and heard their voices. i cant remember waht i did to help garoths brother in ME1s little sidequest(prolly eaten by a maw er whatever) but i can tell you exactly where hes standing in the citadel towers and what he looks like. and thats what i mean by face time.
the ME3 eavsdropping quests do nothing for me. not a single one is worth remember. planet scanning is the dumbest thing in ME. i dont play ME so i can probe planets for resources or fetch quests.
i mean whose waiting for ME4 to get released so they can scan planets?!?!? NO ONE IS, BIOWARE!!!!
Modifié par The Spamming Troll, 10 mai 2012 - 05:12 .
#108
Posté 10 mai 2012 - 05:13
BigEvil wrote...
Getting the quest by eavesdropping doesn't bother me. But the scanning of the planet does. They could have done a lot with some of those missions (certainly not all of them), especially the Prothean artefacts. Imagine a sort of mini N7 mission where you take the shuttle down to secure the item, and fend off a small Reaper ground force before extraction. Five to ten minutes of gameplay, tops, with a mix of either current facilities or Prothean ruins, and probably a couple of interesting bits of squad banter if you have Liara or Javik along for the ride.
Time, resources, money, sure, but I'd still say it's a missed opportunity.
This is exactly how I felt about it. I had no problems with the way the quests were obtained, just that they all involved the exactly same thing: fly to a system, hit right mouse button, scan planet, return to Citadel. Given that in ME1 and ME2 there were small quests to find items that did involve actual gameplay, I was a bit let down that ME3 handled it in the way it did. I totally agree 5-10 minutes of gameplay would be more than enough, even if it was in the same warehouse over and over like in ME1 (that never bothered me like it did other people, I was more into what particular thing I was looking for and the purpose it served in the story)
#109
Guest_simfamUP_*
Posté 10 mai 2012 - 05:20
Guest_simfamUP_*
The Spamming Troll wrote...
i want more face time.
i remember meeting and talking with NPCs in ME1 becasue i saw there faces and heard their voices. i cant remember waht i did to help garoths brother in ME1s little sidequest(prolly eaten by a maw er whatever) but i can tell you exactly where hes standing in the citadel towers and what he looks like. and thats what i mean by face time.
the ME3 eavsdropping quests do nothing for me. not a single one is worth remember. planet scanning is the dumbest thing in ME. i dont play ME so i can probe planets for resources or fetch quests.
i mean whose waiting for ME4 to get released so they can scan planets?!?!? NO ONE IS, BIOWARE!!!!
Oh for the love of god...
Really, the way people would have reacted if BioWare had just named them under another category other than 'secondary missions.' People need to be slapped with a spade to realise that they were not intended as replacements for the side quests. More like filling the shoes of our previous scan system, which gave us resources to upgrade the Normandy in order to pass the Omega 4 relay alive. This time, it's gathering War Assets to battle the Reapers so we could win. Same system, same idea, different implementation. Why are people so inclined to look at them as side quests? Oh, I forgot: hive mind mentality.
#110
Guest_simfamUP_*
Posté 10 mai 2012 - 05:24
Guest_simfamUP_*
Wowky wrote...
BigEvil wrote...
Getting the quest by eavesdropping doesn't bother me. But the scanning of the planet does. They could have done a lot with some of those missions (certainly not all of them), especially the Prothean artefacts. Imagine a sort of mini N7 mission where you take the shuttle down to secure the item, and fend off a small Reaper ground force before extraction. Five to ten minutes of gameplay, tops, with a mix of either current facilities or Prothean ruins, and probably a couple of interesting bits of squad banter if you have Liara or Javik along for the ride.
Time, resources, money, sure, but I'd still say it's a missed opportunity.
This is exactly how I felt about it. I had no problems with the way the quests were obtained, just that they all involved the exactly same thing: fly to a system, hit right mouse button, scan planet, return to Citadel. Given that in ME1 and ME2 there were small quests to find items that did involve actual gameplay, I was a bit let down that ME3 handled it in the way it did. I totally agree 5-10 minutes of gameplay would be more than enough, even if it was in the same warehouse over and over like in ME1 (that never bothered me like it did other people, I was more into what particular thing I was looking for and the purpose it served in the story)
Unfortunatley, we would have still had the same back-lash. If it's not one thing; it's the other. Quests like those would have gotten boring, and repetetive. The game had enough action in it, and it would have just spoiled the flow. Scanning planets was a good break in between missions. Mass Effect 3 expected a lot of shooting. And more of that in shorter breaks would have consumed time when it wasn't necessary.
#111
Posté 10 mai 2012 - 05:27
Mettyx wrote...
I was just wondering since I didn't play a lot of games that were ever created, has this eavesdropping thing ever been done before and in such a great extent?
I could be wrong but doesn't it seem like this is the laziest game system ever created in any game ever created?
It is the main focal point of the entirety of non-major missions, it's simply unheard of...
no thats the term for lazy gamers that dont want to work for things and wont do it to listen to the story that plays out, but yes the eavesdropping is in alot games is a 40 years old gamer and most the the games i played had people talking to others and being able to listne to there entire story before deciding if you want to help them, but i do agree that the thing should play out more rather then have to keep zoning back and forth between areas shouldn't require them to continue on with the story, but should only go continue if you are standing in range of them, if you leave the zone then they start over with the conversation
#112
Guest_simfamUP_*
Posté 10 mai 2012 - 05:28
Guest_simfamUP_*
ME 3 wrote...
It's just lazy
Is the response given when somebody is to lazy to give real criticism. Who needs well structured opinions when we can just repeat what other people have said 50 times over? Afterall, 'lazy' is always accepted amongst the hundreds of others who also can't come up with a good criticism because they just can't be bothered.
It's time people learnt what lazy means and stop being so cynical and obnoxious.
#113
Guest_simfamUP_*
Posté 10 mai 2012 - 05:33
Guest_simfamUP_*
Ravenmyste wrote...
Mettyx wrote...
I was just wondering since I didn't play a lot of games that were ever created, has this eavesdropping thing ever been done before and in such a great extent?
I could be wrong but doesn't it seem like this is the laziest game system ever created in any game ever created?
It is the main focal point of the entirety of non-major missions, it's simply unheard of...
no thats the term for lazy gamers that dont want to work for things and wont do it to listen to the story that plays out, but yes the eavesdropping is in alot games is a 40 years old gamer and most the the games i played had people talking to others and being able to listne to there entire story before deciding if you want to help them, but i do agree that the thing should play out more rather then have to keep zoning back and forth between areas shouldn't require them to continue on with the story, but should only go continue if you are standing in range of them, if you leave the zone then they start over with the conversation
I still don't see how scenario A (butting into people's lives) is so vastly different from scenario B (eavesdropping into conversations.)
Both are eaqual in their social awkwardness. Hell, in a lot of quests, the former involves eavesdropping! "I couldn't help overhearing your conversation." As opposed to "hmm, this guy needs something that might help."





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