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Can't get 250 heavy hitter achievement with warrior, Final Blow needs fixed!


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#26
nuculerman

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Eonassassin wrote...

nuculerman wrote...

Eonassassin wrote...

have u tried using an assassin and using Mark of Death? (This is just to help you get the achiv, I know a lot of talents don't do what they say they do)


Why are people's advice, spend 40 hours making another character?  Seriously, you can get the achievement with a warrior... I've done it.  With my DW warrior, Wynne and Sten, Sten does it multiple times per hour.


You dont need to make another  character.... you can get zev to use mark of death on a target and go hit it with ur warrior for the damage bonus >,>


lol, good point.  I knew that.:whistle:

#27
beserker7

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Update! Just finished the game.



Spent another 2 hours trying to get 250 damage. Spent 4 more points in strength(over 90 strength with equip gear), used tk armour piercing, concentrated deathroot poison, and assassin mark, with my 130 damage(beserker,blood thirst stacked,), 240 attack with perfect striking, and I have the best stamina gear still with 230 stamina left after I stack these talents. The most damage I did after all this was 227, mostly did like 170-190's with final blow, so I finished the game at 246 highest, still don't have the achievement. My standard mighty blow move with just beserker talent stacked was 120-160's, so don't tell me final blow works.



Final Blow is broke and I'm about done with the game until they fix the reaver and beserker final talents to actually make them work. I should be doing over 300 with this stack. Also, my talents started de-activating themselves, this has never happened before, which made it all the more frustrating! Fix this Bioware!!!!!!!!!!!!!!!!!!!!!

#28
Exile Isan

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I got this achievement using the Arrow of Slaying ability with my Dalish Rogue/Archer. 608 points of damage in one hit. Couldn't believe my eyes...

#29
Brian Chung

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Got 536 damage with Mana Clash on an enemy blood mage, and got the Heavy Hitter achievement.



He quite literally, disappeared when the spell was cast - no blood, body parts, no loot, just went POOF into nothingness. :D

#30
Eonassassin

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Brian Chung wrote...

Got 536 damage with Mana Clash on an enemy blood mage, and got the Heavy Hitter achievement.

He quite literally, disappeared when the spell was cast - no blood, body parts, no loot, just went POOF into nothingness. :D

I had no idea Mana clash actually did damage..... 

#31
beserker7

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Thanks Brian Chung, Bioware, but shouldn't an achievement called Heavy Hitter be more easily attained by, you know, a warrior. So the archer and can do 2-3 times as much damage as the 2 handed warrior and so can a mage, from what you all have posted above. Ruins the immersion of being a super tough beserker, when dalish elf archer and mage put my damage output to shame.



Please correct this injustice done to 2 handed and all warriors by patching final blow and final reaver talent or in the sequel. Cool story, though.



Final thought, I never use sword and shield talent chain cause it only has 4 offensive moves, when duel wield and 2 handed have 6. How could you go with only 4 offensives for sword and shield? LAME.

#32
Darth_Trethon

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Brian Chung wrote...

Got 536 damage with Mana Clash on an enemy blood mage, and got the Heavy Hitter achievement.

He quite literally, disappeared when the spell was cast - no blood, body parts, no loot, just went POOF into nothingness. :D


No loot...... :(

That's powerfull but I love my loot.

#33
OneBadAssMother

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Try it on a deathstalker, worked for me. But yeah, final blow is a waste of a talent point, and I'm a dedicated 2hander player.



Much better keeping your stamina for your offensive talents IMO. You can do a lot more damage over time with it. Standard 2hander attacks are just useless.

#34
DarkNeoCloud

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i got the heavy hitter on my rogue archer with arrow of slaying, did over 300 damage with it. recently i got over 700 damage with mana clash on my new mage

#35
beserker7

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Thats my point DarkNeoCloud, I can see a mage doing heavy damage but an archer being able to dish out twice as much damage as a 2 handed warrior in a single attack, ruins it.



True balance would be testing all class and special talent damage output capabilities and making it realistic to the world. Warriors got shafted this time in terms of single hit damage output, so they can correct it for the future.



When I got the game and guide and I read the Beserker & Reaver talents I was more excited than I had been about a game in a long time, until they didn't deliver. I still think the game is Awesome AAA for what it does great and see it as the next-gen successor to Jade Empire, in allot of ways, however, with a little more testing and balancing for warriors, I would have thought this the best "fantasy genre" RPG ever. Just make the talents do what they say in an impressive way for warriors like you did with mages and test damage output. Problem solved.



More Messy Kill strike finishers and Walking Bomb type flesh chunk explosions, please. It never gets old, love it and this game!!!!

#36
MBirkhofer

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Brian Chung wrote...

Got 536 damage with Mana Clash on an enemy blood mage, and got the Heavy Hitter achievement.

He quite literally, disappeared when the spell was cast - no blood, body parts, no loot, just went POOF into nothingness. :D

yes, we all know mages are overpowered. Im pretty sure there are a million topics about it.<_<

For the Op,  I am fairly sure it is impossible with dw war or rogues.  Archers can do it with arrow of slaying easy.
Mages have at least 4 ways to do it.
I have heard some warriors talking about being able to get it with 2hand warriors. Ageless/starfang, stack str, use armor pen, song of valor, and a few other buffs, and hit something with low armor like a genlock emissary.

#37
nuculerman

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Eonassassin wrote...

Brian Chung wrote...

Got 536 damage with Mana Clash on an enemy blood mage, and got the Heavy Hitter achievement.

He quite literally, disappeared when the spell was cast - no blood, body parts, no loot, just went POOF into nothingness. :D

I had no idea Mana clash actually did damage..... 


Take mana clash into the circle tower quest for some laughs.  You will one shot kill your way through the whole quest on nightmare.  The only thing in there it doesn't work on are the zombies and templars.  Demons, abominations and blood mages go bye bye.  All at once.  In the fade I cast it on that room with 6 or so blood mages all talking to one another.  They all died instantly.

#38
Lord Phoebus

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beserker7 wrote...

Update! Just finished the game.

Spent another 2 hours trying to get 250 damage. Spent 4 more points in strength(over 90 strength with equip gear), used tk armour piercing, concentrated deathroot poison, and assassin mark, with my 130 damage(beserker,blood thirst stacked,), 240 attack with perfect striking, and I have the best stamina gear still with 230 stamina left after I stack these talents. The most damage I did after all this was 227, mostly did like 170-190's with final blow, so I finished the game at 246 highest, still don't have the achievement. My standard mighty blow move with just beserker talent stacked was 120-160's, so don't tell me final blow works.

Final Blow is broke and I'm about done with the game until they fix the reaver and beserker final talents to actually make them work. I should be doing over 300 with this stack. Also, my talents started de-activating themselves, this has never happened before, which made it all the more frustrating! Fix this Bioware!!!!!!!!!!!!!!!!!!!!!


With the poisons you could have also used vulnerability and affliction hex to increase the damage.  Death Hex might help too since it would make final blow a critical hit (not sure if it already is one).   It's probably easiest to get this achievement with a mage, either mana clash or entropic death (death hex+death cloud) will easily do over 250. With spell might and hexes I've heard of people getting over 1000 with mana clash (723 is the highest I've seen with spell might and no hexes).   Arrow of Slaying seems to be the non-mage way of getting this.

Anyway, I'm trying really hard to find a reason to play a warrior in this game.  You get more warrior companions than anything else (Alistair, Sten, Loghain and Ogren are warriors, and Shale and Dog are warriorish), they can't match the utility (skills) or DPS of a Rogue or command the battlefied as a Mage.  The only thing they can really do is draw aggro, and if you spec your mages as AWs and give your rogues stealth, you don't need anyone to draw aggro (Rogues can drop aggro and AWs can take more of a pounding than any other character in the game).  With good CC you don't even need to control aggro.   Even if you are making a Warrior, DW seems to be strongest spec and Rogues can do that as well as warriors (they can even wear massive armor if you invest in strength).  Warriors need a real face lift for Dragon Age 2, maybe they should get 5 attribute points per level to make up for getting nothing else as they level up.

#39
Kanner

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Why all the massive melee hate in this game?



Did the big bad Warcraft touch you in a bad place? =/

#40
fantasypisces

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My mage got 250 for exploding a corpse. Leliana got 347 one time, I almost wet myself and said "I love you, you crazy religious redhead".... Why did I say that? Because the 347 was on the Archdemon :)))) mwahahaha

#41
Statulos

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Lord Phoebus wrote...
 Warriors need a real face lift for Dragon Age 2, maybe they should get 5 attribute points per level to make up for getting nothing else as they level up.

If specializations like Reaver or Berserk could make a character deal massive damage at the cost of health or fatigue, things shouldn´t be that bad.
Also, if the reduction of fatigue from armours were reduced somehow (via talents or something like that) or the speed of the attacks increased, it would still be nice.

It does make no sense that with a mage I could basicaly go untouched by Logain in a 1Vs1 duel.

#42
Kanner

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There was a post years ago on the WoW general forums by some kid with a mage who was incredibly butt-hurt because he had just been destroyed by a warrior 1v1. His line of reasoning was that "Magic > Melee in RPGS, that's just how it's always been."



Whenever I play a game like this, I think of that kid.



And yes, there's an almost unlimited list of suggestions that could be made as to how warriors could be improved in this game. None of them really matter, however, since it's very clear that warrior design as a whole received almost NO attention from the game designer anyway - you can immediately tell this simply by the 'must stop to swing a weapon' combat animation set vs. an A.I that runs all over the place for various reasons. Even worse, use an activated ability against a target that is moving and your warrior will run up to them, stop, and then stand there looking vacant while the target runs past to hit your archer or mage. "Target's running past me - okay I'll shield bash him - that'll get his attention". Not only does it not get his attention, or in fact work at all, but the auto-follow doesn't even reactivate to keep going after the mob. (Add sluggish animations to that list - you hit a button... eh, something'll happen in the next 3 seconds or so, usually well after you needed it to or with the target well out of range. Two handed weapon attacks are a crime against nature in this game.)



No sprint ability* (and absolutely everything seems to move at the same rate), few if any quick and convienient slows or snares, endless unresistable traps. no defenses against magicial attacks - and the weakest +health stamina/consistution ability to ever hit an RPG. Like I said, the class is a pure afterthought. You kinda sorta have to include it in an RPG, you just don't have to do any work on it. =/





* Hey DLC, thanks for the 7 dollar sprint ability - and only at the cost of 12 hps per tick and increased damage taken! Message recieved loud and clear - I'm not staying alive against ranged or casters under any circumstances!

#43
dirtdiver415

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I got it with my Warrior Strength Points to 66 Dex-26 Willpower-18 Cunning-14 Constitution-18, used regular Warden's Longsword with Beserk Active,Morrigan had Haste Active for me & Leliana had Song of Courage active. I was at Soldier's Peak in Avernus' Tower. as soon as I entered the Tower I Set Hold Position so that I'd be the only one entering the Shrine Room to engage in Combat. I hit one of the Skeleton Archer's with Final Blow and got a Hit of 251 damage unlocking the achievement. I was'nt expecting it to work until i had my StarMetal Sword made. Hope this Helps

#44
Hulk Hsieh

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Mage/Warrior things away, I think final blow as a telent that depleting all stamina in one hit, should do better than it does now.


#45
Kanner

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Final blow = because it's the only attack you'll get to use that battle. =)

#46
Statulos

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The only really hurting phisical hit in my games come from Shale and her nitro-powered punch talent. And it was 150 dmg at its best.

Modifié par Statulos, 10 décembre 2009 - 07:34 .


#47
beserker7

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You guys have some really good thoughts. Thanks for all the imput. I know Bioware will get the message and bring the warriors class up in quality for a sequel. As I stated, just make the special talents do what they state in ther game description in a visually pleasing and actual damage output way and give more built-in stamina to warriors for stacking. I don't think the warrior class is totally broke and you can tell that some good thought went into it. I just blame the execution and testing involved in the talents.

I also noticed when I went Templar specialization at higher levels, like 16-18, the mages I casted holy smite on- got up immediately and did not take any health damage. So to me, you've got 3 of the 4 warrior specializations whose final talent doesn't deliver. Mana clash or death cloud damage output should have been used for holy smite in Templar, final blow for Beserker should actually have calculated and put your actual remaining stamina numbers as bonus in the strike(it doesn't), and for Reaver aura of pain talent should do way more radial damage and final blood frenzy talent should have actually increased your damage(it does nothing but make your character red, no increase to damage or attack). Had this been the case, warrior class would have totally delivered, except for shield and sword only having 4 offensive moves, still don't get that?

Modifié par beserker7, 10 décembre 2009 - 08:06 .


#48
colored blind

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If you're working for the Achievement, you'll have to make a Mage or a Rogue anyway to get the Level 20 Achievements, so worry about it on one of those playthroughs. Mage with Mana Clash is the easiest.

#49
Timortis

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#50
Varenus Luckmann

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Dear OP,
Please stop sucking.

Sincerely yours,
Everyone