Optimystic_X wrote...
StElmo wrote...
www.destructoid.com/mass-effect-3-makes-over-200-million-in-sales-227119.phtml
Kinda makes me feel irrelevant as a fan, I think I'm just going to give up all together. If they have all the money they need, why should they care about fan feedback?
Oh well, nice knowing you all, probably going to not bother with BSN anymore, if the game is a winner for EA, there's no point pressuring them to make changes or do anything to please fans.
You mean they don't need to make Extended Cut at all, but they're doing it anyway? And they don't care about our feedback?
Do you even see the contradiction? <_<
I won't argue the orginal post was a bit... mellodramatic.
How-EVAH!

I've posted this before in the last month or so. I'll break it down again.
- Bioware is a niche gaming company. Their audience is mainly geared towards the early twenties to mid thirty year old crew who enjoy a great story.
- Bioware found its place in a very competitive market by creating more market share. They didn't really much of the existing market share. Their major breakthrough was Neverwinter nights. Not so much for the game itself, but the Aurora toolset. DnD players now had the tools to make their dungeons come to life with a little C script and hak packs from the community. This is not really the Call of Duty crowd...
- Bioware gets acquired by EA. If you haven't noticed it, Mass Effect has undergone some obvious and some subtle changes over the three iterations.
- The first game was heavy RPG, Heavy Story, Large scope
- The second game evolved into a shooter with heavy character development, but small scope.
- The third game evolved into gears of war with the ME storyline and a plethora of characters needing closure. Priority went to Chobot (to acquire a new fan base if possible... I mean, hey! She licked something... and she has boobs!) and to multiplayer. Next thing you know, they'll find a way to bring Nascar and deep fried twinkies into the franchise.... Move development OFF of the story and put it on frivolus things to tap into a different market than the current target audience.
This is basically where we are at. Bioware is targeting the larger, less "cultured" mass of people who play online shooters for the sake of playing online shooters. They are slowly moving Bioware into this realm because it is easier to keep that group of people entertained with a bunch of small efforts like making new maps, weapons and conditions for winning rather than writing more epic stories. Someone spends 10 minutes making a weapon and EA pulls in a few million in sales.
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Back to the point...

Bioware is only releasing extended content for a high-risk PR move. They haven't attracted the larger market to their brand yet - which means they still need their old fan base throwing money at them, but they need some kind of carrot to get the new fan base over to replace the old to, in short, maximize profits and lower the risk on investment by targetting the mainstream.
The extended content has abo****ely NOTHING to do with them "caring" as most normal people define "Caring". This is all a strategic transition that didn't go as smoothly as they were hoping.
And if you don't believe me... look at a game company called Bungie.
Look at their old games and then look at them after Halo.
Marathon, Oni, Myth (all different and awesome)
Then Halo came out.... and that's all they do.
Hedge fund economics 101.
Find the lowest common denominator customer, take a product, dumb it down and rehash it over and over and over and then dump the old and aqcuire the new.
All of this tells me that they should have also brought that Snooki beast from jersy shore into ME3 as a love interest. Vega needed some "COME AT BE BRO!" lines and the transition would have been complete.