Games are rarely made by dedicated game makers tbh. In a team you find a considerable number of people who do not play games but are good at what they do *shrugs*The Angry One wrote...
FemaleMageFan wrote...
My argument is Casey is a hell of a project director,
Game came on budget.
Game was released on time.
Game had substantial amount of bugs(everything has bugs in games)
And the man managed to make a profit off it.
Please tell me this man is not good at what he does?? These were probably his objectives. The ending thing you can talk to the writers but this is casey's forte'. Coming from a software developer this is impressive
It means he's a good businessman and EA employee.
I'd rather play games made by game makers. Something he used to be.
ME3 Earns over $200m in Sales...
#76
Guest_FemaleMageFan_*
Posté 08 mai 2012 - 07:37
Guest_FemaleMageFan_*
#77
Posté 08 mai 2012 - 07:38
#78
Posté 08 mai 2012 - 07:38
StElmo wrote...
www.destructoid.com/mass-effect-3-makes-over-200-million-in-sales-227119.phtml
Kinda makes me feel irrelevant as a fan, I think I'm just going to give up all together. If they have all the money they need, why should they care about fan feedback?
Oh well, nice knowing you all, probably going to not bother with BSN anymore, if the game is a winner for EA, there's no point pressuring them to make changes or do anything to please fans.
You mean they don't need to make Extended Cut at all, but they're doing it anyway? And they don't care about our feedback?
Do you even see the contradiction? <_<
#79
Posté 08 mai 2012 - 07:39
I for one will not be buying any ME3 DLC if I am not satisfied with the EC, and I pretty sure I’m not going to be. I also won’t be replacing my aging TWIT hoody with an N7 hoody anytime soon.
I’m sure I’m not the only one and it will all lead to lost profit to BioWare and EA. The sad truth is, this may actually be the beginning of the end for BioWare.
#80
Guest_BrotherWarth_*
Posté 08 mai 2012 - 07:39
Guest_BrotherWarth_*
#81
Posté 08 mai 2012 - 07:39
FemaleMageFan wrote...
My argument is Casey is a hell of a project director,The Angry One wrote...
FemaleMageFan wrote...
Yes people they are actually people that love this game. But i do not see how this affects us in anyway they have made the money not us. Shall we continue with our lives and maybe have a multimillionaire company in the future?...But one thing i have to admit....Casey should be super project-director...What a guy.Non stop working wish i had his resolve, even when things are not going well
So your argument is "Casey is rich, therefore you're wrong."
Game came on budget.
Game was released on time.
Game had substantial amount of bugs(everything has bugs in games)
And the man managed to make a profit off it.
Please tell me this man is not good at what he does?? These were probably his objectives. The ending thing you can talk to the writers but this is casey's forte'. Coming from a software developer this is impressive
I'm sorry but the "this game has bugs but so does every other game so it's fine" arguement is crap. It should not become the norm for a game to be broken upon release or have so many laughable bugs.
#82
Posté 08 mai 2012 - 07:39
tekkaman fear wrote...
Exactly, sells have nothing to do with ending outrage. Obviously people had to buy it to hate the ending.
I'd also say that bad word of mouth alone would not prevent sales of a BioWare game. Not before this.
I myself heard rumours of the ending being bad and dismissed them as exagerration. This level of fail is something that must be experienced to be believed, and that requires a sale.
#83
Posté 08 mai 2012 - 07:39
EA I couldn't care less about. BioWare, on the other hand, I'd rather see survive, do well and continue to be make good games. Which, I'll add, Mass Effect 3 for the most part is.
I'm still waiting on the EC before I make any decisions on how I feel about BioWare as a company.
#84
Posté 08 mai 2012 - 07:41
Exozze wrote...
I don't understand where all the hate comes from. Sure the ending was terrible, there was lack of conversation options, the auto dialouge sucked, but hey. It was still one hell of a game!
Because the bsn will take any issue and blow it way out of proportion. The only issue that isn't a minor issue or non issue is the ending and even that has still been blown way out of proportion.
#85
Posté 08 mai 2012 - 07:41
FemaleMageFan wrote...
Games are rarely made by dedicated game makers tbh. In a team you find a considerable number of people who do not play games but are good at what they do *shrugs*
BioWare used to be a developer full of people passionate about making games for gamers. That's what it was founded for.
Now it's about meeting EA's bottom line? You think that's good progress?
Plenty of people are competent at their jobs. Casey used to be exceptional.
#86
Posté 08 mai 2012 - 07:41
#87
Posté 08 mai 2012 - 07:41
I saw the rumors just a few days before launch on Facebook, and I dismissed them as just trolls. I remember thinking how totally perposterous it was that the ending could be that bad. Really wish I could say a few days later I still felt like that.The Angry One wrote...
tekkaman fear wrote...
Exactly, sells have nothing to do with ending outrage. Obviously people had to buy it to hate the ending.
I'd also say that bad word of mouth alone would not prevent sales of a BioWare game. Not before this.
I myself heard rumours of the ending being bad and dismissed them as exagerration. This level of fail is something that must be experienced to be believed, and that requires a sale.
#88
Posté 08 mai 2012 - 07:41
legion999 wrote...
FemaleMageFan wrote...
My argument is Casey is a hell of a project director,The Angry One wrote...
FemaleMageFan wrote...
Yes people they are actually people that love this game. But i do not see how this affects us in anyway they have made the money not us. Shall we continue with our lives and maybe have a multimillionaire company in the future?...But one thing i have to admit....Casey should be super project-director...What a guy.Non stop working wish i had his resolve, even when things are not going well
So your argument is "Casey is rich, therefore you're wrong."
Game came on budget.
Game was released on time.
Game had substantial amount of bugs(everything has bugs in games)
And the man managed to make a profit off it.
Please tell me this man is not good at what he does?? These were probably his objectives. The ending thing you can talk to the writers but this is casey's forte'. Coming from a software developer this is impressive
I'm sorry but the "this game has bugs but so does every other game so it's fine" arguement is crap. It should not become the norm for a game to be broken upon release or have so many laughable bugs.
Game wasn't broken
#89
Guest_FemaleMageFan_*
Posté 08 mai 2012 - 07:45
Guest_FemaleMageFan_*
For every 1000 lines of code you write you are estimated to have 10 bugs at best and 100 or more bugs at worst.legion999 wrote...
FemaleMageFan wrote...
My argument is Casey is a hell of a project director,The Angry One wrote...
FemaleMageFan wrote...
Yes people they are actually people that love this game. But i do not see how this affects us in anyway they have made the money not us. Shall we continue with our lives and maybe have a multimillionaire company in the future?...But one thing i have to admit....Casey should be super project-director...What a guy.Non stop working wish i had his resolve, even when things are not going well
So your argument is "Casey is rich, therefore you're wrong."
Game came on budget.
Game was released on time.
Game had substantial amount of bugs(everything has bugs in games)
And the man managed to make a profit off it.
Please tell me this man is not good at what he does?? These were probably his objectives. The ending thing you can talk to the writers but this is casey's forte'. Coming from a software developer this is impressive
I'm sorry but the "this game has bugs but so does every other game so it's fine" arguement is crap. It should not become the norm for a game to be broken upon release or have so many laughable bugs.
A development Cycle has Requirements---->specifications--->--->Design--->implementation---->Verification--->maintenance.
30% of all bugs come before writing any peice of code. 70% are at the requirements-->specifications .---->Design.
This is the problem with software engineering today. NO doubt about it. Can we make a product with no bugs at all? It has been granted impossible. We have to work with time contraints ,budget and make sure everything is okay. That is why we tend to reuse material. However games are different from software. A person only uses 10% of a software product on average. With games it is a larger percentage. Listen im not trying to argue im just trying to relate this to sftware cause it is the same thing with little or no difference *shrugs*
Modifié par FemaleMageFan, 08 mai 2012 - 07:47 .
#90
Guest_FemaleMageFan_*
Posté 08 mai 2012 - 07:47
Guest_FemaleMageFan_*
If you can meet at deadline,make a profit and while on budget and have substantial reviews i do not see the problem. Also they might be bias cause i enjoyed every minute of the gameThe Angry One wrote...
FemaleMageFan wrote...
Games are rarely made by dedicated game makers tbh. In a team you find a considerable number of people who do not play games but are good at what they do *shrugs*
BioWare used to be a developer full of people passionate about making games for gamers. That's what it was founded for.
Now it's about meeting EA's bottom line? You think that's good progress?
Plenty of people are competent at their jobs. Casey used to be exceptional.
#91
Posté 08 mai 2012 - 07:48
KotorEffect3 wrote...
legion999 wrote...
The thing is though games like Skyrim and COD sell 10 million copies. ME3 is small time compared to them. And don't expect the sales for ME3 to increase either at least not by a significant amount.
Apples and Oranges. Any bioware game takes commitment to play as you will most likely have to devote 30 to 40 hours of time to a single playthrough. CoD is based mainly on it's multiplayer, something you can pick up and do for 15 minutes and then put it down. Skyrim has tons and tons of content but it is a game where you can just screw around if you want so how much time you devote to it is up to each individual player. ME 3 has done well sales wise especialy in comparison to it's predecssors.
? Not sure what you mean. Yes Skyrim and COD are more pick up and play for an hour or so but so what? In the end it results in hundreds of hours being spent to play those games.
#92
Posté 08 mai 2012 - 07:49
#93
Posté 08 mai 2012 - 07:49
KotorEffect3 wrote...
legion999 wrote...
FemaleMageFan wrote...
My argument is Casey is a hell of a project director,The Angry One wrote...
FemaleMageFan wrote...
Yes people they are actually people that love this game. But i do not see how this affects us in anyway they have made the money not us. Shall we continue with our lives and maybe have a multimillionaire company in the future?...But one thing i have to admit....Casey should be super project-director...What a guy.Non stop working wish i had his resolve, even when things are not going well
So your argument is "Casey is rich, therefore you're wrong."
Game came on budget.
Game was released on time.
Game had substantial amount of bugs(everything has bugs in games)
And the man managed to make a profit off it.
Please tell me this man is not good at what he does?? These were probably his objectives. The ending thing you can talk to the writers but this is casey's forte'. Coming from a software developer this is impressive
I'm sorry but the "this game has bugs but so does every other game so it's fine" arguement is crap. It should not become the norm for a game to be broken upon release or have so many laughable bugs.
Game wasn't broken
Wasn't refering to ME3 but okay if that's your immediate thought.
Modifié par legion999, 08 mai 2012 - 07:50 .
#94
Posté 08 mai 2012 - 07:49
The game wasn't broken, but it came with more glitches and animation issues and hard locks than I've seen with any prior Mass Effect game. Or even any BioWare game. Tuchanka almost always soft locks on loading screens for me. I get hard locks on the main menu, and the character animations freak out in plenty of areas. I know it's not just my copy of the game because most of my friends encounter the same things. The lockups occur in various places for everyone but the animation glitches are generally universal.KotorEffect3 wrote...
legion999 wrote...
FemaleMageFan wrote...
My argument is Casey is a hell of a project director,The Angry One wrote...
FemaleMageFan wrote...
Yes people they are actually people that love this game. But i do not see how this affects us in anyway they have made the money not us. Shall we continue with our lives and maybe have a multimillionaire company in the future?...But one thing i have to admit....Casey should be super project-director...What a guy.Non stop working wish i had his resolve, even when things are not going well
So your argument is "Casey is rich, therefore you're wrong."
Game came on budget.
Game was released on time.
Game had substantial amount of bugs(everything has bugs in games)
And the man managed to make a profit off it.
Please tell me this man is not good at what he does?? These were probably his objectives. The ending thing you can talk to the writers but this is casey's forte'. Coming from a software developer this is impressive
I'm sorry but the "this game has bugs but so does every other game so it's fine" arguement is crap. It should not become the norm for a game to be broken upon release or have so many laughable bugs.
Game wasn't broken
The only real major bugs I encountered in ME2 were the occasional collision issues that caused me to get stuck in one spot, and one or two hard locks in my entire playthrough. It's not an acceptable notion that games are fine to be released in this state.
#95
Posté 08 mai 2012 - 07:49
Whatever, Mass Effect is another dissapointment in my gaming histry, hard to trust bioware after this.
Long live the metal gear series. That is how you do an ending.
#96
Posté 08 mai 2012 - 07:51
RinpocheSchnozberry wrote...
The Angry One wrote...
Your attempts at goading are pitiable, kiddo.
Reported. Please stay on topic.
Fail troll is fail.
#97
Posté 08 mai 2012 - 07:54
FemaleMageFan wrote...
If you can meet at deadline,make a profit and while on budget and have substantial reviews i do not see the problem. Also they might be bias cause i enjoyed every minute of the gameThe Angry One wrote...
FemaleMageFan wrote...
Games are rarely made by dedicated game makers tbh. In a team you find a considerable number of people who do not play games but are good at what they do *shrugs*
BioWare used to be a developer full of people passionate about making games for gamers. That's what it was founded for.
Now it's about meeting EA's bottom line? You think that's good progress?
Plenty of people are competent at their jobs. Casey used to be exceptional.but aside from that yep.
If you don't see it, no wonder you enjoyed it. I hope you're happy with even less than you got now from now on. Of course, some people always are.
#98
Posté 08 mai 2012 - 07:54
N7L4D wrote...
bla bla bla
Your banner renders your comment meaningless.
#99
Posté 08 mai 2012 - 07:56
#100
Posté 08 mai 2012 - 07:56
The Angry One wrote...
tekkaman fear wrote...
Exactly, sells have nothing to do with ending outrage. Obviously people had to buy it to hate the ending.
I'd also say that bad word of mouth alone would not prevent sales of a BioWare game. Not before this.
I myself heard rumours of the ending being bad and dismissed them as exagerration. This level of fail is something that must be experienced to be believed, and that requires a sale.
Yeah.... I was there, it was hilarious to be sure.




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