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May 8 Multiplayer Balance Changes Postponed


183 réponses à ce sujet

#26
Quixal

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Elcor Pride wrote...

Tolsai wrote...

Eric Fagnan wrote...

Unfortunately, we will not be able to push balance changes today. We will try to get them out as soon as possible.

But as a short preview of the planned changes, I can say we will be buffing a few powers including Shockwave, Lift Grenade, Marksman, and Adrenaline Rush.


Please buff the N7 Eagle too.


Yes please, make it N7 worthy. 

I would settle for starter weapon worthy, but yes, do buff the Eagle.

#27
underm1nd

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PDesign wrote...

first


.... go to youtube.

#28
phoneixxineohp

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Elcor Pride wrote...

Tolsai wrote...

Eric Fagnan wrote...

Unfortunately, we will not be able to push balance changes today. We will try to get them out as soon as possible.

But as a short preview of the planned changes, I can say we will be buffing a few powers including Shockwave, Lift Grenade, Marksman, and Adrenaline Rush.


Please buff the N7 Eagle too.


Yes please, make it N7 worthy. 


Even if there's 2 shots per clip, if damage per bullet did double the damage of the Carnifex, that would even make it worthy of the name "Eagle"

#29
Maria Caliban

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Uchimura wrote...

Shockwave, woo. Definitely needed one.

It means people might actually use Shockwave.

/Maria Disapproves.

#30
Yriss

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vivanto wrote...

On another preview, we've nerfed biotic explosions, vanguards, humans and dinosaurs.


No! Tell me it ain't true! Not DINOSAURS!
Now, there's nothing worth playing anymore.

On-topic: Looking forward to seeing the positive changes/buffs.

#31
RegularX

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I'm hoping part of a buff for marksmen is making it looks a bit less like my Turian just dropped a tab of acid. Not sure who thought "more accurate" meant "make everything blurry". It's no Hunter Mode headache for sure - but c'mon.

And +1 to the wish that they'd fix serious bugs instead of fiddling with numbers.

#32
LeandroBraz

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You guys should fix the shockwave rank 4 range bug, this would be a real "buff".

#33
Maria Caliban

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GGW KillerTiger wrote...

 Oh deer god...

I liked Princess Mononokee as well!

#34
whalewhisker

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Woah, I thought the Human Soldier was great now after all the buffs. I'm so excited now! :3

#35
Kosmiker

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What about the special pack? Will there be one this week?

#36
-Severian-

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Is there any reason you can't actually give us posted balance changes, even if they're not yet live?

#37
BeardyMcGoo

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I hope the buff to shockwave is also a fix to shockwave.

#38
Guest_XxTaLoNxX_*

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SWEEET!

*(dude what does mine say?)

DUDE!

#39
Cyonan

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RegularX wrote...

I'm hoping part of a buff for marksmen is making it looks a bit less like my Turian just dropped a tab of acid. Not sure who thought "more accurate" meant "make everything blurry". It's no Hunter Mode headache for sure - but c'mon.

And +1 to the wish that they'd fix serious bugs instead of fiddling with numbers.


Bug fixes can't be applied in the balance change patches, so it wont happen.

The balance changes happen weekly because they're so quick and easy to implement, while bug fixes are considerably less so.

#40
DJepic112

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Changes were late last week too. You're going to make this the standard now?

#41
Uchimura

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Maria Caliban wrote...

GGW KillerTiger wrote...

 Oh deer god...

I liked Princess Mononokee as well!


+++

#42
hippojoe

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TLK Spires wrote...

in before carnifex nerf


hey i've played with you before! you were a quarian engineer, playing with some guys on gold glacier verberus and i got disconnected on wave 10. remember?

#43
gethinych

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-Severian- wrote...

Is there any reason you can't actually give us posted balance changes, even if they're not yet live?


They're presumably still deciding on those last few decimal points...

#44
Blind2Society

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Thank god for lift nade buff. They do absolutely nothing against heavy enemies as they are.

#45
molecularman

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:(

At least my soldiers becomes even more powerful nao

But what about infiltrator nerfs? Those are badly needed.

#46
LadyAlekto

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Sounds promising, i just hope the delay will be part of "goddamn guys we gotta fix this for good already" :D

Also

SOLDIER BUFFS! you just want to see me skool dem naps harder ;)

@Molecularman

Shetup about nerfing, bringin others on par, not sticking the nerf around unnecesary

Modifié par ShadedPhoenix, 08 mai 2012 - 08:35 .


#47
OblivionDawn

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molecularman wrote...

:(

At least my soldiers becomes even more powerful nao

But what about infiltrator nerfs? Those are badly needed.


LOL good joke.

#48
safrrr

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When do you cheap bastards fix the falcon!

#49
tzabaothg

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Sneak peek of Shockwave changes:

Changed to 360 degree radius, screen shake "enhanced," maximum effected targets per cast reduced to 1.

#50
tvih

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I reckon the Lift Grenade buff will increase the max capacity to 4 and increase base damage, like they did with Inferno and Frag last week. I guess that leaves Cluster Grenade.

Shockwave is indeed something almost never seen in multiplayer, so any buffs for it is nice. But frankly it probably won't change enough to make it more used. Human Vanguard doesn't really need it, and the only other character I can recall having it right now is Human Adept, which... isn't played much at all (was my first MP character though). Rare to run into one. No surprise really, since Singularity is kinda lackluster in harder difficulties since it doesn't lift shielded or armored targets, and Shockwave... yeah. I guess mostly it's good for detonating Warps, but its very limited range really hampers that too.