I would settle for starter weapon worthy, but yes, do buff the Eagle.Elcor Pride wrote...
Tolsai wrote...
Eric Fagnan wrote...
Unfortunately, we will not be able to push balance changes today. We will try to get them out as soon as possible.
But as a short preview of the planned changes, I can say we will be buffing a few powers including Shockwave, Lift Grenade, Marksman, and Adrenaline Rush.
Please buff the N7 Eagle too.
Yes please, make it N7 worthy.
May 8 Multiplayer Balance Changes Postponed
#26
Posté 08 mai 2012 - 08:20
#27
Posté 08 mai 2012 - 08:20
PDesign wrote...
first
.... go to youtube.
#28
Posté 08 mai 2012 - 08:21
Elcor Pride wrote...
Tolsai wrote...
Eric Fagnan wrote...
Unfortunately, we will not be able to push balance changes today. We will try to get them out as soon as possible.
But as a short preview of the planned changes, I can say we will be buffing a few powers including Shockwave, Lift Grenade, Marksman, and Adrenaline Rush.
Please buff the N7 Eagle too.
Yes please, make it N7 worthy.
Even if there's 2 shots per clip, if damage per bullet did double the damage of the Carnifex, that would even make it worthy of the name "Eagle"
#29
Posté 08 mai 2012 - 08:22
It means people might actually use Shockwave.Uchimura wrote...
Shockwave, woo. Definitely needed one.
/Maria Disapproves.
#30
Posté 08 mai 2012 - 08:22
vivanto wrote...
On another preview, we've nerfed biotic explosions, vanguards, humans and dinosaurs.
No! Tell me it ain't true! Not DINOSAURS!
Now, there's nothing worth playing anymore.
On-topic: Looking forward to seeing the positive changes/buffs.
#31
Posté 08 mai 2012 - 08:22
And +1 to the wish that they'd fix serious bugs instead of fiddling with numbers.
#32
Posté 08 mai 2012 - 08:23
#33
Posté 08 mai 2012 - 08:24
I liked Princess Mononokee as well!GGW KillerTiger wrote...
Oh deer god...
#34
Posté 08 mai 2012 - 08:24
#35
Posté 08 mai 2012 - 08:24
#36
Posté 08 mai 2012 - 08:24
#37
Posté 08 mai 2012 - 08:24
#38
Guest_XxTaLoNxX_*
Posté 08 mai 2012 - 08:27
Guest_XxTaLoNxX_*
*(dude what does mine say?)
DUDE!
#39
Posté 08 mai 2012 - 08:27
RegularX wrote...
I'm hoping part of a buff for marksmen is making it looks a bit less like my Turian just dropped a tab of acid. Not sure who thought "more accurate" meant "make everything blurry". It's no Hunter Mode headache for sure - but c'mon.
And +1 to the wish that they'd fix serious bugs instead of fiddling with numbers.
Bug fixes can't be applied in the balance change patches, so it wont happen.
The balance changes happen weekly because they're so quick and easy to implement, while bug fixes are considerably less so.
#40
Posté 08 mai 2012 - 08:27
#41
Posté 08 mai 2012 - 08:29
Maria Caliban wrote...
I liked Princess Mononokee as well!GGW KillerTiger wrote...
Oh deer god...
+++
#42
Posté 08 mai 2012 - 08:29
TLK Spires wrote...
in before carnifex nerf
hey i've played with you before! you were a quarian engineer, playing with some guys on gold glacier verberus and i got disconnected on wave 10. remember?
#43
Posté 08 mai 2012 - 08:29
-Severian- wrote...
Is there any reason you can't actually give us posted balance changes, even if they're not yet live?
They're presumably still deciding on those last few decimal points...
#44
Posté 08 mai 2012 - 08:30
#45
Posté 08 mai 2012 - 08:30
At least my soldiers becomes even more powerful nao
But what about infiltrator nerfs? Those are badly needed.
#46
Posté 08 mai 2012 - 08:33
Also
SOLDIER BUFFS! you just want to see me skool dem naps harder
@Molecularman
Shetup about nerfing, bringin others on par, not sticking the nerf around unnecesary
Modifié par ShadedPhoenix, 08 mai 2012 - 08:35 .
#47
Posté 08 mai 2012 - 08:38
molecularman wrote...
At least my soldiers becomes even more powerful nao
But what about infiltrator nerfs? Those are badly needed.
LOL good joke.
#48
Posté 08 mai 2012 - 08:38
#49
Posté 08 mai 2012 - 08:39
Changed to 360 degree radius, screen shake "enhanced," maximum effected targets per cast reduced to 1.
#50
Posté 08 mai 2012 - 08:43
Shockwave is indeed something almost never seen in multiplayer, so any buffs for it is nice. But frankly it probably won't change enough to make it more used. Human Vanguard doesn't really need it, and the only other character I can recall having it right now is Human Adept, which... isn't played much at all (was my first MP character though). Rare to run into one. No surprise really, since Singularity is kinda lackluster in harder difficulties since it doesn't lift shielded or armored targets, and Shockwave... yeah. I guess mostly it's good for detonating Warps, but its very limited range really hampers that too.





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