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May 8 Multiplayer Balance Changes Postponed


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#51
Methanoid666

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-Severian- wrote...

Is there any reason you can't actually give us posted balance changes, even if they're not yet live?


find the list of everything they have buffed already then just make your own mini list of things yet untouched, that leftover list will no doubt be the things getting "value" tweaked in small chunks over time as a filler in while everyone waits for actual game patches/fixes.

Modifié par Methanoid666, 08 mai 2012 - 08:45 .


#52
Star fury

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Eric Fagnan wrote...

Unfortunately, we will not be able to push balance changes today. We will try to get them out as soon as possible.

But as a short preview of the planned changes, I can say we will be buffing a few powers including Shockwave, Lift Grenade, Marksman, and Adrenaline Rush.


Maybe krogan sentinel and turian soldier will be more useful. They desperately need it. Shockwave is good for one thing - trolling your infiltrators.

Modifié par Star fury, 08 mai 2012 - 08:47 .


#53
Apl_Juice

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Can we please get a throwing range buff to Inferno Grenades?

I feel like my Krogan is trying to chuck a Port-a-Potty full of cinderblocks.

#54
MetalMax210

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molecularman wrote...

:(

At least my soldiers becomes even more powerful nao

But what about infiltrator nerfs? Those are badly needed.


They are nerfing sniper rifles... by buffing shockwave.

#55
Hyunsai

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Adrenaline rush needs AT LEAST 100% more weapon damage in it's final evolution.

For the other, being able to use concussive shot without limitation would be some improvement. Only one time is kind of ridiculous.

Modifié par Hyunsai, 08 mai 2012 - 08:54 .


#56
otakon17

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I'm still more interested in them fixing issues like the Vanguard glitch, non-activating expendable items(item used, but has no effect) and the no scope sniper rifle damage glitch.

#57
underm1nd

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Maria Caliban wrote...

GGW KillerTiger wrote...

 Oh deer god...

I liked Princess Mononokee as well!


haha i doubt many ppl will get that, but youve got a cookie from me xD

#58
Cobra84

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Buffing Marksman and Adrenaline Rush so that if the guns they are meant to be used on become useable on their own, they will be as broken as tactical cloak?

#59
tvih

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otakon17 wrote...

I'm still more interested in them fixing issues like the Vanguard glitch, non-activating expendable items(item used, but has no effect) and the no scope sniper rifle damage glitch.

We all are, but they're most likely handled by different people anyway, so doing the balancing doesn't detract from patch progress (not that there is any patch progress, of course).

#60
nicethugbert

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I hate snipers. Shockwave is my new fav powahz!

#61
tvih

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Apl_J wrote...

Can we please get a throwing range buff to Inferno Grenades?

I feel like my Krogan is trying to chuck a Port-a-Potty full of cinderblocks.

Actually I've found the Inferno Grenade the easiest to throw, I land on target much more with it than other grenades.

#62
tetsutsuru

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GGW KillerTiger wrote...

 Oh deer god...


Maria Caliban wrote...

I liked Princess Mononokee as well!


There's only 1 'e' in Mononoke. Image IPB

#63
Sacrificial Bias

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So I take it that no one acknowledges the fact that the last "buff" to Singularity made the Rank 6 detonate evolution utterly useless? Pitiful, and the fanboys actually accuse Bioware of listening to the players ^_^

#64
scottster117

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It seems the weekly balance changes are becoming just as reliable as comm/Vic packs. Why am I not surprised? >.>

At any rate, thanks for the preview.

#65
molecularman

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MetalMax210 wrote...

molecularman wrote...

:(

At least my soldiers becomes even more powerful nao

But what about infiltrator nerfs? Those are badly needed.


They are nerfing sniper rifles... by buffing shockwave.

That sounds pretty cool, actually :o

If shockwave really becomes usable you'll find me trolling sniper users all day

#66
Influ

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RegularX wrote...

And +1 to the wish that they'd fix serious bugs instead of fiddling with numbers.

You do realize that fiddling with a few values is a lot more simple than finding and fixing flaws in the code? And I mean A LOT. I'm as eager for bug fixes as the next guy, but sadly we have to settle for the fact that it takes time.

And more on topic, Marksman needed a buff? Not complaining, but that has never even occurred to me. And another Adrenaline Rush buff, yay! What's that, four now? Slowly the human Soldier is getting more and more up to par with the rest of the lot.

molecularman wrote...

That sounds pretty cool, actually :o

If shockwave really becomes usable you'll find me trolling sniper users all day


But it's not as trollish if you are being useful while doing it.

Modifié par Influ, 08 mai 2012 - 09:19 .


#67
count_4

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molecularman wrote...
If shockwave really becomes usable you'll find me trolling sniper users all day

Until you lie there, dead in the middle of 5 enemies and no-one is coming to revive you. :P
Had this idiot trying to annoy me today by making some weird Geth Engineer noises at the beginning of every round while standing as close to me as possible.
He stopped after he had to watch an entire wave because I didn't revive him, although I had the chance(standing next to him). :)

#68
nuculerman

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Marksman didn't really need a buff, but I'll take it. Adrenaline Rush could use a little more damage, but it doesn't need that big of a buff. Shockwave needs to be totally reinvented. I'm not sure a buff will save it.

#69
Blissey1

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Sensitive41 wrote...

how about ya'll fix the bugs that are breaking the game, rather than balancing the multiplayer?

(lightweight materials, projectiles disappearing when not hosting, stasis causing wierd bugs in enemies, krogan vanguard not getting bonuses from rage)


becasue thsoe require a full on patch as opposed to tweaking some numbers like balance changes?

#70
GGW KillerTiger

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vivanto wrote...

GGW KillerTiger wrote...

 Oh deer god they actually decide to buff alot of stuff and fail to launch the changes but they never have issues with nerfing us and buffing the A.I. .... I smell a conspiracy theory coming!


Unless I've missed the /sarcasm, they've been buffing things since weeks for the most part, even the ones that we got on time.

You call those buffs? I call them tid bits of candy to stop us from being completely under powered and stop playing completely ....

#71
mazzulmaz1

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vivanto wrote...

On another preview, we've nerfed biotic explosions, vanguards, humans and dinosaurs.

So that means Rex has even smaller arms? That's just downright insulting.

#72
whalewhisker

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nuculerman wrote...

Marksman didn't really need a buff, but I'll take it. Adrenaline Rush could use a little more damage, but it doesn't need that big of a buff. Shockwave needs to be totally reinvented. I'm not sure a buff will save it.


LOL Shockwave just needs to become throw.

#73
Core_Commander

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Also incoming Carnifex nerf, GPS nerf, geth nerf, sabotage damage nerf, quarian turret buff, Viper buff, perhaps?

Fingers crossed.

Modifié par Core_Commander, 08 mai 2012 - 09:28 .


#74
Ares Caesar

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Thanks for the update, thanks for the preview, and thanks for the buffs (and hopefully lack of nerfs).

Good job.

#75
GGW KillerTiger

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molecularman wrote...

MetalMax210 wrote...

molecularman wrote...

:(

At least my soldiers becomes even more powerful nao

But what about infiltrator nerfs? Those are badly needed.


They are nerfing sniper rifles... by buffing shockwave.

That sounds pretty cool, actually :o

If shockwave really becomes usable you'll find me trolling sniper users all day

Shockwave is already useful. With this buff once I remake my shhockwave god again the enemies will get pawnt :D