Aller au contenu

Photo

May 8 Multiplayer Balance Changes Postponed


183 réponses à ce sujet

#101
thegamefreek78648

thegamefreek78648
  • Members
  • 1 447 messages

PDesign wrote...

first


Last!

#102
Captain Hammer

Captain Hammer
  • Members
  • 171 messages
 If I may be kind of an ass to say this, what's the point of buffing shockwave in its current broken state where it stops working mid game?

#103
Blissey1

Blissey1
  • Members
  • 784 messages

Hex Code wrote...

Can anybody hear who has a good amount of experience using marksman tell me why so many people rave about it? I'm reading through the power tree and all I see is rate of fire/accuracy. ROF I guess could come in handy, but nothing else really appeals to me about that particular power. Granted my opinion is based more on ignorance rather than actual experience. I just promoted my soldier class and was considering spec'n marksman. I'm just not sold on it at this point.

Which is why I'm asking for some input/opinion from the forums. Keep in mind the benefits of a gold set-up. I'm not too interested in how well it functions on bronze/silver. Thanks for the input!


the main disadvantage of fully auto weapons is that they're inaccurate at long ranges, and thus can't get headshot realiably. Marksman makes tham accurate enough to get headshots at long ranges. You do the math.

Also, it turns shotguns into sniper rifles.

Modifié par Blissey1, 08 mai 2012 - 10:49 .


#104
Killahead

Killahead
  • Members
  • 2 444 messages

Hex Code wrote...

Can anybody hear who has a good amount of experience using marksman tell me why so many people rave about it? I'm reading through the power tree and all I see is rate of fire/accuracy. ROF I guess could come in handy, but nothing else really appeals to me about that particular power. Granted my opinion is based more on ignorance rather than actual experience. I just promoted my soldier class and was considering spec'n marksman. I'm just not sold on it at this point.

Which is why I'm asking for some input/opinion from the forums. Keep in mind the benefits of a gold set-up. I'm not too interested in how well it functions on bronze/silver. Thanks for the input!


Well, like you say, the RoF increase is where it's at, and personally I love the headshot damage boost. Marksman really works wonders on any assault rifle or smg, and can even make the claymore pinpoint accurate. Actually, it's good for any weapon that isn't a heavy sniper rifle. Just try it. Take down an atlas in seconds and join the fan club. You won't be disappointed playing on gold with it, although it doesn't add a side-step to the Turian like many wish for.

#105
SinerAthin

SinerAthin
  • Members
  • 2 742 messages
I like the Marksmanship buff, but I'm slightly concerned that automatic weapons can end up being balanced soloaly around Turians, and while decent on them, they will be underpowered on any non-turian.

Turians have the best affinity to automatic weapons, I just hope they don't set the standard and leave the weapons weak in the hands of everyone else.

(E.g Being too good with automatic weapons, making the Devs afraid to buff the weapons themselves to prevent Turians with FA weapons from becoming too OP, and thus leaving FA weapons underpowered for everyone else)

Modifié par SinerAthin, 08 mai 2012 - 10:53 .


#106
Blind2Society

Blind2Society
  • Members
  • 7 576 messages

molecularman wrote...

But what about infiltrator nerfs? Those are badly needed.


Sorry to all you Geth out there but honestly, the only thing I've seen in this game that needs to be nerfed is that geth melee melty thingy. It seriously kills all enemies around instantly. Even Krogans can only kill one at a time. It's a cool move but it's way overpowered.

#107
thegamefreek78648

thegamefreek78648
  • Members
  • 1 447 messages

Hex Code wrote...

Can anybody hear who has a good amount of experience using marksman tell me why so many people rave about it? I'm reading through the power tree and all I see is rate of fire/accuracy. ROF I guess could come in handy, but nothing else really appeals to me about that particular power. Granted my opinion is based more on ignorance rather than actual experience. I just promoted my soldier class and was considering spec'n marksman. I'm just not sold on it at this point.

Which is why I'm asking for some input/opinion from the forums. Keep in mind the benefits of a gold set-up. I'm not too interested in how well it functions on bronze/silver. Thanks for the input!


Marksmans accuracy bonus reduces bullet spread, ensuring that more rounds, or pellets in the case of shotguns, hit their target, increaseing your DPS and turning weapons like the Revenent into murderus beasts and Claymores into near sniper rifles.

Captain Hammer wrote...

 If I may be kind of an ass to say
this, what's the point of buffing shockwave in its current broken state
where it stops working mid game?


That may be what they are fixing...

Last once more :ph34r:

#108
thegamefreek78648

thegamefreek78648
  • Members
  • 1 447 messages

Blind2Society wrote...

molecularman wrote...

But what about infiltrator nerfs? Those are badly needed.


Sorry to all you Geth out there but honestly, the only thing I've seen in this game that needs to be nerfed is that geth melee melty thingy. It seriously kills all enemies around instantly. Even Krogans can only kill one at a time. It's a cool move but it's way overpowered.


AoE heavy melee's are nothing new, the Asari have one as well.  Also the geth heavy melee is the weakest heavy melee in the game [cant one shot a husk unlike everyone else] and eats up sheild strength.  The Melty thing only comes in when the geth heavy melee kills the enemy, and even then it doesnt happen every time from what I have personaly experianced.

Hahaha

Last again :devil:

#109
AwesomeDudex64

AwesomeDudex64
  • Members
  • 1 304 messages
Buff all N7 Weapons besides the Valiant and Hurricane.

#110
thegamefreek78648

thegamefreek78648
  • Members
  • 1 447 messages

AwesomeDudex64 wrote...

Buff all N7 Weapons besides the Valiant and Hurricane.


Eh, just give everyone a WIN button that they can press to clear a wave and earn 1,000,000,000,000,000 points each time.

#111
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

TheMightyG00sh wrote...

Sensitive41 wrote...

how about ya'll fix the bugs that are breaking the game, rather than balancing the multiplayer?

(lightweight materials, projectiles disappearing when not hosting, stasis causing wierd bugs in enemies, krogan vanguard not getting bonuses from rage)

Because balancing multiplayer is changing numbers in a database and fixing bugs is weeks of work that have nothing to do with the day job of the staff that keep making balance changes?

You sound reasonable and informed. WTF are you doing online?

#112
BoomDynamite

BoomDynamite
  • Members
  • 7 473 messages
A marksman buff? Its already so good.

#113
thegamefreek78648

thegamefreek78648
  • Members
  • 1 447 messages

Maria Caliban wrote...

TheMightyG00sh wrote...

Sensitive41 wrote...

how about ya'll fix the bugs that are breaking the game, rather than balancing the multiplayer?

(lightweight materials, projectiles disappearing when not hosting, stasis causing wierd bugs in enemies, krogan vanguard not getting bonuses from rage)

Because balancing multiplayer is changing numbers in a database and fixing bugs is weeks of work that have nothing to do with the day job of the staff that keep making balance changes?

You sound reasonable and informed. WTF are you doing online?


+1

Wow, missed that

Last again :innocent:

#114
Fighter084

Fighter084
  • Members
  • 35 messages
How about fixing the ultralight materials so it works with every SMG instead of only the geth one? It's been broken for ages and still not fixed.

#115
thegamefreek78648

thegamefreek78648
  • Members
  • 1 447 messages

Fighter084 wrote...

How about fixing the ultralight
materials so it works with every SMG instead of only the geth one? It's
been broken for ages and still not fixed.



thegamefreek78648 wrote...

Maria Caliban wrote...

TheMightyG00sh wrote...

Sensitive41 wrote...

how about ya'll fix the bugs that are breaking the game, rather than balancing the multiplayer?

(lightweight materials, projectiles disappearing when not hosting, stasis causing wierd bugs in enemies, krogan vanguard not getting bonuses from rage)


Because balancing multiplayer is changing numbers in a database and fixing bugs is weeks of work that have nothing to do with the day job of the staff that keep making balance changes?


You sound reasonable and informed. WTF are you doing online?


+1

Wow, missed that

Last again :innocent:



#116
TheLostGenius

TheLostGenius
  • Members
  • 2 548 messages

RamsenC wrote...

Soldier buffs make me happy.


i agree. Soldiers should not be niche support units.

#117
Malkeor

Malkeor
  • Members
  • 581 messages
Oh man, i'm so looking forward to this.
Anticipation is killin' me!

#118
firepixiedarien

firepixiedarien
  • Members
  • 62 messages
"Adrenaline Rush will now cause Time Dilation on the single enemy currently within your red crosshairs."


plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz

#119
Guest_lightsnow13_*

Guest_lightsnow13_*
  • Guests
Sweet. Shockwave. Probably the most exciting on the list

#120
Blind2Society

Blind2Society
  • Members
  • 7 576 messages

thegamefreek78648 wrote...

Blind2Society wrote...

molecularman wrote...

But what about infiltrator nerfs? Those are badly needed.


Sorry to all you Geth out there but honestly, the only thing I've seen in this game that needs to be nerfed is that geth melee melty thingy. It seriously kills all enemies around instantly. Even Krogans can only kill one at a time. It's a cool move but it's way overpowered.


AoE heavy melee's are nothing new, the Asari have one as well.  Also the geth heavy melee is the weakest heavy melee in the game [cant one shot a husk unlike everyone else] and eats up sheild strength.  The Melty thing only comes in when the geth heavy melee kills the enemy, and even then it doesnt happen every time from what I have personaly experianced.

Hahaha

Last again :devil:


I don't know, I played one match (silver/cerberus/glacier) and this Geth would run into a small room filled with enemies and kill all of them instantly. It was the only time I've seen the move work so efficiently but it was overpowered for sure.

Just think it could use a range nerf or something. I'm just saying this was the only time I saw anything I thought could use a nerf but if it doesn't, I won't care. I tend to frown on nerfing things but this caught my eye.

#121
Guest_XxTaLoNxX_*

Guest_XxTaLoNxX_*
  • Guests

lightsnow13 wrote...

Sweet. Shockwave. Probably the most exciting on the list


Why? They are only going to buff it's effectiveness by 10... maybe 15%.
BioWare believes in incremental buffs instead of drastic ones.

And as useless as Shockwave is, a 10-15% buff isn't going to make it much better. Plus, without a real patch the "Width" evolution is still going to break it in two and make it useless still.

#122
shokwave001

shokwave001
  • Members
  • 9 messages
I would like a major nerf on the drop rate of character cards. A buff to the drop rate of ultra rares would be nice too, but then they would be called kinda-ultra rares.

#123
firepixiedarien

firepixiedarien
  • Members
  • 62 messages
I love how ppl are complaining about Geth Melee, when it adds nothing but diversity to the gameplay.

Cloaking behind enemy lines, then silently assassinating your target objective and cloaking back towards your team.

You guys really want this to be just a shooter, don't chu?

#124
A Wild Snorlax

A Wild Snorlax
  • Members
  • 3 056 messages

BoomDynamite wrote...

A marksman buff? Its already so good.


It's quite inferior to AR rush imo.

50% fire rate and accuracy buff vs 70% more damage and shield refill/boost? AR rush is much better imo.

Proxy mine is way better than frag though.

#125
Kiyosuki

Kiyosuki
  • Members
  • 32 messages
 All I want is Rage working on Battlemaster. Just throwing another mention for that out there, although I know they're probably aware of it. 

It'll just change a lot about the class and how it can be built.