THE LONG AND DEATHLY SINGLE PLAYER SILENCE
#76
Posté 19 mai 2012 - 02:42
and the reason for the silence is really, the ending hit them in the head.
If the endings were good and they don't have to work on EC for fan trust, I bet the first companion customization pack would have already come out.
#77
Posté 19 mai 2012 - 02:47
Candidate 88766 wrote...
Given fan reaction, trying to improve on the endings is the priority for the SP side of the game. We know that Bioware is working on it atm, and so clearly whatever plans they had for other SP DLC's have been delayed. The fact that they haven't spoken about anything after the EC is an indication of how seriously they're taking taking the EC - they're putting all other SP stuff to the side to focus on this.
However, there's no reason why the MP development team shouldn't bring out new maps or characters. That department wasn't going to be working on the SP DLC, and aren't working on the EC, so there's no reason for the planned MP DLCs to be delayed.
I agree with you. However, it is not a good idea to distribute limited resource or money to develop MP in ME3. Afterall, most people expect to play SP not MP in ME3.
Modifié par animadpig, 19 mai 2012 - 02:48 .
#78
Posté 19 mai 2012 - 04:00
But then, I have a standing offer to Bioware that I will buy any SP DLC content of Arrival level or above no questions asked, so if they want my money, there's gotta be some SP DLC in the pipeline
I'd particularly like to see Omega again, and actually visit Palaven proper.
Modifié par JaegerBane, 19 mai 2012 - 04:00 .
#79
Posté 20 mai 2012 - 06:08
^ Yes, this issue would be nice to have fixed. ("Don't have to play multiplayer to get the highest EMS needed for the best ending", my a...) <_<tishyw wrote...
Personally I'd be happy if they just fixed the EMS 'bug' that prevents SP only players from seeing the extra ending in a Destruction play through.
Modifié par AVPen, 20 mai 2012 - 06:09 .
#80
Posté 20 mai 2012 - 07:22
Stop hounding them, it's not going to work. Just let em be happy doing their thing. We'll see when the EC comes out.
#81
Posté 20 mai 2012 - 09:57
AVPen wrote...
^ Yes, this issue would be nice to have fixed. ("Don't have to play multiplayer to get the highest EMS needed for the best ending", my a...) <_<tishyw wrote...
Personally I'd be happy if they just fixed the EMS 'bug' that prevents SP only players from seeing the extra ending in a Destruction play through.
Breath scene is NOT the "best ending", because in destroy you just killed every Geth there is, EDI is most likely dead, also, you destroyed mass relays.
By "Best Ending" Bioware thinks of Synthesis, in which no-one dies, except Shepard's NOBLE sacrifice, and yes, you CAN get the green ending by just doing Single-player. A lot of side-quest are needed, but, yes, you can get it.
Breath scene is more of eastern egg, like Mona Sax surviving in Max Payne 2, or that hidden orbit scene from Halo 3.
#82
Posté 20 mai 2012 - 09:59
BladyMZ wrote...
AVPen wrote...
^ Yes, this issue would be nice to have fixed. ("Don't have to play multiplayer to get the highest EMS needed for the best ending", my a...) <_<tishyw wrote...
Personally I'd be happy if they just fixed the EMS 'bug' that prevents SP only players from seeing the extra ending in a Destruction play through.
Breath scene is NOT the "best ending", because in destroy you just killed every Geth there is, EDI is most likely dead, also, you destroyed mass relays.
By "Best Ending" Bioware thinks of Synthesis, in which no-one dies, except Shepard's NOBLE sacrifice, and yes, you CAN get the green ending by just doing Single-player. A lot of side-quest are needed, but, yes, you can get it.
Breath scene is more of eastern egg, like Mona Sax surviving in Max Payne 2, or that hidden orbit scene from Halo 3.
They did tell us that every player would have their own interpretation of what the 'best' ending is - therefore I need multiplayer to get it.
But I do agree its only an easter egg for what is to come
#83
Posté 20 mai 2012 - 10:22
paul165 wrote...
They could start by fixing the bugs...
Everyone is assuming that the first DLC after the EC is Aria's Omega missions but I'm not sure there is any real evidence for that.
Have to say I agree, if they're putting the EC at the front of the list (which I'm OK with), the next thing they should deal with is fixing the multitude of bugs in SP (fixing the face import properly for one)... THEN they should think about SP content, and finally MP content.
That would be my to do order.
Modifié par res27772, 20 mai 2012 - 10:22 .
#84
Posté 20 mai 2012 - 10:55
Or they'll give a list of all the ideas for DLC they have? That would have an unpredictable response. It might spoil the experience for some people as they'd have to wait months to find if anything was made of it, or all the usual suspects might start whining "BORING" and undermine the project.
I don't recall constant updates on all the DLC for ME2. Why should ME3 be any different? Just wait until EC is out.
Modifié par Amaterasuomikami, 20 mai 2012 - 10:55 .
#85
Posté 21 mai 2012 - 04:14
Oh, I know full well that BW considers the Synthesis ending to be the "best" ending (hell, that's what they actually wrote in the damn script that was extracted from the leaked beta), but off all the endings, it's the Synthesis one that goes so far AWAY from every single narrative theme that the Mass Effect series had been building up to at that point. <_<BladyMZ wrote...
Breath scene is NOT the "best ending", because in destroy you just killed every Geth there is, EDI is most likely dead, also, you destroyed mass relays.
By "Best Ending" Bioware thinks of Synthesis, in which no-one dies, except Shepard's NOBLE sacrifice, and yes, you CAN get the green ending by just doing Single-player. A lot of side-quest are needed, but, yes, you can get it.
Breath scene is more of eastern egg, like Mona Sax surviving in Max Payne 2, or that hidden orbit scene from Halo 3.
(and if we're gonna get technical, the galaxy gets FUBAR'd in every ending.... it's just varying degrees of FUBAR'd-ness)
Also, if the breathing scene was intended as a special easter egg for all the 'best' players who had to play both SP and MP to earn it, then BW completely failed to understand both the purpose and point of an easter egg (plus, why just have one easter egg for only one of the three ending variants? Why not have a unique easter egg scene/s for the Control and Synthesis endings as well, in addition to the Destroy ending?)
Modifié par AVPen, 21 mai 2012 - 06:43 .
#86
Posté 21 mai 2012 - 03:31
Amaterasuomikami wrote...
What exactly is Bioware going to say? That they have some great ideas that they will try to develop once the EC DLC is out? Wow that will be exciting.
Or they'll give a list of all the ideas for DLC they have? That would have an unpredictable response. It might spoil the experience for some people as they'd have to wait months to find if anything was made of it, or all the usual suspects might start whining "BORING" and undermine the project.
I don't recall constant updates on all the DLC for ME2. Why should ME3 be any different? Just wait until EC is out.
If you believe that, Amaterasuomikami then either you do not understand the extent of the high stakes- and gamble Bioware are taking in their punt of putting all their eggs at least in short term in one basket and the toll this has caused in a crisis of confidence in Ea and Bioware by a lot of us, majority of us, the loyal fans, OR alternatively you do not regard SP DLC after the ending cut as important and integral to the mass effect experience.
No offence but that how a no of others could interpret your remark n your last sentence suggests that the circumstances lead up to any future dlc for SP regardless of the stink the ending controversy has kicked up en masse here and BEYOND this forum, then of course it is different.
ME2 did NOT have this magnitude nor 'popularity' (infamously) as it now seems of controversy plaguing the game prior. The purpose of my topic here is to really get people to rediscover the true essence of mass effect and if the controversy that ensued did not come to pass for ME3 where it did NOT of this magnitude in ME2 we would not be having this discussion and i for one would not raise these deeply relevant and profound issue would i?
And clearly from the responses in this topic majority overwhelmingly strongly favour a prolonged commitment by BIOWARE to SP content which to their credit atm they have pledged. In the end, HAD THERE NOT BEEN THE CRISIS OF FAITH A LARGE AMOUNT OF MEMBERS HAVE ATM in their 'masters' with respect, then there would be every justification to take the 'business as usual approach' like people did with ME2 and the lead up to that DLC.
Ironically, though i disagree with you i commend you fellow member for raising these points...lest they may not appeal to me but others may agree with your unique view and that no bad thing in a free speech style forum:)
Further i show some form of gratitude in that the issue you raised have prompted me to add a topic (or 2) expanding on your point of concern in your last sentence of your above quote.
LONG LIVE SINGLEPLAYER ME3 I CANNOT BE CLEAR ENOUGH ON THIS FUNDAMENTAL FOUNDATION THAT UNDERPINS ALL MASS EFFECT I UNASHAMEDLY EXPECT AT LEAST 6 SP DLC MISSIONS and a lot of people here clearly expect rightfully a whole lot more to come. Will we get it? can we take Bioware's word for it? history says we can.
But an advanced schedule looking at this rate as things unfold in the post ending controversy and beyond would cause no harm on BIOWARE's part would it?Even if as they entitled to do to keep future SP DLc hush hush and i all for surprises but i ask you would it if anything give the thousands of disenchanted members since the ending issue, cause to have renewed faith in BIOWARE's direction they take their SP commitment if we knew a bit more specifically of the general timeline for future SP release? What do you all think? could it do any harm?
#87
Posté 21 mai 2012 - 03:54
It doesn't take a game designer to know that MP DLC is able to be developed at a much quicker pace than SP DLC. In MP throw a new map together based on whats ALREADY in the game and add a new gun or two and boom, new update.
SP of course means bringing in the VAs, scripting, new modeling for the new set pieces, etc etc etc. A lot more goes into it than wam bam done.
As for the EC, its supposed to be out within the next few months and then i'm sure we'll hear more about the other single player DLC coming.
and yes while ME2 did have something new every few months, dont forget a LOT of it was just guns and new outfits for the crew, But the time frame for actualy SP releases (story wise anyway) had a much longer schedule, i.e LOTSB, Kasumi, Overlord, and Arrival and those were planned from the get go.
So the EC is of course going to take some time as all indications point to it being done from "sratch" so to speak.
#88
Posté 21 mai 2012 - 04:14
The important thing that matters is how you pick yourself up and start making that climb again hopefully with the humble attitude you had when you first started.
I've always been a firm supporter of Quality over quantity. I'd rather have 1 epic dlc for SP/MP than get half a dozen dlc's that don't really set any kind of a standard.
#89
Posté 21 mai 2012 - 04:21
Sp content - Organizing writers, voice talent, map design, new programming, cutscene animators. There's ALOT more that goes in to it and a lot more required for a budget. So to point out my previous post... I'd rather them correct what mistakes they made before and take their time doing it for quality sake, than have them crank out something essentially half-assed just to get it out faster.
While a writer myself I'll accept some level of a writer's vision of the game as artistic integrity. I myself write what i have plotted for my characters and not what readers want to see. Sometimes this is received well, other times, not so much. However... whether those thought the ending good or bad... it did need a sense of accomplishment. A finality of some kind of true boss battle rather than a 20 minute conversation. The first two had that so it does surprise me why this strayed from that formula. You didn't exactly make a last push to earn an ending... it was pretty much just served to you.
#90
Posté 21 mai 2012 - 05:01
visionazzery wrote...
What, my fellow friends is going on here? What is wrong with this picture?
I mean, we had 2 multiplayer dlc's, and other than the tiresome ending issue, there has been literally ZERO reference by Bioware to singleplayer- so if you were in Bioware's shoes, what would be the next step YOU think THEY SHOULD TAKE as opposed to what you believe realistically they are planning to announce AFTER the next multiplayer dlc?
Don't you all think it is time for Bioware to speak up MUCH more so we can see they take our concerns very seriously regarding greater focus on singleplayer? The longer the silence the more 'deathly' for us all..for those like us who fear singleplayer is not a priority to the creators, writers as future dlc, for fans like us who got into mass effect series BECAUSE of the dlc can Bioware afford to neglect expanding the singleplayer dlc in story and content for the future? What do you think? and i not really intersted in remarks on the ending...unless there really is no other thing as loyal fans through all 3 games you want to see.
The problem is Bioware can't really say much about the next DLC for single player while it is still in production. And although they have said more DLC for ME3 is on the way nothing can be confirmed yet. I am afraid we have to try and be patient.
Currently literally since game has been released there has been for nearly 3 months no NO ANNOUNCEMENT by Bioware on this serious issue. What is going on everyone?
I think Bioware should have held off release of From Ashes DLC for a few weeks at least instead of making it day 1 DLC. It just made From Ashes seem like it was part of the full game by releasing it on the same day as ME3.
#91
Posté 21 mai 2012 - 05:22
Davescarface wrote...
I think Bioware should have held off release of From Ashes DLC for a few weeks at least instead of making it day 1 DLC. It just made From Ashes seem like it was part of the full game by releasing it on the same day as ME3.
I would have really hated this -- "would have" because I didn't especially want Prothy in the first place and didn't buy him. But if I had wanted him, forcing me to wait a couple of weeks to get him? Just to keep people who don't like Day 1 DLC from getting their feelings hurt? Of course, Bio would be lying to all of us and saying that the DLC just wasn't finished yet, so maybe I would have just swallowed the lies.
As for the topic, let's say that Bio announces tomorrow that the next SP DLC will be, for instance, Retake Omega, shipping in August or thereabouts. Help Aria take the station back from Cerberus, blah, blah, blah. We read that and.... then what?
#92
Posté 21 mai 2012 - 05:46
AVPen wrote...
^ Yes, this issue would be nice to have fixed. ("Don't have to play multiplayer to get the highest EMS needed for the best ending", my a...) <_<tishyw wrote...
Personally I'd be happy if they just fixed the EMS 'bug' that prevents SP only players from seeing the extra ending in a Destruction play through.
For the billionth time... ^THIS. I'm exhausting myself by wishing too hard for it, not to mention the 2 achievements that are unattainable in SP.
BladyMZ wrote...
Breath scene is NOT the "best ending",
because in destroy you just killed every Geth there is, EDI is most
likely dead, also, you destroyed mass relays.
By "Best
Ending" Bioware thinks of Synthesis, in which no-one dies, except
Shepard's NOBLE sacrifice, and yes, you CAN get the green ending by just
doing Single-player. A lot of side-quest are needed, but, yes, you can
get it.
Breath scene is more of eastern egg, like Mona Sax surviving in Max Payne 2, or that hidden orbit scene from Halo 3.
I agree the treatment of it is very easter-eggish, being that it's so short, but I disagree that it's not the "best ending". For some, maybe it is or maybe it isn't, but those few seconds are a complete game changer. Not only does it change the destiny of Shepard from a forced death no matter what, to a possibility that Shepard lives and fulfills his/her journey that began with ME1, but it also opens the possibility that everything Starkid said to Shep were unfounded assumptions - meaning there is hope that all synthetics did not perish except the Reapers themselves. It makes everything Starkid said seem like a last ditch effort to convince Shepard not to destroy the Reapers.
#93
Posté 21 mai 2012 - 05:51
jkthunder wrote...
but it also opens the possibility that everything Starkid said to Shep were unfounded assumptions - meaning there is hope that all synthetics did not perish except the Reapers themselves. It makes everything Starkid said seem like a last ditch effort to convince Shepard not to destroy the Reapers.
Well, I won't try to dispel your hopes there, though I believe them false. We'll see when the EC ships
But the italicized part is incoherent. Starkid wakes Shepard up and tells him what he can do. If Starkid's trying to stop the Reapers from being destroyed, all he has to do there is nothing. The Reapers then destroy the Crucible and the cycle continues.
Or if he's going to lie to Shepard about what the choices mean, then lie even more, so whichever choice he wants Shepard to make seems more desirable. But since Shepard doing nothing is an outright Reaper win, it seems stupid to take chances.
Modifié par AlanC9, 21 mai 2012 - 05:53 .
#94
Posté 22 mai 2012 - 08:47
Someone here pointed out they 'rather see one epic dlc' for singleplayer rather than 4-6 seperate missions DLC
But let me ask you all this: Can anyone honestly say at worst no more than 1/5 ME2 SP dlc missions was a failure? and the rest in that worst case scenario were each a game changer in their own right?
I was blown away personally by Overlord, ShadowBroker, KAsumi, and to a slightly lesser extent but loads of fun, Zaeed and the 'Arrival' each sensational in their own right
It is untrue as one or two have suggested that BIOWARE dlc released were dominated by weapons and armor packs- for ME2 more like 50% of the 8-10 items available to download at the time. Indeed i thought more of you might? give huge credit and praise for BIOWARE effort and time and thoughtfulness into the amount of additional story, ideas, vision and combat that was integrated to form the ME2 DLC missions and add to that new technology upgrades and very handy ones at that too!
I think? most of us believe it is not true at all that it better to have 1 epic dlc than a series of smaller ones after all what to say with all the revenue and profits that companies like BIOWARE AND EA make that come pouring in that they cannot extent their timeframe after the ending dlc and actually put time for 4-6 comprohensive epic dlc of similar scope to the likes of OVERLORD, KASUMI, SHADOWBROKER, ARRIVAL? why not? why restrict the communityh with less to deliver more? i agree with some that rather quality over quantity why is it so hard for so many companies in the pc world to deliver a balance of both?
Maybe if they put less time in mplayer and though they have seperate teams for ME3 mplayer and me3 sp, then it is money that could be better spent and diverted to enhance the SP future dlc department? so if they do that since money and budget are often used as an excuse not just for game limitations, of future DLC content generally but also more broadly in our community, but why spread from what is implied in the change of direction that peeves off a considerable ammount of core fans (check C&C 4!!) why spread the investment or funds so think across too many different departments to form the one game rather than invest more heavily in SP over mplayer and it doesn't just go for ME3 future content it goes for future dlc content for other game titles does it not?
So think about it....if less is more than what should be less are the multiple 'even' spread focus across MP and SP gaming department, more energy put in mucyh more in SP diverting funds from mplayer, and then what to say we can't have dlc of the quality after the ending is released to be comparable and in terms of quanity to what was released in ME2?
Then the budget will not be blown, rather funds can be diverted what so hard about that>? I don't get that do you? (shrugs)
#95
Posté 22 mai 2012 - 08:50
#96
Posté 22 mai 2012 - 09:33
In regards to the Breath scene I believe that it was just a easter egg because Mass Effect 3 is the final chapter in the Shepard Trilogy and the fact of the matter is his/her death is expected to make way for the next protaginist in the Mass Effect Franchise.
I play the Multiplayer mode and it's fun but in my opinion it's not Mass Effect and no matter how much work Bioware puts into it it will never be Mass Effect because Mass Effect is a Single Player RPG Shooter Hybrid.
Hey Bioware whats next Multiplayer in Dragon Age 3?
#97
Posté 22 mai 2012 - 10:35
#98
Posté 22 mai 2012 - 10:47
Since when does 12 days = year long? Bioware must have a calender problem or two...Chris Priestly wrote...
coolbeans wrote...
social.bioware.com/forum/1/topic/13/index/1988326/1#1988326
2 years later and still waiting. That statment was from the heads of the company.
We did that December 10-21 2010 and was called the 12 Days of December event. I'm sorry you're still waiting, but you must have missed it.
We do not give dates until we can say when things will arrive, to try to prevent giving the wrong times/dates, but they do always arrive eventually.
Unfortunately Chris statements such as that made by the two heads of the company mean that Biowares 'word' cannot be trusted.
Modifié par Captain_Obvious_au, 22 mai 2012 - 10:49 .
#99
Posté 22 mai 2012 - 01:09
#100
Posté 22 mai 2012 - 01:14
Ah yes this "Extended Cut" that your talking about, will it just be more cutscenes, or are you/they retconning the ending?





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