Kyle Kabanya wrote...
@ Chris Priestly
Ah yes this "Extended Cut" that your talking about, will it just be more cutscenes, or are you/they retconning the ending?
They've always said no retcon.
Kyle Kabanya wrote...
@ Chris Priestly
Ah yes this "Extended Cut" that your talking about, will it just be more cutscenes, or are you/they retconning the ending?
visionazzery wrote...
So think about it....if less is more than what should be less are the multiple 'even' spread focus across MP and SP gaming department, more energy put in mucyh more in SP diverting funds from mplayer, and then what to say we can't have dlc of the quality after the ending is released to be comparable and in terms of quanity to what was released in ME2?
Rajalia wrote...
One kicker as a big Videogame sales company explained to me was that Bioware pretty much hasn't really failed before. They came out of the gate as a legendary company having cranked out 3 major epic titles, after which it's like the company became a little too confident and arrogant. So perhaps in this over confidence they neglected things they focused on in the past. Sometimes you have to fall to humble yourself again. It certainly didn't bode well for some when certain creators referred to themselves as gods in some game forums. Point is... no matter how big you get... you can still fall and sometimes it can hurt more.
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visionazzery wrote...
Then if the above is done, the budget stays in the black from the companies perspective (not that it will go in deficit given the record sales of ME3 worldwide that have already surpassed ME 2 total gross profit in any event so is there really an justified 'excuse' in those circumstances for any company to cry poor? and restrict the amount of future SP content i asking generally not saying specifically in relqation to BIOWARE at all. On contrary i believe and hope EA will give them the flexibility that BIOWARE are entitled to to ensure us the fans are satisfied
rapscallioness wrote...
Rajalia wrote...
One kicker as a big Videogame sales company explained to me was that Bioware pretty much hasn't really failed before. They came out of the gate as a legendary company having cranked out 3 major epic titles, after which it's like the company became a little too confident and arrogant. So perhaps in this over confidence they neglected things they focused on in the past. Sometimes you have to fall to humble yourself again. It certainly didn't bode well for some when certain creators referred to themselves as gods in some game forums. Point is... no matter how big you get... you can still fall and sometimes it can hurt more.
.
Wha.....? No. Really?
Well, if that's true, then somebody should have read them the rest of the story. The mortal peasants inevitably end up "Eating" the gods. They may worship them at first, but then something happens. Usually arrogance takes hold. And the gods feel they can do whatever they want. The mortal peasants finally have enough, and balk. Revolt. Trespass into the gods territory...hunt them down and eat them. More, or less. Haha.
Being a god is dicey business. I wouldn't wish that on anybody. Now, sure the mortals may feel bad about it later. As they're picking the remains of the gods from their teeth. And swilling down ale from their skulls, but there it is.
The gods come and go. Just as game devs do. However, the gamer remains. We're like cockroaches and rats. Say what you want---we'll be here long after you've become nothing more than a myth from bygone ages.
Stay hungry, BW. You can't rely on the successes of the past. Just as you can't fixate on the failures of the past. Everytime is the first time. Take what you need, and leave the rest. You've got something to prove each time.
That is all.
I remember hearing that before...AlanC9 wrote...
They've always said no retcon.