Ooh, no I did not make that connection, nice one. *tips hat*balance5050 wrote...
Nauks wrote...
In other words, if it isn't Avenger rifles or Predator pistols, you can bet Bioware had a damn good reason for it.balance5050 wrote...
Nauks wrote...
That reminds me about the infinite ammo gun at the end, and that it does have roots in reality (sortof.)Darth_Trethon wrote...
Just a bit of trivia you missed....there actually is a biotic power for controlling organics and making them do as you wish. In Mass Effect 2 if you choose Morinth over Samara you unlock a possible bonus power for Shepard called Dominate which is also one of Morinth's powers that essentially works as AI hacking except on organics.
EDIT: forgot the link: http://masseffect.wi...m/wiki/Dominate
Remember Zaeed talking about his gun "Jesse" and how on one mission it just kept firing without having to eject a thermal clip? maybe this particular anomaly happened to Shepard's gun?
I don't give this much credit really, but nitpicking ftw!
EDIT: Or maybe it's Anderson's gun which he kept from ME1 and never bothered to retrofit with the thermal clip mechanism! heh, but seriously, it is at least the same gun model Anderson is holding right before the Citadel beam run, it might have some other, yet unknown symbolic meaning? hmm? hmm?
It's also the gun model that Mordin meaningfully gives you in ME 2, the same model that you shoot him with and throw away in disgust if you're one of those people.
Also, did you notice that TIM pulls a predetor off Anderson? The same gun model that Saren used kill himself.
The Indoctrination Theory - A Documentary
#401
Posté 10 mai 2012 - 05:27
#402
Posté 10 mai 2012 - 05:33
Nauks wrote...
In other words, if it isn't Avenger rifles or Predator pistols, you can bet Bioware had a damn good reason for it.
Well it would be very costly and time consuming for them to make cutscene variations accounting for all possible weapons so while annoying a bit it's understandable and doesn't bother me a whole lot. There are no similar reasons for pasting the 1M1 label all over the place if that's what you're hitting me for but there are plenty of reasons to think it may be intentional.
#403
Posté 10 mai 2012 - 05:36
#404
Posté 10 mai 2012 - 05:42
The 1m1 thing is definitely fishy, no arguments there.Darth_Trethon wrote...
Nauks wrote...
In other words, if it isn't Avenger rifles or Predator pistols, you can bet Bioware had a damn good reason for it.
Well it would be very costly and time consuming for them to make cutscene variations accounting for all possible weapons so while annoying a bit it's understandable and doesn't bother me a whole lot. There are no similar reasons for pasting the 1M1 label all over the place if that's what you're hitting me for but there are plenty of reasons to think it may be intentional.
Yeah we've lived with the weapon switching thing since the start after all, so their reasons for it must be good enough, i find it very distracting still tbh, but there are bigger problems. >
#405
Posté 10 mai 2012 - 06:14
Nauks wrote...
The 1m1 thing is definitely fishy, no arguments there.Darth_Trethon wrote...
Nauks wrote...
In other words, if it isn't Avenger rifles or Predator pistols, you can bet Bioware had a damn good reason for it.
Well it would be very costly and time consuming for them to make cutscene variations accounting for all possible weapons so while annoying a bit it's understandable and doesn't bother me a whole lot. There are no similar reasons for pasting the 1M1 label all over the place if that's what you're hitting me for but there are plenty of reasons to think it may be intentional.
Yeah we've lived with the weapon switching thing since the start after all, so their reasons for it must be good enough, i find it very distracting still tbh, but there are bigger problems. >
imo the 1M1 theory is where i can use the term "grasping at straws" and peaople are interpreting WAY too much into it.
1. it's to hard to see the connection or better said to get behind the idea if you are not familiar with mathematics or physics
2. maybe it could be some kind of easteregg, because the 3 meanings of dioptrics (convergency) do reflect the ending choices in some way, but as it was said before, it's way too fishy
3. if this game was made by Valve, the 1M1 would definitly be true
edit:
@the vent-boy and shuttle scene:
if i recall it right, it has been proved (?!) that the boy on earth is REAL. it is stated somehow in the ce-artbook and you can see the picture of him on the memorial wall in the citadel docking area.
but what makes me think everytime i see the vent-scene is what makes it so suspecious for IT:
1. shepard only goes back to look in the vent because he heard something moving in the vent.
2. as Anderson interrupts shepard, vent boy is gone, completey silent this time
3. why does the boy say "you can't help me"? - oh no you cant help me, i am ****ing screwed, but you feel giulty about not saving me and i will haunt you in your dreams...sure
4. the "warning" signs next to the boy, especially the first on with the lightning in the head - as parabolee mentions this in his blog, no one would design such a sign to indicate electricity-danger, why should it struck you in the head?! i believe it was made on purpose and it means "be aware, something wants in your head"
Modifié par trey40, 10 mai 2012 - 06:32 .
#406
Posté 10 mai 2012 - 06:19
I've always wanted one.
Preferably ontop of a Krogan.
Modifié par Ownaholic, 10 mai 2012 - 06:24 .
#407
Posté 10 mai 2012 - 06:27
Ownaholic wrote...
Not to troll my own thread or anything, but can I get a pony ride?
I've always wanted one.
Preferably ontop of a Krogan.
you sure you don't want a Kakliosaur instead?
#408
Posté 10 mai 2012 - 06:27
Yeah, it's relevance to the I.T. is questionable at best, but there's something about it, possibly just an easter egg type of deal as you say.trey40 wrote...
imo the 1M1 theory is where i can use the term "grasping at straws" and peaople are interpreting WAY too much into it.
1. it's to hard to see the connection or better said to get behind the idea if you are not familiar with mathematics or physics
2. maybe it could be some kind of easteregg, because the 3 meanings of dioptrics (convergency) do reflect the ending choices in some way, but as it was said before, it's way too fishy
3. if this game was made by Valve, the 1M1 would definitly be true
#409
Posté 10 mai 2012 - 06:33
Everybody please use #IndocDoc on Twitter when talking about the documentary. Thanks!
@trey
I take it back, Kakliosaurs would definitely be the better option. Especially now that they're not extinct anymore; but what about me riding a Krogan who is riding a Kakliosaur?
Modifié par Ownaholic, 10 mai 2012 - 06:33 .
#410
Posté 10 mai 2012 - 06:35
#411
Posté 10 mai 2012 - 06:36
Ownaholic wrote...
UPDATE:
Everybody please use #IndocDoc on Twitter when talking about the documentary. Thanks!
@trey
I take it back, Kakliosaurs would definitely be the better option. Especially now that they're not extinct anymore; but what about me riding a Krogan who is riding a Kakliosaur?
lol, that was exactly my first thought i wanted to post
#412
Posté 10 mai 2012 - 06:40
Modifié par BlazingZephyr, 10 mai 2012 - 06:50 .
#413
Posté 10 mai 2012 - 07:01
BlazingZephyr wrote...
Hey, OP, I noticed one thing you did NOT detail in the video: TIM and Anderson have diverging shadows. TIM's goes right and Anderson's left. I would call this a simple awkward positioning of light, but their shadow angles remain the same when TIM is on the other side of Anderson, making the shadows cross. It would be really hard to accidentally do the with their shadows.It implies that they both have their own light souce that only affects them.
Oh yeah, I forgot about the wacky, constantly shifting shadows that point every which way.
#414
Posté 10 mai 2012 - 07:11
BlazingZephyr wrote...
Hey, OP, I noticed one thing you did NOT detail in the video: TIM and Anderson have diverging shadows. TIM's goes right and Anderson's left. I would call this a simple awkward positioning of light, but their shadow angles remain the same when TIM is on the other side of Anderson, making the shadows cross. It would be really hard to accidentally do the with their shadows.It implies that they both have their own light souce that only affects them.
That IS weird. Initially I wanted to jump on that and shout "confirmed", but I looked at the footage, and I found multiple light sources all around the ring of the room you're in.
Every "slice" or "panel" in the ceiling pattern has an individual light source. Based on where they are standing and the angles of the shadows, it makes sense.
However, it's still weird enough to consider plausible; because I could be wrong about the above statements. Good find either way.
#415
Posté 10 mai 2012 - 07:17
Ownaholic wrote...
BlazingZephyr wrote...
Hey, OP, I noticed one thing you did NOT detail in the video: TIM and Anderson have diverging shadows. TIM's goes right and Anderson's left. I would call this a simple awkward positioning of light, but their shadow angles remain the same when TIM is on the other side of Anderson, making the shadows cross. It would be really hard to accidentally do the with their shadows.It implies that they both have their own light souce that only affects them.
That IS weird. Initially I wanted to jump on that and shout "confirmed", but I looked at the footage, and I found multiple light sources all around the ring of the room you're in.
Every "slice" or "panel" in the ceiling pattern has an individual light source. Based on where they are standing and the angles of the shadows, it makes sense.
However, it's still weird enough to consider plausible; because I could be wrong about the above statements. Good find either way.
well i gave it a quick look and TIM's shadow direction does not change when he is walking to and behind anderson, where his shadow should at least point into the same direction as anderson's - maybe sloppy programming, a bug or intentional, open for speculations...
#416
Posté 10 mai 2012 - 07:21
Should be required viewing!
#417
Posté 10 mai 2012 - 07:31
Also huge props for including Reignite at the end...that was just epic, I love that song. Wish BioWare would hire her and pay her to use that song in the credits of the EC but I doubt they'll ever get over the Retake movement references with "hold the line" and "we will give them hell" bits.
Modifié par Darth_Trethon, 10 mai 2012 - 07:32 .
#418
Posté 10 mai 2012 - 07:41
Only bit of evidence I found that wasn't mentioned, was when Shepard is talking to Garrus about the child that died, there is another caution sign showing in the background.
Also looks like your doco is getting noticed.
http://www.ibtimes.c...choices-dlc.htm
http://www.complex.c...s-fan-reactions
#419
Posté 10 mai 2012 - 08:17
#420
Posté 10 mai 2012 - 08:35
XXIceColdXX wrote...
Well done on the documentary. Good watch. And am a fan of the theory.
Only bit of evidence I found that wasn't mentioned, was when Shepard is talking to Garrus about the child that died, there is another caution sign showing in the background.
Also looks like your doco is getting noticed.
http://www.ibtimes.c...choices-dlc.htm
http://www.complex.c...s-fan-reactions
Good....hopefully it's just a start and this gets a lot more coverage and if BioWare are smart and develop well upon the IT then the next headline will be "BioWare Delivers Best Ending Ever in DLC".
#421
Posté 10 mai 2012 - 09:05
Modifié par Pacellio2, 10 mai 2012 - 09:08 .
#422
Posté 10 mai 2012 - 09:11
Pacellio2 wrote...
I liked the video and it was extremely well done, congrats and I really hope the IT is real. One thing I found weird that was not mentioned and I don't know if its been discussed or not but when you originally wake up after being hit by Harbingers beam you stand up and can see a wrecked mako on your left, and when you finally reach star child you look to your left and you see 4 random tire/circular marks in the landscape/scenery that look exactly like the mako's tires and they do not make any sense whatsoever. As far as I know they are only on the left side of the path and not on the right and its just oddly placed. Idk if it has anything to do with anything IT but its still weird that it matches up with the location of the wrecked mako in london....or whonos maybe I'm wrong, its been a while since I suffered through the ending.
I noticed that as well thanks to Parabolee's blog. However, I didn't find it important enough to include. It makes perfect sense for those circular things to be next to the Control option, because there is a lot of electricity being generated on that option, and those things look like just the type of mechanism to do it. Further, there is a missing wheel on the Mako tank, so the number of wheels don't match the number of circular objects.
I feel that the similarities between the two beams were done intentionally for the sake of saving time. Besides, how many different variations on a "beam" can there really be?
If I had to go back into the video, I'd likely add it in as plausible (hesitantly), but I would still not think too much of it.
#423
Posté 10 mai 2012 - 09:12
Darth_Trethon wrote...
XXIceColdXX wrote...
Well done on the documentary. Good watch. And am a fan of the theory.
Only bit of evidence I found that wasn't mentioned, was when Shepard is talking to Garrus about the child that died, there is another caution sign showing in the background.
Also looks like your doco is getting noticed.
http://www.ibtimes.c...choices-dlc.htm
http://www.complex.c...s-fan-reactions
Good....hopefully it's just a start and this gets a lot more coverage and if BioWare are smart and develop well upon the IT then the next headline will be "BioWare Delivers Best Ending Ever in DLC".
Yeah I saw those. Pretty coolios! =D
If you guys find any new links, be sure to let me know. I have a list compiled in the first post.
The only downer about this whole situation is the fact that my actual website hasn't gotten ANY attention from this at all; which is what I make videos for in the first place. Go figure. xD
But I'm just happy to have been able to contribute to the community. I never fathomed it would get this big of a reaction....and it's only been one day since I released it.
Modifié par Ownaholic, 10 mai 2012 - 09:13 .
#424
Posté 10 mai 2012 - 09:32
Ownaholic wrote...
The only downer about this whole situation is the fact that my actual website hasn't gotten ANY attention from this at all; which is what I make videos for in the first place. Go figure. xD
But I'm just happy to have been able to contribute to the community. I never fathomed it would get this big of a reaction....and it's only been one day since I released it.
Welll, I may be going out on a limb here, but maybe a little bit of advertising to your website alongside the video would net you a couple hits? And if it's already there, ignore me, I managed to completely miss it.
#425
Posté 10 mai 2012 - 09:32





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