Is Weight Capacity viable for a Soldier?
#1
Posté 08 mai 2012 - 10:48
#2
Posté 08 mai 2012 - 10:57
Both are good choices, but I would suggest weapon master, especially if you take advantage of ammo powers. If you are more power-heavy and like being in AR more frequently but have trouble doing so due to carrying heavy weapons, weight capacity is a reasonable choice.
#3
Posté 08 mai 2012 - 11:20
Remember that the "40%" increase in ammo power damage is applied to the percentage such that 20% shield damage from Disruptor becomes 28%, not 60%, for example.
It is easier to get away with more weapons in NG+ due to the higher cap on the weapons. So you could consider weight capacity in the first game, then respec in NG+.
Ultimately either way works.
#4
Posté 08 mai 2012 - 11:30
True for PC, DDE with access to Valiant and/or Indra. Without them it's a bit more different.
#5
Posté 09 mai 2012 - 05:40
Many ppl complain about the weight thing for soldier but its not a problem, they want to carry every weapon with out a penalty. . .and you can , if you pick the correct combo, without taking the weight reduction I was still able to carry Avenger x, paladin x, disciple x and a SMG of choice with a
cooldown of ( +90 ) - (+100%) . . . and that's pretty good had I pick the weight reduction evolution it would be even higher % .
The fact of the matter ppl want to carry all top tier weapons with no penalty.
Like the Widow ,Sabre, paladin, a heavy shotgun and so on. . .
#6
Posté 09 mai 2012 - 06:26
The Level X level weapons aren't available to a straight import or a new character, which makes weight capacity relatively more useful in those games than NG+.
#7
Posté 09 mai 2012 - 08:06
#8
Posté 09 mai 2012 - 08:55
#9
Posté 09 mai 2012 - 09:05
#10
Posté 09 mai 2012 - 10:11
I am sure the Avenger is decent, since the Revenant's stats are way too close to it, except for accuracy and recoil which are terrible. I would still rather take the Revi just because it is more fun. That's why I don't run an SMG or Pistol as my only weapons on soldier either.Rudy Lis wrote...
Heh. My tests shows me Avenger with IEA
isn't that bad. On long run Revenant will win due larger spare ammo
supply, but for relatively short duration fights it's highly depends on
range and mods.
And don't get me wrong, I don't have any problem with your build. I was agreeing that in NG+ weight capacity may not be as useful, but I like it in the first game (new character or import) because it let's you take the heavier guns and still have reasonable cooldowns.jasonxxsatanna wrote...
Don't get me wrong , I was really just testing combo's to see if you could carry at least 4 with a good cooldown. . . I usually take only two weapons for my soldier once I have the Revvy and Paladin but I do use the Avenger to start with , I have the N7 weapons but only like the Eagle , which I use with a shotgun of choice
Modifié par capn233, 09 mai 2012 - 10:13 .
#11
Posté 09 mai 2012 - 10:38
jasonxxsatanna wrote...
Don't get me wrong , I was really just testing combo's to see if you could carry at least 4 with a good cooldown. . . I usually take only two weapons for my soldier once I have the Revvy and Paladin but I do use the Avenger to start with , I have the N7 weapons but only like the Eagle , which I use with a shotgun of choice
On NG+ with all rank10 weapons you can run with the ME2 loadout if you take both weight capacity upgrades. I ran with the Rev, Evi, Viper and I forget what sidearm (think it was the predator just to fit the cutscene as I never used it) and had around +%50 cooldown. Not super fantastic but my AR cooldown was around 5.5s, similar to the ME2 speed so I was content. But I can understand where you might it to be faster than that.
#12
Posté 09 mai 2012 - 10:45
capn233 wrote...
I am sure the Avenger is decent, since the Revenant's stats are way too close to it, except for accuracy and recoil which are terrible. I would still rather take the Revi just because it is more fun.
Revenant a way too shaky to be fun for me (though I agree - Happiness is a belt-fed gun
capn233 wrote...
That's why I don't run an SMG or Pistol as my only weapons on soldier either.
I do, as you aware. And I carried all of them. Eagle should be quite fitting your modus operandi - hold the trigger and let random decide.
capn233 wrote...
*snip*
...reasonable cooldowns.
You're soldier, you should spit on cooldowns and moon them!
sharkboy421 wrote...
On NG+ with all rank10 weapons you can run with the ME2 loadout if you take both weight capacity upgrades. I ran with the Rev, Evi, Viper and I forget what sidearm (think it was the predator just to fit the cutscene as I never used it) and had around +%50 cooldown. Not super fantastic but my AR cooldown was around 5.5s, similar to the ME2 speed so I was content. But I can understand where you might it to be faster than that.
Without weight upgrade with same loadout (Viper, Revenant, Eviscerator and Predator) you'll have -14% cooldown and Adrenaline Rush will have 8.33 sec cooldown.
Without Predator +6% and cooldown will be 7.14 sec.
Just for reference - with Mattock and Phalanx (my loadout) it will be +31% and 6.06 cooldown.
With GPS -19% and 8.07 sec.
With Widow it will be -130% and 19.5 sec.
With Mattock and Phalanx only it will be +200% and 2.99 sec.
Modifié par Rudy Lis, 09 mai 2012 - 10:53 .
#13
Posté 10 mai 2012 - 02:22
Adrenaline Rush + Carnage or Energy Drain or whatever is way too useful to not care about cooldowns.Rudy Lis wrote...
You're soldier, you should spit on cooldowns and moon them!
My real modus operandi is not spray and pray though. In my first game I took the Vindicator and whatever good sniper rifle I had for basically the entire game. And if you have a Black Widow and good CD's you can kill a whole bunch of units quickly, even Brute waves.
FWIW Vindi V and Black Widow V are +70% CD, which is the same as Raider V and Indra/Valiant V if you have the weight capacity upgrades. Raider V and Black Widow V are -17%, which isn't quite as nice. But I just did Horizon that way and it was fine. Actually it was pretty easy. Having Ash spam all her Inferno grenades on the last Banshee is pretty funny too.
#14
Posté 10 mai 2012 - 04:11
capn233 wrote...
Adrenaline Rush + Carnage or Energy Drain or whatever is way too useful to not care about cooldowns.
Somehow I managed to play without them. Yes, they are useful, sometimes funny (it's game after all, so it should provide entertatinment first), but it is possible beat game without them or with minimal use of.
capn233 wrote...
My real modus operandi is not spray and pray though.
That was a joke (ha-ha, fat chance
capn233 wrote...
In my first game I took the Vindicator and whatever good sniper rifle I had for basically the entire game. And if you have a Black Widow and good CD's you can kill a whole bunch of units quickly, even Brute waves.
With any rapid-fire and IEA you can kill them as well. GPS also makes wonders.
capn233 wrote...
FWIW Vindi V and Black Widow V are +70% CD, which is the same as Raider V and Indra/Valiant V if you have the weight capacity upgrades. Raider V and Black Widow V are -17%, which isn't quite as nice.
It's still fine, about 9 seconds of Adrenaline Rush recharge, about 3.5 for CS and 7.5 for ED. Not sure for Carnage, don't have it active anywhere.
Plus, like I said before, I'm not big fan of Raider, yet I appreciate it "double shot" and point blank power. I have no problems with those who like to keep things up close and personal, but where I grew up two is a crowd so my definition of "personal space" is a little bit different from majority of people.
capn233 wrote...
But I just did Horizon that way and it was fine. Actually it was pretty easy. Having Ash spam all her Inferno grenades on the last Banshee is pretty funny too.
Frags are pretty funny too. And you can have 12 of them 96 are courtesy of James). Or, you can take James, Ash and have 24 grenades. Ooh, it's just like Christmas in the Army where you can Bang loud things!





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