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Is the unique looks for companions too diverse in DA2?


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#1
cJohnOne

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When all you usually look at in the game is your companions. Having attractive ones is a big plus, but I still seem to like the style in DAO versus DA2.  Warriors had a common look. so did rogues.  I liked the uniformity in the looks you got.

What do you think about the issue of unique looks versus generic looks?

#2
Archmage Silvery

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I prefer the Origins way here. DA II was too much like a JRPG in this regard.

#3
Cantina

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cJohnOne wrote...

When all you usually look at in the game is your companions. Having attractive ones is a big plus, but I still seem to like the style in DAO versus DA2.  Warriors had a common look. so did rogues.  I liked the uniformity in the looks you got.

What do you think about the issue of unique looks versus generic looks?


I prefer Origins over DA2 hundred times over.

While its nice to see a companion look different from another its not important. What makes a character different from another is their personality and back story. If you chose to focus more on the character unique look it creates more problems. I'm a bit leery hearing about this other direction they are taking in DA3-will shall see.

#4
Dakota Strider

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I liked all the DAO companions, as far as looks go. I mostly liked the DA2 companion looks, too. I did not like the way the two elves looked....although Merrill and Fenris looked much better than most elves in DA2. But Fenris just looked too jrpg style...and Merrill looked like a cheap doll you win at a fair.

Isabella actually looked better in DA2, than she did for her brief appearance in DAO. However, for the sake of consistancy, I wish they would have kept her appearance close to the same. Or else, just make her a brand new female ship captain, with a new name.

Modifié par Dakota Strider, 09 mai 2012 - 12:25 .


#5
Most Definitely Sane

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Comparing Origins and Dragon Age 2, I prefered the sequel's unique looks, though I wish they expanded on it a bit more.
Maybe giving certain combatting companions armor?

So far, I think that Dragon Age 3 will be doing it the way it should be done, with armor having a unique look on each companion.

#6
deuce985

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I prefer Bioware's new proposal in DA3...

Origin was way too generic. In fact, they recycled so many armor graphics, I had to overhaul it myself. Sometimes it made it hard to tell who was who on the battlefield because of this too.

Giving them unique looks for DA2 was great because it made them easier to identify on the battlefield. Especially for somebody like me who likes to try and play everything in real-time. The looks also were unique to personality.

DA3 will give what I wanted back but also keep what I liked in DA2. Sounds like the perfect balance to me. You still can customize companions and you can change their looks...but armor graphics will only change to fit their personality. That's perfect, IMO. This is assuming Bioware won't sacrifice too much on the "unique" armor looks like they did in DA:O.

Modifié par deuce985, 09 mai 2012 - 01:44 .


#7
M0RD3CA1 VII

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I can appreciate the need for each character to have a signature look, but the outfits definitely need to be customizable. Sounds like Dragon Age 3 will be heading in the right direction.

#8
brushyourteeth

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deuce985 wrote...

I prefer Bioware's new proposal in DA3...

Origin was way too generic. In fact, they recycled so many armor graphics, I had to overhaul it myself. Sometimes it made it hard to tell who was who on the battlefield because of this too.

Giving them unique looks for DA2 was great because it made them easier to identify on the battlefield. Especially for somebody like me who likes to try and play everything in real-time. The looks also were unique to personality.

DA3 will give what I wanted back but also keep what I liked in DA2. Sounds like the perfect balance to me. You still can customize companions and you can change their looks...but armor graphics will only change to fit their personality. That's perfect, IMO. This is assuming Bioware won't sacrifice too much on the "unique" armor looks like they did in DA:O.

Yep. Posted Image

#9
Guest_BrotherWarth_*

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I like the idea of having iconic looks for companions, but not at the expense of player agency and not when the designs are as ridiculous as Isabela's and Fenris' in DA2. The concept they've laid out for DA3 is a great compromise IMO.

#10
seraphymon

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the fact of wether it makes em easier or harder to identify on the battlefield i feel is not a viable execuse. I dont know how it work on the consoles. but as for PC, theres many solutions already for this, like clicking the actual portrait, or pressing the F1-F4 numbers that specify to a particular companion, so you never be mistaken, although i will say that in each game clicking on a potrait at times, would still give me the wrong companion. If say you see one in danger, and click on the person, does it really matter who it is in that case?

Really i did wish companions did have more unique amors just for them in DAO, as long as i have the option to take them off, them being in their underwear, and me being able to put them in generic armor if i so choose, it doesnt affect anyone else game except my own.

#11
Guest_BrotherWarth_*

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seraphymon wrote...

Really i did wish companions did have more unique amors just for them in DAO


Same here. I found myself always equipping companions with the same armor in all my playthroughs to give them their own looks(Alistair in Blood Dragon armor, Oghren in Legion armor, Sten in Juggernaut armor, etc).

#12
seraphymon

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BrotherWarth wrote...

seraphymon wrote...

Really i did wish companions did have more unique amors just for them in DAO


Same here. I found myself always equipping companions with the same armor in all my playthroughs to give them their own looks(Alistair in Blood Dragon armor, Oghren in Legion armor, Sten in Juggernaut armor, etc).


Me i would have alistair in templar at the start, and end up in king cailans armor. Sten and oghren i didnt really care, but yeah i had oghren in legion of dead as well. As for leliana, i wish  they would had put the amor she had in the trailer in the game, that you could eventually find. Luckily modders gave us that armor, as well as morrigans trailer armor.

#13
Guest_BrotherWarth_*

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seraphymon wrote...

BrotherWarth wrote...

seraphymon wrote...

Really i did wish companions did have more unique amors just for them in DAO


Same here. I found myself always equipping companions with the same armor in all my playthroughs to give them their own looks(Alistair in Blood Dragon armor, Oghren in Legion armor, Sten in Juggernaut armor, etc).


Me i would have alistair in templar at the start, and end up in king cailans armor. Sten and oghren i didnt really care, but yeah i had oghren in legion of dead as well. As for leliana, i wish  they would had put the amor she had in the trailer in the game, that you could eventually find. Luckily modders gave us that armor, as well as morrigans trailer armor.


Yes, again same here. The trailer-armor mods were fantastic. I even used the mod to make Sten look like in the Sacred Ashes trailer. Unfortunately the trailer-armor mod for Sten(who's armor was fantastic in the trailer) kept crashing my game.

#14
Uccio

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"Unique look" is just another word for lazyness. Thats all. However, if some people prefer it then there should be a option in the setting where putting a tag on it would lock the companion armors if someone wished to do so. Everyone wins.

#15
LolaLei

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I like the route they want to take with armor in DA3, I just hope they create individual unclothed body meshes for the companions so that we don't end up with fully clothed dry humping romance scenes.

#16
cogsandcurls

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Honestly, the current proposal for DA3 sounds perfect to me. I agree that the unchangeable outfits in DA2 were a little *too* unchangeable, but I much prefered it to DA:O's armour. While (sort of) varied, DA:O's armour made everyone look a little too homogenous for my tastes. I ended up actively sabotaging my party's defense to keep them recognisable at times: not letting anyone wear helmets, having Leliana stuck in green leathers and Zevran in brown, even if I had two sets of brown and the stats were better - just to keep them visually identifiable in the middle of a battle.

DA3's proposed system seems like a good way to get the best of both worlds.

#17
AkiKishi

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Unique look/fixed weapons can add a lot of character. As long as it does not come at the expense of tactical versitility. Unlike ME where the characters you take along are incidental to your awsomeness, in DA it's more of a team effort. Not being able to customise them is not worth the trade off.

Hawke "I've got these amazing pants of invulnerability here" !
Isabella " Don't be silly you know I don't wear pants".

What they are planning for DA3 is the common JRPG method of the armour changing but the character model staying the same.
I don't see how they can fail to pull it off since it's been done 100's of times before...


I

#18
FKA_Servo

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Iconic looks all the way, but with a little variety. I like it when a character's personality is reflected in their accoutrements. It would be nice if they had more than one character appropriate look though. I think the stated plan for DA3 sounds great.

Either way, the direction was preferable to DAO though. All the armor looked the same, with very few exceptions, and it all looked kind of bland.

#19
Maria Caliban

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cJohnOne wrote...

Is the unique looks for companions too diverse in DA2?

No.

#20
deuce985

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seraphymon wrote...

the fact of wether it makes em easier or harder to identify on the battlefield i feel is not a viable execuse. I dont know how it work on the consoles. but as for PC, theres many solutions already for this, like clicking the actual portrait, or pressing the F1-F4 numbers that specify to a particular companion, so you never be mistaken, although i will say that in each game clicking on a potrait at times, would still give me the wrong companion. If say you see one in danger, and click on the person, does it really matter who it is in that case?

Really i did wish companions did have more unique amors just for them in DAO, as long as i have the option to take them off, them being in their underwear, and me being able to put them in generic armor if i so choose, it doesnt affect anyone else game except my own.


I do play on PC and no, this isn't as viable as you claim. At least for me. Like I said, I mostly played the game in real-time and guessing who is who makes it harder to just press F1-F4...or clicking on them.

It's happening so fast I might need a critical heal/pot I don't have room for error. Especially when I'm playing on Nightmare. Pressing the wrong F key for the companion can lead to death. I like Bioware's proposal for DA3 and I like being able to tell who my companions are easier and having armors fit their personality. It makes absolutely no sense to have Isabella running around in full plate armor.

Not everybody pauses the game to make it feel like you're going through a slideshow to get precise inputs.

Modifié par deuce985, 09 mai 2012 - 06:34 .


#21
LolaLei

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TommyServo wrote...

Iconic looks all the way, but with a little variety. I like it when a character's personality is reflected in their accoutrements. It would be nice if they had more than one character appropriate look though. I think the stated plan for DA3 sounds great.

Either way, the direction was preferable to DAO though. All the armor looked the same, with very few exceptions, and it all looked kind of bland.


I think it would be cool if the companions had a casual set of clothing that they'd wear "off duty" or in camp, like ME3 did. I'd find it odd seeing an armor clad Templar companion (for example) wearing their uniform 24/7. Maybe his/her casual clothing could still bare the Orders insignia or maintain an iconic look, but be stripped of  the heavy metal armor.

#22
Sylvius the Mad

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If we could sort the character portraits, that problem would go away. Then we could always know which portait represented which character based purely on its position.

That's a feature I want back. I very much want to be able to sort of the character portraits to streamline character selection.

And I don't want to have to have the PC be at the top. That's a pointless restriction.

#23
brushyourteeth

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LolaLei wrote...

I think it would be cool if the companions had a casual set of clothing that they'd wear "off duty" or in camp, like ME3 did. I'd find it odd seeing an armor clad Templar companion (for example) wearing their uniform 24/7. Maybe his/her casual clothing could still bare the Orders insignia or maintain an iconic look, but be stripped of  the heavy metal armor.

Yes to this. I found myself in DA:O thinking "doesn't Wynne ever have to wash those robes? Surely Alistair doesn't sleep in that armor."

Also kind of off-topic, I would have personally liked to have something casual to wear to the Hanged Man every now and then too. Your armor could pass for casual if you were a rogue or mage, but it just didn't make sense to grab a pint in full plate. I know we had that weird bathrobey outfit but I just didn't feel right wandering around Kirkwall dressed like Hugh Hefner
 
I loved in KotoR II how you could wear the sexy dancer outfit for situations where you needed + Persuasion, but it gave little in the way of armor. Maybe we could get some casual duds with bonuses to persuade or intimidate? (assuming those attributes play a role in DAIII).

Modifié par brushyourteeth, 09 mai 2012 - 08:40 .


#24
Bekkael

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Eh, I don't really understand why companions need "iconic appearance" in the first place. I was never once confused in DA:O (or any other game) as to which character was which, based on what clothing or armor they were in at the time. It allows more freedom when you can give any clothing or armor the PC isn't using to other characters of the same class, at the very least.

If most players love the unique companion clothing/armor, that's fine with me, but it does get awfully boring to look at, so I like what they have proposed for the next DA game. I prefer full customization of companions being left up to the player, but I'll take what I can get.

#25
deuce985

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Sylvius the Mad wrote...

If we could sort the character portraits, that problem would go away. Then we could always know which portait represented which character based purely on its position.

That's a feature I want back. I very much want to be able to sort of the character portraits to streamline character selection.

And I don't want to have to have the PC be at the top. That's a pointless restriction.


Agreed. this would be really useful.

I still prefer seeing unique armors that fit the personalities of our companions though, IMO. Just as long as they keep giving us enough different armor variety in their looks.