deuce985 wrote...
My biggest worry is Bioware's new proposal severely cuts down on customization. It's obvious this will happen. That hurts itemization because you have less items to choose from. So that hurts build variety. Unless you have some sort of system where you can customize the stats on the gear...
Say they give one armor piece 4 different looks. That's 4x as much work compared to the old system they used in DA:O.
It's either less items or we'll see more recycled armor graphics. Neither is good, IMO. If I had to choose...I'd go with customization over giving our companions unique looks.
Less items with more detail would be better. In DA:O (and ME for that matter) there was an overuse of recycled armours with a new name and paint job. If DA3 manages to get the amount of detail a piece of armour deserves then that would be even better.
Take the Witcher 2 for example. Now, there is no way BioWare are going to use the RED engine. Nor are they going to come up with something that great because EA wants them to release the game on all three consoles. It took a long time for the console port of the Witcher 2 to be made. BioWare aren't going to have enough time to make them all.
So, back to the armour.

See the richness and the amount of detail put in? The special forces badges; the knives; the quiver and bow? Iorveth probably uses it once in the entire game; but that doesn't matter. What matters is the details. I'd give 4 or 5 sets of armour like that, then 10 or 15 sets of armour like this:

repainted and renamed.
Note: I know it's not fair comparing ME1 to the Witcher 2. I wasn't comparing details with this screenshot. The ME1 screenshot serves to see how silly it is to have a ton of recyled armour, that doesn't even look the part! THIS is more "lazy" than the above.





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