Olchick wrote...
This used to ****** me off too until I realized how to build them properly.Merlex wrote...
Filament wrote...
I happen to like the unique skill trees. What it adds to their character is more than a fine tradeoff for the 'freedom' to make Wynne a blood mage, I think. Of course for Sylvius the 'inconsistency' is probably more important than freedom or BioWare's vision for a character.
I like them too, but only as specializations. Taking away basic class trees, took some replay value away. Bethany made sense, being an apostate she didn't learn in the conventional ways. Varric loves Bianca, so that made sense. But Merrill not having creation? Sebastian is cornered by whatever, and he can't pull out a daggar?
Meril doesn't need Creation. Entropy+Primal+Dalish Pariah (bottom skill branch) makes her damn near unstopable. And with her in the party even Revenant won't cause a problem.
Similarly, Sebastian doesn't need daggers. Placing daggers on him would be a waste of skill points. He already has Shadow abilities in his Royal Archer skill tree. Presetting those properly ensures he's barely touched by mele attacks. Royal Archer+Archery+Subterfuge will work quite nicely for him.
Similarly, Varic needs Bianca+Archery+Subterfuge.
Isabella is a bit trickier. Shee needs a combination of partly-complete Dual Weapon+Scoundrel+Subterfuge+Swashbuckler
Bethany is easy Elemental+Creation+Force Mage.
It took me quite a few playthroughs to figure out good combinations of those skill trees, but once I did, I found nothing lacking. In fact, I kind of like that Bioware had forced us to be more creative with our skill sets. In DAO, I basically had everyone built around the same principles and it was quite boring in retrospect.
Now, I do wish they'd give more tactic slots to mages. It got VERY hard to preset Maril and Anders toward the end here >>;
Yes building the companions within their limits, is easy. And i can see how giving them their own nitch, can make for a diverse party, instead of a party of clones. But that's what the specializations do. You pointed out how to build many of the companions. It's pretty much the same each time. You change a few things, but.... My point was about the replay value you get out of more choices.
Just because someone has the ability to use any type of weapon, doesn't mean they have to spend talent slots in that tree. My DW Shadow Assassin would switch to a bow sometimes while his talents were in cooldown, mostly early in his career. I wouldn't give Isabela a bow, though thrown daggars would be nice. You're right that with his stealth abilities Sebastian doesn't need daggars, unless he runs out of stealth. I could 'give' Varric a melee weapon, and he'd sell it. Bianca, Bianca, Bianca! I was more thinking about mages and spells, not prefered weapons, i'd like to see more variety.
There use to be more than 20 tactic slots for pc, one of the patches removed them. I usually activate most sustains myself. Blood Magic, Pancea - Vengence, and some of Aveline's being the exceptions. I too would like a lot more tactic slots in DA3, but we'll see.





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