This is something I have never tried before: Create a soundset for a creature.
Ideally the sound will play as the creature is moving - that being the extent of my intended soundset.
Anyone have a link to a tutorial or a post that covers the topic of soundsets?
Thanks
Mor
How to assign a wav to a creature / soundset / movement?
Débuté par
Morbane
, mai 09 2012 07:51
#1
Posté 09 mai 2012 - 07:51
#2
Posté 09 mai 2012 - 03:45
Unfortunately I don't, but having extra soundsets available from the Vault would be sweet!
#3
Posté 09 mai 2012 - 06:43
rjshae wrote...
Unfortunately I don't, but having extra soundsets available from the Vault would be sweet!
I found this while searching...
**Edit** dead link
Modifié par Morbane, 11 mai 2012 - 04:18 .
#4
Posté 09 mai 2012 - 10:29
You can assign a constant sound to a creature in appearance.2da. That's why earth elementals make a constant 'burbling' noise no matter what sound set they have.
#5
Posté 10 mai 2012 - 01:53
Excellent DannJ - I'll give it a go!
*Edit*
I think that would be appearancesndset.2da for the record.
Now I have tried to use a wav filename but that didnt work - so I am going to search for a filename listed in the "Loop" column and see what type of file type it is - likely a wav but at this stage I just cant say.
*Edit*
I think that would be appearancesndset.2da for the record.
Now I have tried to use a wav filename but that didnt work - so I am going to search for a filename listed in the "Loop" column and see what type of file type it is - likely a wav but at this stage I just cant say.
Modifié par Morbane, 10 mai 2012 - 07:14 .
#6
Posté 10 mai 2012 - 07:59
So - yes the appearancesndset.2da does indeed use wav format - but I am not having any luck with getting it to play yet.
I think I need to check the other sound in the location and that may be overriding the creature snd loop...
I think I need to check the other sound in the location and that may be overriding the creature snd loop...
#7
Posté 10 mai 2012 - 04:23
On a semi-related topic, I noticed that some of the voice menu items don't seem to work as a sound set. I.e. the NPC emits no greeting when clicked upon. Is this just because there are no corresponding wav files? I usually end up having to experiment until I find one that works and fits the character.
Modifié par rjshae, 10 mai 2012 - 04:23 .
#8
Posté 11 mai 2012 - 07:51
I came across a file a couple of days ago that seems to address what you're asking about, rjshae. Is this what you want?
http://nwvault.ign.c...l.Detail&id=272
http://nwvault.ign.c...l.Detail&id=272
#9
Posté 11 mai 2012 - 04:08
Hey, cool! I'll give that a try.
#11
Posté 11 juin 2012 - 09:02
Tchos - no I havent succeeded yet - appearancesndset.2da uses standard .wav but my custom wav's did not work...





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