CrustyBot wrote...
Immersion is weird, because it's not that well defined and is a easily spun into a buzzword, but Morrowind, Arcanum and Planescape: Torment are the most engrossing games I've played from a setting, gameworld or narrative perspective. Funnily enough, their greatest strengths are in that order.
"Just 15 more minutes" and it turns into 2 hours.
Using Wikipedia's definitions and what not, spatial immersion is the closest to what I(and I suspect most people) want in a role-playing game.
Wikipedia wrote...
Spatial immersion occurs when a player feels the simulated world is perceptually convincing. The player feels that he or she is really "there" and that a simulated world looks and feels "real".
It's not my goal to feel like I'm actually there(though maybe that is a result). But I want my character to be spatially immersed. If my character isn't spatially immersed in his/her world as much as I am spatially immersed in my world, than the role-playing experience is greatly diminished(if not shattered completely).
Of course I want the game world to make sense to me too. I don't like the continuous world design in Bethesda
games, as the game worlds are way too small to be credible to me(plus they take way too much of my time to get around). I much prefer Ultima 4/Fallout/Baldur's Gate/Planescape/Mass Effect style abstracted world exploration, even though the latter two are based on fantasy principles. I also dislike the incredibly short day/night cycles in games, but I understand why it's done from a design perspective. Still annoys me.
As a feeling, I'll go with Planescape: Torment as the most spatially immersive RPG I've ever played, but I really have to think about it. More recently, the Fallout: New Vegas add-ons Dead Money and Old World Blues impressed me. Bomb collars were ingenius. Need more in-game justifications for party-based stuff.
EDIT: I hate how this message board always screws up the formatting of my posts beyond one or two lines.
Modifié par Jozape, 10 mai 2012 - 02:57 .