40 Drops * 2 Weeks = 80 weeks or 1.5 years.
The rough rate for ultra rare drops I worked out is 5% and there are 80 drops.
So to get level X you would need to buy roughly 1600 Spectre Packs.
That is 96000000 credits or 1372 (rounding up) WINS on Gold.
At an average 25 minutes per win that is 34300 minutes or 571.6 Hours worth of playing.
Now I've got 10 ultra-rare guns and all but 7 rare character items.
http://social.biowar...lay=multiplayer
With 10 Ultra-rares of 80 (indra is not only list) I am only at 12.5% in my Ultra-rare collection OR I have 500.16 hours left to play.
My questions (not accusations) to Bioware is:
Is this Time frame reasonable (571.6 Hours worth of playing)(for non-bioware point buying customers?)
Is there enough longevity in MP to justify this drop rate?
Will Bioware run the N7 ops for the next 1.5 years?
Is the MP more designed for bioware points because of this time frame?
Even with new guns and characters I beleive MP needs new modes more then anything.
There is only so many ways to use tools (Guns, Characters) to go through a process (Winning MP) but give a new process (MP Mode) and even the oldest tools can have a new use.
Take the money route then.
1600 Bioware points at $22 AU. = 72 Points Per Dollar.
160 MS per spectre Pack / 72 points per dollar is $2.20 per pack
Ultra rare drop rate of 5%. Or 1 in 20 gives a Ultra rares.
$2.20 * 20 packs = $44 per ultra weapon drop or $440 per ultra weapon Level X or 10 drops.
8 level X weapons mean you would pay $3520 for all ultra rare weapons.
I can not believe that is correct
That can not be reasonable either.
Dear Bioware,
I believe this is the place where I am to voice my opinion on MP and I believe I have justified my logic and argurement in a precise and meaningful way. I do hope this post will be answered by Bioware staff while also informing those who are players.
I believe as a MP game the Ultra-Rare drops are not reasonable and there is no word if the N7 promotions will likely continue for the next 1.5 years.
Thank you.
Addition:
My calculations stand more closure to an acutaly UR rate drop due to:
1) I have mostly purchased Spretre Packs
2) I have only just aprroximately recieved all the Rares incluiding accounting for the repeating Characters.
Therefore my total packs are 210 with 10 URs + 200 Rares.
And as gaminazn pointed out. The hour rate means you win every 25 mins. And not every one does and the lobby wait takes time.
Assuming it take 3 mins to start a game from each game completed (or to load origin and me3 mp).
1372 games
Means you can add 68.6 hours to that.
Also 640.2 and with an 90% win rate means 704.22 hours needed.
(The win rate loss of 10% addes 10% to the total and assumes you win no money.)
So you would need 704.22 Hours
To quote another poster
Achossa wrote...
I see, you're pretty much going for the best
case scenario here. So we could approximate what's the high chance of
getting an UR. Thus knowing that it can only be lower.
OK, I believe you only need to factor in the consumable rare cards (capacity + and 3 respec) which make a total of 215 rares.
So yes, if you assume only SPs and that while maxing all rares I got 15 URs it's 15/230 = 6.5%
Now
this has a great margin of error, let's assume I have bought twice as
much packs (much closer to the actual number) and now I have 18
URs 18/460 = 3.9 % which is just over 1.5 mil credits per UR
assuming
you you can do some 25 gold matches in 10 hours with the approximate
success rate of 80% for payoff (I believe this is rather fair as we're
talking about mostly very good players here) 20*70k + 5*35k = 1.57 mil
so 1 UR for every 10h comes up to 800h for N7 X
this will probably vary by some 10 - 20 %
Yep, your results sound plausable for about the highest odds of getting URs
And a response from Bioware!
Jessica Merizan
03:22 PM 2012-05-10
"They are ultra-rare for a reason. We don't expect that everyone will encounter them just like in any other game. Thanks! "
End response.
I thank Jessica for replying but there is stil no real addressing to the issue of game longivity, Servers & Promtions life span and reasonability of drop rate. Comparing to other games is not a rational, given the different nature of games.
Modifié par masseffectinglife, 11 mai 2012 - 03:51 .





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