Aller au contenu

Photo

N7 Promotional Weapons and Ultra-Rares. Times, % and Calulations. Spend $3520 AU OR play for 571.6 Hours on Gold (25 mins per game and always win) Or total Game time is between 700 - 800 Game hours


  • Veuillez vous connecter pour répondre
206 réponses à ce sujet

#26
Wesus

Wesus
  • Members
  • 2 114 messages
Nope, this account is linked to my xbl account where my main account is on whorigin and linked to my other mail , and my xbl account isnt as it got not very interesting weapons yet.

Others can confirm it as ive played with a few people around this forum

I spent 0 bucks so yeah..

Your arguement is invalid.

#27
masseffectinglife

masseffectinglife
  • Members
  • 180 messages

Wesus wrote...

Nope, this account is linked to my xbl account where my main account is on whorigin and linked to my other mail , and my xbl account isnt as it got not very interesting weapons yet.

Others can confirm it as ive played with a few people around this forum

I spent 0 bucks so yeah..

Your arguement is invalid.


But 571.6 hours is a possibability in 2 months or 1440 hours.

Unless you can prove that 571.6 is more then 1440.

Or more seriously how long you have been playing in hours. Since Origin or XBL to my knowledge does not keep records of that, you can not prove it.

My maths stand.

Modifié par masseffectinglife, 09 mai 2012 - 10:43 .


#28
Wesus

Wesus
  • Members
  • 2 114 messages
Really?

Well i was kinda no-life could explain a lot...

#29
Kosmiker

Kosmiker
  • Members
  • 987 messages
Yeah it takes forever and a lot of frustration in it to get and ultra-rare these days.

#30
masseffectinglife

masseffectinglife
  • Members
  • 180 messages

Wesus wrote...

Really?

Well i was kinda no-life could explain a lot...


lol, yer mate,:)

I think that would explain why you got to 571.6 hours so fast.

#31
Sailears

Sailears
  • Members
  • 7 077 messages

Wesus wrote...

Got all bar scorpion on x (scorpion VIII) and on my 2nd account I got BW IV and all other u-r's on I or II

Game has been out for 2 months.

Your arguement is invalid.

Fair enough, but your one of the few.

For most players I think it is an unreasonable amount of time (or money) to obtain all these items, and a lot - myself included - would probably become bored of the multiplayer before doing so (maybe even because of the store system).

Unless it is intended that MP be functional for up to 2 years and able to compete with other games (Borderlands 2 anyone?), and hold people's interest.

I think it is ridiculous in any case.

#32
masseffectinglife

masseffectinglife
  • Members
  • 180 messages
It is possible to get all 80 ultra-rare drops in a row.

1/20 = 5% 80 times in a row =
(1/20)^80 =


1 in a 1200000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
00000000000000

I don't know what that number is.

Modifié par masseffectinglife, 09 mai 2012 - 10:54 .


#33
Karstedt

Karstedt
  • Members
  • 1 536 messages

zerozen00 wrote...

I think they should give us multiple objectives on weekend operations, giving us the chance to get multiple Commendation Packs, even if just 2 per operation.
It could be explained as a multi-stage attack:
"Ok operatives, Cerberus/Geth forces are interfering in our war effort in this sector, forcing us to open a second front. We can't afford this, so you must repel them before they bring their full force. Good luck, Hackett out". Survive extraction on Gold against Cerberus/Geth. Here goes Commendation Pack N°1.
"Excellent job, N7 teams, you have successfully denied Cerberus/Geth the ability to operate in this sector, we can now focus on the real threat, the Reapers. Good luck yadda-yadda..." Survive extraction on Gold against the Reaper faction. Here goes Commendation Pack N°2.

Just an idea.

/zen


If one Commendation pack breaks the game... imagine what two or more would do.

#34
Guest_TheCourier_1_*

Guest_TheCourier_1_*
  • Guests
I'm struck by how similar the store system is to pokies (gambling) machine. Just like evry now and again a machine will jackpot, the store will give out ultra-rares seldom, just to get all the gambling types out there hooked.

#35
Chaynsaw

Chaynsaw
  • Members
  • 30 messages

LandoCalrisian wrote...

Or... you could just accept the fact that you'll never max out every weapon in the game. And then enjoy having a unique loadout.


I'm not sure even to begin my objections to this statement. If this is a trolling attempt, well-done. If it actually reflects your viewpoint in some ignorantly snarky way, then I think I'll just say this: 

Mass Effect 3 is a game built for completionists. In fact, any game that includes achievements or unlocks is engineered to keep you iplaying the game longer than you would otherwise. Most of the players who play Mass Effect and RPGs et al. are completionists. I daresay you are very much in the minority. If you can't understand why people are upset, please start with that fact. Most people here are hopelessly, if cognizantly, drawn to the promise of impending unlocks. So they'll often grind without complaint if the goal is achieveable, if exorbitant (See BF3, Call of Duty, etc.) . However, they will complain if the goal seems nigh impossible (unlocking ultra-rares to X on ME3). 

A unique loadout. Ha. Ha. Ha. You mean, a loadout that is in every way inferior to the higher tier weapons, that's unique? 

#36
underm1nd

underm1nd
  • Members
  • 447 messages
Simple way of fixing this is to get an increased chance for ultra rares once youve unlocked all other weapons. Maybe make it something like 20 or 30% then itll be more reasonable, but right now ive been buying spectre packs and psps for a week(atleast 4 packs a day) and i havent gotten anything but character cards and 1 respec card(i had none before that).

#37
masseffectinglife

masseffectinglife
  • Members
  • 180 messages

TheCourier_1 wrote...

I'm struck by how similar the store system is to pokies (gambling) machine. Just like evry now and again a machine will jackpot, the store will give out ultra-rares seldom, just to get all the gambling types out there hooked.


It is weird why they choose this path. But when you look at the money bioware points will bring in ie $3520 for all UR weapons it makes sence.

A more addicitve path and more practical though less profitable path would have been a more gamificaion route. (Achievement based unlock system)

http://en.wikipedia....ki/Gamification

For Example you start with each common weapon at level 1. As you play and kill with it you unlock a new weapon level untill you get to level 10 or maybe 5. Then you get the next best or most similar weapon in that class. So you get more of what you play.

Bioware points could have been that you can simply buy a weapon and / or max it out.

But as I showed it would cost less and also would be tougher to hid the true cost of bioware points. If you knew a gun cost $5 it would be worth $5. Since we pay $22 for 10 Spectre packs you don't know what you are getting and therefore is easier to hide the true cost. Clever but sneaky.

Modifié par masseffectinglife, 09 mai 2012 - 11:12 .


#38
CoddyXD

CoddyXD
  • Members
  • 330 messages
500 hrs is nothing to a hardcore player. Back on WoW I used to know ppl who would rack up 100 days playtime plus a year. A proper HC player could easy max everything bar promos inside 3 months. Even a 1 hr a day semi casual player with premium packs will be done inside a year.

#39
masseffectinglife

masseffectinglife
  • Members
  • 180 messages

CoddyXD wrote...

500 hrs is nothing to a hardcore player. Back on WoW I used to know ppl who would rack up 100 days playtime plus a year. A proper HC player could easy max everything bar promos inside 3 months. Even a 1 hr a day semi casual player with premium packs will be done inside a year.


The issue there is that premium packs are not always there. I have only once dropped an UR in those packs and I have no way to prove they are better. Do they give a chance at Ultra rare 2 times I do not know.

365 hours is still only 71% of the target.

Maybe it is more the life span of the MP game. I don't believe it will last 1.5 years. There is indication of new MP DLC but unless there is something new and free (ie game mode) and not just additions to unlock, then the game play required to get 100% of everything would always increase.

Modifié par masseffectinglife, 09 mai 2012 - 11:22 .


#40
Siran

Siran
  • Members
  • 1 760 messages
you think drop-rates of similar items in Diablo 3 will be any different? That's how they get people to play the games for so long.

#41
CoddyXD

CoddyXD
  • Members
  • 330 messages
Maxing everything is something you are never ment to achieve. The aim is to bring out new content just as the hc are almost done and the casuals are at the point they have 3-4 days between getting a new drop.

#42
zerozen00

zerozen00
  • Members
  • 1 323 messages

Karstedt wrote...
If one Commendation pack breaks the game... imagine what two or more would do.

Yeah but come on, they HAVE to fix it somtime soon. Or do you think they want to keep having trouble for 40 weekends?

It coulde be also a single Commendation Pack with 2 N7 weapons, but you have to complete both objectives to obtain it.

/zen

#43
dday3six

dday3six
  • Members
  • 545 messages

masseffectinglife wrote...

CoddyXD wrote...

500 hrs is nothing to a hardcore player. Back on WoW I used to know ppl who would rack up 100 days playtime plus a year. A proper HC player could easy max everything bar promos inside 3 months. Even a 1 hr a day semi casual player with premium packs will be done inside a year.


The issue there is that premium packs are not always there. I have only once dropped an UR in those packs and I have no way to prove they are better. Do they give a chance at Ultra rare 2 times I do not know.

365 hours is still only 71% of the target.

Maybe it is more the life span of the MP game. I don't believe it will last 1.5 years. There is indication of new MP DLC but unless there is something new and free (ie game mode) and not just additions to unlock, then the game play required to get 100% of everything would always increase.


You can pull 2 UR's from a PSP. I've done it before.

I just wanted to note that though I don't know how it's handled with PC, in the case of PS3 and 360 the store options to buy packs with real world cash are run by Sony and Mircosoft. EA and Bioware have no control over either, nor do they get the proceeds from purchases made there.

#44
W4RL0RD_01

W4RL0RD_01
  • Members
  • 3 messages
well think your self lucky if your still getting N7 weapons at all i been playing anything from 14 to 20+ hours every day for over 15 days now and i only run golds win nearly every game and purchase only psp or sp packs with only 1 or 2 character cards still dont evern have black widow after 3 weeks of release i had all silver gold guns and every character card full and best N7 gun is my saber lvl 5 my last N7 unlock was a scorpion lvl 3 wich i got almost 3 weeks ago but the dude 1st in world is a buddy i play with he unlocked his javlin lvl 10 last night he was lvl 5 i think couple weeks ago so the packs are fixed i think due to your promote or spent cash frequency he has spent 0 cash so i think bioware are tracking your promote or cash output and lowering good pack content and yes i was a sucker and spent cash and now i stop last month funny enough so has my gun unlocks..

#45
Saradas85

Saradas85
  • Members
  • 550 messages

Siran wrote...

you think drop-rates of similar items in Diablo 3 will be any different? That's how they get people to play the games for so long.


yes but in games like Diablo, the boss who drops the desired item can be reached and killed in few minutes (like 5 in total). Here you need to finish a gold match (~27 minutes) and usually end up with nothing of value.

You are calculating things without keeping in mind the variances. A 5% drop rate does not mean you get 1UR weapon every 20 packs. That is what you can expect AT BEST, but you can end up buying 100 packs and see not a single drop. So, as the store system is created, it takes forever

#46
KalilKareem

KalilKareem
  • Members
  • 1 294 messages
Maybe you need to change your outlook rather than your loadout? If you didn't enjoy those 517 hours I find it very unlikely that you will enjoy playing the game after you collected all those shiny guns. And so it was all an exercise in futility.

#47
zerozen00

zerozen00
  • Members
  • 1 323 messages

W4RL0RD_01 wrote...

...i been playing anything from 14 to 20+ hours every day for over 15 days now...

Yes, and you don't need to sleep or eat. Or to go to school/workplace...

/zen

#48
KalilKareem

KalilKareem
  • Members
  • 1 294 messages

Saradas85 wrote...

Siran wrote...

you think drop-rates of similar items in Diablo 3 will be any different? That's how they get people to play the games for so long.


yes but in games like Diablo, the boss who drops the desired item can be reached and killed in few minutes (like 5 in total). Here you need to finish a gold match (~27 minutes) and usually end up with nothing of value.

You are calculating things without keeping in mind the variances. A 5% drop rate does not mean you get 1UR weapon every 20 packs. That is what you can expect AT BEST, but you can end up buying 100 packs and see not a single drop. So, as the store system is created, it takes forever



Bosses in Diablo have drops rates as well. And I very much doubt you will be able to farm top-of-the-line items in 5 minutes runs.

#49
masseffectinglife

masseffectinglife
  • Members
  • 180 messages

KalilKareem wrote...

Maybe you need to change your outlook rather than your loadout? If you didn't enjoy those 517 hours I find it very unlikely that you will enjoy playing the game after you collected all those shiny guns. And so it was all an exercise in futility.


True. But why are the URs there? This is more the comfusing part.

Are we meant to be rewarded for playing longer by getting better weapons?

But if the reward weapons (that are got by chance) are of less value then the earned rare weapons (that always eventaully unlock) then there is no reward.

The system does not make sense. It is not gamification, it is complete chance and doesn't encourage or inforce the
'time spent in game' = earn better weapons.

This system works on RARE unlocks but not URs.

#50
Guest_death_for_sale_*

Guest_death_for_sale_*
  • Guests
The problem with percentages is that they are still going to be random. It is quite likely that you can get most of the items if you win the RNG sweepstakes, or almost none. The simple solution is to offer the weapons individually for credits or Bioware points. Say 500k per rank or 800BW points for a rank X of any one UR weapon.

The problem with this, at least from Bioware's standpoint, is that you risk people not wanting to grind further in a game that really has no long-term replay value. Before anyone freaks out about that comment, let me simply say that for this genre of game, once you have unlocked all the items and classes there is no real reason to continue playing without some type of ranking system. Now, of course, casual play doesn't factor into that; however you are not trying to keep casual players for the most part in a game with micro-transactions.

To throw out an example, the only current system for this game is N7 ranking. I have, currently, a ranking of 1800+ (without logging in to check the exact number). Now, that ranks me somewhere in the top 300 worldwide and top 50 in the US (again, estimated from last time I checked). If this were your standard shooter, that would mean I was an elite player. In this game, it just means I have a lot of time on my hands and like promoting characters. I play quite well, but I've also been amazed by the skills of people with ranks far lower than mine. In a true ranking system, I am certain I would not be ranked this high so there really is no value to me in the number.

So, either a true ranking system would need to be implemented or there will need to be continual updates like resurgence and new weapons to keep people interested. I can tell you that I personally am growing tired of the repetition of the game and really the only reason I am still playing is to finish unlocking weapons. With the drop rate of the UR weapons being so low, barring PSP's (which are still ludicrous), even the lure of maxing out my weapon list is becoming lackluster. So I can only hope that something changes soon, or else I will start getting to my backlog of games that I haven't played.