N7 Promotional Weapons and Ultra-Rares. Times, % and Calulations. Spend $3520 AU OR play for 571.6 Hours on Gold (25 mins per game and always win) Or total Game time is between 700 - 800 Game hours
#26
Posté 09 mai 2012 - 10:36
Others can confirm it as ive played with a few people around this forum
I spent 0 bucks so yeah..
Your arguement is invalid.
#27
Posté 09 mai 2012 - 10:39
Wesus wrote...
Nope, this account is linked to my xbl account where my main account is on whorigin and linked to my other mail , and my xbl account isnt as it got not very interesting weapons yet.
Others can confirm it as ive played with a few people around this forum
I spent 0 bucks so yeah..
Your arguement is invalid.
But 571.6 hours is a possibability in 2 months or 1440 hours.
Unless you can prove that 571.6 is more then 1440.
Or more seriously how long you have been playing in hours. Since Origin or XBL to my knowledge does not keep records of that, you can not prove it.
My maths stand.
Modifié par masseffectinglife, 09 mai 2012 - 10:43 .
#28
Posté 09 mai 2012 - 10:41
Well i was kinda no-life could explain a lot...
#29
Posté 09 mai 2012 - 10:42
#30
Posté 09 mai 2012 - 10:45
Wesus wrote...
Really?
Well i was kinda no-life could explain a lot...
lol, yer mate,
I think that would explain why you got to 571.6 hours so fast.
#31
Posté 09 mai 2012 - 10:51
Fair enough, but your one of the few.Wesus wrote...
Got all bar scorpion on x (scorpion VIII) and on my 2nd account I got BW IV and all other u-r's on I or II
Game has been out for 2 months.
Your arguement is invalid.
For most players I think it is an unreasonable amount of time (or money) to obtain all these items, and a lot - myself included - would probably become bored of the multiplayer before doing so (maybe even because of the store system).
Unless it is intended that MP be functional for up to 2 years and able to compete with other games (Borderlands 2 anyone?), and hold people's interest.
I think it is ridiculous in any case.
#32
Posté 09 mai 2012 - 10:52
1/20 = 5% 80 times in a row =
(1/20)^80 =
1 in a 1200000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
00000000000000
I don't know what that number is.
Modifié par masseffectinglife, 09 mai 2012 - 10:54 .
#33
Posté 09 mai 2012 - 10:57
zerozen00 wrote...
I think they should give us multiple objectives on weekend operations, giving us the chance to get multiple Commendation Packs, even if just 2 per operation.
It could be explained as a multi-stage attack:
"Ok operatives, Cerberus/Geth forces are interfering in our war effort in this sector, forcing us to open a second front. We can't afford this, so you must repel them before they bring their full force. Good luck, Hackett out". Survive extraction on Gold against Cerberus/Geth. Here goes Commendation Pack N°1.
"Excellent job, N7 teams, you have successfully denied Cerberus/Geth the ability to operate in this sector, we can now focus on the real threat, the Reapers. Good luck yadda-yadda..." Survive extraction on Gold against the Reaper faction. Here goes Commendation Pack N°2.
Just an idea.
/zen
If one Commendation pack breaks the game... imagine what two or more would do.
#34
Guest_TheCourier_1_*
Posté 09 mai 2012 - 10:57
Guest_TheCourier_1_*
#35
Posté 09 mai 2012 - 11:03
LandoCalrisian wrote...
Or... you could just accept the fact that you'll never max out every weapon in the game. And then enjoy having a unique loadout.
I'm not sure even to begin my objections to this statement. If this is a trolling attempt, well-done. If it actually reflects your viewpoint in some ignorantly snarky way, then I think I'll just say this:
Mass Effect 3 is a game built for completionists. In fact, any game that includes achievements or unlocks is engineered to keep you iplaying the game longer than you would otherwise. Most of the players who play Mass Effect and RPGs et al. are completionists. I daresay you are very much in the minority. If you can't understand why people are upset, please start with that fact. Most people here are hopelessly, if cognizantly, drawn to the promise of impending unlocks. So they'll often grind without complaint if the goal is achieveable, if exorbitant (See BF3, Call of Duty, etc.) . However, they will complain if the goal seems nigh impossible (unlocking ultra-rares to X on ME3).
A unique loadout. Ha. Ha. Ha. You mean, a loadout that is in every way inferior to the higher tier weapons, that's unique?
#36
Posté 09 mai 2012 - 11:03
#37
Posté 09 mai 2012 - 11:10
TheCourier_1 wrote...
I'm struck by how similar the store system is to pokies (gambling) machine. Just like evry now and again a machine will jackpot, the store will give out ultra-rares seldom, just to get all the gambling types out there hooked.
It is weird why they choose this path. But when you look at the money bioware points will bring in ie $3520 for all UR weapons it makes sence.
A more addicitve path and more practical though less profitable path would have been a more gamificaion route. (Achievement based unlock system)
http://en.wikipedia....ki/Gamification
For Example you start with each common weapon at level 1. As you play and kill with it you unlock a new weapon level untill you get to level 10 or maybe 5. Then you get the next best or most similar weapon in that class. So you get more of what you play.
Bioware points could have been that you can simply buy a weapon and / or max it out.
But as I showed it would cost less and also would be tougher to hid the true cost of bioware points. If you knew a gun cost $5 it would be worth $5. Since we pay $22 for 10 Spectre packs you don't know what you are getting and therefore is easier to hide the true cost. Clever but sneaky.
Modifié par masseffectinglife, 09 mai 2012 - 11:12 .
#38
Posté 09 mai 2012 - 11:16
#39
Posté 09 mai 2012 - 11:20
CoddyXD wrote...
500 hrs is nothing to a hardcore player. Back on WoW I used to know ppl who would rack up 100 days playtime plus a year. A proper HC player could easy max everything bar promos inside 3 months. Even a 1 hr a day semi casual player with premium packs will be done inside a year.
The issue there is that premium packs are not always there. I have only once dropped an UR in those packs and I have no way to prove they are better. Do they give a chance at Ultra rare 2 times I do not know.
365 hours is still only 71% of the target.
Maybe it is more the life span of the MP game. I don't believe it will last 1.5 years. There is indication of new MP DLC but unless there is something new and free (ie game mode) and not just additions to unlock, then the game play required to get 100% of everything would always increase.
Modifié par masseffectinglife, 09 mai 2012 - 11:22 .
#40
Posté 09 mai 2012 - 11:24
#41
Posté 09 mai 2012 - 11:26
#42
Posté 09 mai 2012 - 11:28
Yeah but come on, they HAVE to fix it somtime soon. Or do you think they want to keep having trouble for 40 weekends?Karstedt wrote...
If one Commendation pack breaks the game... imagine what two or more would do.
It coulde be also a single Commendation Pack with 2 N7 weapons, but you have to complete both objectives to obtain it.
/zen
#43
Posté 09 mai 2012 - 11:28
masseffectinglife wrote...
CoddyXD wrote...
500 hrs is nothing to a hardcore player. Back on WoW I used to know ppl who would rack up 100 days playtime plus a year. A proper HC player could easy max everything bar promos inside 3 months. Even a 1 hr a day semi casual player with premium packs will be done inside a year.
The issue there is that premium packs are not always there. I have only once dropped an UR in those packs and I have no way to prove they are better. Do they give a chance at Ultra rare 2 times I do not know.
365 hours is still only 71% of the target.
Maybe it is more the life span of the MP game. I don't believe it will last 1.5 years. There is indication of new MP DLC but unless there is something new and free (ie game mode) and not just additions to unlock, then the game play required to get 100% of everything would always increase.
You can pull 2 UR's from a PSP. I've done it before.
I just wanted to note that though I don't know how it's handled with PC, in the case of PS3 and 360 the store options to buy packs with real world cash are run by Sony and Mircosoft. EA and Bioware have no control over either, nor do they get the proceeds from purchases made there.
#44
Posté 09 mai 2012 - 11:30
#45
Posté 09 mai 2012 - 11:32
Siran wrote...
you think drop-rates of similar items in Diablo 3 will be any different? That's how they get people to play the games for so long.
yes but in games like Diablo, the boss who drops the desired item can be reached and killed in few minutes (like 5 in total). Here you need to finish a gold match (~27 minutes) and usually end up with nothing of value.
You are calculating things without keeping in mind the variances. A 5% drop rate does not mean you get 1UR weapon every 20 packs. That is what you can expect AT BEST, but you can end up buying 100 packs and see not a single drop. So, as the store system is created, it takes forever
#46
Posté 09 mai 2012 - 11:33
#47
Posté 09 mai 2012 - 11:38
Yes, and you don't need to sleep or eat. Or to go to school/workplace...W4RL0RD_01 wrote...
...i been playing anything from 14 to 20+ hours every day for over 15 days now...
/zen
#48
Posté 09 mai 2012 - 11:40
Saradas85 wrote...
Siran wrote...
you think drop-rates of similar items in Diablo 3 will be any different? That's how they get people to play the games for so long.
yes but in games like Diablo, the boss who drops the desired item can be reached and killed in few minutes (like 5 in total). Here you need to finish a gold match (~27 minutes) and usually end up with nothing of value.
You are calculating things without keeping in mind the variances. A 5% drop rate does not mean you get 1UR weapon every 20 packs. That is what you can expect AT BEST, but you can end up buying 100 packs and see not a single drop. So, as the store system is created, it takes forever
Bosses in Diablo have drops rates as well. And I very much doubt you will be able to farm top-of-the-line items in 5 minutes runs.
#49
Posté 09 mai 2012 - 11:41
KalilKareem wrote...
Maybe you need to change your outlook rather than your loadout? If you didn't enjoy those 517 hours I find it very unlikely that you will enjoy playing the game after you collected all those shiny guns. And so it was all an exercise in futility.
True. But why are the URs there? This is more the comfusing part.
Are we meant to be rewarded for playing longer by getting better weapons?
But if the reward weapons (that are got by chance) are of less value then the earned rare weapons (that always eventaully unlock) then there is no reward.
The system does not make sense. It is not gamification, it is complete chance and doesn't encourage or inforce the
'time spent in game' = earn better weapons.
This system works on RARE unlocks but not URs.
#50
Guest_death_for_sale_*
Posté 09 mai 2012 - 11:47
Guest_death_for_sale_*
The problem with this, at least from Bioware's standpoint, is that you risk people not wanting to grind further in a game that really has no long-term replay value. Before anyone freaks out about that comment, let me simply say that for this genre of game, once you have unlocked all the items and classes there is no real reason to continue playing without some type of ranking system. Now, of course, casual play doesn't factor into that; however you are not trying to keep casual players for the most part in a game with micro-transactions.
To throw out an example, the only current system for this game is N7 ranking. I have, currently, a ranking of 1800+ (without logging in to check the exact number). Now, that ranks me somewhere in the top 300 worldwide and top 50 in the US (again, estimated from last time I checked). If this were your standard shooter, that would mean I was an elite player. In this game, it just means I have a lot of time on my hands and like promoting characters. I play quite well, but I've also been amazed by the skills of people with ranks far lower than mine. In a true ranking system, I am certain I would not be ranked this high so there really is no value to me in the number.
So, either a true ranking system would need to be implemented or there will need to be continual updates like resurgence and new weapons to keep people interested. I can tell you that I personally am growing tired of the repetition of the game and really the only reason I am still playing is to finish unlocking weapons. With the drop rate of the UR weapons being so low, barring PSP's (which are still ludicrous), even the lure of maxing out my weapon list is becoming lackluster. So I can only hope that something changes soon, or else I will start getting to my backlog of games that I haven't played.





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