N7 Promotional Weapons and Ultra-Rares. Times, % and Calulations. Spend $3520 AU OR play for 571.6 Hours on Gold (25 mins per game and always win) Or total Game time is between 700 - 800 Game hours
#126
Posté 10 mai 2012 - 03:42
When you hear a spokeperson for a corporation or politician say something horribly stupid, or simply ignore valid inquiries and criticism, its because they are trying desperately not to spook the mob. Even if/when the description of the mob is grossly unfair and inaccurate, the perception of a mob is enough to push companies to forgo candor in favor of saving face at all costs.
Addressing this topic would force a Bioware employee to critique their product and its business model. Doing so potentially undermines investor confidence. Even worse is the possibility of player backlash: if they officially articulate any deliberate design decisions that maximize profits at the expense of the user experience, you risk an embarassing internet backlash.
Not that that could ever happen to Bioware... oh wait.
#127
Posté 10 mai 2012 - 03:43
#128
Posté 10 mai 2012 - 03:44
#129
Posté 10 mai 2012 - 06:37
Modifié par aruguren, 10 mai 2012 - 06:38 .
#130
Posté 10 mai 2012 - 06:54
EA is aiming at people with chunks of disposable income rather than poor kids.
ME3 is for sale on Amazon right now for $50 or so (also rated 2 stars!).
For every person on average who buys their way up to all max N7 weapons it is equivalent to selling 70ish copies of the game.
Do yourself and the rest of the gaming community a favor, keep this in mind next time it is time to buy in to another EA game. If you support this sort of behavior it will not go away.
#131
Posté 10 mai 2012 - 09:04
Well probably but any and all income they get from this is pretty much winning the lottery, cause the MP came with the base game, for free or as part of the whole, how ever you wanna put it. So anyone spending real bucks to purchase packs is free money for EA/BioWaretzabaothg wrote...
$3500 sounds about right, and likely intentional.
EA is aiming at people with chunks of disposable income rather than poor kids.
ME3 is for sale on Amazon right now for $50 or so (also rated 2 stars!).
For every person on average who buys their way up to all max N7 weapons it is equivalent to selling 70ish copies of the game.
Do yourself and the rest of the gaming community a favor, keep this in mind next time it is time to buy in to another EA game. If you support this sort of behavior it will not go away.
#132
Posté 10 mai 2012 - 09:06
#133
Posté 10 mai 2012 - 09:16
masseffectinglife wrote...
I was doing the Maths and to recieve all the N7 Promotional weapons at level X at the current rate of one per fortnight would take:
40 Drops * 2 Weeks = 80 weeks or 1.5 years.
The rough rate for ultra rare drops I worked out is 5% and there are 80 drops.
So to get level X you would need to buy roughly 1600 Spectre Packs.
That is 96000000 credits or 1372 (rounding up) WINS on Gold.
At an average 25 minutes per win that is 34300 minutes or 571.6 Hours worth of playing.
Now I've got 10 ultra-rare guns and all but 7 rare character items.
http://social.biowar...lay=multiplayer
With 10 Ultra-rares of 80 (indra is not only list) I am only at 12.5% in my Ultra-rare collection OR I have 500.16 hours left to play.
My questions (not accusations) to Bioware is:
Is this Time frame reasonable (571.6 Hours worth of playing)(for non-bioware point buying customers?)
Is there enough longevity in MP to justify this drop rate?
Will Bioware run the N7 ops for the next 1.5 years?
Is the MP more designed for bioware points because of this time frame?
Even with new guns and characters I beleive MP needs new modes more then anything.
There is only so many ways to use tools (Guns, Characters) to go through a process (Winning MP) but give a new process (MP Mode) and even the oldest tools can have a new use.
Take the money route then.
1600 Bioware points at $22 AU. = 72 Points Per Dollar.
160 MS per spectre Pack / 72 points per dollar is $2.20 per pack
Ultra rare drop rate of 5%. Or 1 in 20 gives a Ultra rares.
$2.20 * 20 packs = $44 per ultra weapon drop or $440 per ultra weapon Level X or 10 drops.
8 level X weapons mean you would pay $3520 for all ultra rare weapons.
I can not believe that is correct
That can not be reasonable either.
Dear Bioware,
I believe this is the place where I am to voice my opinion on MP and I believe I have justified my logic and argurement in a precise and meaningful way. I do hope this post will be answered by Bioware staff while also informing those who are players.
I believe as a MP game the Ultra-Rare drops are not reasonable and there is no word if the N7 promotions will likely continue for the next 1.5 years.
Thank you.
Addition:
My calculations stand more closure to an acutaly UR rate drop due to:
1) I have mostly purchased Spretre Packs
2) I have only just aprroximately recieved all the Rares incluiding accounting for the repeating Characters.
Therefore my total packs are 210 with 10 URs + 200 Rares.
And as gaminazn pointed out. The hour rate means you win every 25 mins. And not every one does and the lobby wait takes time.
Assuming it take 3 mins to start a game from each game completed (or to load origin and me3 mp).
1372 games
Means you can add 68.6 hours to that.
Also 640.2 and with an 90% win rate means 704.22 hours needed.
(The win rate loss of 10% addes 10% to the total and assumes you win no money.)
So you would need 704.22 Hours
To quote another poster
Achossa wrote...
I see, you're pretty much going for the best
case scenario here. So we could approximate what's the high chance of
getting an UR. Thus knowing that it can only be lower.
OK, I believe you only need to factor in the consumable rare cards (capacity + and 3 respec) which make a total of 215 rares.
So yes, if you assume only SPs and that while maxing all rares I got 15 URs it's 15/230 = 6.5%
Now
this has a great margin of error, let's assume I have bought twice as
much packs (much closer to the actual number) and now I have 18
URs 18/460 = 3.9 % which is just over 1.5 mil credits per UR
assuming
you you can do some 25 gold matches in 10 hours with the approximate
success rate of 80% for payoff (I believe this is rather fair as we're
talking about mostly very good players here) 20*70k + 5*35k = 1.57 mil
so 1 UR for every 10h comes up to 800h for N7 X
this will probably vary by some 10 - 20 %
Yep, your results sound plausable for about the highest odds of getting URs
#134
Posté 10 mai 2012 - 09:31
isn't that the whole point? Keep you playing till you get alll the stuff? That's the whole intention of the math implented on how to get stuff from unlocking packs. There's nothjng wrong with it. We are just in a way complaining bout how we can't get stuff easy.Nocturnalfox wrote...
You have gone into more depth then I did, but I said this about a week ago, they need to permanently update the store:
Recruit
Veteran
Spectre
Premium Spectre Pack
Jumbo equipment pack
N7 pack
Promo pack
Otherwise it will take 80-100 weeks of weekend events to get everything.
#135
Posté 10 mai 2012 - 09:49
The idea is that high level ultra-rare items are special, most people are not supposed to have them and it gives the game longevity as people can't acquire everything they want quickly and move on.
My only suggestion is that they should really give us something slightly useful in between all those Ultra-rare packs.
#136
Posté 11 mai 2012 - 03:26
#137
Posté 11 mai 2012 - 03:27
Jessica Merizan
03:22 PM 2012-05-10
"They are ultra-rare for a reason. We don't expect that everyone will encounter them just like in any other game. Thanks! "
End response.
Which doesn't answer any of the original questions I posted. Mer
#138
Posté 11 mai 2012 - 03:32
I say don't worry about getting all the weapons and just enjoy the game while you can.
Takes away a bit of the sting when EA shuts down the servers a year or two from now.
#139
Posté 11 mai 2012 - 03:39
Not counting the N7 weapons or the Indra i have 4 out of 7 ultra rares and probable play at most like 15 hours a week usually less(usually between 6-8)
That being said the weapons i want i never get which everyone else seems to pull, and take for grantit like I had two ultra rares before i even got the first rank of the mattock which i desperately wanted.
#140
Posté 11 mai 2012 - 03:43
KrizB wrote...
Good to know.
I say don't worry about getting all the weapons and just enjoy the game while you can.
Takes away a bit of the sting when EA shuts down the servers a year or two from now.
I can respect someone took the time to write a reply email but the responce says nothing and does not answer any question I set out nor address any issue I raised.
Will the Servers be eventually dropped?
Considering that the EMS is not worked out well in SP alone? Ie you have to play MP for Best available ending.
(of which neither could be considered a best ending).
Has that issue been proved with the power of MATHS?
#141
Posté 11 mai 2012 - 03:43
#142
Posté 11 mai 2012 - 03:44
masseffectinglife wrote...
And a response from Bioware!
Jessica Merizan
03:22 PM 2012-05-10
"They are ultra-rare for a reason. We don't expect that everyone will encounter them just like in any other game. Thanks! "
Any other game what, 5+ years ago?
There is a reason WoW and its clones moved towards a currency based game rather than a pure random drop format.
Not sure why I am trying to do Bioware's job for them, they sure as hell aren't paying me well. Seriously though, who runs these operations and have they ever taken their eyes out of pie charts/spreadsheets long enough to test drive their own product?
Why fill the "expensive" packs with 95% + garbage? Put another way, 95% of the time your players are unhappy when they open packs.
For a company focused on providing ENTERTAINMENT you certainly got your wires crossed somewhere.
Modifié par tzabaothg, 11 mai 2012 - 03:47 .
#143
Posté 11 mai 2012 - 03:54
At this point I'm actually thinking about quitting playing the game I'm that frustrated.
The amusing thing about the whole CC card debacle its a horrible incentive to pay real money for packs when all you get is CC cards. I've never paid money for CC cards but if I had at this point I would be a sucker considering all they packs I've bought.
#144
Posté 11 mai 2012 - 03:57
#145
Posté 11 mai 2012 - 03:58
To be fair and let the dice have to roll a bit longer (it's what they want after all) the weapon pack can give you any weapon, blue through black. With the process of elimination over time you could potentially get consistent blacks once you've gotten everything else (the character pack working in the same way). This would still take a REALLY LONG TIME.
How long does BW want us to play before we can polish off our loadouts?
Would it hurt the game if some people had everything?
#146
Posté 11 mai 2012 - 04:00
Soaringeagle78 wrote...
I refuse to try to make an effort in getting all of the weapons. I don't know about you, but I just play ME3 multiplayer because of the amount of fun and enjoyment I get out of playing. Also, if your whole purpose in playing is to just unlock everything, what will you do when everything is unlocked? I don't mind having options and specific guns, mods, and characters, but does someone need absolutely every single item? Other than the immediate satisfaction it may bring, I personally wouldn't try every gun. Or if I did, I'd find out that I only like a few and never even use the others ever again. Just my 2 cents on it.
It is funny how MP and SP are then considered way different beasts.
In SP for game 1:
Extreme Power Gamer
Reach 60th level with one character (Requires 862,100 XP.) All experience rewards increase by 5%.
Completionist
Complete the majority of the game (35 assignments and 15 missions). Experience rewards increase by 5%.
SP in game 2
Power Gamer
Reach Level 30 with one character.
SP in game 3
Master and Commander
Deliver most of the Galaxy at War assets to the final conflict.
So there are achievements in all three games for getting everything or getting to the highest level, but MP is not to be considered the same.
More surpisingly is how reapeative MP is.
The point is that MP is way to repeative to justify the low drop rate. There is not enough life in the current MP game to make it worth it. But there are achievements for being a Completionist in sp?
Modifié par masseffectinglife, 11 mai 2012 - 04:03 .
#147
Posté 11 mai 2012 - 04:02
toasty_toast wrote...
How about a WEAPON PACK and a CHARACTER PACK?
To be fair and let the dice have to roll a bit longer (it's what they want after all) the weapon pack can give you any weapon, blue through black. With the process of elimination over time you could potentially get consistent blacks once you've gotten everything else (the character pack working in the same way). This would still take a REALLY LONG TIME.
How long does BW want us to play before we can polish off our loadouts?
Would it hurt the game if some people had everything?
Bioware could just make more things.
But i don't think a smart customer will buy bioware points if they are only thinking they are going to get repeatable character XP Rares.
#148
Posté 11 mai 2012 - 04:09
masseffectinglife wrote...
And a response from Bioware!
Jessica Merizan
03:22 PM 2012-05-10
"They are ultra-rare for a reason. We don't expect that everyone will encounter them just like in any other game. Thanks! "
End response.
Which doesn't answer any of the original questions I posted. Mer
You can interpret her statement as: 'Thanks we've made loads of money off of you and the other complainers as it is and we don't really care for your input.
#149
Posté 11 mai 2012 - 04:18
That idea I had was just within the bounds of the current system. I'd much rather rather I could just buy the things I wanted. Like, you know - a store. Like, you know - in the SP. Just make it freaking expensive depending on the tier of weapon. Won't hurt anyone
Make the game about playing the game, not unlocking stuff.
I'm sure Bioware is happy with the success of the MP component. I get the idea that they aren't striving for anything above the status quo, which is kind of disappointing.
#150
Posté 11 mai 2012 - 04:24
Ryan_H wrote...
masseffectinglife wrote...
And a response from Bioware!
Jessica Merizan
03:22 PM 2012-05-10
"They are ultra-rare for a reason. We don't expect that everyone will encounter them just like in any other game. Thanks! "
End response.
Which doesn't answer any of the original questions I posted. Mer
You can interpret her statement as: 'Thanks we've made loads of money off of you and the other complainers as it is and we don't really care for your input.
I would like to think bioware are not that mean (Ea are another story) and while I don't know Jessica but I'm sure she is not a Greedy Troll.
It does come down to what is the main focus of Bioware. Is it Money or Customer driven products and service.
Origin is a Money Driven Product. Evidence: I asked them why the Offline Mode does not enagage unless I disconnect from the interent.
They replied (During a live chat) it is due to the much thought about and worked on 'authentication user system'. Since there is no option to manualy go into offline mode. (there is but it doesn't work) it shows EA are money driven in that instance and customer focus is not the main focus.
For the MP UR Drop rate is it for customer reward through playing or for Bioware points? Or is there another option?





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