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N7 Promotional Weapons and Ultra-Rares. Times, % and Calulations. Spend $3520 AU OR play for 571.6 Hours on Gold (25 mins per game and always win) Or total Game time is between 700 - 800 Game hours


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#176
masseffectinglife

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Atheosis wrote...

gaminazn wrote...

astrallite wrote...

Is it really 5%? I saw an online .xls that showed premium spectre packs are actually 2% of Ultra Rare.


Data shows that 5% is what you can expect from SP's and 9% is what you can expect from PSP's. You can expect to save 100k credits per UR by buying PSPS's but you get a heck of a lot less equipment.

But since the JEP is permanent now.... I dunno.


There is no "data" that shows that.  Ther are just highly unscientific methods being used on this forum to try to figure out what the drop rates are.  They mean nothing in terms of actual "data".


Data :
Facts and statistics collected together for reference or analysis.

Scientific Method:
Scientific researchers propose hypotheses as explanations of phenomena, and design experimental
studies to test these hypotheses via predictions which can be derived
from them
. These steps must be repeatable, to guard against mistake or
confusion in any particular experimenter.

The OP does take the scientific method. It is repeatable and we can get a result.

AND Again look at the assumptions. only Spectre Packs no repeatable rares.

Anyone can do this given they do so before they get repeats and have a large enough sample size.

#177
Atheosis

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masseffectinglife wrote...

Atheosis wrote...

gaminazn wrote...

astrallite wrote...

Is it really 5%? I saw an online .xls that showed premium spectre packs are actually 2% of Ultra Rare.


Data shows that 5% is what you can expect from SP's and 9% is what you can expect from PSP's. You can expect to save 100k credits per UR by buying PSPS's but you get a heck of a lot less equipment.

But since the JEP is permanent now.... I dunno.


There is no "data" that shows that.  Ther are just highly unscientific methods being used on this forum to try to figure out what the drop rates are.  They mean nothing in terms of actual "data".


Data :
Facts and statistics collected together for reference or analysis.

Scientific Method:
Scientific researchers propose hypotheses as explanations of phenomena, and design experimental
studies to test these hypotheses via predictions which can be derived
from them
. These steps must be repeatable, to guard against mistake or
confusion in any particular experimenter.

The OP does take the scientific method. It is repeatable and we can get a result.

AND Again look at the assumptions. only Spectre Packs no repeatable rares.

Anyone can do this given they do so before they get repeats and have a large enough sample size.




See how that word 'facts' is in that definition?  Yeah people guessing how many SP's and PSP's they have bought (because 99% of players don't keep exact count), and then dividing that by how many ultra rares they have does not amount to any kind of 'facts'.  Sorry.

Modifié par Atheosis, 11 mai 2012 - 07:11 .


#178
TLK Spires

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yup, you'll either eventually get it all because you play so damn much, or you'll stop giving a damn because you realize that the second you unlock everything, you won't have any incentive to play other than fun. the point is that EA milks you for all it can before setting you out to pasture.

#179
masseffectinglife

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Atheosis wrote...

masseffectinglife wrote...

Atheosis wrote...

gaminazn wrote...

astrallite wrote...

Is it really 5%? I saw an online .xls that showed premium spectre packs are actually 2% of Ultra Rare.


Data shows that 5% is what you can expect from SP's and 9% is what you can expect from PSP's. You can expect to save 100k credits per UR by buying PSPS's but you get a heck of a lot less equipment.

But since the JEP is permanent now.... I dunno.


There is no "data" that shows that.  Ther are just highly unscientific methods being used on this forum to try to figure out what the drop rates are.  They mean nothing in terms of actual "data".


Data :
Facts and statistics collected together for reference or analysis.

Scientific Method:
Scientific researchers propose hypotheses as explanations of phenomena, and design experimental
studies to test these hypotheses via predictions which can be derived
from them
. These steps must be repeatable, to guard against mistake or
confusion in any particular experimenter.

The OP does take the scientific method. It is repeatable and we can get a result.

AND Again look at the assumptions. only Spectre Packs no repeatable rares.

Anyone can do this given they do so before they get repeats and have a large enough sample size.




See how that word 'facts' is in that definition?  Yeah people guessing how many SP's and PSP's they have bought (because 99% of players don't keep exact count), and then dividing that by how many ultra rares they have does not amount to any kind of 'facts'.  Sorry.



There is not information to get it excatly. But... BUT From a player making these calulcations from the time they got all the rares they can get an estimation. That is what I did.

Not perfect there are assumptions but it better then nothing and it gives a guide.

IF... (not when) bioware makes the Multiplayer Manifest more then a unlock list I could do a massive and perfectly factual report taken from multiply samples.

I did the best I could with what I had to work with.

I am pround of my effort and it made me enjoy Mass Effect for another 2 days.:)

If it raised a debate or brought to light an issue, then it was a success.

A complete Victory would be a much higher UR drop rate but that is highly unlikely given the reality of the greater profit that can be obtained from the random pack then actually knowing and recieving what you pay for.

Modifié par masseffectinglife, 11 mai 2012 - 07:23 .


#180
Yervan

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Nocturnalfox wrote...

You have gone into more depth then I did, but I said this about a week ago, they need to permanently update the store:
Recruit
Veteran
Spectre
Premium Spectre Pack
Jumbo equipment pack
N7 pack
Promo pack

Otherwise it will take 80-100 weeks of weekend events to get everything.


I would guess that if the N7 pack is in the store, the price would be 500,000 credits :D :D

#181
tzabaothg

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bump for more visibility

#182
gaminazn

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TLK Spires wrote...

yup, you'll either eventually get it all because you play so damn much, or you'll stop giving a damn because you realize that the second you unlock everything, you won't have any incentive to play other than fun. the point is that EA milks you for all it can before setting you out to pasture.


Yes, this is probably true, but I'll feel a lot more OP when I have certain UR's at a certain level.

But that's not why I'm responding. My question is exactly what does EA gain? We're not paying them. We prepaid for the game & multiplayer. MP DLC is free. They really don't gain anything other than the occasional extremely rich person plunking down $1,000 - $2,000.

#183
gaminazn

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tzabaothg wrote...

I question the validity of that "data" if it is the same that comes from the threads here.

Link please.


http://social.biowar...ndex/11720087/1 

Unless one person writes down exactly what they get out of 1,000 SP & PSP packs, the sample size isn't going to get any better.

Or, you can filter out all the responses and figure out who actually wrote down what they got and who is just guessing.

Either case, I can tell you that of my 200+ SP & 115 PSP, the drop rates comport near enough to be statistically insignificant to the calculated rates. And yes, I keep track.

#184
Atheosis

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gaminazn wrote...

tzabaothg wrote...

I question the validity of that "data" if it is the same that comes from the threads here.

Link please.


http://social.biowar...ndex/11720087/1 

Unless one person writes down exactly what they get out of 1,000 SP & PSP packs, the sample size isn't going to get any better.

Or, you can filter out all the responses and figure out who actually wrote down what they got and who is just guessing.

Either case, I can tell you that of my 200+ SP & 115 PSP, the drop rates comport near enough to be statistically insignificant to the calculated rates. And yes, I keep track.


And over the span of a comparable number of packs I can report that the drop rate is well below that.  So which of us is right?

#185
gaminazn

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Atheosis wrote...

gaminazn wrote...

tzabaothg wrote...

I question the validity of that "data" if it is the same that comes from the threads here.

Link please.


http://social.biowar...ndex/11720087/1 

Unless one person writes down exactly what they get out of 1,000 SP & PSP packs, the sample size isn't going to get any better.

Or, you can filter out all the responses and figure out who actually wrote down what they got and who is just guessing.

Either case, I can tell you that of my 200+ SP & 115 PSP, the drop rates comport near enough to be statistically insignificant to the calculated rates. And yes, I keep track.


And over the span of a comparable number of packs I can report that the drop rate is well below that.  So which of us is right?



Are you saying that you've bought 1,000+ packs or 200 packs? Because 200 packs is still not statistically significant. If you buy 200 packs, your odds of receiving the expected 10 UR weapons is only 68%. 15% of people will receive below that and 15% will receive more than 10.

It's how statistics works. Unfortunately you just got the short end of the stick.

#186
gaminazn

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Atheosis wrote...

And over the span of a comparable number of packs I can report that the drop rate is well below that.  So which of us is right?


Well, looks like I made up a little bit for your bad luck. Out of 51 PSPs, I got 7 URs. A drop rate of 13%. And last buy I got a little over the 5% expected drop rate, 6 or 7% out of SPs.

#187
8 Bears

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I personally have no problem with the low drop rate of ultra-rares, just wish PSPs would give you equipment / consumables instead of character cards once you've maxed them out.

#188
Alpha_K1

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They should lower it even more. So they could prolong the life of MP.

#189
Rukkis4458

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Maxed out character cards shouldn't drop.  Its so rediculous.  Or if we're going to get stuck with duplicates, then they needed to put more effort into these "cards," including some type of a barter/trade system. 

#190
Grotto19

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If it was easier to get all the weapons everyone would have moved on to another game already. The collecting is part of the fun.

#191
Cricketer15

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i got like around 7 ultra rares from 12 PSP so far this weekend lol cant believe it

#192
Kel Riever

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You stole them from all the other people who had bad RNG! Thief! :D

#193
GodlessPaladin

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Now up to over 40 straight without anything but character cards. This is not reasonable. I should at least get something of some kind of use rather than character cards... like more respec cards (not capped at 3).

#194
Atheosis

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Grotto19 wrote...

If it was easier to get all the weapons everyone would have moved on to another game already. The collecting is part of the fun.


Looking at your manifest, I can see why you think it's fun.  Trust me, when you max out everything but ultra rares only to be left with endless streams of character cards, you won't being having much fun.

#195
Lexa_D

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Atheosis wrote...

Grotto19 wrote...

If it was easier to get all the weapons everyone would have moved on to another game already. The collecting is part of the fun.


Looking at your manifest, I can see why you think it's fun.  Trust me, when you max out everything but ultra rares only to be left with endless streams of character cards, you won't being having much fun.

QFT

#196
Kel Riever

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What BioWare should do is have a weekly patch that adds one more level to every weapon to unlock, and then also increase the difficulty of enemies on gold constantly.

Then it would be EverQuest.

#197
Grotto19

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Lexa_D wrote...

Atheosis wrote...

Grotto19 wrote...

If it was easier to get all the weapons everyone would have moved on to another game already. The collecting is part of the fun.


Looking at your manifest, I can see why you think it's fun.  Trust me, when you max out everything but ultra rares only to be left with endless streams of character cards, you won't being having much fun.

QFT


Nice a little insult veiled as poinient. :devil: Heres a thought once you have maxed everything but the N7's maybee you should take some time to enjoy the game instead of grinding FBW or emptiying your wallet. Just my 2 cents. If all you care about is having every item then why be in such a hurry to get there. What will you do once you have them all?

#198
NotABot19

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ME3 multiplayer isn't designed with a goal of "our players should be able to complete this" in mind. Yeah it takes a really long time to get all of the weapons but that's the case in any other MMO. You can pretty much equate getting all of the Ultra-Rare's to X being the same as getting every single thing in any other MMO which takes a hell of a long time too. Frankly I don't care how long it takes to get to complete everything because that's not my goal and that's never my goal in a MMO because it's absurd.

#199
Achossa

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An N7 pack would (should) cost 2 000 000 credits. Yes two mil, it's ultra rare like the BW chap said.
So we're not all supposed to have them all.

They should not introduce the N7 pack, cause then literally everyone would farm FWGG

#200
Grotto19

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I think the biggest turn off for me in most RPG's is how everyone ends up with the same characters, spec'ed the same way, all with the same gear. I want some things to be ridiculous to max out. I want there to be something left for me to look forward to 4 months from now.

I think most players who have everything maxed already must be serious power players or have deep pockets. That is all well and good but bear in mind that companies cater games to accommodate the majority of their players not the power elite. This is not really no gamer left behind it's just a common sense business model.