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IT: If true, you have to admit, it's definitely very creative and clever.


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#101
Tom Lehrer

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NoSpin wrote...

Tom Lehrer wrote...

NoSpin wrote...

was written by Mac freaking Walters. 


Mac Walters could not write his way out of a paper bag.


He was lead writer of ME2, nobody seemed to have a problem with that game. The argument is that there is "no canon". I agree for the most part, but Arrival happened according to Walters. And he helped write ME3.


Mac became lead after Drew Karpyshyn left the team. Look at who wrote each mission.

Arrival did happen but not every Shepard did it. If you import a Shepard that did not do it we are told a sepc-ops team got sent in to do it. That means Shepard was never there for many people.

#102
Kunari801

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Elyiia wrote...
I like how you skip over the prolonged exposure part.

Point out in the first link where it says that exposure to the Dragon's Teeth caused the huskification and prove that there weren't husks on there in the first place.
The abandoned mine does not involve Dragon's Teeth, you can't use it to prove Dragon's Teeth indoctrinate by exposure.
See above.


You *can* be indoctrinated without having to be stuck onto Dragon's Teeth, they turn you into a Husk.   Otherwise, it'd be pretty obvious to see anyone indoctrinated by looking for a big hole in their chests. 

#103
NoSpin

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Tom Lehrer wrote...

NoSpin wrote...

Tom Lehrer wrote...

NoSpin wrote...

was written by Mac freaking Walters. 


Mac Walters could not write his way out of a paper bag.


He was lead writer of ME2, nobody seemed to have a problem with that game. The argument is that there is "no canon". I agree for the most part, but Arrival happened according to Walters. And he helped write ME3.


Mac became lead after Drew Karpyshyn left the team. Look at who wrote each mission.

Arrival did happen but not every Shepard did it. If you import a Shepard that did not do it we are told a sepc-ops team got sent in to do it. That means Shepard was never there for many people.


And just like that change of codex entry, Bioware can say the indoc process started elsewhere. The point of Arrival (according to IT) was that was meant to be the start. If you didn't buy it then the start is another less obvious place, but that was the "point" of Arrival.

Speculation.

#104
dreman9999

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Elyiia wrote...

dreman9999 wrote...

Elyiia wrote...

dreman9999 wrote...

Elyiia wrote...

dreman9999 wrote...
It's doesn't matter if Arrival is optional. The artifact on arrival is not the only reaper tech Shepard has been near by. If you don't play arriaval, then their is the other reaper tech Shepard has been near by since Eden prime in ME1 that starts the process.


You mean the dragon's teeth? The Reaper device that specifically requires the impaling of an organic to indoctrinate it?

They can also indoctrinate by just being...AKA  planet husk 1 in ME1. Not only that but hisk give out indoctrination waves. Then there is Sovergin  being in the area. And the their is everything else in ME1 and ME2 that can get the ball rolling. Point being, that's 3 year wurth of being near indoctrinating reaper tech.


Again, these people were studying the Reaper tech. Aka prolonged exposure. And there's no evidence that they indoctrinated by just being there. All you know is there are Dragon's Teeth, and husks. Sovereign was no where near Shepard, and likely didn't even know he was there. There's nothing else in ME1 and only the minuest point in ME2 that actually makes sense.

http://masseffect.wi...ing_Survey_Team:whistle:
Also, it been long time priven that reaper tech indcotrianate by just being...
http://masseffect.wi..._Abandoned_Mine 
http://masseffect.wi..._Hanar_Diplomat 


I like how you skip over the prolonged exposure part.

Point out in the first link where it says that exposure to the Dragon's Teeth caused the huskification and prove that there weren't husks on there in the first place.
The abandoned mine does not involve Dragon's Teeth, you can't use it to prove Dragon's Teeth indoctrinate by exposure.
See above.

Your not understanding. There two types of indoctrination, slow and rapid. Rapid is used to make husk quickly , and slow is made to make reaper agents. What you not understanding is that I'm not saying the dragons teeth make husk by being, I'm saying they indoctrinate by being. What to say once they are indoctrinated, they would not put each other on dragons teeth tomake thems selve husks?

The abandon mine I linked is not there to prove that dragons teeth indoctrinate....It's there to prove the reaper tech indonctinates by being. Reaper artifact give stronger indoctrination waves then dragon's teeth....And can turn peopleto husk via touch which is show in the comic ME:evolution.

And finally, your missing the fact that indoctrination can happen with on and off contact. It can stack over time. Saren makes this clear. He states he tried to for go indoctrination by limiting his time with Sovergin...It did not work.

Modifié par dreman9999, 09 mai 2012 - 03:00 .


#105
NoSpin

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Quote from the Codex "Reaper "indoctrination" is an insidious means of corrupting organic minds, "reprogramming" the brain through physical and psychological conditioning using electromagnetic fields, infrasonic and ultrasonic noise, and other subliminal methods. The Reaper's resulting control over the limbic system leaves the victim highly susceptible to its suggestions.
Organics undergoing indoctrination may complain of headaches and buzzing or ringing in their ears. As time passes, they have feelings of "being watched" and hallucinations of "ghostly" presences. Ultimately, the Reaper gains the ability to use the victim's body to amplify its signals, manifesting as "alien" voices in the mind.

Indoctrination can create perfect deep cover agents. A Reaper's "suggestions" can manipulate victims into betraying friends, trusting enemies, or viewing the Reaper itself with superstitious awe. Should a Reaper subvert a well-placed political or military leader, the resulting chaos can bring down nations.

Long-term physical effects of the manipulation are unsustainable, Higher mental functioning decays, ultimately leaving the victim a gibbering animal. Rapid indoctrination is possible, but causes this decay in days or weeks. Slow, patient indoctrination allows the thrall to last for months or years."

#106
Kunari801

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NoSpin wrote...

Tom Lehrer wrote...
Arrival did happen but not every Shepard did it. If you import a Shepard that did not do it we are told a sepc-ops team got sent in to do it. That means Shepard was never there for many people.


And just like that change of codex entry, Bioware can say the indoc process started elsewhere. The point of Arrival (according to IT) was that was meant to be the start. If you didn't buy it then the start is another less obvious place, but that was the "point" of Arrival. 


Shepard was around other Reaper tech prior to Arrival.   For one in an 50-something million year-old "dead" Reaper (Edit: depends when you do the Arrival mission in the ME2 timeline)  plus he wasn't too far from Soverign on Eden Prime and Soverign was on Virmire too while you were there.  

There has been plenty of times for Shepard to be exposed ot Reaper tech but Arrival would be the longest at 2-days prolonged exposure.

Modifié par Kunari801, 09 mai 2012 - 03:03 .


#107
RoamerZA

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Kunari801 wrote...

There are some counters:  All the parts of Soverign would have crashed all over the Citadel in ME1, yet no one got indoctrinated.  I know it's clamed that most of Soverign disapeard maybe by the Keepers, etc.  

I don't believe in the IT, but I do think it's an interesting theory.   The ending cinematics wouldn't be so similar if IT was real, or all three options are part of the IT with no-way out. 


You've never heard of technicolor dreams :-)

I just worry the game was going in one way ... maybe towards IT, and then at the last minute, maybe because of the leaked script, they changed course but then tried to plug the animatics that were already done into the new ending, which is why we have things like the camera focusing on Shepard holding his side while he bleeds for some unknown reason.

#108
Elyiia

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dreman9999 wrote...

Your not understanding. There two types of indoctrination, slow and rapid. Rapid is used to make husk quickly , and slow is made to make reaper agents. What you not understanding is that I'm not saying the dragons teeth make husk by being, I'm saying they indoctrinate by being. What to say once they are indoctrinated, they would not put each other on dragons teeth tomake thems selve husks?

The abandon mine I linked is not there to prove that dragons teeth indoctrinate....It's there to prove the reaper tech indonctinates by being. Reaper artifact give stronger indoctrination waves then dragon's teeth....And can turn peopleto husk via touch which is show in the comic ME:evolution.

And finally, your missing the fact that indoctrination can happen with on and off contact. It can stack over time. Saren makes this clear. He states he tried to for go indoctrination by limiting his time with Sovergin...It did not work.


No, I understand what you're getting at but you're claiming circumstantional evidence as absolute fact. There is no evidence to suggest that the Dragon's Teeth cause indoctrination by being. In fact, based on the fact that the people in the mine are husks, it suggests they were placed on the Dragon's Teeth. Anything else is pure speculation.

And again, we're talking about different Reaper devices. You can't just claim because one device indoctrinates by being they all do. The Citadel is a Reaper device, as are the relays and they don't indoctrinate. The evidence, factual evidence, says that different Reaper devices do different things.

And no, I'm not. You can make a play through of the entire series and experience Reaper tech for maybe half an hour. This is not prolonged exposure, and the story has to fit all variables.

#109
Kunari801

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RoamerZA wrote...
You've never heard of technicolor dreams :-)

I just worry the game was going in one way ... maybe towards IT, and then at the last minute, maybe because of the leaked script, they changed course but then tried to plug the animatics that were already done into the new ending, which is why we have things like the camera focusing on Shepard holding his side while he bleeds for some unknown reason.


Dark Energy ending was weird as well, I do think Drew could have pulled it off better, but I don't think I'd have been a fan of that ending either 

Well, Shepard was shot at by husks and Maurader Shields before getting to the beam.  He gets shot at least once by them. 

#110
Kunari801

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Elyiia wrote...

... And no, I'm not. You can make a play through of the entire series and experience Reaper tech for maybe half an hour. This is not prolonged exposure, and the story has to fit all variables.


I think the mission inside the dead Reaper would be longer than a 1/2 hour (in game time) sure it's about that long in "Real Time".   Second you don't konw that there isn't Reaper tech on the Heretic base, Collector ship, Collector base, and other areas.  

There is no way to definitively judge how much exposure to Reaper tech Shepard has encountered.  

#111
Elyiia

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Kunari801 wrote...

Elyiia wrote...

... And no, I'm not. You can make a play through of the entire series and experience Reaper tech for maybe half an hour. This is not prolonged exposure, and the story has to fit all variables.


I think the mission inside the dead Reaper would be longer than a 1/2 hour (in game time) sure it's about that long in "Real Time".   Second you don't konw that there isn't Reaper tech on the Heretic base, Collector ship, Collector base, and other areas.  

There is no way to definitively judge how much exposure to Reaper tech Shepard has encountered.  


Exactly.

#112
dreman9999

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Elyiia wrote...

dreman9999 wrote...

Your not understanding. There two types of indoctrination, slow and rapid. Rapid is used to make husk quickly , and slow is made to make reaper agents. What you not understanding is that I'm not saying the dragons teeth make husk by being, I'm saying they indoctrinate by being. What to say once they are indoctrinated, they would not put each other on dragons teeth tomake thems selve husks?

The abandon mine I linked is not there to prove that dragons teeth indoctrinate....It's there to prove the reaper tech indonctinates by being. Reaper artifact give stronger indoctrination waves then dragon's teeth....And can turn peopleto husk via touch which is show in the comic ME:evolution.

And finally, your missing the fact that indoctrination can happen with on and off contact. It can stack over time. Saren makes this clear. He states he tried to for go indoctrination by limiting his time with Sovergin...It did not work.


No, I understand what you're getting at but you're claiming circumstantional evidence as absolute fact. There is no evidence to suggest that the Dragon's Teeth cause indoctrination by being. In fact, based on the fact that the people in the mine are husks, it suggests they were placed on the Dragon's Teeth. Anything else is pure speculation.

And again, we're talking about different Reaper devices. You can't just claim because one device indoctrinates by being they all do. The Citadel is a Reaper device, as are the relays and they don't indoctrinate. The evidence, factual evidence, says that different Reaper devices do different things.

And no, I'm not. You can make a play through of the entire series and experience Reaper tech for maybe half an hour. This is not prolonged exposure, and the story has to fit all variables.

I am using fact....Survey team uncovers aliean tech....Which is dragons teeth....They get turned to hush with no struggle.
http://masseffect.wi...ing_Survey_Team 
That's not an assumption.

Also,it's not just one. You see it with the dragons teeth with the link I showed. The dead reaper, the cerberus soldiers in ME3, the hanar diplimat in ME3, the reaper artifact in planet husk 2 and Arrival. It's even in the codex and shown in the story. It's not an assumption, it's a fact.

And agein, it's not a half an hours time. Time flows differently in a story. And as I said before, on and off contact can indoctrinate people,too.

#113
Elyiia

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dreman9999 wrote...

Elyiia wrote...

dreman9999 wrote...

Your not understanding. There two types of indoctrination, slow and rapid. Rapid is used to make husk quickly , and slow is made to make reaper agents. What you not understanding is that I'm not saying the dragons teeth make husk by being, I'm saying they indoctrinate by being. What to say once they are indoctrinated, they would not put each other on dragons teeth tomake thems selve husks?

The abandon mine I linked is not there to prove that dragons teeth indoctrinate....It's there to prove the reaper tech indonctinates by being. Reaper artifact give stronger indoctrination waves then dragon's teeth....And can turn peopleto husk via touch which is show in the comic ME:evolution.

And finally, your missing the fact that indoctrination can happen with on and off contact. It can stack over time. Saren makes this clear. He states he tried to for go indoctrination by limiting his time with Sovergin...It did not work.


No, I understand what you're getting at but you're claiming circumstantional evidence as absolute fact. There is no evidence to suggest that the Dragon's Teeth cause indoctrination by being. In fact, based on the fact that the people in the mine are husks, it suggests they were placed on the Dragon's Teeth. Anything else is pure speculation.

And again, we're talking about different Reaper devices. You can't just claim because one device indoctrinates by being they all do. The Citadel is a Reaper device, as are the relays and they don't indoctrinate. The evidence, factual evidence, says that different Reaper devices do different things.

And no, I'm not. You can make a play through of the entire series and experience Reaper tech for maybe half an hour. This is not prolonged exposure, and the story has to fit all variables.

I am using fact....Survey team uncovers aliean tech....Which is dragons teeth....They get turned to hush with no struggle.
http://masseffect.wi...ing_Survey_Team 
That's not an assumption.

Also,it's not just one. You see it with the dragons teeth with the link I showed. The dead reaper, the cerberus soldiers in ME3, the hanar diplimat in ME3, the reaper artifact in planet husk 2 and Arrival. It's even in the codex and shown in the story. It's not an assumption, it's a fact.

And agein, it's not a half an hours time. Time flows differently in a story. And as I said before, on and off contact can indoctrinate people,too.


Seriously, read that wiki link. It says there are husks and there are dragon's teeth. Nothing else. Everything else is an assumption.

And that's my last post because it's getting late.

#114
dreman9999

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Elyiia wrote...

Kunari801 wrote...

Elyiia wrote...

... And no, I'm not. You can make a play through of the entire series and experience Reaper tech for maybe half an hour. This is not prolonged exposure, and the story has to fit all variables.


I think the mission inside the dead Reaper would be longer than a 1/2 hour (in game time) sure it's about that long in "Real Time".   Second you don't konw that there isn't Reaper tech on the Heretic base, Collector ship, Collector base, and other areas.  

There is no way to definitively judge how much exposure to Reaper tech Shepard has encountered.  


Exactly.

It doesn't matter. Allthat matteris that he was expose. Not that the theory is that he is in the process of indoctrination. Any form of contact can cause that. The theory stated he is only indoctrinated if he chooses control or synthensis at the end of ME3. The question is not when he got indoctrinated, it's when the prosecc of indoctrination start.
You not understanding that all was are saying is the foundation of furture indoctrination is there and at the end harbinger is building on it.

#115
Siansonea

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Clever? From the same people who gave us the Lazarus Project, Working For Cerberus, Human Reaper Abortion, Railroad Multiverses and StarChild? That would be new.

#116
Deputy Secretary of Awesome

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The IT is impressive, and it's a credit to Bioware for taking such a bold risk.

People keep missing the point claiming that the IT is somehow a "fan construction" and Bioware hadn't thought of it. The fans developed a theory to fit the reality of the game and the ending based on observations of it. The Indoctrination was always there, but because it hasn't been confirmed yet, it was left for the fans to figure it out. The whole crux of the IT is that it draws on the sum total of countless clues and pieces of evidence in the game itself that are intentionally put there by the developers, and they all point to one cohesive theory, not to wildly different theories.

Something doesn't come from nothing. The IT is compelling because it's so patently obvious once you know what to look for. However there seems to be an emotional reaction against it simply because some people can't hack the idea that Bioware was capable of doing something of that quality, even though the rest of the game is of very high quality storytelling.

#117
incinerator950

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No, its not clever. It's like saying tactics in ME are clever, when its just ships standing in 16th century lines and someone either goes forward or someone actually flanks.

Instead of fixing the plot holes, bad animations, sprites, and attempt to fix and flesh out the final ending and battle. You would choose they would have the current crap, slap on more crap, and add or replace it with additional plot holes.

"I had a bad dream" was in ME1, we should be discussing that a ****** poor ending was the result of a ****** poor release to maximize profits in the fiscal quarter and a result the game should have been better overall.

#118
Kunari801

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Elyiia wrote...

Kunari801 wrote...

Elyiia wrote...

... And no, I'm not. You can make a play through of the entire series and experience Reaper tech for maybe half an hour. This is not prolonged exposure, and the story has to fit all variables.


I think the mission inside the dead Reaper would be longer than a 1/2 hour (in game time) sure it's about that long in "Real Time".   Second you don't konw that there isn't Reaper tech on the Heretic base, Collector ship, Collector base, and other areas.  

There is no way to definitively judge how much exposure to Reaper tech Shepard has encountered.  


Exactly.  


So, your position is just as weak --by lack of evidence-- as those with whom you argue. 

We don't know how much exposure time one needs to become indoctrinated. 
We don't know if it must be prolonged, cumulative, or if a mixture of both will work. 

We DO know that Shepard has been exposed to Reaper tech multiple times.  We do not know how long the exposure is in-game time. 

No, I don't believe in the IT, it's an interesting idea but I can't give them that much credit.    I will say: It's a failed ending when one has to either "head-canon" OR believe the ending is a dream.  

Modifié par Kunari801, 09 mai 2012 - 03:44 .


#119
Chinirojo

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I want to be indoctrinated myself
I want to believe

#120
dreman9999

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Elyiia wrote...

dreman9999 wrote...

Elyiia wrote...

dreman9999 wrote...

Your not understanding. There two types of indoctrination, slow and rapid. Rapid is used to make husk quickly , and slow is made to make reaper agents. What you not understanding is that I'm not saying the dragons teeth make husk by being, I'm saying they indoctrinate by being. What to say once they are indoctrinated, they would not put each other on dragons teeth tomake thems selve husks?

The abandon mine I linked is not there to prove that dragons teeth indoctrinate....It's there to prove the reaper tech indonctinates by being. Reaper artifact give stronger indoctrination waves then dragon's teeth....And can turn peopleto husk via touch which is show in the comic ME:evolution.

And finally, your missing the fact that indoctrination can happen with on and off contact. It can stack over time. Saren makes this clear. He states he tried to for go indoctrination by limiting his time with Sovergin...It did not work.


No, I understand what you're getting at but you're claiming circumstantional evidence as absolute fact. There is no evidence to suggest that the Dragon's Teeth cause indoctrination by being. In fact, based on the fact that the people in the mine are husks, it suggests they were placed on the Dragon's Teeth. Anything else is pure speculation.

And again, we're talking about different Reaper devices. You can't just claim because one device indoctrinates by being they all do. The Citadel is a Reaper device, as are the relays and they don't indoctrinate. The evidence, factual evidence, says that different Reaper devices do different things.

And no, I'm not. You can make a play through of the entire series and experience Reaper tech for maybe half an hour. This is not prolonged exposure, and the story has to fit all variables.

I am using fact....Survey team uncovers aliean tech....Which is dragons teeth....They get turned to hush with no struggle.
http://masseffect.wi...ing_Survey_Team 
That's not an assumption.

Also,it's not just one. You see it with the dragons teeth with the link I showed. The dead reaper, the cerberus soldiers in ME3, the hanar diplimat in ME3, the reaper artifact in planet husk 2 and Arrival. It's even in the codex and shown in the story. It's not an assumption, it's a fact.

And agein, it's not a half an hours time. Time flows differently in a story. And as I said before, on and off contact can indoctrinate people,too.


Seriously, read that wiki link. It says there are husks and there are dragon's teeth. Nothing else. Everything else is an assumption.

And that's my last post because it's getting late.

http://masseffect.wi...ing_Survey_Team 
[color=rgb(255, 255, 255)">"According to Trebin's data on the ], the planet seems to continually suffer communication problems. After the [/color]Mako makes planetfall, Shepard's team explores the surface and finds and disables a transmitter surrounded by crashed communication probes. The device had been transmitting tightbeam signals into geosynchronous orbit, disrupting the survey team's GPS satellites. It was this that caused them to crash. The squad then discovers the survey team's base, completely deserted. A log entry in one of the computers points them toward an excavation site where the survey team apparently found some sort of alien technology. Head over to the excavation site and enter it 
.....
[color=rgb(255, 255, 255)">The excavation site is a mine, so head down and to the first landing of sorts. This area is a good spot to save as the next, main chamber, holds a lot of ], 8 to be exact, which are the remains of the survey team[/color] 
.......
Once all the initial husks are down, find your squadmates some cover in the main chamber, a pair of crates on the left side of the main chamber, across from one of the tunnels, provides some great cover and a clear firing solution on both tunnels. Put your squadmates there and wait for powers to recharge before going for the tunnels. Once you are ready, head for the tunnels and you don't have to active the button to open them. 11 more husks will run out when you get close to them. If you look there are two explosive crates near the exits to the tunnels, one for each. If you time it right, you can take out a few husks using them, maybe all of them, or at least damage them so they are easier to take out. Once the husks have been cleared out, the assignment is over.Head down in to both tunnels to discover stacks of dragon's teeth, but there's no explanation as to where they came from or who buried them here. One of your squadmates will say that they have heard of something similar to this and puts forward the theory that the alien technology they found transformed them, turning them into machine cultists. In each of the tunnels is a crate and there are two crates in the main chamber along with a med kit near the entrance of the main chamber......That makes it clear that the dragons teeth indoctriated them.


Then there's planet husk 2....
http://masseffect.wi..._Abandoned_Mine  
Which is full of husk and has no dragons teeth...Just a reaper artifact......
....
Then there's ME:evolution..
Image IPB 
Image IPB

Modifié par dreman9999, 09 mai 2012 - 03:43 .


#121
NM_Che56

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It's funny how some will say it isn't true, but we have NOTHING one way or another. The developers just grin and won't confirm or deny it. It's amazing what people do and don't pay attention to.

That being said, IT just...fits. All of the little oddities in the end sequence (I have a little thread about the mind tricks)...

lazy writing or lazy thinking (audience)?

#122
dreman9999

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incinerator950 wrote...

No, its not clever. It's like saying tactics in ME are clever, 

http://masseffect.wi...acle_at_Palaven
The turian and krogan counterattack on Palaven combined deception, courage, and tenacity. First, the turians leaked a false battle plan that drew on the same tactics they used at beginning of the assault on Palaven. Then the dreadnought Indomitable faked a problem with its drive core, coming out of FTL near Palaven's moon, Menae. Three other dreadnoughts and their attendant fleets deployed to assist Indomitable, a tempting target that drew the Reaper capital ships away from Palaven. Turian troop transports then entered Palaven's atmosphere to release shuttles, gliders, and individual soldier capsules.The Reapers did not understand the seriousness of the threat at first--those that detected the landing crafts sent husks and Collector swarms to intercept them, but little more. This allowed krogan commandos to link up with Palaven's resistance and hand off their payloads--warp bombs and fission weapons.In simultaneous strikes across the globe, Reaper ships began to explode. Turian resistance members had managed to smuggle the bombs inside when the Reaper processing ships, troop transports, and even destroyers and capital ships had opened their structures to indoctrinated turian leaders.Large swaths of territory fell back into turian and krogan control. News of the victory gave a much-needed boost to the morale of the turian resistance and the galactic public.But the action was not without sacrifice. Turian insurgents gave their lives to ensure the explosives detonated, and the processing centers they destroyed were full of civilians who died just as surely as if they had been harvested. Of the dead, General Minin Resvirix said, "Whatever they were in life, their deaths had no equal. They are worthy of joining the spirit of Palaven itself."
.....
Oh the irony.=]

#123
Kunari801

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Master Che wrote...

It's funny how some will say it isn't true, but we have NOTHING one way or another. The developers just grin and won't confirm or deny it. It's amazing what people do and don't pay attention to.

That being said, IT just...fits. All of the little oddities in the end sequence (I have a little thread about the mind tricks)...

lazy writing or lazy thinking (audience)?


For IT to be true, then that means ME3 was shipped incomplete.   The ending animations, IMHO, counter the IT with all three colors are basically the same.  If "Destroy" is the way out from indoctrination, then it should be a vastly different ending. 

If they use IT in the EC I won't mind as long as they do a good job.  If they do, that means the war is still going on, so I'd love a ME4 where Shepard fights off indoctrination and we then finish the war by more conventional means. 

#124
Aiyie

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simfamSP wrote...

This is what I predict:

If the IT is true, then BioWare will have another ****storm on their hands. People will activley claim that BioWare are lazy and took the idea away from fans.


is that better or worse than just being arrogant and incompetent both in the same breath?

at least if they take IT theory and run with it in the EC dlc, which i personally doubt they'll do (no matter how much id love them to), they can at least say they do listen to the community and make decisions based on feedback from the players.

they don't add anything significant (i say add, because they've already confirmed they're not changing anything already in game)... then they come off as arrogant and incompetent.

if you have to explain the joke, it isn't funny.

but if you pause on telling the punchline... then the joke might still suck, but it might be hilarious if pulled off right.

#125
NM_Che56

NM_Che56
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Kunari801 wrote...

Master Che wrote...

It's funny how some will say it isn't true, but we have NOTHING one way or another. The developers just grin and won't confirm or deny it. It's amazing what people do and don't pay attention to.

That being said, IT just...fits. All of the little oddities in the end sequence (I have a little thread about the mind tricks)...

lazy writing or lazy thinking (audience)?


For IT to be true, then that means ME3 was shipped incomplete.   The ending animations, IMHO, counter the IT with all three colors are basically the same.  If "Destroy" is the way out from indoctrination, then it should be a vastly different ending. 

If they use IT in the EC I won't mind as long as they do a good job.  If they do, that means the war is still going on, so I'd love a ME4 where Shepard fights off indoctrination and we then finish the war by more conventional means. 


I think we're still in the ending sequence when the credits roll.

YES, it means we got an incomplete game (more on that later).  I think the full weight of our choice (hopefully choices) were to play out in the DLC.  If you picked destroy, what Shepard set out to do back when you first picked up ME back in November of 2007 (ok, I picked it up in 2010, but you get my point), AND you had a high enough EMS you got a tease: SHEPARD TAKING A HALF BREATH IN.  If you didn't, then you just didn't get the teaser.  Which leads me to believe that the ACTUAL best ending may not require as many EMS points to see Shepard breathing (which is effectively just an easter egg reward for staying true and diligent). 

About the DLC:

I've maintained that the intent was to release portions of the extended cut over the DLC cycle for the single player mode.  You'd get another piece of the ending with each piece of DLC you bought.  It backfired, people got pissed so to quiet the vocal discontent they decided to push all other DLC aside and make one ending DLC for free.