hahaha. No kidding. Thats why I keep a close eye on my melee-ers. And yes, I've noticed its incredibly different. the attack speed is godly though. I've been dropping enemies FAST. since this is my first time on DW i'm down on normal, and I'm killing enemies about every 3-4 seconds. I've also been setting up the skills I need for CCCs. and I thought Dex/Cun were the other way around? either way, I get what you mean. And isn't that ring incredibly expencive, like 100g? which, I noticed if you gather you're 50 gold in Act 1 and then go home and read the letter 'Friends on Low Places' you can have the other guy pay for the expidition, then when he demands more tell him to get the hell out, and you'll keep you're 50g.Thats what I did on my BM. maby its different post-patch. And Osino is a great punching bag, but my favourite fight is still High Dragon. Just for the cut scene. well, stomping on Orsino's big ugly face is pretty great too, but its lacking in the shazam of the lightning hitting the dragon. (mage v dragon)
Blood Mage Build
Débuté par
Gilthas89
, mai 09 2012 01:06
#51
Posté 12 mai 2012 - 10:21
#52
Posté 12 mai 2012 - 11:06
Since this is a bit off topic, to avoid completely loosing touch with the BM theme, wana start a new thread or carry this over into messages or somthing?
#53
Posté 13 mai 2012 - 12:33
P.S. barely into the game, and my DW is already a beastly rougue. +100% attack speed from Anders and Bethany (thanks for that tip btw) and I hit a nasty 500 damage with stagger/merceless strike (i think, its in the south of the Dual Wield web) against a Shadow Warrior on sundermount. I always sort of knew the CCCs, but until you mentioned it I never really realized their potential. Thanks for that
#54
Posté 13 mai 2012 - 04:09
When playing a DW Rogue, Lacerate + Maim is a must have, if you're using Stagger CCCs.
Modifié par Merlex, 13 mai 2012 - 04:10 .
#55
Posté 13 mai 2012 - 11:00
I already have that
thanks though. 100% crit chance is pretty great, and I'm using Aveline as my tank, although I'm just getting her the 'Stagger' skills right now, once she has them I'll branch into better defencive skills, like taunt and stuff to keep the agro off my rogue.
#56
Posté 13 mai 2012 - 04:59
Lacerate+Merciless Strike+stagger=a total of around 1600 damage from a level 9 rogue. I've been looking for dagger/armor that increase critical chance and damage, and once I get the 'Dissorienting Criticals' skill I'm going to buff Anders (my healer/haste-er) with CCCs that go off dissorientation. Should be fun.
#57
Posté 13 mai 2012 - 06:08
No point in starting a new thread, I think.
I remember two very nice daggers in act 1. You say you've already been to Sundermount, but did you just go to the cementry, talk to Flemeth and then back, or did you by chance travel further up? If you did, then you fought a Revenant and a bunch of Shades+Shadow Warrior at the top clearing. This last Shadow Warrior drops a very nice dagger, Arm of Andruil it's called (or Andruil's Arm). It should last you till the Deep Roads expedition, maybe even longer. The second dagger with the same base dmg as Arm is looted of Captain Rainer after the fight in the docks warehouse, during The Wayward Son quest. Those two daggers are the best you'll find quickly. The only things in act 2 that can outperform them are The Blade of Red Birth, which is found in a chest in the Deep Roads, so it's still out of your reach. Also, when you're level 11-12, take a look at what Korval's Blades (Hightown, close to Hubert) has to offer. The dwarf usually has some daggers with pretty high base dmg, so it's a possible way to buff your dmg output before venturing into the Deep Roads. Hope that helps.
You know what, I'm gonna unpatch my own game (perks of PC) and try and give each class a go, especially since - shameful - I've never actually finished the game with a rogue pre-patch. Now, I'm determined to get it done.
I remember two very nice daggers in act 1. You say you've already been to Sundermount, but did you just go to the cementry, talk to Flemeth and then back, or did you by chance travel further up? If you did, then you fought a Revenant and a bunch of Shades+Shadow Warrior at the top clearing. This last Shadow Warrior drops a very nice dagger, Arm of Andruil it's called (or Andruil's Arm). It should last you till the Deep Roads expedition, maybe even longer. The second dagger with the same base dmg as Arm is looted of Captain Rainer after the fight in the docks warehouse, during The Wayward Son quest. Those two daggers are the best you'll find quickly. The only things in act 2 that can outperform them are The Blade of Red Birth, which is found in a chest in the Deep Roads, so it's still out of your reach. Also, when you're level 11-12, take a look at what Korval's Blades (Hightown, close to Hubert) has to offer. The dwarf usually has some daggers with pretty high base dmg, so it's a possible way to buff your dmg output before venturing into the Deep Roads. Hope that helps.
You know what, I'm gonna unpatch my own game (perks of PC) and try and give each class a go, especially since - shameful - I've never actually finished the game with a rogue pre-patch. Now, I'm determined to get it done.
#58
Posté 13 mai 2012 - 07:32
=P I always go to the tip of the mountain, usually the dagger fetches me a fair price but this time i wielded it, and I have the other dagger too. I've also taken you're advice, putting most of my stats into Cunnning and Dexterity, and I only really upgrade my health when I notice even when I'm wielding 5 star armor for my level and Aveline is taunting my health drops at a fair rate. So far with my haste, I've dropped enemies before they could get 2 swings at me. And every 3 or 4 levels I take a look at all the merchants around Kirkwall for new stuff. Usually the square in Lowtown and the guild in High Town. I'm not quite at the Deep Roads yet, but I plan on heading there by level 13 or so. I've also got my Cun high enough so that I can pick all the locks for the part of the game I'm in. I also have a belt equiped that says immunity to knock down, not sure what its called, but I havn't been knocked down since I've worn it. Usually with huge enemies (like in the intro with the Ogre) I use that 'BackStab' skill to quickly evade their attacks, like its ground pound attack. If my stagger/MS hasn't dropped it already. so far every enemy that has felt it has dropped. Especially with my 100% crit chance with lacerate against staggered foes. And good luck with you're rogue
I've never played prost-patch so I can't say how hard it is for you. I also remember that Origins was more focused on strategy and tactics where as consoles were more of a hack'n'slash/action adventure. not sure if they stuck it the same in 2. And I was just asking about the new thread because this old game I used to play before it stopped working, on the forums if you strayed from the subject the mods shut it down. Which was pretty crappy of them. like if you started a thread about a certain soldier class (it was a game sort of like Command & Conquer or Age of Mythology) and then started to talk about ships for example they shut it down and told you to make a new thread about ships.
#59
Posté 13 mai 2012 - 09:14
Well, I'm level 7 now and have been quite succesful, although I notice a huge difference already. Stealth is truly my best friend right now.
I advise you to get 30 cun before the Deep Roads. In the room with the ogre boss there are several complex traps that require 30 cun to disarm. Maybe it's nothing, but for me it's a loss of several hundred xp if I don't do it.
I'm not sure if you can get to lvl 13 before the Deep Roads, unless you have imported a save from DA:O and would be using Lion of Orlais shield to maximize your xp. But 12 is definitely aquireable.
I advise you to get 30 cun before the Deep Roads. In the room with the ogre boss there are several complex traps that require 30 cun to disarm. Maybe it's nothing, but for me it's a loss of several hundred xp if I don't do it.
I'm not sure if you can get to lvl 13 before the Deep Roads, unless you have imported a save from DA:O and would be using Lion of Orlais shield to maximize your xp. But 12 is definitely aquireable.
#60
Posté 13 mai 2012 - 09:55
I already have 30 cun, and I'm level 12 now. just about to head off into the deep. Killed that mage in the Disguised Passage in the docks at night, stagger+MS+that assassin skill that gives you an extra 1% crit per cun+lacerate=2600 damage. right now I have 86% crit damage and I think 35% or so crit chance with 20 hp I think. might be closer to 17. But its around there. And whats the biggest difference you notice o.O? the biggest difference I've seen from watching PC videos of DA and playing the game on console is the level of strategy you need. like on PC it revolves around the exact place to place you're party and using the exact skill at the exact time. On consoles its sort of the same way but not to the same extent.
#61
Posté 13 mai 2012 - 10:41
maby when DA3 (I think I once heard they were working on a DA3) comes out I'll get it for PC instead of consoles, first so I can patch it, second so I can get the DLCs, and 3rd to try DA on PC.what would be kind of cool would be if you could play co-op with up to 4 people online. And each person just over took an NPC party member. that would be kinda cool. Especially since they modded the XP system so instead of kill stealers getting it all it would go to the group. Because more then my fair share of times some a** hole came in and started butchering my kills when I was trying to level up (he was maby x3 my level) and just ran off again until the things I was fighting respawned.
#62
Posté 13 mai 2012 - 11:02
By the way, have you never beat the game as a DW Rogue in general, or just nevet pre-patched?
Modifié par Gilthas89, 13 mai 2012 - 11:04 .
#63
Posté 14 mai 2012 - 03:21
The biggest changes between pre-patch and post-patch for rogues involve the knockback and damage cap mechanics.
They pretty much removed knock-back in the patch, so there wasn't any risk of fragile party members getting trapped in a knockback-lock, the rather frustrating situation where you constantly get knocked around (unable to do anything) until you die. It's probably more of a concern for rogues (and pre-unshakeable mages) on nightmare due to the way force effects are calculated (low hp and strength means pretty much no knockback resistance). The only real solution in order to run an effective DW rogue (on nightmare) pre-patch was to invest in the etched ring of the twins or one of the carta daggers which offer knockback immunity. And this only protected hawke, so mage and rogue companions could easily get killed if you didn't watch out.
The other thing was that they added a damage cap for elites/bosses in the patch - I think it's something pretty ridiculous like 40% or something. Pre-patch it was possible to pretty much one-shot any enemy with a DW hawke. Setup a brittle, cast a mark of death then assassinate it. Post-patch you had to rely on splitting the damage over time, i.e. using lacerate to double your damage etc. The cap mainly affects archers since DW hawkes hit enemies with both daggers (effectively increasing the damage cap to 80%), but it was kind of an annoying change if you like big numbers.
There was also quite a few buffs and nerfs relating to DW abilities, such that the assassinate CCC became not quite as overpowered while the shadow spec got a huge (probably unnecessary) damage buff. Several bugs were ironed out (I think the pre-patch lacerate was pretty funky and quite hard to trigger), and semi-exploits like equipping shields or activating multiple exclusive abilities were removed.
Which vids are you referring to? And have you watched any vids of DA2 on console? Unless you're referring to pause-play (because consoles suck at micromanaging movement), DA2 plays quite similarly on all platforms. Moving companions around shouldn't really be necessary and is mainly done by people trying to kite enemies or pull enemies. Since the threat mechanics actually work properly in DA2 (unlike origins), placing your 'tank' infront of your ranged characters isn't actually necessary - just use threat management to direct enemies to where you want.
The fundamental idea is to program the majority of your strategy into the tactics so your companions automatically do what you want them to, allowing you to focus on controlling your one character.
They pretty much removed knock-back in the patch, so there wasn't any risk of fragile party members getting trapped in a knockback-lock, the rather frustrating situation where you constantly get knocked around (unable to do anything) until you die. It's probably more of a concern for rogues (and pre-unshakeable mages) on nightmare due to the way force effects are calculated (low hp and strength means pretty much no knockback resistance). The only real solution in order to run an effective DW rogue (on nightmare) pre-patch was to invest in the etched ring of the twins or one of the carta daggers which offer knockback immunity. And this only protected hawke, so mage and rogue companions could easily get killed if you didn't watch out.
The other thing was that they added a damage cap for elites/bosses in the patch - I think it's something pretty ridiculous like 40% or something. Pre-patch it was possible to pretty much one-shot any enemy with a DW hawke. Setup a brittle, cast a mark of death then assassinate it. Post-patch you had to rely on splitting the damage over time, i.e. using lacerate to double your damage etc. The cap mainly affects archers since DW hawkes hit enemies with both daggers (effectively increasing the damage cap to 80%), but it was kind of an annoying change if you like big numbers.
There was also quite a few buffs and nerfs relating to DW abilities, such that the assassinate CCC became not quite as overpowered while the shadow spec got a huge (probably unnecessary) damage buff. Several bugs were ironed out (I think the pre-patch lacerate was pretty funky and quite hard to trigger), and semi-exploits like equipping shields or activating multiple exclusive abilities were removed.
Which vids are you referring to? And have you watched any vids of DA2 on console? Unless you're referring to pause-play (because consoles suck at micromanaging movement), DA2 plays quite similarly on all platforms. Moving companions around shouldn't really be necessary and is mainly done by people trying to kite enemies or pull enemies. Since the threat mechanics actually work properly in DA2 (unlike origins), placing your 'tank' infront of your ranged characters isn't actually necessary - just use threat management to direct enemies to where you want.
The fundamental idea is to program the majority of your strategy into the tactics so your companions automatically do what you want them to, allowing you to focus on controlling your one character.
Modifié par mr_afk, 14 mai 2012 - 03:25 .
#64
Posté 14 mai 2012 - 03:34
Yes, I meant the pause/play style. On consoles (like in Origins) I went nearly the entire game with only bringing up the Radial menue maby once every 45 mins of play time. on the PC it was every skill it was brought up to micromanage it. I was pretty envious that it didn't work the same on consoles, as I much apreciate that kind of game style. but back when I first got my DAs my computer sucked and had nearly no graphic card. and a damage cap seems to suck, as I nearly 1 hit KO-d most of the elite ranks I've come across. my latest hit was at level 12 and it snatched 2600 health from the guy. and I'm reffering to generic videos of Dragon Age 2 on PC, and I have it for PS3 so I just did a basic comparison. basic gameplay, tips, builds, bosses, etc. and then I saw that guy you and Scott were talking about his video, his dual wield rogue was mind blowing for me. truely impressive.
#65
Posté 14 mai 2012 - 11:47
From what I've seen, I would say that PC players have it much easier - yeah, I unpatched the game, but I'm using a few mods. I want to have fun, not be the ultimate hardass. \\
I've always wandered about one thing, namely the targeting on console. On PC I use 'R' key as my 'attack nearest target' - I tap it, Hawke attacks the nearest enemy and will not stop unless Hawke/enemy is dead. If I want to change targets before my current target is dead, I have to click the new target with RMB. An example:
There's a crowd of mobs and an Elite enemy. Hawke is slicing through critters/normals and the Elite gets brittled. To Assassinate the Elite, I simply pause and click the brittled target. I could probably do it not pausing, but my aim with mouse sucks in DA2 (especially when Hawke is Hasted and annihilating critters fast, which results in constantly changing position) and I'd rather not risk brittle wearing off while I'm valiantly trying not to pause the game.
Am I right that on console you can just change current targets by using one of the sticks or something? Just curious. And please, don't take it as an attempt at me claiming that DA2 is easier on consoles, cuz I'm not. If anything, you deserve this one advantage seeing as console players don't have access to a nice mod that makes Mind Blast a non-friendly fire ability on Nightmare - and many others.
I've always wandered about one thing, namely the targeting on console. On PC I use 'R' key as my 'attack nearest target' - I tap it, Hawke attacks the nearest enemy and will not stop unless Hawke/enemy is dead. If I want to change targets before my current target is dead, I have to click the new target with RMB. An example:
There's a crowd of mobs and an Elite enemy. Hawke is slicing through critters/normals and the Elite gets brittled. To Assassinate the Elite, I simply pause and click the brittled target. I could probably do it not pausing, but my aim with mouse sucks in DA2 (especially when Hawke is Hasted and annihilating critters fast, which results in constantly changing position) and I'd rather not risk brittle wearing off while I'm valiantly trying not to pause the game.
Am I right that on console you can just change current targets by using one of the sticks or something? Just curious. And please, don't take it as an attempt at me claiming that DA2 is easier on consoles, cuz I'm not. If anything, you deserve this one advantage seeing as console players don't have access to a nice mod that makes Mind Blast a non-friendly fire ability on Nightmare - and many others.
#66
Posté 14 mai 2012 - 11:51
And btw, my rouge is having having a hard time in some fights (those damn abominations...) but for the most part I manage to keep aggro of Hawke. Approaching level 10. Didn't have time to play much today since I'm in the middle of my exam period. If you have something like end-high school exams (pre-college/university), that would be what I'm dealing with right now
#67
Posté 14 mai 2012 - 01:10
=P I'm 14 bro, not in high school yet XD and on Consoles we have a 'Radial Menua' which is pretty much a menu with cross hairs in the middle, and around it in a circle are otions. You go into options for different things, like spells that target your self (Rock Armor) or attacks that target others (FireStorm/Winter's Grasp) and potions and stufff, top of the radial menue is 'quick heal' which uses the most apropriate potion for that situtaion, and botton is either stamina/mana potion. if you're fighting one enemy and want to change you can either turn you're camera but then you just jump at the nearest enemy in that direction, or pull up the Radial Menu and focus the croshairs on the target you want. and I havn't been in the Deep Roads yet, i was up until 5:30am painting my mom's office as a surprise for mother's days. burned through 2 buckets of paints and 5 cold cokes =P
#68
Posté 14 mai 2012 - 01:15
And I didn't take anny offence through the question of gameplay mechanics, Consoles have their own hard ships. lot not really being able to Micro Manage. and in Origins the console versions didn't have the tactical over-head camera. right now my Hawke is using the 2 dagger you suggested, and my rings/belt/ammy all add atleast 3% to crit chance and 5% to crit damage, which is great for my Rogue at this point. If you want I can try to make a short (maby 30 seconds) video of how consoles play with the radial menue and upload it to youtube if you want.
#69
Posté 14 mai 2012 - 01:19
So, you just turn the camera. Thanks, that answers my question.
I've just respeced. I wasn't seeing much improvement in my dmg from Lacerate, so I dropped it and took Assassinate instead. That certainly increased my dmg
I've just respeced. I wasn't seeing much improvement in my dmg from Lacerate, so I dropped it and took Assassinate instead. That certainly increased my dmg
#70
Posté 14 mai 2012 - 01:55
So where are you in the game now? level 12 or around it, I assume.
#71
Posté 14 mai 2012 - 02:20
11, actually. Preparing to take on the Bone Pit dragon. I'm following Arelex's DW build, with some minor changes.
#72
Posté 14 mai 2012 - 02:23
I like that dragon. it looks cool =P although you'd think its neck would get tired from lugging around a big head like that from time to time.
#73
Posté 14 mai 2012 - 04:08
How did you're epic battle go?
#74
Posté 14 mai 2012 - 05:00
Also back to targeting for a sec, do you seriously only have to target the enemy and Hawke with fight it until its dead? on Console (unless there is an option I can't seem to find) I have to push 'X' for each attack. Which gets tough to keep with with attack speed when he's got haste and is already hitting pretty fast. now I'm going to go search the controls again...
#75
Posté 14 mai 2012 - 06:57
Told ya, PC gamers have it easy.
Yes, I tap 'R' and Hawke will perform auto attacks without further nagging. The auto attack sequence will be broken in several cases:
1) when I order Hawke (or any other character I happen to be controlling at the moment) to use an active talent
2) I right click on an unoccupied space, in which case Hawke will move to the designated spot and will not attack his current target until tap 'R' again
3) Hawke dies
4) enemy dies
5) Hawke's action is interrupted (knockback, knockdown, etc.)
6) in case of assassins, if enemy goes stealth, in case of mages, if mage casts barrier on him/herself
But otherwise, no, I don't have to tap 'R' for every single attack. Just once.
The dragon was a bit annoying but it fell quickly enough. I'm early into Deep Roads.
Yes, I tap 'R' and Hawke will perform auto attacks without further nagging. The auto attack sequence will be broken in several cases:
1) when I order Hawke (or any other character I happen to be controlling at the moment) to use an active talent
2) I right click on an unoccupied space, in which case Hawke will move to the designated spot and will not attack his current target until tap 'R' again
3) Hawke dies
4) enemy dies
5) Hawke's action is interrupted (knockback, knockdown, etc.)
6) in case of assassins, if enemy goes stealth, in case of mages, if mage casts barrier on him/herself
But otherwise, no, I don't have to tap 'R' for every single attack. Just once.
The dragon was a bit annoying but it fell quickly enough. I'm early into Deep Roads.





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