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Saturating the kill feed - a Geth Infiltrator build. (a 29:10 Solo Gold Run + Video)


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#26
astheoceansblue

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GodlessPaladin wrote...

No Snakes Alive wrote...
You realize you can reload cancel with powers even if they're on cooldown or the sprint button, right?


You realize your powers aren't always on cooldown and one might not always want to use them right then, right?

Personally, I think reload cancelling should be a feature, not a bug, and should be implemented properly.  Reload cancelling exists as such in a great deal of games because it is a good gameplay feature.  You should be able to cancel with the reload button instead of hitting down on the D-pad.


Deifnitely. It adds a layer of depth and - more importanty imo - rhythm to the game which is so satisfying to slip into.

My general combo for SI with Claymore is:

Cloak -> Power -> Claymore -> Gel Reload -> Claymore -> Cloak Reload -> Power -> Claymore -> Repeat.

When you hit this multiple times in a row and hit all yoru targets dead on, it's so much fun. The claymore is great for this as the reload clicks and the way it feels to fire adds to the satisfaction of a successful combo.

#27
GodlessPaladin

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astheoceansblue wrote...
Deifnitely. It adds a layer of depth and - more importanty imo - rhythm to the game which is so satisfying to slip into.

  Exactly!

I mean, game designers have known this for years.  It's common practice to add reload cancelling or variants on it (like Gears of Wars's active reload system) to games for these very reasons.  It does a lot to improve the feel of things.  As such, it's no wonder that a lot of people want proper reload cancelling for consoles.

Modifié par GodlessPaladin, 09 mai 2012 - 03:15 .


#28
kyles3

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Twistoon wrote...

This shows perfectly how gamebreaking the reload exploit is, which probably will never be fixed. Without using it you would have a much harder time there. Still your aiming is good.


If Christina Norman doesn't consider it an exploit, I don't see why we should. It's a legit gameplay mechanic, and a fun one at that--even on PS3.

Modifié par kyles3, 09 mai 2012 - 03:16 .


#29
Twistoon

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kyles3 wrote...

Twistoon wrote...

This shows perfectly how gamebreaking the reload exploit is, which probably will never be fixed. Without using it you would have a much harder time there. Still your aiming is good.


If Christina Norman doesn't consider it an exploit, I don't see why we should. It's a legit gameplay mechanic, and a fun one at that--even on PS3.


If it is not an exploit why not make the reload time as short as it is with canceling in the first place? (as soon reloaded animation of realoading stops) To me this is a gameglitch that exists in numerous other games as well and it is not a working as intended feature of the game i believe.

Does it say somewhere in some tooltips maybe "To reload faster hit a power or action button"? lol


and on a sidenote: didn't Christina Norman leave Bioware like a year ago already ? I know she was gamedesigner for ME 2. would be nice if some DEV could say something about reload canceling and what it is considered to be.

Modifié par Twistoon, 09 mai 2012 - 03:31 .


#30
Wesus

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Many devs said it was a gamemechanic stop whining about it.

#31
Twistoon

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Wesus wrote...

Many devs said it was a gamemechanic stop whining about it.


I'm not whining about it at all, instead if there were posts from devs about it give me some link to those posts or a hint where I can find them exactly.

#32
Wesus

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Cant link it but I believe either Chris or Bryan posted it in a whine thread about reload cancelling

#33
aternak

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Wesus wrote...

Cant link it but I believe either Chris or Bryan posted it in a whine thread about reload cancelling

Unless you have a link, you believe wrong.

#34
SwiftRevenant

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Played with you before. Good player, enjoyed watching that is my personal favorite infiltrator setup as well (I have been kicked and made fun of for using claymore x on geth infiltrator many a time it's super effective and fun).

#35
xtorma

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Wesus wrote...

Cant link it but I believe either Chris or Bryan posted it in a whine thread about reload cancelling


Truth, it's legit. Some of the devs have even said they use it themselves.

#36
Sp3c7eR

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GodlessPaladin wrote...

Sp3c7r3 wrote...
Funny you ask about rate of fire: In my experience after analysing recordings frame by frame, rate of fire decreases reload times. I'll have to do a detailed analysis and post it as a video, but for now you'll have to take my word for it.


Wow, really?  Just another reason why the Geth Infiltrator is ridiculously good...


Yeah, I'll have to make a video with timers showing difference between Krogan Vanguard and GI. It's not just in my head because once you get into rhythm and you switch class, that same rhythm is thrown off - so there has to be a difference, no matter how miniscule it might be. I'll try doing a frame-by-frame and posting it as soon as I have some time.

Yeah, reload canceling is great. As you guys already mentioned it adds another layer of complexity to the shooting mechanics which rewards you for timed execution of a maneuver. This to me, is the definition of skill, because it falls into same category as aiming or positioning.

@SwiftRevenant: Thanks :) And whoever kicked you for using claymore on a GI should feel bad :P

Modifié par Sp3c7eR, 09 mai 2012 - 03:50 .


#37
astheoceansblue

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aternak wrote...

Wesus wrote...

Cant link it but I believe either Chris or Bryan posted it in a whine thread about reload cancelling

Unless you have a link, you believe wrong.


I've read it too, dev post claiming this. If I ever come across it again I'll be happy to link it back here.

#38
Stardusk

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Lord Spectre, God of Shooting....

#39
Guest_Air Quotes_*

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Reload canceling IS an exploit whether designers intended it or not. Just like quick-scoping. It just bad design choices and giving weapons advantages they shouldn't have.

#40
Bapawaka

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astheoceansblue wrote...

aternak wrote...

Wesus wrote...

Cant link it but I believe either Chris or Bryan posted it in a whine thread about reload cancelling

Unless you have a link, you believe wrong.


I've read it too, dev post claiming this. If I ever come across it again I'll be happy to link it back here.


IIRC, that dev poster is a lady too. The name off my memory is Samantha.

#41
stribies

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Air Quotes wrote...

Very nice play and nice music :P

I think Geth Hunter vision should last 1-2 minutes and then have a cooldown. This perma-on wall-hack is ridiculous.


AND I THINK COUNTLESS BUGS SHOULD BE FIXED IN THIS GAME

#42
mrcanada

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Lokiwithrope wrote...

To Cerberus, the operation to claim a interesting Geth platform was a disgraceful (and not to mention, unsuccessful) endeavor that consumed valuable resources, countless skilled operatives and a massive amount of supplies and funding.

To this Geth, it was a Friday.


lol.

#43
astheoceansblue

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Air Quotes wrote...

Reload canceling IS an exploit whether designers intended it or not. Just like quick-scoping. It just bad design choices and giving weapons advantages they shouldn't have.


Could you explain exactly how reload cancelling breaks things to the point that it matters? 

It adds a layer of depth and rhythm to play that those who've mastered basic combat can use to make their game more challenging/fun. It hardly breaks things to the point of worrying about it.

#44
kyles3

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Air Quotes wrote...

Reload canceling IS an exploit whether designers intended it or not. Just like quick-scoping. It just bad design choices and giving weapons advantages they shouldn't have.


At least reload-canceling and quick-scoping require a bit of practice. If those features are bad design choices, what does that make an instant-win weapon like the GPS?

Onnnnnnnn topic: I love watching your runs, Specter. The music was great, especially the Jenkees jam. Wouldn't have dug music on Condor--would've spoiled the atmosphere--but Reactor isn't much to look at and it was a good call to spice things up a bit.

#45
Guest_Air Quotes_*

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astheoceansblue wrote...

Air Quotes wrote...

Reload canceling IS an exploit whether designers intended it or not. Just like quick-scoping. It just bad design choices and giving weapons advantages they shouldn't have.


Could you explain exactly how reload cancelling breaks things to the point that it matters? 

It adds a layer of depth and rhythm to play that those who've mastered basic combat can use to make their game more challenging/fun. It hardly breaks things to the point of worrying about it.


It renders a lot of weapons absolete, and makes good weapons even better. Why would I pick the Wraith if I can shoot almost as fast with a Claymore? Weapons lose their intended tradeoffs and become godly. 

#46
Sp3c7eR

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 :lol:

In ME2 when I did the first no-cover vanguard run of Object Rho, people turned the discussion to reload canceling and Christina Norman stepped in to defend the "reload trick" as we used to call it. 

Now same thing is happening, kind of ironic. =]

#47
Sailears

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Crazy stuff. No denying it - geth mobile platforms are superior.

Nice music too! :D

#48
astheoceansblue

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Air Quotes wrote...


It renders a lot of weapons absolete, and makes good weapons even better. Why would I pick the Wraith if I can shoot almost as fast with a Claymore? Weapons lose their intended tradeoffs and become godly. 


At the expense of being left wide open if you mess up.

The Wraith needs some love anyway, if it's buffed a bit the inherent overall higher ROF will give it a clear advantage to anyone who doesn't like the constant managment of reload cancelling to worry about on top of everything else.

It's not as bad as you make it out, imo, and UP weapons are not a good reference point.

Modifié par astheoceansblue, 09 mai 2012 - 04:06 .


#49
Wesus

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Quickscoping an exploit,

Sir you got no clue about exploits.

#50
GodlessPaladin

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Air Quotes wrote...

Reload canceling IS an exploit whether designers intended it or not. Just like quick-scoping.


There is much stupidity in this one.

"An exploit, in video games, is the use of a bug or design flaw including glitches, rates, hit boxes, or speed, etc. by a
player to their advantage in a manner not intended by the game's designers."

It renders a lot of weapons absolete, and makes good weapons even
better. Why would I pick the Wraith if I can shoot almost as fast with a
Claymore? Weapons lose their intended tradeoffs and become godly.


You can't even keep your own argument straight.  If reload cancelling is an intended mechanic, there is no excuse for balance not taking it into account.  Nevermind that your argument just doesn't hold any water in the context of Mass Effect 3, where the weapon balance is god-awful with or without reload cancelling.

Modifié par GodlessPaladin, 09 mai 2012 - 04:10 .