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Saturating the kill feed - a Geth Infiltrator build. (a 29:10 Solo Gold Run + Video)


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#76
Sp3c7eR

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Stardusk wrote...

LOL. I can't watch your video because of German GEMA. What the **** is wrong with this country?!


I'm sorry man :( - I took a risk with the music as I didn't know if it would come up as copyright. Use a proxy to see it maybe? 

And thanks for your praise earlier on - I am grateful.

@Ramsenc: Yeah, I'll make 1, and I'll make it a Manguard (Single Nova). It will remind me of the good old ME2 playstyle =)

Modifié par Sp3c7eR, 09 mai 2012 - 05:06 .


#77
Pekkan

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Twistoon wrote...

Wesus wrote...

Many devs said it was a gamemechanic stop whining about it.


I'm not whining about it at all, instead if there were posts from devs about it give me some link to those posts or a hint where I can find them exactly.


Reload trick was a feature in ME2, so it is unlikely that it turned in to exploit in ME3.

http://social.biowar...40984/3#4850241 

 
Christina Norman wrote...
We wouldn't significantly change the gameplay of the claymore (or any weapon) with a patch. That would take something away from players who like weapons the way they are. 

The claymore is still a great weapon for charge heavy vanguards. GPS is also great, and if that let's you take a different weapon on the collector ship, is that a bad thing?

The reload trick is by design. It isn't a glitch. I know because I put it in on purpose! :o



#78
Twistoon

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Thanks, even tho this was for ME 2 that is the thread I was looking for :).

Modifié par Twistoon, 09 mai 2012 - 05:26 .


#79
Fortack

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"Well done team, mission complete"

The Geth always talk in "we" form ;)

Excellent vid!

#80
Yriss

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Wow. At 21:26, I just noticed that you broke the Phantom's sword. :D

What I found impressive was that you one-shot Phantoms with headshots, without even needing to debuff them with a Proximity Mine first. Maybe it's the good level 3 consumables/mods you used? I usually cheap out on public games since I don't know 'em. :P I probably need to look again at my build too. I already do fairly well, but I guess I can do better. :)

By the way, the music you chose were pretty epic.

#81
Elecbender

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Test this with Marksman and reload-cancel with the Claymore.

It is extremely noticeable that the reload animation comes sooner than without Marksman up.

Claymore has a ROF of 64. Now for the most part, this stat is useless because its a single shot. Mechanics go like this: Fire, 1 second delay, reload. When you increase the rate of fire, you decrease that delay.

#82
peddroelm

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Yriss wrote...

Wow. At 21:26, I just noticed that you broke the Phantom's sword. :D

What I found impressive was that you one-shot Phantoms with headshots, without even needing to debuff them with a Proximity Mine first. Maybe it's the good level 3 consumables/mods you used? I usually cheap out on public games since I don't know 'em. :P I probably need to look again at my build too. I already do fairly well, but I guess I can do better. :)

By the way, the music you chose were pretty epic.


Humiliatingly epic as always Sp3c7eR ...

Its not the consumables .. Its a combination of claymore's decent innate accuracy, the choke add-on, geth accuracy bonus and careful head shot aiming ... Claymore does over 10k (without consumables - too lazy to do the math) damage when all 8 pellets hit the head ... Phantoms have nowhere near that amount of HP ...

Modifié par peddroelmz, 09 mai 2012 - 06:17 .


#83
Mozts

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Thats why geth do not infiltrate...

#84
Yriss

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peddroelmz wrote...

Yriss wrote...

Wow. At 21:26, I just noticed that you broke the Phantom's sword. :D

What I found impressive was that you one-shot Phantoms with headshots, without even needing to debuff them with a Proximity Mine first. Maybe it's the good level 3 consumables/mods you used? I usually cheap out on public games since I don't know 'em. :P I probably need to look again at my build too. I already do fairly well, but I guess I can do better. :)

By the way, the music you chose were pretty epic.


Humiliatingly epic as always Sp3c7eR ...

Its not the consumables .. Its a combination of claymore's decent innate accuracy, the choke add-on, geth accuracy bonus and careful head shot aiming ... Claymore does over 10k (without consumables - too lazy to do the math) damage when all 8 pellets hit the head ... Phantoms have nowhere near that amount of HP ...



Hmm, if so, then I really need to look again at my build and be more careful when aiming with the Claymore. I do have the Claymore X and use it with the same weapon mods, but I'm not *as* deadly. In any case, with a few more tweaks and possibly a reset card, I'll be ready to face this week's Operation Silencer.

#85
panda1pandemic

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Sp3c7eR wrote...

Song list is:

Ronald Jenkees - Guitar Sound
Dj Dean - Play it Hard
Blue Stahli - Kill me every time
Mass Effect 2 OST - The Long Walk
Future World Music - Vegetius (No Choir)
Symphony of Specters - Epic Trailer Track

Funny you ask about rate of fire: In my experience after analysing recordings frame by frame, rate of fire decreases reload times.


This has been my experience as well. 

Did you remap medi-gel on your keyboard for this?

Modifié par panda1pandemic, 09 mai 2012 - 06:31 .


#86
drakeSVK

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Great run Specter, I wish I could use a Claymore like that!

#87
heybigmoney

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So your recharge speed is still roughly 3 secs without tac cloak 5? I always had a feeling that the 5th recharge speed evo was a waste of points.  Great run btw.

Modifié par heybigmoney, 09 mai 2012 - 06:35 .


#88
peddroelm

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Yriss wrote...

Hmm, if so, then I really need to look again at my build and be more careful when aiming with the Claymore. I do have the Claymore X and use it with the same weapon mods, but I'm not *as* deadly. In any case, with a few more tweaks and possibly a reset card, I'll be ready to face this week's Operation Silencer.


I've run some tests putting wholes on a wall  ... Claymore on geth does not get "perfect" slug accuracy like it gets on turian build for maximum accuracy ... So past medium range even when aiming well having 4 slugs hit the head its much more likely than all 8 ... Still the damage with 4 slugs to the head should be suficient for just about anything ...

#89
Sp3c7eR

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heybigmoney wrote...

So your recharge speed is still roughly 3 secs without tac cloak 5? I always had a feeling that the 5th recharge speed evo was a waste of points.  Great run btw.


Thanks. And yeah, cloak recharge is pretty quick even if you don't take rank 5 evo. I didn't rely too much on cloak though - I used it for occasional boost against heavies and for shooting phantoms. A lot of the damage comes from Hunter mode, which makes Claymore beastly.

@drakeSVK Thanks mate :)

panda1pandemic wrote...

This has been my experience as well.  

Did you remap medi-gel on your keyboard for this?

 

Elecbender wrote...

Test this with Marksman and reload-cancel with the Claymore.

It is extremely noticeable that the reload animation comes sooner than without Marksman up.

Claymore has a ROF of 64. Now for the most part, this stat is useless because its a single shot. Mechanics go like this: Fire, 1 second delay, reload. When you increase the rate of fire, you decrease that delay.

 

Thanks to both panda1pandemic & Elecbender for confirming that ROF increase has direct influence on reload speed. Thought I play a lot by intuition, I definitely felt it was somehow different and not just in my head. Video proof of this will be up soon.

@panda1pandemic Yes, I remapped medigel button to 4, just like using a power :) I find it's easy and comfortable to use.

peddroelmz wrote...

Humiliatingly epic as always Sp3c7eR ...

Its not the consumables .. Its a combination of claymore's decent innate accuracy, the choke add-on, geth accuracy bonus and careful head shot aiming ... Claymore does over 10k (without consumables - too lazy to do the math) damage when all 8 pellets hit the head ... Phantoms have nowhere near that amount of HP ... 

 

Thanks man :) I'm glad you liked it.

Yriss wrote...

Wow. At 21:26, I just noticed that you broke the Phantom's sword. :D

What I found impressive was that you one-shot Phantoms with headshots, without even needing to debuff them with a Proximity Mine first. Maybe it's the good level 3 consumables/mods you used? I usually cheap out on public games since I don't know 'em. :P I probably need to look again at my build too. I already do fairly well, but I guess I can do better. :)

By the way, the music you chose were pretty epic.

 

Thanks :) Phantoms are hard when they move. When they are stationary they go down quickly - but I suspect the mere fact they move grants them a considerable amount of damage resistance. Only a clean headshot can take them down when they move or they cartwheel and that is tricky to do. On one hand you have hunter mode with all the nice bonuses, on the other hand you have the HM's HUD, which makes it difficult to land headshots on moving targets. I think I showed them Phantoms who's boss though - Cerberus will know not to mess with Geth from now on :P

Modifié par Sp3c7eR, 09 mai 2012 - 07:13 .


#90
Yriss

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Thank you, peddroelmz and Sp3c7eR for the tips!

#91
Cup O Pwnsauce

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A Wild Snorlax wrote...

Edit: wish you could medi gel cancel on xbox -_-


Same here, and I also wish we could up our sensitivity. Even on high, I still feel sluggish.

Good game TC!

#92
Sp3c7eR

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 Eheh, just when I  thought it wouldn't get much faster :D Proper FBW Geth farming, with Claymore XD Terrible objectives though... :( Target elimination at wave 3 (Primes), Disable at wave 6 which happen to be right next to each other so lost a lot of time there... and bloody upload at wave 10 at landing pad =/

Posted Image

Modifié par Sp3c7eR, 10 mai 2012 - 10:28 .


#93
Shampoohorn

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Sp3c7eR wrote...

 Eheh, just when I  thought it wouldn't get much faster :D Proper FBW Geth farming, with Claymore XD Terrible objectives though... :( Target elimination at wave 3 (Primes), Disable at wave 6 which happen to be right next to each other so lost a lot of time there... and bloody upload at wave 10 at landing pad =/

Posted Image


No grabs?!?!?!?!  :D

#94
Sp3c7eR

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Shampoohorn wrote...
No grabs?!?!?!?!  :D


Ahah, true I didn't get a grab medal on FBW vs Geth. So humiliating :lol:

#95
Terraflare

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[quote]Sp3c7eR wrote...


[quote]Elecbender wrote...

Test this with Marksman and reload-cancel with the Claymore.

It is extremely noticeable that the reload animation comes sooner than without Marksman up.

Claymore has a ROF of 64. Now for the most part, this stat is useless because its a single shot. Mechanics go like this: Fire, 1 second delay, reload. When you increase the rate of fire, you decrease that delay.[/quote] 

Thanks to both panda1pandemic & Elecbender for confirming that ROF increase has direct influence on reload speed. Thought I play a lot by intuition, I definitely felt it was somehow different and not just in my head. Video proof of this will be up soon.
 
[/quote] 

[/quote]

Oh **** going to respec now. I thought RoF had no effect but then i compared my reload cancel timing with yours and I had no idea how you were doing it quicker.

#96
Terraflare

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Just tested the RoF increase on reload cancelling : can triple confirm that it speeds up the reload cancel. It is very very very noticeable. I just specced in and out of that upgrade for a few gold games and you can definitely reload cancel faster.

What someone else said about RoF affecting the time between your shot + the reload mechanism triggering is correct.

#97
5_Mania

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If you reload faster with HM firing rate, would you or would you not want to lower cloak CD speed from 5.13secs if one focused on Claymore spamming?

...on second thought, a GI shouldn't be exposed out of cover for long, no?

#98
Terraflare

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Cloak CD speed is always 3 seconds (not 5.13) when cloaking and breaking it immediately. The cycle now goes Cloak > Mine + Fire > Reload > Cancel > Fire > Cancel with cloak > repeat.

And I seldom use cover anyway, in the sense that i seldom TAKE cover. I find it much more effective to just use line of sight to avoid shots instead of getting stuck to the wall and having longer animations between firing, running away etc.

#99
RinShepard

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How come you don't throw random mines after cloaked shots where you don't use mines? Is there a speed penalty for doing that?

#100
PluralAces

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Yeah um ....

a) shotguns really shouldnt be able to kill from that far away
B) hunter mode is like cheating because you can see all enemies

that is all

*edit*
killing the atlas as quick as you did was pretty impressive

Modifié par PluralAces, 11 mai 2012 - 01:27 .