heybigmoney wrote...
So your recharge speed is still roughly 3 secs without tac cloak 5? I always had a feeling that the 5th recharge speed evo was a waste of points. Great run btw.
Thanks. And yeah, cloak recharge is pretty quick even if you don't take rank 5 evo. I didn't rely too much on cloak though - I used it for occasional boost against heavies and for shooting phantoms. A lot of the damage comes from Hunter mode, which makes Claymore beastly.
@drakeSVK Thanks mate

panda1pandemic wrote...
This has been my experience as well.
Did you remap medi-gel on your keyboard for this?
Elecbender wrote...
Test this with Marksman and reload-cancel with the Claymore.
It is extremely noticeable that the reload animation comes sooner than without Marksman up.
Claymore has a ROF of 64. Now for the most part, this stat is useless because its a single shot. Mechanics go like this: Fire, 1 second delay, reload. When you increase the rate of fire, you decrease that delay.
Thanks to both panda1pandemic & Elecbender for confirming that ROF increase has direct influence on reload speed. Thought I play a lot by intuition, I definitely felt it was somehow different and not just in my head. Video proof of this will be up soon.
@panda1pandemic Yes, I remapped medigel button to 4, just like using a power

I find it's easy and comfortable to use.
peddroelmz wrote...
Humiliatingly epic as always Sp3c7eR ...
Its not the consumables .. Its a combination of claymore's decent innate accuracy, the choke add-on, geth accuracy bonus and careful head shot aiming ... Claymore does over 10k (without consumables - too lazy to do the math) damage when all 8 pellets hit the head ... Phantoms have nowhere near that amount of HP ...
Thanks man

I'm glad you liked it.
Yriss wrote...
Wow. At 21:26, I just noticed that you broke the Phantom's sword. 
What I found impressive was that you one-shot Phantoms with headshots, without even needing to debuff them with a Proximity Mine first. Maybe it's the good level 3 consumables/mods you used? I usually cheap out on public games since I don't know 'em.
I probably need to look again at my build too. I already do fairly well, but I guess I can do better. 
By the way, the music you chose were pretty epic.
Thanks

Phantoms are hard when they move. When they are stationary they go down quickly - but I suspect the mere fact they move grants them a considerable amount of damage resistance. Only a clean headshot can take them down when they move or they cartwheel and that is tricky to do. On one hand you have hunter mode with all the nice bonuses, on the other hand you have the HM's HUD, which makes it difficult to land headshots on moving targets. I think I showed them Phantoms who's boss though - Cerberus will know not to mess with Geth from now on
Modifié par Sp3c7eR, 09 mai 2012 - 07:13 .