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Saturating the kill feed - a Geth Infiltrator build. (a 29:10 Solo Gold Run + Video)


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#101
PluralAces

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question: if you were to use a level power 3 damage bonus instead of adrenaline mod bonus...would that make the shotgun more powerful while cloaked and in hunter mode?

#102
panda1pandemic

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PluralAces wrote...

question: if you were to use a level power 3 damage bonus instead of adrenaline mod bonus...would that make the shotgun more powerful while cloaked and in hunter mode?


Nope.  It'd only make your proxy mine do more damage, basically useless.

Modifié par panda1pandemic, 11 mai 2012 - 01:42 .


#103
panda1pandemic

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I've played with your build for a few days now and the damage is unbelievable. You can legit saturate the kill feed with Atlases.

#104
Sp3c7eR

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panda1pandemic wrote...

I've played with your build for a few days now and the damage is unbelievable. You can legit saturate the kill feed with Atlases.


Glad you like it :) I think this is the highest DPS build in the whole game. Perfect for swiftly disposing of anything that moves. 

Against Geth, switch the shotgun rail amp for Targeting VI and watch primes go down in 5 seconds flat. 2 or 3 headshots is all it takes B)

#105
AbhijitSM

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Hey mate...i tried this build & its very awesome. My Salarian Infiltrator & the sniper rifles have already began collecting dust :-)

#106
Sp3c7eR

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AbhijitSM wrote...

Hey mate...i tried this build & its very awesome. My Salarian Infiltrator & the sniper rifles have already began collecting dust :-)


Good to know more & more people are enjoying this build. It's funny - when I started playing infiltrators I kept running out of sniper rail amps. Now I can't get enough shotgun rail amps... I wonder why that is >.>

#107
Stardrinker

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When you get the Hurricane, you'll start running out of SMG amps.

#108
Sp3c7eR

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Stardrinker wrote...

When you get the Hurricane, you'll start running out of SMG amps.


I'm afraid that will never happen. And I have the Hurricane II. Worst weapon in the game, as far as I'm concerned.

#109
Chromatix

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Sp3c7eR wrote...

Stardrinker wrote...

When you get the Hurricane, you'll start running out of SMG amps.


I'm afraid that will never happen. And I have the Hurricane II. Worst weapon in the game, as far as I'm concerned.


I believe you're just doing it wrong.

Although good old-fashioned guns are still better.

#110
Sp3c7eR

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Chromatix wrote...

I believe you're just doing it wrong.

Although good old-fashioned guns are still better.


You believe wrong. I score lots with it and have no grudge with its potential. Incidentally it's amazing on TS. That doesn't change how I feel about it, however. Still think it's the worst weapon in the game.

#111
EvilDeity

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It's actually one of the best weapons in the game. At the very least it's better than the Eagle...

#112
Ben Gadura

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GodlessPaladin wrote...

A Wild Snorlax wrote...
Edit: wish you could medi gel cancel on xbox -_-


Yeah.  Fortunately it's less of a hindrance for Geth Infiltrators than many other classes where it can be a crippling disadvantage, though.  Still, if it wasn't for the stupid store system meaning I'd have to spend forever earning new equipment again, I'd probably pick up the PC version just for multiplayer (had to get X360 version so I could finish the fight with my original Shepard, of course).


You can cancel by pressing any power button, even if the power it is assigned to is on cooldown.

#113
Athenau

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A ROF increase speeds up your reload because you still have to wait out the ROF timer before you start reloading. I.e a claymore has a ROF of 64 so you fire and then there's a 60/64=.9375 second delay before you start to reload.

#114
adrenaline1983

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Sp3c7eR wrote...

Chromatix wrote...

I believe you're just doing it wrong.

Although good old-fashioned guns are still better.


You believe wrong. I score lots with it and have no grudge with its potential. Incidentally it's amazing on TS. That doesn't change how I feel about it, however. Still think it's the worst weapon in the game.




That award probably goes to the Scorpion before the Hurricane, but eh...

#115
GodlessPaladin

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Ben Gadura wrote...

GodlessPaladin wrote...

A Wild Snorlax wrote...
Edit: wish you could medi gel cancel on xbox -_-


Yeah.  Fortunately it's less of a hindrance for Geth Infiltrators than many other classes where it can be a crippling disadvantage, though.  Still, if it wasn't for the stupid store system meaning I'd have to spend forever earning new equipment again, I'd probably pick up the PC version just for multiplayer (had to get X360 version so I could finish the fight with my original Shepard, of course).


You can cancel by pressing any power button, even if the power it is assigned to is on cooldown.


That's why I said it's a bit less of a hindrance for infiltrators, Sherlock.

There are a lot of pretty significant disadvantages to needing to use a power to cancel, even if it works while that power is cooling down.  Those disadvantages are more pronounced on some classes than others.  Spamming a new power the instant it cools down is not always a good idea, and the time it takes for the power itself to get cast in the first place interferes with you when what you really want to do is headshot that enemy with a Claymore then immediately use a power on the NEXT enemy.

Modifié par GodlessPaladin, 13 mai 2012 - 05:11 .


#116
Feneckus

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I don't understand how you have only 4 points in tactical cloak. Bonus Power can be a life saver. When you're in a tough spot, you can cloak, launch a mine to stagger nearby enemies and by the time they recover you're already on the other side of the map.

It's also handy against Reapers since you can kill husks with your mines and then focus on something else. It's pretty stupid to waste a bullet or a cloak cycle because of a husk. Also great against Phantoms and Primes because you want some time to make sure you get a nice clean headshot, because otherwise it's just a wasted opportunity. Especially against Primes when there are biotic explosions/tech bursts. Then it's impossible to reliably get a mine+headshot per cloak cycle.

And the extra 50% melee damage at rank 5 is also valuable sometimes. 

All this is definitely more valuable to extra shields IMO.

Sp3c7eR wrote...

Funny you ask about rate of fire: In my experience after analysing recordings frame by frame, rate of fire decreases reload times. I'll have to do a detailed analysis and post it as a video, but for now you'll have to take my word for it. After playing tons with the claymore on different classes, there's a tangible difference in reload times between GI and say a Kroguard or a Turian Sentinel. GI reloads a little bit faster with Hunter mode & rate of fire spec. Maybe not enough to make a whole lot of difference, but it helps in situations you mess up the reloads. :) Hope that helps.


True. I tested this with my Turian Soldier.

Number of frames between shots :

Without Marksman : 122 frames. 2.03 seconds 
With Marksman (35 % rate of fire bonus) : 107 frames. 1.78 seconds.

#117
AldarionnEB

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PluralAces wrote...

a) shotguns really shouldnt be able to kill from that far away
B) hunter mode is like cheating because you can see all enemies

A) Shotguns have much more accuracy in real life than video games give them credit for. An actual shotgun at the distances he was firing would have a pretty tight grouping, but most video games limit this for balance reasons (IE each pellet does its own damage so most games intentionally reduce accuracy to ensure the person must be close to hit with all of them). The accuracy buffs of this class build make the Claymore function almost like an actual shotgun.

B) Hunter Mode has significant drawbacks. Geth already have the lowest health in the game, and Hunter Mode cuts their considerable shields in half. A standard human at level 1 will have 500 health and shields. Sp3c7eR's Geth at level 20 had 350 health and 525 shields with Hunter Mode active, making him extremely vulnerable to sustained enemy fire. Extremely good situational awareness (improved by Hunter Mode) and knowing exactly when to run and take cover as opposed to standing and fighting is what makes this build work, not just Hunter Mode. I was in a match with a guy playing a Human Infiltrator on 360 doing nearly the same thing. He topped the scoreboard by a significant margin.

@ Sp3c7eR - Very nice! I'm going to try this out on 360 and see if I can do a similar run. The lack of medi-gel canceling combined with the inability to re-map the features of the A button (so I could reload cancel with sprint with no fear of diving into cover accidentally) will be extra callenges to overcome. I really wish I had a PC capable of running this game.

Modifié par AldarionnEB, 13 mai 2012 - 05:43 .


#118
DarkRecon89

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impressive

#119
DarkRecon89

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Why Proximity mines?

#120
Guest_Air Quotes_*

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DarkRecon89 wrote...

Why Proximity mines?


For debuff. They stack. 

#121
DarkRecon89

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Air Quotes wrote...

DarkRecon89 wrote...

Why Proximity mines?


For debuff. They stack. 


what do you mean by debuff?

#122
Guest_Air Quotes_*

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DarkRecon89 wrote...

Air Quotes wrote...

DarkRecon89 wrote...

Why Proximity mines?


For debuff. They stack. 


what do you mean by debuff?


:blink: read the description of Proxy mines. Enemies can take 20% more damage from ALL sources for 8 seconds with the right evolution of PM. That's A LOT!

#123
Hex Code

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GodlessPaladin wrote...

A Wild Snorlax wrote...
idk why some pc-people complain about the GPS when you can do ridiculous stuff like this with the claymore on pc.

  You can do pretty much the same thing as in this video on the 360.  Like I said, the lack of medigel cancelling is less of an issue on infiltrators.  It just means you don't really have the option to stagger your cloak cycles for higher efficiency in clearing certain target patterns, which is occasionally frustrating but not nearly as bad as it is for, say, a Batarian Soldier (you basically need to be out of grenades to cancel.  Ew).


When cancelling with the batarian I simply hit "A."  While cover cancelling is nothing new the benefit of reload cancelling with the turian/batarian characters is that since they can't evade hitting "A" at any time will cancel the reload.  If you happen to be next to a wall and don't actuall want to slide into cover simply move the analog stick in the opposite direction then hit A.  Good chance you were already aware of this, but figured I'd share none the less.  

#124
jaydee114

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Sp3c7eR wrote...

Skill allocation is shown at the very end of the video.

Tac Cloak - 4 (Damage)
Proxy Mine - 5 (Radius + Damage Taken)
Hunter Mode - 6 (Weapon accuracy + Rate of Fire + Damage)
Networked AI - 6 (Weapon DMG + Headshots + Weapon DMG)
Advanced Hardware - 5 (Durability + Shield Recharge).


Any questions, feel free to ask.



may i ask why you chose shield recharge on AH instead of taking the extra damage on PMs? did you find it helped more/made a difference? my build is almost the same with those exceptions. i also took power damage on the 5th of Net AI, since i figured PM damage/debuffs are more frequent than headshots.

Modifié par jaydee114, 04 juin 2012 - 05:57 .


#125
dirty_sackboy

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Hello all, a PS3 gamer here. I'm trying to quote a user that spoke of "reload cancelling on the PS3" in this thread but my Nook tablet won't allow my to quote. :/ Can someone here please give me a step by step button sequence for me for the PS3 controller? Many thanks!

Also, this reload cencelling works on all weapons, correct? Are there any downsides to doing this? Again, 100x thanks for any replies!