HYR 2.0 wrote...
To clarify - I don't believe there is too much thinking. Just a tendency to think things are much more complex than they actually are. Such is the case with the catalyst - believing him or not. I'll go over all of it. He, for one, is telling you everything about the Reapers when he does not have to. He brought you to his lair when he could have chosen to leave you at the master control unit, and the Reapers could have just sabotaged the crucible and went on with business. He's even giving you the option to destroy the Reapers, it just comes at the "cost" of the geth and all other synthetics. And despite whatever he believes, he can't make you choose anything.
How does any of that establish him as trustworthy?
He is telling me stuff that may or may not be truth about the reapers. This stuff also makes very little sense and goes against what I have previously learned about reapers from personal experience.
He brought me to his lair for unknown reasons, while he could have just left me bleed out below and continue with his cycle. Why am I supposed to assume that the entity that claims to have created the cycle would suddenly actively try to stop the cycle that according to it solves the biggest problem of the universe?
He is telling me to shoot a tube and saying it will destroy the reapers. I don't know what will happen if I shoot the tube.
Why am I supposed to assume that doing something offered by the enity that created the cycle will stop the cylce and further my goals and not his?
Also the game is making me choose one of his options in order to proceed.
Also, I find it a little questionable to assume human characterisitics/motivations behind an entity like the catalyst that is clearly not human. It is not even organic.
I don't assume human characteristics for the catalyst. I assume unknown characteristics for the catalyst and human characteristics for Shepard. I am not asking why would the catalyst want to stop the cycle. I am asking why Shepard believes the catalyst would want to stop the cycle.
Apart from that, what other option do you have? Destroying the Citadel might not be safe at all.
It is definitely safer than taking one of the options provided by the entity whose goal is to destroy civilization. The worst that can happen - Sol will be wiped out (and according to the actual ending it wouldn't be).
The lore establishes early that conventional victory is not possible.
The
lore provides half a dozen methods to succesfully fight reapers that are all ignored while some the
dialogue tells us conventional victory is not possible.
I don't think there's any question that the ending is poorly written.
But when you know it's poorly written, why would you judge the character
(catalyst) based on what he is/isn't saying?
Because according to the EC announcement the eding will not be changed. And no matter what dialogue they add, as long as the design of this scene stays the same (Shepard dragged to the platform, glowing creature appears, states that he created the cycle and reapers are his solution, gives three options, Shepard chooses), the problem will not go away.
It can be fixed in several ways:
1) Cutting starchild completely - not happening.
2) Having Shepard know how to turn on the crucible and what it does before they ever get to London. Having starchild just as the reaper exposition device. Not happening.
3) Redisigning destroy in such a way that it is discovered by Shepard and the catalyst actively resists it. Probably not happening either - would unbalance the options.
4) Giving a fourth option to not pick a color. Not happening? What little information we have suggests so.
What about gameplay mechanics that do have to do with the story? Examples...
*snip*
Those are just off the top of my head, I'm sure I'd think of others if I
thought about it. Point is, nobody can play this series without using
their own knowledge at some point, no matter how hard they might try.
I personally never ever bother with the paragon/renegade system at all. Not on my first playthrough, not on subsequent ones. I pick whatever feels right for the character at any given moment. I didn't get some high requirement dialogue options, but that never really broke the game for me.
I sometimes don't get to paragon/renegade Morinth. Pff, like I ever need another maniac on my ship. I couldn't resolve the conflict between Miranda and Jack in ME2 the first time through (still didn't lose anyone in the suicide mission, and I went into the game completely blind and didn't even know how exactly loyalty affects who lives or dies), I prefer to solve Tali's trial by rallying the crowd even though I get the colored options, and in ME3 the only option I didn't get was to talk TIM into shooting himself. Well, all the better, I was looking forward to shooting him myself since I first met him in ME2.
So no. I was never really forced to explain why my character is acting the way she is acting by second guessing the motivation of the people who wrote the game.
Modifié par a.m.p, 12 mai 2012 - 10:06 .