Noelemahc wrote...
We spent the prior two games taking on missions that we were told were impossible, even suicide - and overcoming the odds to survive. We had the Reapers telling us all sorts of reasons why we had to stop resisting - and responding by overcoming all the barriers they threw in our way.
I keep telling pretty much the same thing to any and all pro-enders I come across, and the best I get (other than "stop trolling me, lol") in response is "but this... this is different! this is the end of the game! Shepard has to die or the ending is too happy!". Yes, you read that right, kids, the best argument I ever got that wasn't a hidden attempt at changing the subject, was "but you want a rainbows and ponies ending, therefore you suck!"
Well, then. I guess I have my work cut out for me. It's alright; apparently I have a thing for lost causes.
The reason the pro-enders bring this point up every time someone starts this debate is that, while you apparently see these points as mutually exclusive, we see them as intertwined. While the overall story arch of both ME1 and ME2 had Shepard (most likely) overcoming impossible odds, this has never been done without sacrifice.
Mass Effect has never been a winner-takes-all game. If it was, you wouldn't need a strategy guide to get everyone to survive on the suicide run, you wouldn't have to choose between the Alliance fleet and the Council, and there would be no Virmire survivor because Shepard would have found a way to save both Ashley and Kaiden. Simply because we have seen our losses thus far as being acceptable (didn't like the characters or whatever) does not mean they weren't losses. Something was sacrificed so that something else could be gained.
Something a lot of people overlook about the story arch for ME2 is that while it's entirely possible to come out with everyone alive, even on your first run with no strategy guide, it's also entirely possible to lose
everyone, including Shepard... and statisitically just as likely.
One of the big divergences between the pro- and anti-ending crowd is, understandably, this difference in point of view. If you're approaching ME3 with the thought that Shepard, as the big d@mn hero, is going to be able to save everyone, get the girl (or guy), and have a post-battle make-out scene on top of a dead Reaper at the end of it, then yeah, not only are you going to find the ending disappointing, but a lot of the rest of the game is going to feel out of place. I mean, why kill off Mordin? And Legion? Fans
liked these characters. Mordin probably ranks second only to Garrus and love interests in terms of favorite squadmates. Then you have to lose him, possibly by shooting him in the back? WTH?
But some of us started counting our losses back in ME1. I may have found Ash to be a bit annoying, but I never thought she was annoying enough to want to kill her, and I was pretty bummed that I had to leave her behind. I felt like she had just started to blossom as a character, and I had been looking forward to getting to know her better. But that's something that particular incarnation of Shepard will never get to do. And that's just one example.
The point of having Shepard die at the end wasn't to make the ending sad. It was to show in a meaningful way that the player as Shepard is willing to make that ultimate sacrifice. Sure, maybe your Shepard died a lot on missions, but
simple metagame knowledge that you are playing a game will keep any death in the game up to that one at the very end from being truly meaningful.Now, if you want to argue that BioWare had no right to ask the player, as a person, to make that choice, I'd say you've got grounds for a fairly solid argument. But simply because not everyone grasped the importance of sacrifices in the game prior to ME3 does not make the game disconnected from the rest of the franchise. It only makes it disconnected for those who came into the game with the expectation that they would come out of it with the kind of perfect victory that you can only achieve in ME2 if you have foreknowledge of the game, and
can't truly achieve in ME1.
I think I got a little rambly in there somewhere. If so, my apologies, but I'm too tired to clean them up right now.