Am I the only one who didn't like Mass Effect?
#26
Posté 09 décembre 2009 - 08:12
#27
Posté 09 décembre 2009 - 09:49
#28
Posté 09 décembre 2009 - 10:31
However, as Sylvius said, ME wasn't an RPG, so the fact that I even pay any attention to it is pretty remarkable.
#29
Posté 09 décembre 2009 - 10:43
#30
Posté 09 décembre 2009 - 01:50
#31
Posté 09 décembre 2009 - 02:00
#32
Posté 09 décembre 2009 - 02:20
#33
Posté 09 décembre 2009 - 02:30
Lucy_Glitter wrote...
I think ME was visually very shiny, but it really lacked in the story department. It looks pretty so everyone is like, "OMFG SHINY" and forget that its pretty... eh. None of the characters did anything for me. At all. I think Garrus was my favourite, but his whole story wasn't really done well, so I gave up on thinking he was awesome.
QFT. None of the characters were defined enough to leave a lasting impression, except maybe Garrus and Tali - the romance options just started flirting heavily after the first conversation, so it didn't feel like a natural flow at all.
The gameplay was really mediocre as well. As someone who's played lots of shooters, there were distinct flaws in how ME approached this aspect. Guns were all the same, your character could get stuck on the scenery, enemies defaulted to just running straight at you, spamming all their abilities randomly. And the side missions were just awful, the level design very uninspired for the most part...I could go on, but let's just say it was 5/10 on gameplay, at the most.
And as an RPG fan I found the game just severely lacked depth - game introduced many new concepts but skipped briefly over the majority of them in favor of more shiny stuff.
So no, OP (and others) - you're definately not the only one who didn't like Mass Effect. It was a very ambitious project - and BioWare bit off more than they could chew with it. I do think they're attempting to revamp the entire thing for Mass Effect 2, but if you plainly don't like shooters, you might want to pass on it.
Modifié par Delerius_Jedi, 09 décembre 2009 - 02:30 .
#34
Posté 09 décembre 2009 - 02:41
I liked it a lot.
Next game I want
A companion robot.
#35
Posté 09 décembre 2009 - 02:50
Beerfish wrote...
A companion robot.
Yeah that be pretty sweet
#36
Posté 09 décembre 2009 - 03:38
That's not why I enjoyed it at all, but hey, thanks for basically calling me an idiot.Lucy_Glitter wrote...
I think ME was visually very shiny, but it really lacked in the story department. It looks pretty so everyone is like, "OMFG SHINY" and forget that its pretty... eh.
#37
Posté 09 décembre 2009 - 03:52
#38
Posté 09 décembre 2009 - 04:28
#39
Posté 09 décembre 2009 - 07:23
I love it. Pending several DA:O playthrough completions, ME is my favorite game of the latter half of this decade. It's by far the most incredible science fiction universe in gaming. For people that like RPG elements in their shooters, or hybrid genres generally, there's a lot to like. I am much less concerned with how to categorize a game than with what appeals to me, and ME has a lot that appeals to me. I understand that for people like Sylvius the "RPG" classification is a fairly reliable predictor of enjoyment, and I respect that. I would agree that the characters in ME were, on average, weaker than those of, say, KotOR or DA:O - but they were still great. Even more importantly, to me, ME wins on atmosphere, evocative environments, and sense of scale. Also music. Definitely do not forget music.
#40
Posté 09 décembre 2009 - 09:23
#41
Posté 09 décembre 2009 - 09:40
wrexingcrew wrote...
OP, you're hardly alone (as you can see). ME takes constant hate from 1) RPG fans 2) shooter fans 3) BioWare vets that consider it a drop-off in quality.
I love it. Pending several DA:O playthrough completions, ME is my favorite game of the latter half of this decade. It's by far the most incredible science fiction universe in gaming. For people that like RPG elements in their shooters, or hybrid genres generally, there's a lot to like. I am much less concerned with how to categorize a game than with what appeals to me, and ME has a lot that appeals to me. I understand that for people like Sylvius the "RPG" classification is a fairly reliable predictor of enjoyment, and I respect that. I would agree that the characters in ME were, on average, weaker than those of, say, KotOR or DA:O - but they were still great. Even more importantly, to me, ME wins on atmosphere, evocative environments, and sense of scale. Also music. Definitely do not forget music.
Really? I feel like this is nostalgia talking. I've been replaying BioWare games recently thanks to DAO, and i gotta say, KoTOR's characters kinda just ****** me off now, especially after ME and Dragon Age (who definitely wins on the character front, I think). The only one I still find myself endeared to is HK-47, and everyone else annoys me in one way or another. That said, the main quest still makes keep playing, love the main quest writing, and it still holds up, but individual characters? Idk.
I still have fond memories of the chars in Jade Empire, but we'll see how they hold up on my next playthrough.
#42
Posté 10 décembre 2009 - 12:33
As Sylvius The Mad has said Bioware has stopped dscrbing the sequel as an RPG, preferring to call it a shooter. Make of it what you will.
#43
Posté 10 décembre 2009 - 12:35
wrexingcrew wrote...
Also music. Definitely do not forget music.
When I finished Me the first time and the ending music came on, it felt really good. I think ME was a nice change of pace from Bioware who usually focuses on Fantasy setting.
#44
Posté 10 décembre 2009 - 12:40
fairandbalancedfan wrote...
When I finished Me the first time and the ending music came on, it felt really good.
Unlike a certain other recent BioWare game...
#45
Posté 10 décembre 2009 - 12:53
Modifié par fairandbalancedfan, 10 décembre 2009 - 12:59 .
#46
Posté 10 décembre 2009 - 05:37
I'm glad you asked.InfiniteCuts wrote...
Honest question: why would Mass Effect be considered any less of an RPG than Dragon Age?
Actually, I don't mind ME's combat at all. It's stat-driven, and the ability to aim while paused effectively reduces the player's input to target selection. All it lacks is the ability to fire while paused (non-weapon abilites can be fired while paused, but guns cannot).Putting aside combat, most of what you find in "traditional" RPGs are present in ME.
ME2's combat is no longer stat-driven, so it arguably is no longer an RPG is that respect, but again, combat was not the source of my complaints.
It's the choices, and the inability to make them.Even if you choose to focus on combat, who's to say that shooter mechanics are any less valid means of combat than sword or axe wielding? You've got your "mage" class with biotics, you've got ample customization and inventory management (albeit poorly designed in the original), you've got multiple-branching dialogue options and your choices do matter, as anyone that's played the game can tell you. So what gives, DA fans?
ME did two things that are really severe barriers to roleplaying. First, the preset PC with full voice-over means that the player has virtually no control over Shepard's personality. Shepard ceases to be the player's character at all, and instead is just the main character in an interactive movie. That's not an RPG.
Second, the dialogue wheel, with its paraphrased options ranging from impossibly vague to literally inaccurate, removes even the illusion of choice from the player. You say that the choices the player makes matter, but for the most part the player isn't able to make any choices. Those wheel options don't give the player any useful information about what Shepard is going to say or do once they've been chosen. If I don't know what my options are, can I honestly be said to be choosing anything?
That's why ME wasn't an RPG. The player had no say at all over what sort of person the main character was, not what the main character said or did. ME was an adventure game.
Modifié par Sylvius the Mad, 10 décembre 2009 - 05:38 .
#47
Posté 10 décembre 2009 - 05:40
What about the original? I think BG2 was a very good game, but not an all-time classic. Baldur's Gate, on the other hand, is one of my top 5 games ever.fairandbalancedfan wrote...
To me Baldur's Gate 2 was a good game, but i don't think it is close to the status many in this site give it.
#48
Posté 10 décembre 2009 - 05:51
Beerfish wrote...
Excellent game.
I liked it a lot.
Next game I want
A companion robot.
Wish granted. Well, kind of.
Engineer can call support drone robot thingy that can be directed and commands given to.
#49
Posté 10 décembre 2009 - 05:59
Sylvius the Mad wrote...
I'm glad you asked.InfiniteCuts wrote...
Honest question: why would Mass Effect be considered any less of an RPG than Dragon Age?Actually, I don't mind ME's combat at all. It's stat-driven, and the ability to aim while paused effectively reduces the player's input to target selection. All it lacks is the ability to fire while paused (non-weapon abilites can be fired while paused, but guns cannot).Putting aside combat, most of what you find in "traditional" RPGs are present in ME.
ME2's combat is no longer stat-driven, so it arguably is no longer an RPG is that respect, but again, combat was not the source of my complaints.It's the choices, and the inability to make them.Even if you choose to focus on combat, who's to say that shooter mechanics are any less valid means of combat than sword or axe wielding? You've got your "mage" class with biotics, you've got ample customization and inventory management (albeit poorly designed in the original), you've got multiple-branching dialogue options and your choices do matter, as anyone that's played the game can tell you. So what gives, DA fans?
ME did two things that are really severe barriers to roleplaying. First, the preset PC with full voice-over means that the player has virtually no control over Shepard's personality. Shepard ceases to be the player's character at all, and instead is just the main character in an interactive movie. That's not an RPG.
Second, the dialogue wheel, with its paraphrased options ranging from impossibly vague to literally inaccurate, removes even the illusion of choice from the player. You say that the choices the player makes matter, but for the most part the player isn't able to make any choices. Those wheel options don't give the player any useful information about what Shepard is going to say or do once they've been chosen. If I don't know what my options are, can I honestly be said to be choosing anything?
That's why ME wasn't an RPG. The player had no say at all over what sort of person the main character was, not what the main character said or did. ME was an adventure game.
While this may be chalked up to subjectivity. I never felt mislead once by any of the paraphrased dialog choices I was offerred. And I believe that fact that you can choose dialog to fit several different personalities and outcomes, therefore playing a ROLE, it is, by definition an RPG. This does not mean you have to like it of course. And you can certainly argue that it gives less choice than many other traditional RPG's and if that hurts your experience it's a fair criticism, but it is certainly still an RPG and your choices do matter as they affect other things in the game.
just my 2 cents, take it for what you will.
#50
Posté 10 décembre 2009 - 08:24
Archdemon Cthulhu wrote...
While this may be chalked up to subjectivity. I never felt mislead once by any of the paraphrased dialog choices I was offerred.
I don't think there was a single conversation in the game where I felt confident that I knew what any given dialogue option was going to do.
I disagree. Since you never know what Shepard's going to say or do, you're entirely unable to choose.And I believe that fact that you can choose dialog to fit several different personalities and outcomes,
The standard shouldn't be "the character didn't act contrary to his personality" but instead "the character did what I wanted".
I don't think the choices affecting the game matters. What matters is the act of making the choices at all, and in Mass Effect the best you could ever do was guess. The only way to play it like an RPG was to save before every converastion and follow every possible dialogue option to find out what Shepard would do if you chose it, and then go back and do what you wanted now that you knew what it was.but it is certainly still an RPG and your choices do matter as they affect other things in the game.
Given three one or two word options on a wheel does not constitute being given choice in dialogue. There is no way to know what Shepard's actually going to say until after he says it. There's no way to know what Shepard's going to do until after he does it (and the interrupt system will only make this worse). That's not choice. I could just as well be watching a movie rather than playing a game. There's hardly any actual gameplay in Mass Effect at all.




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