Throw another vote into the "didn't like Mass Effect" hat. I thought it was BioWare's weakest showing. Then again I enjoyed Jade Empire immensely and that game garners substantial criticism. As already indicated numerous times, Mass Effect barely felt like an RPG to me. I'm in agreement with Sylvius the Mad in that the dialogue wheel was unpredictable. Perhaps not always, but often.
The first time that really struck me was when I chose a dialogue option to insult Saren when you accuse him before the Council, and Shepard threatens to kill him. I was like... "seriously? In front of all these human-phobic authorities Shepard?" Sometimes Shepard would overreact to ridiculous heights over what seemed an innocuous wheel pick. At other times I could pick one of two answers and still get the same dialogue from Shepard even though initial choices seemed completely different at a glance.
There was very little character interaction. It was lighter than Jade Empire, and that's saying something considering how shallow party interaction was in that game. Everyone in your group updated their dialogue only when the main storyline progressed; or when they liked you enough to toss a personal quest your way, if relevant. It made Mass Effect feel very lonely as I would explore world after world with no new companion dialogue. Had there been, it may have made planet exploration bearable...
Speaking of planet exploration: this was far and away the worst approach I have seen BioWare take to side quests ever. Bad as I feel the job boards are in Dragon Age, these take the cake and devour it with gusto. They were extremely, painfully, aggrivatingly *boring*. The personified example of filler content in a video game I would point to if asked for one.
The main plot was not very interesting either. I found it far too trite and predictable and aside from a few high drama moments, it did little to move me. By the end I was glad to just have it all over with.
The shooting was the one thing about Mass Effect that did not bother me. It was no true FPS, but I found it adequate and entertaining. It was functional enough to feel fun. Not unlike Bloodlines' shooting; that while simplistic, was amusing enough once your vamp character had enough skill in using firearms.
It is the only BioWare game I have played through once. I simply could not bear another run and decided seeing the differences between renegade and paragon were not worth my time.
Modifié par Seagloom, 11 décembre 2009 - 11:59 .