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Is the mana regen in 1.02 too much?


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#1
Ibian

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 I have a mage with heal and regeneration saved at the top of the ostagar tower, where you fight the first ogre.

Before the patch, it was possible to win without using potions thanks to the heals, regeneration in particular. Not every time, but it was possible.

After the patch, it was winable almost every time, even when someone died early. I tried another way, this time wasting all my mana right at the start on damage inbetween keeping people alive, and i was oom before the ogre was half dead. But with the new regen rules, i was able to regen mana fast enough to keep people alive through the rest of the fight.

Effectively, healers no longer run out of mana. The regen is not enough for a damage mage to go full tilt forever, but it will still give a pretty nice amount of extra, free damage for them.

Thoughts?

#2
WillieStyle

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Effectively, healers no longer run out of mana. The regen is not enough for a damage mage to go full tilt forever, but it will still give a pretty nice amount of extra, free damage for them.




Correction:

Healers no longer effectively run out of mana on fights where enemy dps is too low to kill your party members during the regen period. This is fine imo. If your group dps is too low or your tanks are too squishy, the Ogre will still kill people before the healer can regen.

#3
Varenus Luckmann

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Too much baawing over how hard the game was was obviously enough to tip the scales.

If I ever lose a battle now, it's because I've fallen asleep on my keyboard. I will subsequently poke myself with a knife as punishment due to suckage. Every whining, crying "It's too hard this game sucks"-thread should now have their OP sought down and stabbed with pointy objects and mauls.

#4
Bibdy

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The mana bonus appears to be very slight. Maybe an extra 1.0 mana/stamina regen per second while you're below 20% total mana/stam.



I think your ease of doing the encounter is more easily boiled down to the fact that you have experience with the game now, and its become a lot easier now that you're employing more sensible tactics than you did when you first met the thing.

#5
bjdbwea

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It all depends on your definition of "too much". It seems to me that indeed the game has become significantly easier. Some may lament this, but it seems the mass market (reviews) demanded it. At least there are always mods to take care of it if you don't like it. (I've yet to try out the changes regarding force field etc though.)

Modifié par bjdbwea, 09 décembre 2009 - 12:14 .


#6
Ibian

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It just seems like a very counterintuitive change. Some spells were nerfed... but another aspect of mages was vastly improved. Not sure if the tradeoff was an overall improvement or an overall nerf.

#7
Ibian

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Bibdy wrote...

The mana bonus appears to be very slight. Maybe an extra 1.0 mana/stamina regen per second while you're below 20% total mana/stam.

I was getting 5/tick. I think, maybe a little more.

Bibdy wrote...
I think your ease of doing the encounter is more easily boiled down to the fact that you have experience with the game now, and its become a lot easier now that you're employing more sensible tactics than you did when you first met the thing.

I seem to recall healing the first time too. My first mage was just not optimized for healing is all, like this test char is. Had the basic heal and the rest was nukes. I also beat the Redcliffe invasion on the first try and was confused when i learned people had problems with it.

Its not exactly difficult. Set the tactics to regen at 50%, heal at 25%, switch to one of the mook soldiers and wait for the horny guy to die. And this is without potions.

Modifié par Ibian, 09 décembre 2009 - 12:19 .


#8
WillieStyle

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The benefit was mostly to warriors and rogues. Mages could already accomplish the same thing by chugging potions, and the effective size of mage mana pools was greater than that of warriors and rogues because mages got more mana per level.



And I have to agree with Bibdy, the biggest reason the game gets easier as time goes by isn't buffs or nerfs; it's the simple fact that you get better at the game over time. I am a serial restarter. I restarted my dagger rogue 5 times. Each time, the game got a bit easier even though the changes I made to his spec/equip was minor. It's no different than any other game. I could probably do the first level of Super Mario World blindfolded.

#9
Ibian

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Some of us didnt, and dont, like to chug potions. This effectively has the same effect as using a couple potions a fight, give or take.

#10
Bibdy

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5/tick? Wow. What on earth gear are you using at that level? I was getting only 2 a tick when completely drained on the way through the Korcari Wilds.

#11
Ibian

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Basic starter gear. Go check it yourself, a few wisps into the fade should run you out of mana if you try hard enough. Then mouse over your portrait and see what it says.

My test healer has just enough magic for the spells and otherwise pumped willpower, but i very much doubt that could be making such a difference so early.

Modifié par Ibian, 09 décembre 2009 - 12:25 .


#12
Ibian

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I just checked again with my strength pumping, armor wearing mage, same fight. Getting 4-5 mana/tick even with her, so its not the willpower making the difference.

#13
rumination888

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I just tried this on a new mage in the Fade.
I gained 1 mana per tick at half mana, and... 1 mana per tick below 10%.
The only time I gained more than that was when I was out of combat.

#14
Bibdy

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Does the difficulty matter? I'm playing on Hard at the moment.

#15
Lacan2

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LOL so they buffed mages after all? rofl

#16
bluehaze013

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It's probably more effective at lower levels given a smaller mana pool and using spells that cost small amounts of mana. At higher level the change is barely noticeable to me... I still run out of mana just as fast and at most can get in one extra spell before the fight is over due to the regen.

#17
Ibian

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Bibdy wrote...

Does the difficulty matter? I'm playing on Hard at the moment.

The heal optimized one is on normal, armor wearing one is on hard. Havent tried nightmare.

#18
Skellimancer

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Don't worry soon we won't even have to play. the game will do all battles and select dialog options for us in a few patches.

#19
Bibdy

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Skellimancer wrote...

Don't worry soon we won't even have to play. the game will do all battles and select dialog options for us in a few patches.


There, do you feel better now? Do you have something to add to the discussion?

#20
Skellimancer

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Bibdy wrote...

Skellimancer wrote...

Don't worry soon we won't even have to play. the game will do all battles and select dialog options for us in a few patches.


There, do you feel better now? Do you have something to add to the discussion?


Yes. This game gets easier every patch and i am getting tired of it.

Make a mod if you want a fisher price version of DA:O.

#21
Sylixe

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It's sad because none of the fights were impossible to begin with.

#22
Bibdy

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Skellimancer wrote...

Yes. This game gets easier every patch and i am getting tired of it.

Make a mod if you want a fisher price version of DA:O.


You could also make a mod if you want it to be harder, you know?

And I find it kind of funny you fly off the handle and start (yet another) complainfest in (yet another) thread, about the mana regen thing, when its not even conclusive its that big of a deal.

Modifié par Bibdy, 09 décembre 2009 - 01:26 .


#23
DragoonKain3

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Wow, all the more reason to max magic.

#24
WillieStyle

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I am unable to recreate the 5 mana/tic reported above. It should be easy to test. Just make a new mage, cast some spells in the fade then watch your regen. I'm getting roughly 1 mana/tic even when empty.

I think we have an "Onyxia uses deep breath more" situation on our hands.

Modifié par WillieStyle, 09 décembre 2009 - 01:30 .


#25
Skellimancer

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Bibdy wrote...

Skellimancer wrote...

Yes. This game gets easier every patch and i am getting tired of it.

Make a mod if you want a fisher price version of DA:O.


You could also make a mod if you want it to be harder, you know?

And I find it kind of funny you fly off the handle and start (yet another) complainfest in (yet another) thread, about the mana regen thing, when its not even conclusive its that big of a deal.


Fly of the handle? No, i just don't want gameplay aimed at 5 year olds.