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Is the mana regen in 1.02 too much?


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#26
Bibdy

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Skellimancer wrote...



Fly of the handle? No, i just don't want gameplay aimed at 5 year olds.


Well then you'd better get started on that mod of yours then. I'm sure it'll be popular.

#27
Skellimancer

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Bibdy wrote...

Skellimancer wrote...



Fly of the handle? No, i just don't want gameplay aimed at 5 year olds.


Well then you'd better get started on that mod of yours then. I'm sure it'll be popular.


Chin up. You might beat easy mode one day.

#28
Bibdy

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Skellimancer wrote...

Chin up. You might beat easy mode one day.


So, now you just restort to insults, when I was making a simple suggestion. And you think I'm the 5-year old here? Really? I mean, its okay for you to tell me to go make a mod to make it easier (when I don't actually want to, I think its only difficult if you don't employ certain spells all the time, but for the sake of argument, let's just say that I do), but its not okay for me to make the same suggestion to you?

What a bizarre way your mind works.

Modifié par Bibdy, 09 décembre 2009 - 02:01 .


#29
Palathas

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I actually thought that the regen amounts were reduced. I used to have no real problems with Morrigan and her mana level before the patch and now she's out of mana in a blink of an eye in battles. After the battles I used to be full Stamina and Mana not long after but now I'm having to stop and stand around for at least 3 minutes before I'm full again. I'm seriously considering dumping her for Shale or reinstalling the game to get rid of the patch.

#30
Torias

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Palathas wrote...

I actually thought that the regen amounts were reduced. I used to have no real problems with Morrigan and her mana level before the patch and now she's out of mana in a blink of an eye in battles. After the battles I used to be full Stamina and Mana not long after but now I'm having to stop and stand around for at least 3 minutes before I'm full again. I'm seriously considering dumping her for Shale or reinstalling the game to get rid of the patch.


Are you using any sustained abilities? Some of them drain mana while they are active.

#31
Palathas

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Torias wrote...

Are you using any sustained abilities? Some of them drain mana while they are active.


Nothing different to before the patch. Morrigan only mantains the Ice Weapons or Kinitic Weapons and my character maintains Rally, Shield Wall and Threaten. None of which have an ongoing mana or stamina cost but do reserve a portion.

It's just that I was playing for a while and went, "Ah! That's right, there's a patch." I shut the game down, installed the patch, started the game up and noticed an immediate and profound slowing of the mana and stamina regen after combat.

#32
Sylixe

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Skellimancer wrote...

Bibdy wrote...

Skellimancer wrote...

Yes. This game gets easier every patch and i am getting tired of it.

Make a mod if you want a fisher price version of DA:O.


You could also make a mod if you want it to be harder, you know?

And I find it kind of funny you fly off the handle and start (yet another) complainfest in (yet another) thread, about the mana regen thing, when its not even conclusive its that big of a deal.


Fly of the handle? No, i just don't want gameplay aimed at 5 year olds.


Sadly you would have to go back to the mid 90's till about early 2K's to get a game that requires actually dedication and skill in game to complete.  Games today have to cater to the masses so that they can maximise unit sales.  The days of games that were hard and really required time to complete are far passed and never to return. Posted Image

#33
Rishavs

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nope, i like it this way. it was irritating to chug potions all the time.

#34
Deflagratio

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Sylixe wrote...

Skellimancer wrote...

Bibdy wrote...

Skellimancer wrote...

Yes. This game gets easier every patch and i am getting tired of it.

Make a mod if you want a fisher price version of DA:O.


You could also make a mod if you want it to be harder, you know?

And I find it kind of funny you fly off the handle and start (yet another) complainfest in (yet another) thread, about the mana regen thing, when its not even conclusive its that big of a deal.


Fly of the handle? No, i just don't want gameplay aimed at 5 year olds.


Sadly you would have to go back to the mid 90's till about early 2K's to get a game that requires actually dedication and skill in game to complete.  Games today have to cater to the masses so that they can maximise unit sales.  The days of games that were hard and really required time to complete are far passed and never to return. Posted Image



One thing I will say in this complainfest, is Nightmare shouldn't be affected by the mana changes (Though Stamina should have been bumped up across the board to make melee at least useful). As for the Game being too hard... I really have a hard time believing on Easy the game is even remotely challenging to anyone with hands. I've had my team autowin with the AI routines without any issue on Nightmare a few times. I want to staple a note to all developers foreheads that says this.

Easy: Everyone can beat it.
Normal: Everyone can beat it "Eventually"
Hard: The best "Gamer" in the dev team has to say it's sufficiently hard.
Nightmare(or equivalent) if anyone in the Team can beat it, it's too easy. The Gamers are always going to be better at playing the games, than the developers, it's just a fact.

Of course, there has to be care taken not to make it "Cheap" but also make it very challenging, really the only way to achieve that balance is a lot of playtesting.

If at anytime the phrase "Well, some people are finding Nightmare too hard" and it's considered a bad thing, you should look up the definition of difficult. Not everyone can run a 100meter in olympic record breaking time, not EVERYONE should be able to beat a game on nightmare... (Or the hardest difficulty, whatever)

#35
WillieStyle

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Sylixe wrote...

Sadly you would have to go back to the mid 90's till about early 2K's to get a game that requires actually dedication and skill in game to complete.  Games today have to cater to the masses so that they can maximise unit sales.  The days of games that were hard and really required time to complete are far passed and never to return. Posted Image


This sort of "back-in-my-day-ism" is tiresome.  Which games from the 90s and early 2Ks were hard?
BG2 was much easier than Dragon Age.

#36
Hulk Hsieh

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Hmmm... so it is based on percentage like mana/stamina <20%?



It is good since it makes pumping will more useful.

With 200 Stamina, you only get regen up to 40. With 300, you get 60.

#37
Ibian

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WillieStyle wrote...

Sylixe wrote...

Sadly you would have to go back to the mid 90's till about early 2K's to get a game that requires actually dedication and skill in game to complete.  Games today have to cater to the masses so that they can maximise unit sales.  The days of games that were hard and really required time to complete are far passed and never to return. Posted Image


This sort of "back-in-my-day-ism" is tiresome.  Which games from the 90s and early 2Ks were hard?
BG2 was much easier than Dragon Age.

Disagree. Death is cheap in this game and actually dying is hard, once you get a heal on one of your mages. Healing is also much more reliable than in the BGs.

#38
Ibian

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Well, if it is a high regen below 20% sort of thing then yah, will could become very useful indeed. With 200 mana the regen kicks in at 40 mana, you can throw out a regen and a heal and have mana ready for at least one of them when the timer is up again.



But were lacking hard data on this.

#39
WillieStyle

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Ibian wrote...

WillieStyle wrote...

Sylixe wrote...

Sadly you would have to go back to the mid 90's till about early 2K's to get a game that requires actually dedication and skill in game to complete.  Games today have to cater to the masses so that they can maximise unit sales.  The days of games that were hard and really required time to complete are far passed and never to return. Posted Image


This sort of "back-in-my-day-ism" is tiresome.  Which games from the 90s and early 2Ks were hard?
BG2 was much easier than Dragon Age.

Disagree. Death is cheap in this game and actually dying is hard, once you get a heal on one of your mages. Healing is also much more reliable than in the BGs.


Not to derail this thread but:
1) Time stop
2) Immunity to magic weapons
3) Wish
4) Time Stop.

I could walk away from my keyboard and not get killed by dragons in BG2.
Every game of this type gets easy once you've figured it out.  DA:O actually has a stiffer learning curve than BG2.

The only games that stay hard after multiple play-throughs are pvp games.

#40
WillieStyle

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Ibian, I just don't see how you could be getting 5mana/tic in Ostragar. What was your mage's willpower/mana and level?

I have the respec mod so I'll see if I can reproduce your results.

#41
Ibian

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Mind flayers. Most high level spells. BG had too much save or die bull****. The closest thing we have here is reavers, and there are ways around those.

#42
SinYang

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What did the multiple wands of ressurection in BG2 do again? oh yeah^^



This sort of "back-in-my-day-ism" is tiresome. Which games from the 90s and early 2Ks were hard?

BG2 was much easier than Dragon Age.




As for this, no they were never "Hard" without "MODS", just "TEDIOUS"..



1 hour wasted on picking up all partymembers items, returning to a temple which was miles away to get them rez'ed... pointless.


#43
Ibian

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WillieStyle wrote...

Ibian, I just don't see how you could be getting 5mana/tic in Ostragar. What was your mage's willpower/mana and level?
I have the respec mod so I'll see if I can reproduce your results.

Get magic to whatever regen requires and put the rest in will. The high regen only works at very low mana, but it is highly noticeable if you pay attention to it.

Uh, level is whatever it is at that point in the game. I can check if you want.

Modifié par Ibian, 09 décembre 2009 - 04:25 .


#44
WillieStyle

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Ibian wrote...

Mind flayers. Most high level spells. BG had too much save or die bull****. The closest thing we have here is reavers, and there are ways around those.


Lern2ChaoticCommands.
Like I said, once you've figured out the game, all CRPGS are easy.  That's just the nature of the beast.

#45
Bibdy

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WillieStyle wrote...

Ibian wrote...

Mind flayers. Most high level spells. BG had too much save or die bull****. The closest thing we have here is reavers, and there are ways around those.


Lern2ChaoticCommands.
Like I said, once you've figured out the game, all CRPGS are easy.  That's just the nature of the beast.


Yup. Lots of useful spells in a Mage's or Cleric's arsenals which made a lot of fights really, really easy once you figured out the trick. Negative Plane Protection vs Vampires, Resist Fire/Cold vs the Red Dragon, bring lots of Acid/Fire damage along when you're going troll hunting, all kinds of stuff you could do.

These kinds of RPGs always last a long time in people's replayability list because of the STORY and the JOURNEY, not because of the difficulty...

#46
Ibian

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Actually i just really hated the entire rest system. Much better the way DA did it. Cant have every spell there is, but you always have all the spells you know.

#47
Guest_vilnii_*

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I dislike it when people complain like this...Stamina regeneration was a problem in this game. Warriors and rogues were simply unable to use hard earned abilities in a fight.



PCs were reduced to just regular hitting after one or two abilities used...



In the case of Mana, Arcane Warrior Wynne was near useless when shimmering shield was on.



The devs simply had to do something about the problem,



In short, anyone saying there was no issue with mana and stamina is being dishonest period

#48
Bibdy

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That's why I like Sorcerors in BG2 more. Can't have every spell, but I get plenty of 'ammo' to spend on the ones I like.

#49
Ibian

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vilnii wrote...

I dislike it when people complain like this...Stamina regeneration was a problem in this game. Warriors and rogues were simply unable to use hard earned abilities in a fight.

PCs were reduced to just regular hitting after one or two abilities used...

In the case of Mana, Arcane Warrior Wynne was near useless when shimmering shield was on.

The devs simply had to do something about the problem,

In short, anyone saying there was no issue with mana and stamina is being dishonest period

This thread is specifically about mana, not stamina. And indeed, there was no problem with mana.

#50
TileToad

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Varenus Luckmann wrote...

Too much baawing over how hard the game was was obviously enough to tip the scales.
If I ever lose a battle now, it's because I've fallen asleep on my keyboard. I will subsequently poke myself with a knife as punishment due to suckage. Every whining, crying "It's too hard this game sucks"-thread should now have their OP sought down and stabbed with pointy objects and mauls.


If you're taking a stab at those that felt the game was too hard, perhaps you should have tried reading the actual complaints, instead of skimming over them just to dismiss, what in your personal opinion, wasn't a problem.
FYI, I've never seen anyone complain about the lack of mana regen.