WillieStyle wrote...
Not to derail this thread but:
1) Time stop
2) Immunity to magic weapons
3) Wish
4) Time Stop.
Yes.. but in Baldur's Gate you didn't get access to such spells at lv 5..
WillieStyle wrote...
Not to derail this thread but:
1) Time stop
2) Immunity to magic weapons
3) Wish
4) Time Stop.
Modifié par Ibian, 09 décembre 2009 - 04:34 .
relhart wrote...
The LAST thing this game needed were things to make it easier, Who's in charge of play testing this thing? You need to hire some real gamers Bioware. Or was it a marketing decision to dumb the game down this much? I'm not trying to flame, I'm just wondering exactly where it is you fell out of the habit of putting worthwhile challenges in your games. ME was the same way, completely pointless and thoughtlessly thrown in stat system, and combat you could sleep through, I don't keep up with the company maybe someone can fill me in, what changed in the company between KOTR and ME?
Modifié par Sibelius1, 09 décembre 2009 - 05:12 .
Bibdy wrote...
The mana bonus appears to be very slight. Maybe an extra 1.0 mana/stamina regen per second while you're below 20% total mana/stam.
I think your ease of doing the encounter is more easily boiled down to the fact that you have experience with the game now, and its become a lot easier now that you're employing more sensible tactics than you did when you first met the thing.
I considered this, but i checked the next battle (with the bandits), and i still got the same high regen when low.Sibelius1 wrote...
Bibdy wrote...
The mana bonus appears to be very slight. Maybe an extra 1.0 mana/stamina regen per second while you're below 20% total mana/stam.
I think your ease of doing the encounter is more easily boiled down to the fact that you have experience with the game now, and its become a lot easier now that you're employing more sensible tactics than you did when you first met the thing.
They have also changed the scaling of various encounters in this patch, maybe the tower ogre battle was one of them?
That is out of line. Maybe add aSkellimancer wrote...
Bibdy wrote...
Skellimancer wrote...
Fly of the handle? No, i just don't want gameplay aimed at 5 year olds.
Well then you'd better get started on that mod of yours then. I'm sure it'll be popular.
Chin up. You might beat easy mode one day.
Staylost wrote...
That is out of line. Maybe add aSkellimancer wrote...
Bibdy wrote...
Skellimancer wrote...
Fly of the handle? No, i just don't want gameplay aimed at 5 year olds.
Well then you'd better get started on that mod of yours then. I'm sure it'll be popular.
Chin up. You might beat easy mode one day.smiley face next time.
Modifié par Skellimancer, 09 décembre 2009 - 06:14 .
WillieStyle wrote...
Sylixe wrote...
Sadly you would have to go back to the mid 90's till about early 2K's to get a game that requires actually dedication and skill in game to complete. Games today have to cater to the masses so that they can maximise unit sales. The days of games that were hard and really required time to complete are far passed and never to return.
This sort of "back-in-my-day-ism" is tiresome. Which games from the 90s and early 2Ks were hard?
BG2 was much easier than Dragon Age.
Bibdy wrote...
Walking over a trap, which launches a disintegrate at a party member, insta-gibbing him due to a bad Save vs. Death doesn't make the encounter hard. It just generates frustration and an instantaneous reload.
There's certainly more than 1 puzzle in the game, too, but that's getting into spoiler territory. I'll try to be vague. Let's see, there's:
1) Using different forms to work through an entire labyrinth of levels
2) Finding notes about summoning creatures and following the ritual
3) Following a ritual involving a jug of water to open a secret chamber
4) The obligatory riddle section
5) Creating a pathway using different combinations of buttons
6) Defeating a boss encounter by killing minions and using objects to wound one side of the boss
Its not like there was a puzzle every 15 feet in other Bioware games. They're spread out. Some are mandatory to continue, some aren't. I thought the number and style of puzzles were very Bioware-like. Probably the major difference here is they're not all dialogue-based and they don't halt gameplay. The puzzles ARE the gameplay.
Modifié par Dieover, 09 décembre 2009 - 11:19 .
Sylixe wrote...
1. That's not a puzzle. If you wander around enough you get it done.
2. That doesn't impede you from finishing the game. IE Easter egg
3. Doesn't impede you from finishing the game. IE Easter Egg
4. Doesn't impede you from finishing the game. IE Easter egg
5. A REAL PUZZLE! Will impede you from finishing the game.
6. Okay i forgot that one but than again it was pretty easy to figure out.
Modifié par Bibdy, 09 décembre 2009 - 11:23 .
Bibdy wrote...
Sylixe wrote...
1. That's not a puzzle. If you wander around enough you get it done.
2. That doesn't impede you from finishing the game. IE Easter egg
3. Doesn't impede you from finishing the game. IE Easter Egg
4. Doesn't impede you from finishing the game. IE Easter egg
5. A REAL PUZZLE! Will impede you from finishing the game.
6. Okay i forgot that one but than again it was pretty easy to figure out.
So, it only counts it if impedes you? How many of BG1/2's puzzles impeded you? The vast majority of the puzzle content in those games were side-quests and unnecessary to the main plot. I can't even think of a puzzle in BG2 that stopped me progressing
completely if I didn't finish it. The obligatory riddle section on the
way out of the Asylum could be completed regardless of getting the
questions wrong. Unless picking up a couple of Minotaur horns and plopping them on the statue counts.
This game obviously isn't meant to be puzzle-tastic like an old school Lucas Arts adventure game such as Day of the Tentacle. You could even use the rationalisation of 1. on 5., you'll beat the puzzle if you fiddle with it enough. Surely that can't be a puzzle!
Bibdy wrote...
This isn't really a good game model to add content for harder settings. Puzzles are pretty hit and miss. They're either a giant blocker, where you can only progress if you get it right - that tends to be very frustrating to a lot of people if they don't 'get it' right away, like 5, above. Or, they don't completely block you, but penalise you a little for not getting it right, like failing a riddle and getting attacked by something, maybe earning less total XP or an item, but still being able to move on with the game.
Puzzles, by and large, are a pain in the ass to make. Restricting them to a only certain difficulty settings is a big waste of development time.
Modifié par Sylixe, 09 décembre 2009 - 11:44 .
In my first run through DAO i wiped my party uhm..not once..not ONCE!!! on NIGHTMARE for pete sakes.
Modifié par Bibdy, 09 décembre 2009 - 11:55 .