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Is the mana regen in 1.02 too much?


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#76
Sylixe

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WillieStyle wrote...





In my first run through DAO i wiped my party uhm..not once..not ONCE!!! on NIGHTMARE for pete sakes.


I'd just like to point out that this is obviously a lie.


No i did not wipe and honestly it wasn't that hard to avoid not wiping either.  What fight outside Gaxkang would even remotely challenge you?  Honestly in75% of the fights i rarely ever got into melee with mobs or got cast on by them.  The game really is that easy..Believe it.
Hint: The Mob AI is VERY poor and there are some serious Axis issues in game.  Not to mention some spells that are far more powerful than they should be.  Although the new patch addresses some of that.

BTW..Tedium is a form of making things difficult.  Learning to micro different things adds layers to everything else going on.  I'm sorry you don't see it that way but placing some things like that in games for you to keep track of actaully does add difficulty.  What exactly do you have to keep track of in DAO that adds any complexity or difficulty?

I would REALLY like for you to tell us what you believe adds difficulty to a game and what game had said difficulty? 

Modifié par Sylixe, 10 décembre 2009 - 04:35 .


#77
Ibian

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Tedium is not difficult. It is tedious. And exploiting glitches is hardly something to brag about.



This game is difficult if you are not a potion chugging munchkin and you went for spells other than heals. I do so hope something will be done about those potions soon.

#78
deathwing200

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Sylixe wrote...


Arena, Daggerfall, Morrowind
Original Bards tale
Pool of Radiance
BG series
Total War series
Original Everquest
Civ games on hardest settings


It's sad that in order to sell the amount of units these company's need to be happy and keep their shaleholders happy they have to dumb games down so much.


Morrowind wasn't hard and Evercrap was full of bad mechanics that were frustrating rather than hard. Baldur's Gate 2 was soloable with a pure fighter. Civ games were not hard, just boring.

#79
Ibian

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No, EQ was actually hard. Dying had very real consequences in the form of undoing hours, or even days worth of playing. This meant that if someone was high level, he almost certainly knew what he was doing. The quality of players increased as you leveled, and kept increasing. Quite unlike the knockoff, WoW.

Modifié par Ibian, 10 décembre 2009 - 06:13 .


#80
WillieStyle

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Sylixe wrote...

WillieStyle wrote...






In my first run through DAO i wiped my party uhm..not once..not ONCE!!! on NIGHTMARE for pete sakes.


I'd just like to point out that this is obviously a lie.


No i did not wipe and honestly it wasn't that hard to avoid not wiping either.  What fight outside Gaxkang would even remotely challenge you?  Honestly in75% of the fights i rarely ever got into melee with mobs or got cast on by them.  The game really is that easy..Believe it.
Hint: The Mob AI is VERY poor and there are some serious Axis issues in game.  Not to mention some spells that are far more powerful than they should be.  Although the new patch addresses some of that.

BTW..Tedium is a form of making things difficult.  Learning to micro different things adds layers to everything else going on.  I'm sorry you don't see it that way but placing some things like that in games for you to keep track of actaully does add difficulty.  What exactly do you have to keep track of in DAO that adds any complexity or difficulty?

I would REALLY like for you to tell us what you believe adds difficulty to a game and what game had said difficulty? 


Sigh! You really need to learn how to lie better.
There are strategies to make every fight in this game easy.  Manaclash trivializes the lich that shall not be named for instance.
However, there is no way you figured out each of those strategies the very first time you attempted each fight on nightmare.

I will repeat:
There is no way you figured out the proper strategy to trivialize every fight in this game on your first attempt on nightmare.

This isn't even a matter of intelligence. The information needed to learn which spells are most effective in each situation simply isn't available to you until you play the game for a bit.  There's no way to tell from the tooltip that mana clash one-shots most demons for instance. 

If you'd said that the first time you went through the game was on nightmare, I'd believe you.
If you'd said the first time you completed the game on normal you never wiped, I'd kinda believe you.
If you said that now, after playing the game for a while, you can breeze through nightmare without wiping, I'd definitely believe you.
Claiming, however, that you finished the game on your first try on nightmare without wiping once is simply laughable. Stop embarassing yourself.

#81
Sylixe

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You know i was gonna explain how it was done and why i did it but really i don't care anymore. People like you keep me employeed in the Q&A part of the gaming sector and i am very happy because of it.



Have a great day! :)

#82
DragoonKain3

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In any case, back to the topic, OP is right. Mana regen for my low level mage seems to be ~1.5 per tick, jumps to ~4.5 per tick at low levels of mana.

Dunno if this is a straight up +3 regen per ticks, or triples your regen at low levels. Need more testing in this regard...

EDIT: Rough observations... Took 2 skills in Comabt Training, changed from 1.5 to 2 mana regen

Seems like it was 5 mana regen when mana <~10%, while 2.5 while mana <~25%.

So yeah, it seems that the game gives you +3 regen when <~10%, and +0.5 while mana <~25%.

Meaning a max magic mage starts getting the regen boost at ~35 mana for the +3, and ~87 mana for the +0.5.  Going even half/hafl mage, this changes to ~53 mana for +3, and ~132 for +0.5. So yeah, it gives WIL a bit more usefulness since it increases the threshold for the better regen, but really its not so much that it would be superior to a max magic mage.

Modifié par DragoonKain3, 11 décembre 2009 - 05:30 .


#83
sorrow_13th

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hehe, Sylixe said he go through nightmare without his party die once but he didn't mention how many time he reloaded :o. Let's say i start a fight and my tanker and my main char die after 30s then i know that i need new strategy to beat this fight so i reload right away without waiting my whole party to get killed. lol, Continue this and i can go to the forum to say that my party didn't die through nightmare  :devil:if you are an experienced gamer who play this kind of game a lot then you can easily recognize when you are going to lose even if it's the very first run through the game.
While i agree that nightmare in this game is not difficult as it should be, the way some folks here complain about it make me feel funny. This game has some overpowered stuff like CoC, FF, Mana clash...  Some people just use all these things and then say that the game is boring. Instead of complaining here, you can create the challenge by limiting yourself from these OP suff, limit the number of potion you drink in a fight.... If you can go through the game in nightmare without any mage in your party and not wiped out a single time then you can happily come here to say that the game is sucked :whistle: 
edit: you may say stop using some aspect of the game to create challenge means the game is bad and i partly agree. But nothing is perfect, and we're looking for new patch to correct these thing from bioware (some spell got neft in the new patch, but the mana regen somehow screw it) or using mod from our genius modder community. Try out the nightmare plus mod, it's really fun:D

Modifié par sorrow_13th, 11 décembre 2009 - 06:17 .